A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Strands hints and answers for Wednesday, September 16 (game #927).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #928) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… A little comic relief
NYT Strands today (game #928) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 13 letters
NYT Strands today (game #928) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?• First side: top, 1st column
• Last side: bottom, 6th column
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #928) - the answers(Image credit: New York Times)The answers to today's Strands, game #928, are…
After missing out on getting an easy Spangram-first yesterday I was on a mission to spot it today and it ended up being far easier than I thought.
I was unsure exactly what the theme meant, but seeing the word 'funny' in the middle of the board and then the word 'the' in the top-left-hand corner helped me connect THEFUNNYPAGES.
This, though, was where my good fortune ended, as I needed three hints to find all of the comic strip names, being familiar with only Peanuts.
Comic strips were less of a big deal in the UK, where I grew up, although the cartoon strips on the back page along with the TV listings section were the only parts of the newspaper I read as a kid. Ours, though, were the adventures of a world-weary viking called Hägar.
Yesterday's NYT Strands answers (Wednesday, September 16, game #927)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, September 16 (game #1193).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1194) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1194) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1194) - the answers(Image credit: New York Times)The answers to today's Connections, game #1194, are…
My first mistake could have been a group of ways to access water — SPRING, TAP, WELL and FOUNTAIN — but drew a complete blank.
Thinking of a different meaning for SPRING helped me find the other words describing ELASTICITY, but I flopped again, adding TAP instead of WELL to the group that became THINGS THAT ARE UNDERGROUND.
Finally, I did not know that I was collecting HUGH JACKMAN MOVIES, WITH “THE” but I knew that PRESTIGE, SHEEP DETECTIVES and WOLVERINE were all films and took a gamble that FOUNTAIN was too.
Yesterday's NYT Connections answers (Wednesday, September 16, 2026, game #1193)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
In case you were unaware, Apple unveiled the iPhone 18 Pro and iPhone 18 Pro Max last week, alongside its first-ever foldable, the iPhone Duo.
Naturally, the iPhone 18 Pro preorders quickly followed suit, with rebates of up to AU$1,595 when you trade in an old phone, and accompanying SIM plans from AU$39/m.
While it’s always nice to have the latest tech, a fresh product launch also means an older device is ripe for discounts, and that’s certainly the case for the iPhone 17 Pro and iPhone 17 Pro Max.
Apple may have discontinued both models from its online store, but retailers and telcos, including Amazon, Optus and Vodafone, still have stock — including the popular Cosmic Orange colour — meaning you still have time to score one at a discount. Whether you just want to save money, aren’t fussed with having the latest iPhone, or you simply prefer the colour options of the iPhone 17 Pro series, now’s a great time to take advantage of any offers.
Buying outrightIf you want to buy outright, then Amazon and Optus are great options, although if you’d prefer to shop at the former, you’ll want to hurry as the retailer doesn’t have stock of all sizes and all colours.
The standout offer has to be a 9% saving on the iPhone 17 Pro Max (256GB) in Cosmic Orange, now AU$1,995. The same phone is also available in Silver for the same price.
If you’d prefer the smaller iPhone 17 Pro, Amazon no longer has stock of the base 256GB variant. Instead, the most affordable option is 512GB for AU$2,197 in Deep Blue, or AU$2,229 in Cosmic Orange.
Alternatively, you could get the 256GB iPhone 17 Pro from a retailer such as The Good Guys, and pair it with Optus’ Small plan, or any of our other highly recommended SIM-only plans.
With a telcoOptus arguably has some tempting offers of its own. Not only can you split the cost of either the iPhone 17 Pro or iPhone 17 Pro Max into monthly interest-free instalments over up to 36 months, but all colours and storage sizes are in stock.
And, for a limited time, you can pair either iPhone with Optus’ Small plan, which has currently been reduced to just AU$39/m while the included data has increased from 60GB to 100GB. These benefits only apply to the first 12 months, after which the plan reverts to its regular AU$60/m for 60GB data — at this point, I’d recommend you check out the best SIM-only mobile plans for a more affordable option.
If you’re able to, it’s cheapest to pay the device off over 12 months, as you can see in the table below.
