If you are using TBK DVR-4104, DVR-4216, or any digital video recording device that uses these instances as its basis, you might want to keep an eye on your hardware because it’s being actively hunted.
Cybersecurity researchers at Kaspersky claim to have seen a year-old vulnerability in these devices being abused to expand the dreaded Mirai botnet.
In April 2024, security researchers found a command injection flaw in the devices listed above. As per the NVD, the flaw is tracked as CVE-2024-3721, and was given a severity score of 6.3/10 (medium). It can be triggered remotely and grants the attackers full control over the vulnerable endpoint. Soon after discovery, the flaw also got a Proof-of-Concept (PoC) exploit.
Victims around the worldNow, a year later, Kaspersky says it saw this same PoC being used to expand the Mirai botnet. The attackers are using the bug to drop an ARM32 malware which assimilates the device and grants the owners the ability to run distributed denial of service (DDoS) attacks, proxy malicious traffic, and more.
The majority of victims Kaspersky is seeing are located in China, India, Egypt, Ukraine, Russia, Turkey, and Brazil. However as a Russian company, Kaspersky’s products are banned in many Western countries, so its analysis could be somewhat skewed.
The number of potentially vulnerable devices was more than 110,000 in 2024, and has since dropped to around 50,000. While most definitely an improvement, it still means that the attack surface is rather large.
Usually, when a vulnerability like this is discovered, a patch soon follows. However, multiple media sources are claiming that it is “unclear” if makers TBK Vision patched the bug.
CyberInsider reports that multiple third-party brands use these devices as a basis for their models, further complicating patch availability, and stating that “it’s very likely that for most, there is no patch.”
Some of the brands are Novo, CeNova, QSee, Pulnix, XVR 5 in 1, Securus, Night OWL, DVR Login, and others.
Via BleepingComputer
You might also likeThe Razer Joro is a wireless gaming keyboard designed for easy portability thanks to its small form factor and light weight. Its looks are understated, with the all-black finish helping it to remain inconspicuous – although the RGB lighting is vibrant enough to make it stand out a little more.
It’s also built to a high standard that's typical of many peripherals made by Razer. The aluminum face plate is perhaps the highlight on this front, while its smooth planes lend a sense of elegance and class.
True to its portable nature, the Joro is very light and small across all of its dimensions. It’s slightly raised at the back, which naturally tilts the keys but only by a small degree. What’s more, this angle is set in stone, since there are no adjustable feet, meaning it might not suit everyone’s ergonomic preferences.
Razer Synapse can be used to customize the Joro, with the usual settings and features available for tweaking that you'd expect from the best gaming keyboards. There are plenty of remapping options, and there’s also a Snap Tap feature for those with more serious performance concerns.
However, the performance of the Joro itself is something of a let down. The keys don’t feel particularly great, as they are slow to rebound, as well as lacking dampening and feedback. The layout can also feel a little cramped when typing, although I was glad of the large keys.
The Joro can only connect wirelessly via Bluetooth; there’s no 2.4GHz dongle here, which is a shame. However, connections are easy to establish and switch between, helped by the practical shortcut keys for hot-switching.
The battery life isn’t particularly impressive, especially for a keyboard designed for portability. After a few days it dipped to 4%, although this was with the backlighting on constantly, which Razer does state will drain the battery much faster.
The Joro would be expensive even for a full-size board, but for a compact one with merely adequate performance and lacking multiple wireless connections, it's ultimately overpriced compared to the competition.
(Image credit: Future)Razer Joro review: price and availabilityThe Joro costs $139.99 / £129.99 / AU$249.95 and is available now in one color: black. It comes with a braided USB cable.
This is an expensive gaming keyboard, dearer than some larger models with more features and better performance, such as the MonsGeek FUN60 Ultra, which has analog switches and provides plenty of adjustability. The board itself is quite heavy, so it’s not exactly portable, but it does show just how much keyboard you can get for a cheaper price than the Joro.
If you want a more premium experience in a similarly small package to the Joro, the Apex Pro Mini is a great alternative. It has an even more upmarket design, and boasts incredible performance thanks to its analog keys, which also offer a wealth of customization options. All of this makes it a strong contender for the best keyboard of its kind.
Value: 2.5 / 5
Razer Joro review: specsLayout
Compact 75%
Switch
Razer Ultra Low-Profile Switches
Programmable keys
Yes
Dimensions
11.7 in x 4.4 in x 0.65in / 298 x 112 x 16.5mm
RGB or backlighting
Yes (customizable)
(Image credit: Future)Razer Joro review: design and featuresThe Joro has a functional form that eschews many of the ostentatious stylings of your typical gaming keyboard, opting for a more mature and functional approach. It’s all the better for it in my view, as it cuts quite a smart and elegant figure.
As you would expect from a keyboard designed for portability, it’s small across all its dimensions and light in weight. However, it still feels solid and well-made, helped in part by the aluminum top plate, falling in line with Razer’s high build-quality standards.
This extends to the keycaps, which feel soft and premium to the touch. Despite its small size, there are a surprising number of keys included as well, such as arrow keys, navigation keys, and an F row. What’s more, there are some handy Fn shortcuts, all labelled on the keys themselves, as well as three Bluetooth hot-switches on keys F1-F3 that are very convenient.
The sloping chassis provides a minimal tilt angle, and since there are no folding feet, this can’t be adjusted according to preference, which is a shame and limits its ergonomics, at least for some gamers.
(Image credit: Future)Packaged with the Joro is a braided USB cable that again feels premium. It’s quite short, which makes sense for a portable keyboard as you’ll likely be close to whatever device you’re gaming on, but desktop users might struggle to use it with their setup. What’s more, it’s USB-C-to-C, with no USB-A adapter included, which also limits its usage.
