Ed Martin, President Trump's pick for U.S. attorney for D.C., is distancing himself from a Jan. 6 rioter known for antisemitic views. NPR's reporting raises questions about his ties to the rioter.
(Image credit: The Washington Post via Getty Images)
Aura Displays has launched the Triple Boost 14 Pro, a new portable three-monitor setup for laptops that uses only one USB cable for both power and data.
Designed for remote workers, digital professionals, and laptop users in need of more screen space, the Triple Boost 14 Pro offers three 14-inch Full HD screens.
The company says this is the first time a full triple-display solution has been offered in such a compact, cable-free form factor.
Tri-Link technologyThe Triple Boost 14 Pro is constructed with a full-aluminum housing and weighs 4.85lb (2.2kg). When folded, it measures 13.9 inches wide and 1.38 inches thick.
Each screen is a matte 1080p LED display, with a brightness of 300cd/m², a 1500:1 contrast ratio, and a 178-degree viewing angle. The displays cover 100% of the sRGB color space and refresh at 60Hz. Aura says this makes the unit especially suitable for design, coding, analysis, and multitasking.
The key to its single-cable setup is Aura’s proprietary Tri-Link technology, based on a custom-optimized SiliconMotion chipset. This chip handles power and video for all three screens through a single USB connection, removing the need for additional cables or adapters.
The product folds down into a compact form and is aimed squarely at users who travel often or work in temporary setups. The company sees the device as an ideal tool for those who need more workspace on the go but want to avoid carrying separate monitors or docking setups.
Pre-orders for the Triple Boost 14 Pro are live now, with shipments set to begin in early May 2025. It’s priced at $469 (28% off the MSRP of $649) and there’s a welcome offer on the site that will give you an extra $10 off ($459), plus two free tempered glass screen protectors (worth $69.98), and free worldwide shipping.
Aura Displays says early demand will determine its wider retail rollout later in 2025.
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(Image credit: AFP)
Google is now showing ads in chatbot conversations via its AdSense for Search network, marking a shift in its digital advertising strategy as generative AI becomes not only more commonplace, but increasingly used in place of traditional search engine tools.
Previously, ads were shown within the search results of other websites, however Google added them to conversations with chatbots operated by AI startups earlier in 2025 (via Bloomberg).
The rollout comes after the tech giant conducted tests last year, and earlier this year, with AI search apps like iAsk and Liner.
Google Ads are now being shown in chatbot interactionsGoogle's ads business has been an incredibly lucrative area for the California company, which maintains a 90% share of the global search market (via Statcounter).
However, with the emergence of rival AI chatbots like OpenAI's ChatGPT, consumers are now able to obtain information more succinctly and more quickly, putting Google's business under threat, and therefore its ads network.
A company spokesperson has confirmed: "AdSense for Search is available for websites that want to show relevant ads in their conversational AI experiences."
Google's collaboration with startups is a strategic move to stay profitable even if the search market as we know it is shrinking, but it hasn't gone unnoticed.
Two US senators recently questioned Google about its partnership with Anthropic, expressing concerns about competition in the sector. Microsoft's deal with OpenAI was also under fire.
The Department of Justice also recently noted Google’s search engine market monopoly is helping its AI strategy, and that its use of AI if further enhancing its search market monopoly.
Earlier in April 2025, a US judge also deemed Google violated antitrust laws by “willfully acquiring and maintaining monopoly power” in the advertising technology market. Though found guilty, a further hearing will be required to determine potential remedies.
You might also likeWe polled our TechRadar Pro readers on WhatsApp (you can join our channel here) to ask them which password manager they use to keep their accounts safe, and the most popular was Google password manager, a free to use service easily accessible and built into Chrome and Android devices, with 39% of respondents choosing this service. You can check out our full review of Google Password Manager here.
Worryingly, following closely behind were the readers who don’t use a password management service at all, with 20% of our readers choosing to manage their accounts by themselves. Take a look at our picks for best password manager here if you need any recommendations.
Trusting a third party with your passwords and credentials naturally comes with an element of risk, especially given that security attacks on password managers have soared in just the last year. If you choose to handle your password hygiene yourself, make sure to rotate them often, never reuse them between sites, and always change them immediately if they’re exposed in a breach.
A close secondOf those who do use a password manager, Apple Passwords came just behind Google Passwords with 23% choosing the service. This is a pretty basic manager, free and built in with Apple’s OSes, which helpfully reports on data breaches and password health.