Repayment
Device/month
Months 1-12
After month 12
Total during device term
12 months
AU$166.56
AU$205.56/m
Device paid off
AU$2,466.72
24 months
AU$83.28
AU$122.28/m
AU$142.28/m x 12
AU$3,186.72
36 months
AU$55.52
AU$94.52/m
AU$115.20/m x 24
AU$3,906.72
However, if you intend to remain on that Optus plan for three years anyway, all three options cost exactly the same over 36 months: AU$3,906.72. With the 12-month option, you'd simply pay $205.56/month for year one, then $60/month for years two and three.
Vodafone also has some attractive offers, with monthly device payments for the iPhone 17 Pro starting at AU$47.18/m. Once again, you’ll spend the least amount of money if you pay off over 12 months.
Repayment
Device/month
Months 1-12
After month 12
Total during device term
12 months
AU$141.58
AU$186.58
Device paid off
AU$2,238.72
24 months
AU$70.79
AU$115.79/m
AU$128.79/m x 12
AU$2,934.72
36 months
AU$47.18
AU$92.18
AU$105.18/m x 24
AU$3,630.72
This is just a snapshot of the iPhone 17 Pro offers available right now, but if you want to take advantage, you’ll need to be quick, because once stock has gone, it’s gone.
Blu-ray fans should be feeling blessed this month: with new players decidedly thin on the ground, September has brought us news of not one but two 4K Blu-ray players — though neither is really aimed at the average movie enthusiast.
The new Panasonic DMR-4X1010 is a flagship 4K player with a bunch of other neat tricks up its sleeve, and while it's likely to stay as a Japan-only release, we're still happy to see new players being made.
A 434,500 yen, which works out at about $2,800 / £2,080 / AU$3,930, it's a fair bit cheaper than this month's other new Blu-ray player, the Magnetar Ultima: that costs a cool $12,000 (about £8,895 / AU$16,687).
(Image credit: Panasonic)Panasonic DMR-4X1010: key featuresThe Panasonic DMR-4X1010 not plays 4K Blu-rays, regular Blu-rays and DVDs, it also features 4K broadcast tuners and includes a giant 10TB hard drive for recording shows and movies. There's also the option of cloud recording of up to 10TB via Google Drive or Microsoft OneDrive, so you can access recordings on your phone or store Blu-ray disc images in the cloud.
It even records to BD-R/RE discs of up to 100GB, if you prefer. Recording from live broadcast isn't that popular worldwide, but evidently it's popular enough in Japan to make this the ultimate 'own your copies' machine.
The player uses an AVC encoder for high-definition recording, and Panasonic says the encoder can compress 24Mbps signals to around 1.6Mbps to maximize recording space… though, again, it does come with 10 terabytes.
The DMR-4X1010 also works with Panasonic's AI Viera system, which can automatically adjust the picture quality to fit the scene — so bright and vivid if you're watching sports, and richer contrast if you're watching a noir movie. AI can also adjust the audio to make it more immersive.
The new player launches through authorized dealers on October 22, 2026, and exclusively to the Japanese market.
There have been worries about the future of 4K Blu-ray, and whether the companies are still interested in producing them — the current models have been around for a long time, and Panasonic just increased the price of its options.
But the release of this model and the Magnetar show that companies aren't blind to the desire for new options — I just hope we might get something more affordable and mainstream than these at some point.
The legislation was named for the late South Carolina Republican. It gives the president authority to impose tariffs on top importers of oil and natural gas from Russia, such as China and India.
(Image credit: Mariam Zuhaib)
Next generation memory for future AI systems will need far faster and more durable performance, and scientific researchers in China seem to have made a breakthrough, demonstrating a new design which can complete some 10 billion writing cycles, 100 times more than the previous limit.
This development – by teams at the Xidian University working with the City University of Hong Kong and Fudan University – is one of the most significant breakthroughs in memory development, and relies on the discovery of a quirk in the behavior of Nitrogen atoms.
Dense, low-power memory chips now seem to be a realistic possibility for a future demanding ever-scaling AI processing.
Wurtzite ferroelectricsCreating faster memory and storage with greater capacity while keeping the energy requirements low is the holy grail of computing.