The keyboard can be customized using Razer Synapse, which features all the usual gaming peripheral customizations, including RGB tweaks and macro creation. There are also plenty of remapping options, with copious amounts of media and system shortcuts to assign. There aren’t too many performance based tweaks, although there is a Snap Tap feature, which lets you give priority to one of a pair of keys (of your choosing) when both are pressed at the same time.
Design & features: 4 / 5
Razer Joro review: performanceDespite its small and portable nature, the Joro still prioritizes gaming performance, with properties such as N-Key Rollover and Anti-Ghosting testifying to that fact.
However, in action I found the keys a little too slow for fast WASD movements, lacking the snappiness I usually prefer. Also, this position can feel a little cramped: although the keys seem generously spaced horizontally, they feel compromised vertically, which can result in discomfort after long sessions.
I found typing with the Joro better, with the aforementioned spacing helping with accuracy and ease of use. I also preferred their low profile, emulating laptop keys.
However, the keys lack dampening, which makes them feel a little harsh when hammering away at them. They certainly don’t provide as much feedback or satisfaction as the best mechanical keyboards in this department.
(Image credit: Future)What’s more, the small layout did give me some issues when using the Joro for productivity. For instance, the right Shift key is very small, so I often hit the keys above when reaching for it. The enter key is similarly truncated, which also took some getting used to. I was at least glad to see the arrow keys are full-sized, though.
After long sessions, I lamented the lack of adjustable feet as well, since the near-flat layout created a somewhat uncomfortable angle for my hands to reach down to.
The Bluetooth connectivity works well, and I didn’t experience any lagging issues or stuttering. Switching between multiple devices is quick and easy too, thanks to the shortcut keys.
After several days of use, and with the backlighting on, the battery dropped to from full to 4%, which isn’t a great performance, and is an especial shame for a keyboard purpose built for portability. Thankfully, the wired connection lets you use and charge the Joro at the same time.
(Image credit: Future)Performance: 3.5 / 5
Should I buy the Razer Joro?Razer Joro ScorecardAttributes
Notes
Rating
Value
The Joro is an expensive board, and its limited performance and features struggle to justify its cost.
2.5 / 5
Design and features
The Joro is well made and has some useful shortcut keys and customizations available. The lack of a 2.4GHz connection is a shame, though.
4 / 5
Performance
The Joro doesn’t feel particularly great in action, and the lack of adjustable feet can make it less than ideal from an ergonomic perspective.
3.5 / 5
Overall
The Joro is a reasonably competent gaming keyboard with a good design, but ultimately it's priced beyond its means.
3 / 5
Buy it if…You want to game on the go
The Joro is genuinely small and light enough to make it easy to travel with.
You want great build quality
True to many of Razer’s peripherals, the Joro looks premium and feels durable.
You want the best performance
If you’re after the utmost snappiness and satisfaction, you better look elsewhere.
You want to save money
The Joro is expensive for a keyboard, period – let alone one that lacks 2.4GHz connectivity and high-performing switches.
Razer Joro
SteelSeries Apex Pro Mini Gen 3
MonsGeek FUN60 Ultra
Layout
Compact 75%
60%
60%
Switch
Razer Ultra Low-Profile Switches
Analog (Hall-effect magnetic)
Analog (TMR magnetic)
Programmable keys
Yes
Yes
Yes
Dimensions
11.7 in x 4.4 in x 0.65in / 298 x 112 x 16.5mm
11.5 x 4 x 1.6 inches / 293 x 103 x 40mm
14.7 x 7.4 x 3.1 inches / 372.9 x 187 x 79mm
RGB or backlighting
Yes (customizable)
Yes (customizable)
Yes (customizable)
SteelSeries Apex Pro Mini
For a seriously premium gaming experience in a small package, look no further than the Apex Pro Mini. It’s built just as well as the Joro, if not better, while the analog switches are a dream to use for gaming and typing, with plenty of actuation adjustments. It’s more expensive than the Joro, but considering what’s on offer here – which includes both Bluetooth and 2.4GHz connectivity options – it’s better value. Read our full SteelSeries Apex Pro Mini Gen 3 review.
MonsGeek FUN60 Ultra
The FUN60 Ultra shows just what you can get for a relatively small outlay into today’s keyboard market. Featuring top-draw TMR analog switches and a durable design with premium materials and features, the FUN60 Ultra is great for both gaming and typing. It also supports both 2.4GHz and Bluetooth connectivity – and, what’s more, it’s cheaper than the Joro. Read our full MonsGeek FUN60 Ultra review.
I tested the Joro for several days, during which time I used it for gaming, working, and general browsing.
I played games such as Counter-Strike 2 and Atomfall, the former of which is good for testing accuracy and responsiveness, while the latter uses a wider selection of keys, which helps to assess the ease of navigation around the board.
I’ve been PC gaming for over a decade, during which time I’ve experienced a number of keyboards. I’ve also reviewed plenty of them, ranging in their size, feature-sets, and price points.
Liquid Glass. It's an umbrella term for interface changes across virtually every Apple platform, but it's also evocative of an intangible thing; digital, transparent, amorphous glass that glides, flexes, and responds to touch in a way real glass could never do.
Just hours after Apple unveiled, at WWDC 2025, the biggest change to iOS since iOS 7 13 years ago, I, along with Tom's Guide Global Editor-in-Chief Mark Spoonauer, sat down with Apple's Senior Vice President of Software Engineering Craig Federighi and Apple Global VP of Marketing Greg Joswiak to talk about everything the company unveiled during its 90-minute keynote.
We talked about Siri, Apple Intelligence, and iPadOS's remarkable transformation, but it was when we asked about the inspiration for Liquid Glass that the pair became most animated.
Federighi first confirmed what rumors have been suggesting for months: that the toddler-aged visionOS, which runs on Apple's $3,500 mixed reality Vision Pro headset, was where it all started.