Many of our readers (17%) use a different third party service, if that’s you, feel free to let us know which you recommend and why. No matter which you use, password management is definitely important, especially given how much of our lives is digital;
"Good password hygiene and management is crucial in today's world, where we all have many different accounts,” says Joel Latto, Threat Advisor at F-Secure
”If a hacker gains access to an account that uses a similar password to another, it's easy for them to also obtain information from the other account. This makes it easier for them to obtain more information about you, putting you at higher risk of identity theft, which can have devastating and distressing consequences including financial loss."
You might also likeA new video in the Nintendo Creators' Voice series is now live, this time highlighting CD Projekt Red and its Nintendo Switch 2 version of Cyberpunk 2077.
Featuring game director Adam Badowski and VP of technology Charles Tremblay, this two-minute video offered a new look at the game running on the Switch 2, with all-new button mapping.
It looks great, which is probably thanks to the console's impressive specs and the fact that the game can support Nvidia DLSS (Deep Learning Super Sampling), although there is an on screen message stating that the footage is still a "work in progress".
The teaser is quite short, but at one point, we see some first-person gameplay of V attacking enemies with a katana. According to Badowski, this can be done using a detached Joy-Con 2, allowing players to swing the sword and even deflect incoming attacks.
Tremblay also touched on how the Switch 2's hardware makes the game better, saying that "it's still the same amazing experience" and "returning players will feel right at home".
"That being said, we do have a lot of ways to experience the game using the controllers. We have the new amazing LCD screens with the VRR support, and I do think it’s the best way to experience the game on the go," Tremblay said.
He adds, "Playing the game on Nintendo Switch 2 is the more cyberpunk way to play Cyberpunk."
The Nintendo Switch 2 version of the role-playing game (RPG) is set to launch the same day as the console, June 5, 2025. The Switch 2 edition is also expected to feature improvements compared to the PS4 and Xbox One launch editions.
The Switch 2 will cost $449.99 / £395.99 or $499.99 / £429.99 for the Mario Kart World bundle, which comes with a digital copy of the game. UK pre-orders and US pre-orders are now live.
You might also like...Amazon has brought its 'Shop The Show' program into its US app, enabling you to easily find products related to specific movies and shows – and it's just upped the number of shoppable shows to over 1,300.
The idea is simple enough: let's say you're watching The Boys and want to buy some tie-in merchandise. Simply open the Amazon app, search for "Shop the show" and you can then find an organized collection of products related to the hit show.
I'm not going to pretend that I'm immune to wanting the odd bit of merch, but I do worry what this means for future Prime Video originals. Because I think the temptation to stuff them with sales opportunities in the form of ever-more-annoying product placement is going to be impossible for Amazon to resist.
Want to know where to get this coffee mug or that tee? Shop the Show could help (Image credit: Amazon) Why I worry about Shop the Show (Image credit: Amazon)I'm worried about combining shows and selling because every time a streamer attempts to make more money from its users, which of course is what Shop the Show is designed to do, it makes the service worse.
For example, after sitting through the pre-show ads last night on Disney+, my episode of Andor was interrupted by another ad after just four minutes. And on Prime Video my Bosch Legacy viewings suffered at the hands of automated ad breaks that didn't care whether they were mid-scene or breaking tension. I tried to watch a concert video on YouTube the other evening and the first ads didn't even wait for the first song to finish.
What worries me about Shop the Show is that this particular kind of monetization scheme could ruin programs even further, with 'Amazon the shop' pushing more and more product placement into 'Amazon the streamer'.
For streamers, product placement is even better than ads. You can't skip it, and you can't pay to get rid of it. And you can put it into existing shows that didn't previously have it: as advertising publication The Drum reports, Amazon has experimented with virtual product placement – adding products into existing content – in multiple ways.
(Image credit: Amazon)Product placement isn't anything new, of course. And I'm writing on a website that generates some of its revenue from linking to online retailers. But I don't work for those retailers, and I don't write with them in mind – just as in TV, where the show's maker is not usually the retailer of the products being placed on screen. That distance between the craft and the commerce usually limits how blatant the product placement can be.
With Amazon and Prime Video, the show maker and the shop are the same company. Different divisions, sure, but think of the synergy.
I hope I'm wrong, and that Amazon doesn't let the sales stuff affect what's on screen. I'm all for making it easier to find the books Bosch is based on, or the video games that led to the Fallout show. But when I look at my Amazon search results and remember when they used to show me what I wanted rather than what Amazon wants to show me, I can't say I'm very optimistic.
You might also likeCongress created the grants in the aftermath of the school shooting in Uvalde, Texas. The goal was to help schools hire mental health professionals, including counselors and social workers.
(Image credit: Jim Watson)
An average of 17 British accounts were breached every minute in 2025 so far, totalling 2.2 million accounts leaked in the UK during the first three months of the year. This toll makes the UK the sixth country most affected worldwide after the US, Russia, India, Germany, and Spain.