Over the past few years, research has increasingly focused on wurtzite ferroelectrics (polar crystal materials) such as aluminium scandium nitride (AlScN), which has the advantage of being compatible with semiconductor manufacturing processes currently in use.
It also offers that low energy target, along with the superior switching speed required by fast storage. Until now, the main challenge had been reliability. Testing of repeated switching in previously developed AlScN chips had resulted in failure after around 100 million writing cycles, but the researchers have found a solution.
Nitrogen cornfieldsSo, why has this breakthrough been made now? The previous failed attempts led researchers into deeper investigation as to why the AlScN chips would top out at 100 million cycles, which is where they found the problem: missing nitrogen atoms.
Wang Ruiqing, is a doctoral researcher at Xidian University and one of the authors of the research paper on the study, recently published in journal Science.
“Think of ferroelectric material as a neatly planted cornfield,” Wang said, “with nitrogen vacancies representing spots where seedlings are missing.” The defects were not the problem itself, however, but rather their behavior during switching. Rather than remain stationary, the nitrogen vacancies would move, and even group together. The consequence of this was the creation of “pathways” that allowed electricity to leak.
Upon discovering this, the team designed a structure to minimise the nitrogen vacancies, slowing the deterioration of the material.
“In the past, researchers knew that the devices failed and could observe some of the symptoms, but no one had been able to explain at the atomic scale what was moving, how they were moving and how that movement ultimately caused failure.” Wang added.
If successful, AlScN-based RAM and storage could form the backbone of future server farms and provide the framework for greater LLM and artificial intelligence adoption.
It's hard to imagine how we'd interact with computers today without the work of engineer and inventor Douglas Engelbart, who pioneered many aspects of computer science and also invented the computer mouse. The breadth and depth of his work led him to believe that humanity's digital era could be the most significant in its history.
The digital revolutionEngelbart, then a researcher at the Stanford Research Institute where he led the development of interactive computing, was delivering a demonstration now considered by many as legendary.
Quote of the dayThis article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.
This spoken presentation, known as 'The Mother of All Demos', involved a 90-minute showcase in which his team described their progress to a captivated audience.
Engelbart wasn't standing at a podium, but at a computer that was based 30 miles away in his research lab. The event cycled between spoken passages, live demos, and different members of the team using teleconferencing to speak about different technologies.
A new eraDuring this talk, he delivered his opinion that their work, which would lay the foundation for advancements in the years to come, was a more important contribution than both writing – and even printing.
This was an incredibly bold prediction, because he was comparing the digital revolution to core aspects of the human condition. Writing and printing fundamentally opened pathways for sustainable knowledge transfer, allowing humanity to pass on and build on progress over the course of millennia.
If anybody was poised to know the significance of the computing era, it was Eglebart. His work was at the heart of many of the technologies that we take for granted today, including the humble computer mouse. In 1964, he built a small, carved wooden block featuring a single button on top and two metal wheels beneath to track movement. He went on to demonstrate this for the first time at his 1968 demo.
NPR dug into the upside-down world of FEMA flood insurance in coastal areas, and found many homeowners have no financial choice but to let their homes collapse.
Billionaire investor Leon Black refused to appear before the committee investigating convicted sex offender Jeffrey Epstein for a deposition. Now it's up to the Department of Justice whether to pursue criminal charges.
(Image credit: J. Scott Applewhite)
The narrative that AI might end humanity in a decade has monopolized public discourse, so much so that we may be ignoring more prosaic, immediate AI concerns like jobs.
I'm neither an AI doomer nor a booster. I believe generative AI has tremendous potential, especially for helping us solve our most difficult problems, like cancer and maybe resources and climate change. I'm also a realist and know that AI development and growth are clearly outstripping our ability to properly manage it.
We should never have a situation where we do not know how or why an AI did something. The Hugging Face incident should be a call to action. In lieu of regulation (which the White House will block), self-regulation with third-party oversight is in order.
The reality, though, is that AI development is unlikely to slow down or stop. The consequences will keep coming, and people have feelings.