(Image credit: Lance Ulanoff / Future)"So I would say the most obvious inspiration is visionOS, which uses glass, and you say, 'Well, why did visionOS use glass? Well, glass is a material that allows interfaces to sit in the context, in this case, of a room, and feel like the chrome [or frame] – that is, the glass – is somehow consuming kind of less space. It's allowing more of the context to come through. That was very powerful in the concept of visionOS".
I found it hard to believe, though, that this still-new platform could be the full inspiration for Liquid Glass, a design approach that's set to appear in iOS 26, iPadOS 26, macOS Tahoe, tvOS 26, and watchOS 26. I asked Federighi if they looked at visionOS and the lightbulb went off, or if there were other, older influences. It turns out that Apple's obsession with glassy interfaces goes back at least a dozen years.
Through the looking glassImage 1 of 2(Image credit: Lance Ulanoff / Future)Image 2 of 2(Image credit: Lance Ulanoff / Future)"If you look back at even iOS, 7, we had started to work with translucent materials, and then you saw even in MacOS Yosemite, the sidebars and windows started to have this kind of translucency," he says. "So there was a glassness, already, that was finding its way as a building block material for interfaces."
Federighi also revealed the extent of real-world testing that went into developing the uncannily realistic look and responsiveness of Liquid Glass. "There [are these] designed rooms. You know, they bring [...] in different pieces of glass with different opacities, different lensing, it's quite interesting.".
He added that Apple has an industrial design studio which has the capability to fabricating almost anything. "There were certainly real material studies that were being done there."
The efforts to simulate real glass and its optical qualities were extensive, but then Liquid Glass also does things no real glass can do, like changing shape when you touch or move it. But it goes deeper than that.
"We found that because of the incredible diversity of content that you have on your device – you're scrolling through a feed and it's all white and then suddenly there's a dark sky image that comes and scrolls under the glass – but you want the glass to react in a way that a clear piece of light glass would.
Suddenly, the black thing comes in, and you can't read any of your text, or it looks poor. We were able to build adaptive glass that changes the way it's transmitting color that even can flip from a dark glass to a light glass adaptively, by understanding what's behind it. So, you know, it now becomes this incredibly malleable material that always fits in with whatever is beneath it."
Check back soon for a link to the TechRadar and Tom's Guide podcast featuring the full interview with Federighi and Joswiak.
You might also likeEpson has introduced a new way for users to access printing, through a subscription model that closely resembles how many people already pay for phones or streaming services.
The new ReadyPrint MAX plan offers customers an EcoTank printer along with regular ink deliveries, starting from as low as the equivalent of $7.99 per month for a 50-page plan.
The model eliminates the need for upfront costs, making it easier to start printing without a large initial purchase.
A constant supply of inkAfter selecting a printer that suits their needs, users choose a page plan based on how much they expect to print. The company sends the printer and keeps track of ink levels remotely, delivering new ink before it runs out.
ReadyPrint MAX is compatible with a range of Epson’s EcoTank printers. Models differ in features and price points, covering basic home printing up to higher-volume office use.
Options like the EcoTank ET-2870U and ET-M1170 focus on low-cost printing, while others like the ET-5850U and ET-16650U are aimed at users who need faster speeds, higher capacity, or A3 printouts.
Plans scale with use, offering monthly allowances from 50 to 3,000 pages. Users can change their plan each month if their needs shift, and once the 18-month commitment ends, subscriptions can continue on a monthly basis.
As you might expect, early cancellation fees apply if a user leaves before the minimum period is up, although Epson does offer a 14-day cancellation window at the start.
To keep everything running smoothly, the printer needs to stay connected to the internet, allowing firmware updates and ink tracking.
Ink is delivered proactively, so users don’t need to worry about ordering refills. If a customer chooses to end the plan, the printer must be returned in good condition to avoid a penalty.
ReadyPrint MAX reflects a shift toward service-based models, giving users flexibility in how they access and manage printing at home or in the office. It’s currently offered in select European countries, including the UK and Germany, and is expected to be launched in the USA, which already has ReadyPrint.
You might also likeTravis Decker is accused of suffocating his daughters during a recent camping trip in Washington. Authorities say the Army veteran is "well versed in wilderness survival" and considered dangerous.
(Image credit: Wenatchee Police Department)
The race to put augmented reality smart glasses on your face is heating up. Snap Spectacles are transforming into "Specs" and will launch as lighter and more powerful AR wearables in 2026.
CEO Evan Spiegel announced the all-new Specs on stage at the XR event AWE, promising smart glasses that are smaller, considerably lighter, and "with a ton more capability."
The company didn't spell out a specific time frame or price, but the 2026 launch schedule does put Meta on notice, which is busy prepping its exciting Orion AR glasses for 2027. It appears, Snap Specs will face off with the Samsung/Google Android XR-based Glasses, which are also expected sometime in 2026.
As for what consumers can expect from Specs, Snap is building them on the same Snap OS used in its fifth-generation Spectacles (and likely still using a pair of Qualcomm Snapdragon XR chips). That means all the interface and interaction metaphors, like gesture-based controls, will remain. But there are a significant number of new features and integrations that will start showing up this year, long before Specs arrive, including AI.
Upgrading the platform(Image credit: Lance Ulanoff / Future)Spiegel explained the updates by first revealing that Snap started working on glasses "before Snapchat" was even a thing and that the company's overarching goal is "making computers more human." He added that "with advances in AI, computers are thinking and acting like humans more than ever before."
Snap's plan with these updates to Snap OS is to bring AI platforms into the real world. They're bringing Gemini and OpenAI models into Snap OS, which means that some multi-model AI capabilities will soon be part of Fifth Generation Spectacles and, eventually, Specs. These tools might be used for on-the-fly text translation and currency conversion.
The updated platform also adds tools for Snap Lenses builders that will integrate with the Spectacles' and Specs' AR waveform-based display capabilities.