These are the main findings coming from Surfshark's quarterly update on its global data breach analysis.
Nonetheless, experts report a considerable downtick in data breach incidents worldwide compared to last year's surge. In the UK, data breaches decreased this year so far by 49% compared to the last three months of 2024.
(Image credit: Surfshark)Globally, the latest data shows a staggering 93% drop, passing from a total of 973.7 million to 68.3 million leaked accounts.
"Although the number of vulnerable accounts in all major regions decreased in Q1 2025 compared to the previous quarter, people should remain vigilant," said Luís Costa, Research Lead at Surfshark.
Surfshark has recorded a total of 1.2B personal records exposed in the UK since 2004. This includes 79.2 million unique emails and 238.4 million passwords.
The US was, however, the most affected nation globally, with 16.9 million accounts breached in 2025 so far. Russia follows with 4.4 million, then India (4.2 million), Germany (3.9 million), and Spain (2.4 million). France (2.1 million), Canada (0.89 million), Argentina (0.79 million), and South Sudan (0.73 million) are also among the top ten most breached countries during the first three months of 2025.
How to protect your data from breachesDespite the global downturn, data breaches and cyberattacks do not seem they be going away anytime soon.
This is why, whether you are based in the UK or any other targeted country, you should take some steps to secure your online data against this threat.
"Cyberthreats continue to evolve and attackers are constantly adapting their tactics," said Costa.
He then suggests following strong security practices at all times and regularly updating your passwords. A password manager tool is very handy to help you find unique combinations and stay on top of the security of your accounts with a couple of clicks.
Costa also recommends enabling 2FA, adding a second layer of security to your account by requiring another verification beyond just your password. This means that even if your password gets leaked, your account should remain safe.
You should also be vigilant when online to not falling victim to phishing scams. While a few virtual private network (VPN) tools and secure email services boast features to help you stay away from these dangers, refraining from clicking on dodgy links remains the best way to stay safe.
You might also likeMicrosoft has announced that it is raising the prices of all Xbox consoles, accessories, and software.
In a new support post today, Microsoft confirmed that as of May 1, the prices of its Xbox Series X and Xbox Series S consoles will see an increase worldwide, with the US getting a massive $100 hike.
Some controllers are also being adjusted by at least $10 globally, while devices like the Adaptive Controller and Adaptive Joystick will remain the same, but the price of headsets is only going up in the United States and Canada.
Although the cost of games isn't changing right now, the company said the price of some of its new, first-party games will be adjusted to $79.99 starting this holiday season, matching the price of certain Nintendo Switch 2 titles.
In the Q&A section, Microsoft confirmed that this will apply to both physical and digital versions, but "different games and expansions will continue to be offered at a variety of price points".
It also seems that the cost of Xbox Game Pass will remain the same.
"We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development," Microsoft said. "Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players."
You can check out the new prices of all consoles and accessories below.
New Xbox console pricing - US and UK:The new Nintendo Switch update has reportedly made it impossible for two systems to simultaneously play the same digital game online.
Nintendo has just pushed out a huge Switch system update ahead of the Switch 2 launch, which adds several new changes, including a feature that now refers to digital games and DLC as Virtual Game Cards.
This function is now available on the console's Home Screen and lets users virtually load and eject their software like physical game cards.
However, players are now reporting that the feature is preventing two users from playing the same digital game online at the same time, something that was possible before through a loophole (via Eurogamer).
Before the update, Switch games purchased on a player's primary console could be played on a different account signed in on that device, and the original owner could also sign in and play the same game on a secondary console, too.
This would essentially allow the owner of the game and another person to play the game online simultaneously on different devices, but the addition of Virtual Game Cards now makes this impossible.
Players can still play one copy of a digital game while offline through the Online Licenses option that can be found in the Profile settings.
"If this option is enabled, purchased digital software will be playable while the console is connected to the internet, even when the virtual game card for that software isn't loaded to the console," the Online License setting reads.
"However, when using an online licence, only the user signed in to the Nintendo Account that was used to purchase the software will be able to play it, it will not be playable for other users on the console.
"Your virtual game cards can be used to play software regardless of this setting. Online licences cannot be used on multiple consoles at the same time. The online licence and virtual game card for a software title cannot be used at the same time."
The Nintendo Switch 2 will also offer Virtual Game Cards for some games. The console launches on June 5, 2025, for $449.99 / £395.99 or $499.99 / £429.99 for the Mario Kart World bundle.
If you're looking to get your hands on the new console, UK pre-orders and US pre-orders are now live.
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