Job worries are so realEarlier this year, a Pew Research study found that more than half of people under 30 are more concerned than excited about AI. The number hasn't jumped wildly in recent years, but contrast that with the rapidly shrinking number of people who are "More excited than concerned" about AI (down from 11% in 2024 to 9% in 2026). The middle group of those who balance concern with excitement also shrank a bit to 37% of those surveyed. That same survey also found that 71 percent of Americans believe AI will lead to fewer jobs over the next 20 years (if doomers are right, this may be less of a worry).
Those sentiments are now echoed by a new Gallup Work and Education survey, which found a sharp rise in the number of college graduates who fear tech job displacement (jumping from 25% to 29% in one year).
Gallup already found rising fears of AI job displacement going back to 2023 when the "concern among college graduates rose sharply, from 8% in 2021 to 20% in 2023, as generative AI tools such as ChatGPT emerged."
College graduates' concerns spiked again in the last year, with 29% worried tech will make their jobs obsolete.
More concerning is that the fears are really rising among those set to enter the workforce. Gallup notes that while people like me (over 50) are relatively steady in these concerns, anxiety among workers ages 18-to-44 has risen sharply (more than a third of them have these fears).
Whats really happening with jobs and AI?The Gallup report notes, though, that the fears still appear to be outpacing real-world events. People are not necessarily losing their jobs to AI, at least not yet. But a recent New York Times story noted that there have been other, more subtle changes.
In roles where AI is helping automate some tasks, workers are losing the leverage to push for raises. Looked at another way, whether or not you tell them, your boss knows that you or others in your department are or can use AI and is acting accordingly. You are not yet replaceable, but are also no longer irreplaceable thanks to AI. And while people aren't necessarily losing their jobs, hiring for some knowledge-worker roles may be slowing.
Basically, the world people are worrying about, one where AI outright takes your job, is maybe somewhat hyperbolic. AI is already a coworker in many places, and it does its job, if not for free, then at a far reduced rate and, often, in less time — if you don't count the double-checking people should be doing when looking at AI work.
AI may be changing the entire complexion of work, which means these young people are right to be concerned, because it's hard to describe the workplaces they'll be entering and how their workdays alongside Gemini, ChatGPT, and Claude might unfold.
Sure, the question of whether or not AI will end up ending us by 2036 is a valid one, but there are the real-time changes happening in our everyday lives that could have the most immediate impact. I wonder if and how we're dealing with those and if anyone is thinking about how to preprare and and reassure the next generation of workers.
Playground Games is being a bit cagey about Fable's graphics settings across PC and console, but has confirmed the Xbox Series X version will have a 60fps performance mode.
Fable has been in development for a very long time, but fans can finally expect the fantasy role-playing game (RPG) to launch on February 23, 2027, for PlayStation 5, Xbox Series X, Series S, and PC.
While there have been plenty of trailers and, most recently, new gameplay footage showcasing the game, Playground has yet to share the PC specs and how Fable will run on console.
However, during a Q&A session at Gamescom attended by TechRadar Gaming, associate game directors Will Kennedy and Craig Littler did reveal that the game will look "great" on all platforms.
"What we will say is that our approach to all platforms is really the same, in that we want the game to look great wherever you're playing it, and for it to be appropriate for the platform later on," Littler replied when asked to elaborate about the console edition graphics settings.
Without giving away too much, the developer then confirmed that the Xbox Series X version will offer a 60fps performance mode, but said, "I don't really want to get into the like in terms of what PC versus Xbox will be like."
"It will look great wherever you go," he added.
In the same interview, Playground also confirmed that Fable will take up to 20 hours to beat, but promises the game's life systems offer "limitless" replayability.
Blizzard has confirmed that Diablo 5 will tell stories involving the past, present, and future of Diablo's takeover of Sanctuary, which will visually affect explorable biomes.
The next installment in the isometric dungeon crawler series has been announced and will find players back in the mortal realm of Sanctuary. However, humanity has fallen into an apocalypse and the land has been conquered and reshaped by Diablo and his army.
Speaking to TechRadar Gaming at BlizzCon after the game's reveal, senior game director Joe Shely shared how different Sanctuary will look to players and said they will travel across the Western continent, seeing all different biomes that have been overrun.