A new Snap3D API, for instance, will let developers use GenAI to create 3D objects in lenses.
The updates will include a Depth Module AI, which can read 2D information to create 3D maps that will help anchor virtual objects in a 3D world.
Businesses deploying Spectables (and eventually Specs) may appreciate the new Fleet Management app, which will let developers manage and remotely monitor multiple Specs at once, and the ability to deploy the Specs for guided navigation at, say, a museum.
Later, Snap OS will add WebXR support to build AR and VR experiences within Web browsers.
Let's make it interestingSpiegel claimed that, through lenses in Snapchat, Snap has the largest AR platform in the world. "People use our AR lenses in our camera 8 billion times a day."
That is a lot, but it's virtually all through smartphones. At the moment, only developers are using the bulky Spectacles and their Lenses capabilities.
The consumer release of Specs could change that. When I tried Spectacles last year, I was impressed with the experience and found them, while not quite as good as Meta Orion glasses (the lack of gaze-tracking stood out for me), full of potential.
A lighter form factor that approaches or surpasses what I found with Orion and have seen in some Samsung Android XR glasses, could vault Snap Specs into the AR Glasses lead. That is, providing they do not cost $2000.
You might also likeThe Pew report reveals how religious disaffiliation and population growth have influenced the global religious landscape.
(Image credit: Amr Nabil)
Samsung isn't a brand I immediately associate with affordable smart tech, but the Galaxy Fit 3 is one of the cheapest proprietary fitness trackers on the market. Even Google's Fitbit Inspire 3 band, which a few years ago seemed like a sensible entry point to the best fitness trackers, is double the price.
Samsung launched the Fit 3 in several territories in early 2024, but its US debut only came this January. It replaces and builds on the Galaxy Fit 2 – a good-looking budget band that we found had questionable heart rate accuracy – with some noticeable improvements to design and tracking.
The Fit 3 has a refined design with a bigger, brighter screen to accommodate wider stats viewing. It can now monitor blood oxygenation levels and also has a decent swim stroke counter. But while the Fit 2 worked with some iPhone models, the Fit 3 does no such thing. This tracker is only compatible with Android 10 or above, which I've already seen complaints about in some online reviews: Samsung doesn't make this super clear when you shop online.
While Apple hasn't focused any effort on serving up its own entry into the best cheap fitness trackers game, it seems Samsung wants to tap into this underserved corner of the market alongside its premium Galaxy Watch range. In short, the Fit 3 records and displays your steps walked, calories burned, heart rate, stress levels, sleep, and more, with just a few swipes and taps on its touchscreen.
As a runner, I was frustrated that the Fit 3 didn't have GPS, but at such a low price, I'm not sure you can expect it to. It's a simple, accessible device that monitors your everyday health data without costing a fortune.
It offers smartwatch-style notifications and music controls, plus weather info and the usual collection of customizable watch faces to choose from on the Samsung Galaxy Wearable app. Navigating through screens is easy and enjoyable thanks to a responsive touchscreen and very clear menu design. As someone used to Garmin's convoluted settings and screens, the Fit 3 was a breath of fresh air.
Samsung says that the battery should last 13 days, and I found I'd get at least 10, while tracking at least three short runs and wearing the band overnight during that time. Having worn many of the more advanced fitness devices on the market, I didn't feel shortchanged by the Fit 3's everyday health metrics, but I did sometimes question the accuracy of its heart rate during intense workouts.
It's simply brilliant value, though, with a lovely screen, clear stats and encouraging insights to help you improve your everyday health. Without on-board GPS, I wouldn't recommend it to anyone serious about running, but if it's your first fitness tracker or you don't have a lot to spend, the Fit 3 is a brilliant option.
Don't look at it if you've got an iPhone – but if you're a Samsung user, I'd still question whether investing all that money in a premium Galaxy Watch would give you greater accuracy and health features.
Samsung Galaxy Fit 3: Price and availabilityThe Samsung Galaxy Fit 3 was released in Asia, Europe, and Latin America in early 2024. It didn't launch in the US until January 9, 2025. There are three colors to choose from (Gray, Silver and Pink Gold), all with the same RRP, but the Gray option, which is actually black in real life, gets reduced most often.
The device is easily Samsung's cheapest Galaxy fitness device, costing around $59 / £49 / AU$139, but even less if you pick up a regular Samsung or Amazon deal. Few devices can compete with the Fit 3's super-low price point, aside from the Google Fitbit Inspire 3, HUAWEI Band 9 and all those non-proprietary options on Amazon.
And unlike Fitbit, you don't have to pay for a premium membership to access all of the Galaxy Fit 3's features. Meaning the price you pay upfront is all you'll have to pay. The Samsung Health app is free, although it's worth noting (and I will again) that it only works with Android devices, pushing out the option for Apple users to buy the Fit 3.
Dimensions
42.9 x 28.8 x 9.9 mm
Weight
18.5 g
Case/bezel
Aluminum
Display
1.6-inch 256 x 402px AMOLED display
GPS
No
Battery life
Up to 13 days
Connection
Bluetooth v5.3
Sensors
Accelerometer, Barometer, Gyro Sensor, Optical Heart Rate Sensor, Light Sensor
Waterproofing
5ATM/IP68
Samsung Galaxy Fit 3: DesignImage 1 of 1(Image credit: Lauren Scott)The Samsung Galaxy Fit 3 looks very different to its predecessor. Its 1.6-inch display is 0.5 inches bigger, with a wider, rectangular view in comparison, which allows you to see more stats without having to open your phone. I'd say the Fit 3 looks more like a smartwatch than the long, thin Fit 2, and with a 2.78x higher resolution on the display (now 256 x 402 px), it's a lot crisper too.
You can set up the screen to be always-on (which will drain the battery faster) or to illuminate when you move your wrist upwards. I went for this option to save power, but sometimes had to raise my arm multiple times to turn it on. On the plus side, the screen was easy to see in bright sunlight, and the auto-brightness feature worked well to adapt to different environments.