Shely said Diablo 5 has "three stories that we're telling" within this changed world: the stories of the past, the time when Diablo took over and when he and his Dread Commanders emerged into Sanctuary, and the "desolation" of the present.
"There are no people around," he said. "There are very few survivors. Occasionally, you may find a human to add to your caravan, and they can bring something to support you."
There's also the future, which is being actively turned into an outpost of hell by Dread Commanders, something that the team has dubbed "terror forming."
"We call it terror forming because these Dread Commanders will actually transform the environment, transform the biome into a version of hell that relates to personal powers and powers at station," Shely explained.
Players will be able to revisit these occupied areas, and if a different Dread Commander is stationed there, "it's going to look totally different."
"The procedural world gives us a lot of levers to pull for that," added narrative director Jennifer Hepler. "You can go to a place, and it is under the control of the Dread Commander of Undeath, and it's going to be full of zombies and things like that. And then later in the game, you could return there, and it's either been reclaimed by humanity or taken over by a different Dread Commander, and the environment will be totally different as a result of that.
"So each time you go somewhere, it's a whole new experience and just constant new discoveries."
Diablo 5 is in development and is slated to launch in Spring 2029.
The Interior Secretary says the move is necessary to combat what he calls ideological bias.
(Image credit: Allison Robbert)
Wired reporter EJ Dickson speaks with NPR's Juana Summers about an online community that targets and harasses young women with their own nonconsensual, sexually explicit images.
When I first saw the IKEA x Xbox collaboration at this year's Gamescom, I was struck by two conflicting ideas.
With its multi-functional side table, TV stand, and decorative controller box, this is some smartly made furniture with some genuinely helpful uses. Then, with a thumbstick stool and a D-pad cushion, it's also one of the silliest things I've seen.
Taken as a whole, you can see it's a mix of the playful and the practical. After I spoke to designers at both IKEA and Xbox at the show, it turns out that was the point all along.
"That was present throughout the journey because it's important," explained Philip Dilé, product developer for IKEA of Sweden. "Playing games is playful; it is fun. Solving people's needs connected to that can be very functional and practical. We tried to balance that, for sure.
"We wanted to make things that are relevant for people who play games. Something that reflects you, or that you feel allows you to express yourself...but the object itself is a beautiful piece of home furnishing."
It's a philosophy echoed by Carl Ledbetter, partner head of design at Xbox: "Just like when we design a console, it can be as quiet as people want it. They can put it back and let it recede into their environment. Or they can pull it forward and have it be very expressive. And I think some of those same qualities are in these products in the YXSTABY collection."
(Image credit: Future / IKEA / Xbox)Ledbetter used the controller display box and the TV stand as examples of this. With the former, it's ideal for enthusiast gamers who like to collect controllers and show off their favorite designs in a dedicated gaming space. Meanwhile, with the latter, it serves a "dual life" — whether it's sitting in the corner while you're watching shows and movies, or wheeled front and centre for an intense gaming session.
"That was a big part of our philosophy: how do we make products that can adapt to how people want to use them? Either be as expressive as possible, or just be part of your world," summarised Ledbetter.
You can see that approach clearly in all of the more practical products from the collection.
Take the side table. Closed up and next to your sofa, it could be mistaken for another piece of clean and minimalist furniture you'd find in IKEA. Open up the sliding doors on the front, though, and inside there's space specifically designed to store controllers, headsets, and battery packs — plus the all-important cable management and power connectivity options you need to keep your tech charged between sessions.
(Image credit: Future / IKEA / Xbox)"This came up time and time again: cable management, charging stuff — where do you put it when you're done? People don't want it all over the place," said Ledbetter.
And Dilé agreed: "We looked at it from the perspective of: what does gaming throughout the home look like? Because, of course, people play at their desks, in the living room, on the couch. In so many different ways. For us, it was important to cater for a lot of these different needs.
"And there's one never-ending challenge working for IKEA: cable management. It always comes up over and over again. I think it's a very real frustration for people.
"Take the TV stand, for example. Yeah, you need to have the console there; you need to have somewhere to charge the controllers, somewhere to put a headset. That was one of the benefits of working together with someone like Xbox that knows gaming, and the hardware, and the players. That made the brief really, really clear."
(Image credit: Future / IKEA / Xbox)And even though designing for gamers was a big part of their brief, both teams were also well aware that they wanted products that a non-gamer would be happy to live in their home. This meant offering something that wasn't bedazzled with RGB lighting and garish colors.
"You need to cater for gamers, but also for non-gamers or people who are living with gamers, or people who want to have the functionality but still want to have a nice home," said Dilé.
"[We wanted to create] things that maybe your spouse or the people you live with also want to put in your home. These aren't just things that you accept because of your hobby. That was an important balance for us.
"There are so many people who play games, so it’s incredibly diverse. We really wanted to showcase that you can have that [gaming] experience and still have beautiful products that blend into your home to create a nice environment that you want to live in."
(Image credit: IKEA)That led Ledbetter to reminisce about the first meeting between both parties, where they both discovered they shared very similar design philosophies and were keen to get both of their respective design teams together to bounce around ideas.
The result is this YXSTABY collection — nine products encompassing everything from stools, seats and cushions, to TV stands, storage and display cases — set to launch in October later this year. A weird and wonderful mix of items that speak to both the fun side of gaming and the practical needs in the home.
Ledbetter summed up his hopes for the collection as follows: "Think about it: we create these controllers, and we sell millions of controllers, but we're not in charge of the controller’s home. We make the controller, and then where does it go? We don’t know. So, now, there's this opportunity between IKEA and Xbox to build that home. It felt like a completion of that journey."
The European Union's top official backs the Canadian prime minister's push for his country to become the bloc's first "associate member," as Brussels seeks to deepen ties amid pressure from the U.S.
(Image credit: Jean-Christophe-Verhaegen)
Ukraine's Navy has announced that a Sargan-3000 drone boat destroyed an armed Russian counterpart somewhere in the waters of the Black Sea.
Kyiv describes the encounter as the first occasion on which two robotic warships have fought each other directly at sea.
That assertion rests entirely on the Ukrainian account, since no independent party has so far confirmed the situation.
Machine gun fire instead of a warheadAccording to the announcement, operatives from Kyiv's military intelligence agency, HUR, located the Russian craft before naval crews steered their vessel toward it.
The kill was reportedly achieved with a Protector RWS, a remotely operated turret armed with a 12.7mm weapon rather than explosives.
Until now, most sea drone attacks have relied on ramming an enemy hull with a warhead aboard, thereby destroying the attacking platform.
Small calibre armament suggests an attempt to preserve the attacking platform for further missions instead of expending it in a single strike.
The Protector RWS is a Kongsberg-designed system already used by several NATO militaries, mounted on ground vehicles as well as small craft.
The Ukrainian Navy did not reveal the date, precise location, or any identification of the Russian vessel involved in the incident.
Neither side has published video of the moment of destruction, which is unusual given how heavily both armies publicise drone footage.
A record built on Ukrainian accountsSargan-3000 boats already carry a reputation in this war, having sunk Izumrud, a Russian patrol ship operated by border guards, near Gelendzhik.
That attack took place in July 2026 and joined a list of fleet units hit since the war in Ukraine started in 2022.
Earlier operations of the same style destroyed Ivanovets, a missile corvette, and Caesar Kunikov, which served as a landing ship.
Those losses contributed to a redeployment that moved naval assets from Crimea eastward to Novorossiysk, a change Moscow has never publicly explained.
In May 2025, Kyiv also reported that a sea drone destroyed a Su-30, a Russian fighter jet, using a missile built for air combat.
That claim, like the current one, arrived without imagery detailed enough for external analysts to verify the sequence of events independently.
Moscow has been developing comparable technology, including a KAMA-type uncrewed boat built by ZALA, a manufacturer based in Izhevsk.
Ukrainian forces destroyed one such craft close to Snake Island on September 8, 2026, using an explosive released from a drone flying overhead.
The difference between those two episodes is what allows Kyiv to describe the latest clash as something genuinely without precedent.
At the moment, verification remains weak because a gun engagement between small boats produces little wreckage and almost no witnesses on open water.
Until footage or a Russian acknowledgement appears online, the historic label attached to this fight should be treated as a claim rather than settled fact.
Via Defence Blog