Where the screen was integrated into the band of the Fit 2, the Fit 3's tracker is easily detachable with a press of a button on the back. I love the ease of customization here. With the old Fit 2, you were stuck with the color of the band. But the 3's design is more similar to the Apple Watch, and you can swap out the silicone strap if you want to change your style.
(Image credit: Lauren Scott)I think it's vital that fitness trackers are comfortable enough to wear for long periods – ideally overnight if you're going to use the sleep tracking features. At 18.5g, the Fit 3 is lightweight, and half the weight of my usual Garmin running watch, but I found wearing it uncomfortable sometimes.
Because the sensor sticks out from the back of the device, it doesn't sit flush with your skin. When I tightened the strap during workouts to get an accurate heart rate, or when my wrists got hot in warm weather, I'd get a deep imprint and have to take the Fit 3 off to give my skin a breather.
Overall, though, the Fit 3 feels well-made, and durable enough to withstand the elements, sweat and tough workouts. Its 5ATM waterproof rating provided peace of mind when swimming and showering.
The AMOLED screen is big and bright enough for those still wanting a smaller fitness band, and you soon get used to the basic touch gestures for moving across the settings and screens. A swipe-down brings up the home menu and settings, or a hold-down lets you change the watch face. The new button on the side brings you back to the home screen with a press or to the exercise with a double-press.
You'll need the Samsung Galaxy Wearable app and Samsung Health app to use the Fit 3. Once set up, the Wearable app lets you customize the view and order of tiles on the device and add more watch faces. Thankfully, it's also easy and intuitive to use, with fun themes and color coding to make information easy to scan.
Being a budget tracker, it's no surprise that the Fit 3 omits many of the key features seen in Samsung's watch range. To keep the price down (and presumably battery life up), the Fit 3's smartphone connectivity is based on Bluetooth, and there's no Wi-Fi. The main benefit of Wi-Fi is a longer range for syncing data (helpful if you're exercising outdoors without a phone), but it makes no difference to the experience here.
Where the best Samsung watches offer impressive GPS for runners, the Fit 3 relies on being connected to a phone for route tracking. In short, you can't run (or cycle) phone-free and expect to record a truly accurate distance and pace.
Compared to the previous Galaxy Fit 2, though, the Fit 3 does have notable new features, including blood oxygen and heart rate variability sensors, a route tracker, and a barometer. A new light sensor also enables the optional always-on display mode I mentioned in the Design section.
(Image credit: Lauren Scott)The Fit 3 doesn't have a built-in speaker or microphone, but you can answer calls directly from the screen and control your music or podcast playback when in range of your phone. The customizable vibration alerts are also useful for setting alarms.
The Fit 3 runs on a simplified FreeRTOS operating system, but you can’t access the Wear OS app store or connect to any third-party apps (such as Strava and Spotify). While the Fit 3 works with phones on Android 10 or later, certain features are only available on the best Samsung phones.
These include snore detection, which uses the phone's microphone to record and analyze audio, plus the ability to trigger the phone's camera with a button on the Fit 3. I used a Google Pixel phone to test the Fit 3, so I wasn't able to try either of these features, but they feel like gimmicks rather than dealbreakers for most enthusiast exercisers.
Given that the Fit 3 is destined for those early on their fitness journey, it makes sense for Samsung to have left out GPS tracking and ECG readings, which would have pushed the price up and perhaps been ignored by beginners anyway. What's left is a feature set worthy of the Fit 3's price tag – albeit too basic for certain users. There are over 100 workouts to choose from, although many of these are nothing more than a calorie counter, which I'll come to next.
This is a tracker designed for simplicity, so I hoped the Fit 3 setup would be straightforward. It comes in a small box with its band already attached, a USB-C charging cable (with no plug, which feels standard in a plastic-saving 2025) and a few booklets I mostly ignored.
First, I discovered I need two apps – Samsung Health and Galaxy Wearable – to set up the Fit 3, but it didn't take longer than five minutes to unbox and connect it to my partner's Pixel rather than my own incompatible iPhone. It took some more faff through permission screens, and another five minutes, to set up a Samsung account, but I suspect this is a step you could skip if you've had a previous Samsung device.
Once set up, I found navigating the tracker was smooth in every situation. Even when I had wet or sweaty hands, the touch response was accurate, which is a great result for a tracker you want to use while swimming and pushing yourself.
The Fit 3's 208mAh battery is around 30% bigger than the Fit 2's, and while I was impressed during testing, I never quite made it to the company’s 13-day maximum. I enabled the always-on display (taking it off during sleep) and got just over 5 full days before it conked out.
Putting the display back to a normal 15-second timer, and recording a 30-minute workout each day, it lasted 8 days. A dull charge took me 68 minutes, which is far shy of the Apple Watch 10 but half the time it takes me to charge up my older Garmin Forerunner 265S. So what? Well, you get much more juice than the majority of smartwatches, which is great if you don't want to be recharging constantly.
(Image credit: Lauren Scott)The Fit 3 has over 100 workout options, and you can set your favorites so they're easy to find. I certainly didn't test every one, but I did cover the basics – walking, running, swimming – plus some more rogue options like crunches, dancing and burpees. I expected a movement like crunches or bicep curls to capture repetitions, but you get a similarly generic screen to walking with duration, calories and average heart rate. It's not particularly useful.
To test the Fit 3's fitness and sleep tracking accuracy, I wore it alongside the Garmin Forerunner 265 constantly. When I checked at the end of each day, I found that my steps were different by about 500 steps higher on my Garmin, but over 17,000 steps, that didn't feel unreasonable.
The device came unstuck when I went for a five kilometer run without a phone. Because there's no GPS, the Fit 3 has to estimate your distance (I'd guess) based on height and steps. So after finishing the run, where my Forerunner had recorded 5K (three miles) exactly, the Fit 3 was at 2.81 miles. Of course, this deviance would rack up over longer distances.
My heart rate reading was much closer, with the Fit 3 within about five beats per minute (bpm) of the Forerunner at all times. I'm trying to focus on more Zone 2 training, and love how the Fit 3 displays heart rate zones while running or working out. I also tried out machines at the gym with heart rate monitors to cross-reference the Fit 3's readings. Again, it was within 3-8 bpm of a treadmill and stairmaster machine.
(Image credit: Lauren Scott)After all that exercise, I wore the Fit 3 to bed over a few weeks to record my sleep times and stages, blood oxygen, and (most importantly) to find out what sleep animal Samsung gave me.
Every morning, I read my sleep score to see how long and well I slept, but unfortunately, I often found it much lower than the relative scores from my Forerunner. On the night before writing this review, I got an actual sleep time of 6 hours 54 minutes, REM sleep 45 minutes on the Fit 3. On my Garmin, it was 8 hours 12, and 2 hours 26 REM.
Digging into any detailed metrics from the Fit 3 requires you to open the Samsung Health App. There, the sleep data is easy to read and attractively presented, with sleep stages on a color-coded scale. Personally, I can't feel confident that the Fit 3 sleep data is accurate, and I stopped wearing it in bed after a week.
Wearables have a long way to go in general when it comes to sleep, and the same goes for women's cycle tracking. I liked being able to log my period in the Samsung app and seeing my predicted fertile window, powered by Natural Cycles, and I suspect the timings would get more accurate the more input you give it. But again, the initial stats felt too much like guesstimates.
If all that sounds negative, it isn't meant to. The Fit 3 never lagged and never failed to log a workout or connect back to the smartphone. Notifications came through instantly, and while sleep tracking could be more reliable, wearables' data gaps tend to improve over time: Samsung's sleep tracking on devices such as the Samsung Galaxy Ring is highly rated.
Category
Comment
Score
Value
An impressively low price for the features and ease-of-use.
4.5/5
Design
Loved the bright screen, but found the band less comfortable than other devices.
4/5
Features
Without GPS the device is more limited, but workout tracking is great.
4/5
Performance
Accurate heart rate tracking, a smooth if not basic app and impressive 10-day battery life.
3.5/5
(Image credit: Lauren Scott)Samsung Galaxy Fit 3: Should I buy?Buy it if...You've got a Samsung Galaxy phone
The most streamlined experience is achieved by pairing the Fit 3 with a Samsung Galaxy device. It's a great budget tracker if that's the case.
You're a general gym-goer
If you want to track calories from gym classes or common exercise machines, the Fit 3 works well.
You're a beginner to fitness tracking
The Fit 3 makes fitness tracking simple and accessible. It doesn't have advanced metrics, but the stats it records paint a useful health picture.
Don't buy it if...You’re on an Apple device
You can't connect the Fit 3 to an iPhone at all, which will be a disappointment to many Apple users.
You want GPS
You won't be able to record your location data unless the device is connected to a phone, which is no good for phone-free running, walking or cycling.
Also considerFitbit Luxe
It's four times more expensive than the Fit 3, but if you're looking for something more stylish, the Luxe has a gorgeous design. Sadly, it also lacks GPS.
Read our full Fitbit Luxe review
Amazfit Active 2
If you want something that looks more like a watch than a tracker, but at a similarly low price, this sub-$99 option offers excellent health tracking and a long battery.
Read our full Amazfit Active 2 review
How I tested the Samsung Galaxy Fit 3Image 1 of 1(Image credit: Lauren Scott)I wore the Samsung Galaxy Fit 3 for over two weeks on one wrist, keeping my usual Garmin Forerunner 265S on the other (for stats comparison). It was linked to my partner's Google Pixel 8 Pro as my iPhone wasn't compatible. I wore the device overnight to test the sleep metrics over a sustained period and how well the battery lasted.
I tracked more than 10 workout types, including a few 5 km parkruns, Fiit workouts at home, aerobics, hikes, and even dancing. I logged heart rate and stress measurements at different times of day during testing and set up the female cycle tracking feature on the accompanying Samsung Health app.
Developer Round8 Studio has confirmed that Lies of P: Overture will receive additional difficulty changes based on player feedback.
In a new Director's Letter video following the shadow-drop release of the Overture downloadable content (DLC) at Summer Game Fest, director Jiwon Choi thanked players for their feedback and confirmed that the studio is looking to implement some changes that will mainly target combat and difficulty.
"We're reviewing all of it carefully and are already looking into when to implement some of your suggestions," Choi said. "Among all the feedback, we are paying the closest attention to the combat experience."
Players online have shared their thoughts on Overture, with some stating that the DLC feels more difficult than the base game, even when playing on the game's standard difficulty, Legendary Stalker.
"I’m at level 300 and should not be getting two-shot from basic enemies," one player wrote on Steam(via IGN). "It doesn’t help that the enemy grouping is designed for you to have to deal with multiple at once. This wouldn’t be a problem if even one of those enemies doesn’t take out half your health with one hit."
Choi continued, saying that the game will receive adjustments that will essentially nerf the difficulty.
"We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.
"However, combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing."
We don't know when the patch will arrive, but we'll keep you updated.
In TechRadar Gaming's Lies of P: Overture review, Hardware Editor Rhys Wood said that DLC is an "expansion that exudes confidence on the part of developer Round8 Studio" and "successfully enriches the entire Lies of P package, with stunning and creative level design and some of the best boss fights in the subgenre as a whole".
You might also like..."There are no words to describe the pain, the disbelief and the grief that all of Austria feels right now," said the country's Chancellor Christian Stocker. "Our country has fallen silent in horror."
(Image credit: ERWIN SCHERIAU)
Google has fixed a flaw which was able to expose the phone number associated with any Google account, putting people at different privacy and security risks.
A security researcher with the alias ‘brutecat’ uncovered a way to bypass the anti-bot protection which prevented people from spamming password reset requests on Google accounts.
This allowed them to cycle through every possible combination until they were able to get the correct phone number. Later, they were able to automate the process, resulting in the phone number being guessed in roughly 20 minutes (depending on how many digits the number has).
Risks of exposed numbersThere are multiple privacy and security challenges that stem from an exposed phone number. For one, people who rely on anonymity (such as journalists, political opposition, dissidents, and similar) could be more vulnerable to targeted attacks. Also, exposing a person’s phone number opens them up to SIM-swap attacks, as well as phishing and social engineering. Finally, if an attacker successfully hijacks a phone number, they could reset passwords and gain unauthorized access to linked accounts.
Luckily enough, the issue has been fixed, and so far there have been no reports of the flaw being abused in the wild.
TechCrunch was one of the publications confirming the authenticity of the flaw, after setting up a dummy account with a brand new phone number, and having it “cracked” soon after.
“This issue has been fixed. We’ve always stressed the importance of working with the security research community through our vulnerability rewards program and we want to thank the researcher for flagging this issue,” Google spokesperson Kimberly Samra told TechCrunch.
“Researcher submissions like this are one of the many ways we’re able to quickly find and fix issues for the safety of our users.”
Samra said that the company has seen “no confirmed, direct links to exploits at this time.”
You might also likeThere's no denying that Apple's Siri digital chatbot didn't exactly hold a place of honor at this year's WWDC 2025 keynote. Apple mentioned it, and reiterated that it was taking longer than it had anticipated to bring everyone the Siri it promised a year ago, saying the full Apple Integration would arrive "in the coming year."
Apple has since confirmed this means 2026. That means we won't be seeing the kind of deep integration that would have let Siri use what it knew about you and your iOS-running iPhone to become a better digital companion in 2025. It won't, as part of the just-announced iOS 26, use app intents to understand what's happening on the screen and take action on your behalf based on that.
I have my theories about the reason for the delay, most of which revolve around the tension between delivering a rich AI experience and Apple's core principles regarding privacy. They often seem at cross purposes. This, though, is guesswork. Only Apple can tell us exactly what's going on – and now they have.
I, along with Tom's Guide Global Editor-in-Chief Mark Spoonauer, sat down shortly after the keynote with Apple's Senior Vice President of Software Engineering Craig Federighi and Apple Global VP of Marketing Greg Joswiak for a wide-ranging podcast discussion about virtually everything Apple unveiled during its 90-minute keynote.
We started by asking Federighi about what Apple delivered regarding Apple Intelligence, as well as the status of Siri, and what iPhone users might expect this year or next. Federighi was surprisingly transparent, offering a window into Apple's strategic thinking when it comes to Apple Intelligence, Siri, and AI.
Far from nothingLeft to right: Lance Ulanoff and Mark Spoonauer chat with Craig Federighi and Greg Josiwak (Image credit: Apple)(Image credit: Lance Ulanoff / Future)Federighi started by walking us through all that Apple has delivered with Apple Intelligence thus far, and, to be fair, it's a considerable amount
"We were very focused on creating a broad platform for really integrated personal experiences into the OS." recalled Federighi, referring to the original Apple Intelligence announcement at WWDC 2024.
At the time, Apple demonstrated Writing Tools, summarizations, notifications, movie memories, semantic search of the Photos library, and Clean Up for photos. It delivered on all those features, but even as Apple was building those tools, it recognized, Federighi told us, that "we could, on that foundation of large language models on device, private cloud compute as a foundation for even more intelligence, [and] semantic indexing on device to retrieve keep knowledge, build a better Siri."
Over-confidence?A year ago, Apple's confidence in its ability to build such a Siri led it to demonstrate a platform that could handle more conversational context, mispeaking, Type to Siri, and a significantly redesigned UI. Again, all things Apple delivered.
"We also talked about [...] things like being able to invoke a broader range of actions across your device by app intents being orchestrated by Siri to let it do more things," added Federighi. "We also talked about the ability to use personal knowledge from that semantic index so if you ask for things like, "What's that podcast, that 'Joz' sent me?' that we could find it, whether it was in your messages or in your email, and call it out, and then maybe even act on it using those app intents. That piece is the piece that we have not delivered, yet."
This is known history. Apple overpromised and underdelivered, failing to deliver a vaguely promised end-of-year Apple Intelligence Siri update in 2024 and admitting by spring 2025 that it would not be ready any time soon. As to why it happened, it's been, up to now, a bit of a mystery. Apple is not in the habit of demonstrating technology or products that it does not know for certain that it will be able to deliver on schedule.
Federighi, however, explained in some detail where things went awry, and how Apple progresses from here.
"We found that when we were developing this feature that we had, really, two phases, two versions of the ultimate architecture that we were going to create," he explained. "Version one we had working here at the time that we were getting close to the conference, and had, at the time, high confidence that we could deliver it. We thought by December, and if not, we figured by spring, until we announced it as part of WWDC. Because we knew the world wanted a really complete picture of, 'What's Apple thinking about the implications of Apple intelligence and where is it going?'"
A tale of two architectures(Image credit: Apple)As Apple was working on a V1 of the Siri architecture, it was also working on what Federighi called V2, "a deeper end-to-end architecture that we knew was ultimately what we wanted to create, to get to a full set of capabilities that we wanted for Siri."
What everyone saw during WWDC 2024 were videos of that V1 architecture, and that was the foundation for work that began in earnest after the WWDC 2024 reveal, in preparation for the full Apple Intelligence Siri launch.
"We set about for months, making it work better and better across more app intents, better and better for doing search," Federighi added. "But fundamentally, we found that the limitations of the V1 architecture weren't getting us to the quality level that we knew our customers needed and expected. We realized that V1 architecture, you know, we could push and push and push and put in more time, but if we tried to push that out in the state it was going to be in, it would not meet our customer expectations or Apple standards, and that we had to move to the V2 architecture.
"As soon as we realized that, and that was during the spring, we let the world know that we weren't going to be able to put that out, and we were going to keep working on really shifting to the new architecture and releasing something."
We realized that […] If we tried to push that out in the state it was going to be in, it would not meet our customer expectations or Apple standards, and that we had to move to the V2 architecture.
Craig Federighi, Apple
That switch, though, and what Apple learned along the way, meant that Apple would not make the same mistake again, and promise a new Siri for a date that it could not guarantee to hit. Instead. Apple won't "precommunicate a date," explained Federighi, "until we have in-house, the V2 architecture delivering not just in a form that we can demonstrate for you all…"
He then joked that, while, actually, he "could" demonstrate a working V2 model, he was not going to do it. Then he added, more seriously, "We have, you know, the V2 architecture, of course, working in-house, but we're not yet to the point where it's delivering at the quality level that I think makes it a great Apple feature, and so we're not announcing the date for when that's happening. We will announce the date when we're ready to seed it, and you're all ready to be able to experience it."
I asked Federighi if, by V2 architecture, he was talking about a wholesale rebuilding of Siri, but Federighi disabused me of that notion.
"I should say the V2 architecture is not, it wasn't a star-over. The V1 architecture was sort of half of the V2 architecture, and now we extend it across, sort of make it a pure architecture that extends across the entire Siri experience. So we've been very much building up upon what we have been building for V1, but now extending it more completely, and that more homogeneous end-to-end architecture gives us much higher quality and much better capability. And so that's what we're building now."
A different AI strategy(Image credit: Apple)Some might view Apple's failure to deliver the full Siri on its original schedule as a strategic stumble. But Apple's approach to AI and product is also utterly different than that of OpenAI or Google Gemini. It does not revolve around a singular product or a powerful chatbot. Siri is not necessarily the centerpiece we all imagined.
Federighi doesn't dispute that "AI is this transformational technology […] All that's growing out of this architecture is going to have decades-long impact across the industry and the economy, and much like the internet, much like mobility, and it's going to touch Apple's products and it's going to touch experiences that are well outside of Apple products."
Apple clearly wants to be part of this revolution, but on its terms and in ways that most benefit its users while, of course, protecting their privacy. Siri, though, was never the end game, as Federighi explained.
AI is this transformational technology [...] and it's going to touch Apple's products and it's going to touch experiences that are well outside of Apple products."
Craig Federighi, Apple
"When we started with Apple Intelligence, we were very clear: this wasn't about just building a chatbot. So, seemingly, when some of these Siri capabilities I mentioned didn't show up, people were like, 'What happened, Apple? I thought you were going to give us your chatbot. That was never the goal, and it remains not our primary goal."
So what is the goal? I think it may be fairly obvious from the WWDC 2025 keynote. Apple is intent on integrating Apple Intelligence across all its platforms. Instead of heading over to a singular app like ChatGPT for your AI needs, Apple's putting it, in a way, everywhere. It's done, Federighi explains, "in a way that meets you where you are, not that you're going off to some chat experience in order to get things done."
Apple understands the allure of conversational bots. "I know a lot of people find it to be a really powerful way to gather their thoughts, brainstorm [...] So, sure, these are great things," Federighi says. "Are they the most important thing for Apple to develop? Well, time will tell where we go there, but that's not the main thing we set out to do at this time."
Check back soon for a link to the TechRadar and Tom's Guide podcast featuring the full interview with Federighi and Joswiak.
Microsoft is bringing a handful of changes to its Windows 11 operating system in preparation for the ROG Xbox Ally handhelds. Beta testers are already starting to see improvements to the user interface – and one feature may be a significant aid to navigation.
As reported by The Verge, Microsoft is improving its Windows 11 Start menu, now available for testers, with more customization options to make scrolling and finding applications easier. These can be sorted into separate categories (as evident in the image below) or used in the classic grid view.
While all applications have always been accessible via the Start menu, this improved version makes finding your application much easier. Instead of finding a specific app through its first letter or symbol, you'll simply be able to jump into a 'Games' folder or 'Browsers' folder, eliminating the need to enable desktop icons.
The 'recommended' section can also be disabled, as this would often display recently-opened files or folders to make room for more apps, and now new categories. It's also worth noting that Microsoft states that the Start menu will be bigger, which will vary depending on the screen size or device being used.
These line up perfectly for the new login screen that allows users to enter their PIN using a game controller – and this is likely a preparation for the "full-screen experience" update coming for the new Windows 11 handhelds. However, there's one big benefit that OLED monitor users like me will appreciate, too.
Analysis: Some of my OLED burn-in worries can rest...(Image credit: Microsoft)I'll be honest, in all the years I've used Dell's Alienware AW3423DWF OLED monitor, I haven't come across a single issue with burn-in – and that's including moments of complacency, leaving static images on screen. Even so, I'm still paranoid it will happen eventually, and Microsoft's efforts for a better Start menu give me a slight sigh of relief.
Burn-in is one of the biggest dealbreakers for gamers contemplating an OLED purchase, and it's why I would go as far as to recommend a mini-LED monitor in some cases. However, OLED care on monitors is continuously advancing, and while Microsoft may have had other intentions with this tester update, it's worked as a bonus.
While Microsoft is doing this with its OS, I'd love to see the same concept applied to games. Early access or multiplayer games often have a build number in the corner of the screen, and fellow OLED users will be aware of how much of a nightmare this is, as it's essentially an open invitation for burn-in.
Regardless, it's a positive move from Microsoft in the same week that it announced an improved Xbox app. We'll just have to see if it's enough to create strong competition for SteamOS in terms of usability.
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