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I played all 279 Apple Arcade games — here are the eight best, from genius quick puzzlers to addictive life sims

Sat, 08/01/2026 - 13:30

It's been a huge week for me here at TechRadar. I managed to convince my boss that it was a good idea for me to sit at my desk for five whole days and play all 200+ games available as part of the Apple Arcade service on my phone.

Ultimate Guide to Apple Arcade

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

If it sounds like a ridiculous idea, that's because it really is. Honestly, in my rush to get paid to play some games on my phone, I don't think I actually considered just how long the task would take. That became painfully apparent when I actually started on Monday, and the fact that I was about to spend hours and hours flicking through apps set in.

Still, I managed it — even if the quest ended up sapping up all of my free time. I spent entire evenings lying on the sofa planting crops in Stardew Valley+, whole meals with one finger guiding an escaping explorer in Temple Run Legends, and my hour commute with both eyes glued to Suika Game+ . If I had just one hand free at any given time this week, I was using it to play an Apple Arcade game. Thankfully, I didn't have to drive anywhere.

Now, to be clear, I didn't spend an equal amount of time in all of them. It's easy to sink a few hours into the pixel survival action of Vampire Survivors+, for example, but literal torture to do the same in Play-Doh World (which is basically just a sensory experience for toddlers).

Still, I can now say with confidence which ones are truly worth getting into and, while the following eight picks are by no means an exhaustive list of everything worth playing on the service (just look at the honorable mentions for even more greats), they are the games I've had the most fun with so far and will coming back to time and time again in the weeks and months to come.

Top eight8. Squiggle drop

Squiggle Drop is one of the biggest surprises I've had while exploring Apple Arcade. It's an easy-to-understand puzzler that has you drawing shapes to complete different objectives and, with basic graphics and a spartan interface, looks like a pretty simple game.

That simplicity is one of its biggest strengths, however. The controls are eminently approachable; just drag your fingers around the screen to draw, and all of the levels have multiple solutions that reward creativity and mean that you never feel like you're truly at a loose end.

There's loads of variety to boot. One mission could have you drawing a container to save a birthday cake from the rain, while another might require a more complex creation to catch an underwater fish.

With more than 250 puzzles (some of which are pretty darn difficult), rotating daily challenges, a raft of achievements to obtain, and even an in-game town that you build as you progress, it's the perfect game to pick up and play when you get a few spare moments in an otherwise busy day.

7. Lego Star Wars: Castaways

(Image credit: Gameloft)

Lego Star Wars: Castaways is yet more proof that you should never judge a book by its cover (or, I guess, an app by its icon art). What I thought was going to be a generic kids' game turned out to be a really approachable and quite charming MMO.

You create a custom Star Wars hero and drop into a shared hub world that you can explore while surrounded by other real players, before dropping into iconic locations from the movies (explained in-game as a training simulation) to battle waves of Stormtroopers, Tusken Raiders, Battle Droids, and fearsome bosses like Darth Vader either solo or with up to three friends.

There are four character classes to unlock, focusing on ranged laser blaster combat, powerful force skills, team support, and stealth, and they all have meaty upgrade trees in addition to a range of distinct weapons to try. Character customization is also strong, and you can unlock loads of different hats and outfits using currency you obtain by completing quests and missions.

I had a lovely time with it as an adult, but there are some smart safety features that make this a great pick for children as well. Your character name, for example, is chosen from a random selection of suitably Star Wars-sounding words (I foolishly flicked past 'Jar-Jar Skywalker' when it popped up as an option) and numbers. There's also no direct text or voice chat function, though you can communicate through a small selection of emotes.

6. Angry Birds Reloaded

(Image credit: Rovio)

Angry Birds is a game that needs no introduction. This legendary early App Store sensation spawned countless sequels, spinoffs, theme park rides, a TV show, and even two popular animated films with a third set to release later this year.

Reloaded is basically the definitive Angry Birds game, bringing together the levels from the classic Angry Birds and its sequels Angry Birds Seasons, Angry Birds Space, and Angry Birds Stella (the latter two aren't even available on the App Store in their original forms anymore, making this the only way to officially play them) in addition to loads of new ones.

It offers the classic bird-slinging action that made the series so popular, now spruced up with shiny new graphics that look lovely even blown up on a big screen. All of the new content means that it's a joy to dip into even if, like me, you completed all of these games back in the day.

For newcomers, it's the absolute best that the series has ever been, with the best-looking graphics, all the greatest levels, and absolutely no ad interruptions. Get it downloaded, and find out why it was such a hit.

Top five5. Disney Dreamlight Valley Arcade Edition

(Image credit: Gameloft)

If after a busy day you just want to kick back and escape to a fantasy world, then Disney Dreamlight Valley is for you. This life simulator thrusts you into a magical town filled with iconic Disney characters that has fallen into disarray. A mysterious malevolent force is taking over in the form of dark roots that sap away memories, and it's up to you to get rid of them all and restore everything to its former glory.

From relaxing farming to designing your own cute cottage and customizing your outfits, everything here seems designed to bring nothing but the most chill vibes. There's a good sense of progression as new areas are steadily unlocked while you play, bringing the worlds of new Disney franchises into the mix.

On that note, it's hard to overstate the joy of interacting with some of the company's best characters. I've never been a massive fan of Mickey Mouse, Donald Duck, or Goofy, but even I can't stop myself from smiling when I unlock childhood favorites like Ratatouille's Remy, Wall-E's Eve, or Peter Pan's Tinker Bell.

Although you can pick up Dreamlight Valley on other platforms, the Arcade Edition comes packed with all of the latest free updates and access to the biggest paid expansions at no extra cost. It looks great and controls well on a phone, too.

4. Sid Meier' Civilization 7 Arcade Edition

The Arcade Edition of Sid Meier's Civilization 7 is the real deal, bringing all the strategic brilliance of the latest Civilization game to mobile with few real compromises aside from some missing DLC.

If you're unfamiliar with the franchise, it tasks you with building and governing a historical society from the ground up in a randomly generated world. You build cities, conquer territory, develop new technology, and interact with other competing societies. Whether you form trade alliances and live peacefully alongside your neighbours or wage war is entirely up to you.

Unlike past games, Civilization 7 added the ability for your empire to evolve, giving you the choice to swap between different cultures for unique bonuses, special buildings, or exclusive units.

The level of depth here is simply unparalleled in the mobile space, and as games can take tens of hours at a time, it's great to be able to take it all on the go.

Top three3. ‎Taiko no Tatsujin Pop Tap Beat

(Image credit: Bandai Namco)

Taiko no Tatsujin is a name you'll recognize if you've even been to an arcade in Japan. It's a simple but addictive rhythm game all about hitting a big drum in time with the beat, a gameplay perfectly suited for a touchscreen.

Tap either side of the on-screen drum in time with the blue icons or either side of the middle for the red ones, with bigger notes needing both sides at once. It starts off simple, but as the difficulty ramps up, beats that you have to hold are introduced, alongside ones that have you hammering the screen as quickly as possible with your fingertips.

The song selection is brilliant if, like me, you love Japanese music with a good mix of J-pop hits, Vocaloid classics, and music from popular anime. If that's not your speed, there are plenty of original songs, a whole load of classical music, a few tracks from Western blockbusters like Indiana Jones, plus viral sensations such as Baby Shark.

Nothing quite compares to the joy of mastering a song and, with so many to choose from and a wide range of difficulty levels to beat, Taiko no Tatsujin Pop Tap Beat is almost impossible to put down.

2. Sonic Dream Team

(Image credit: Sega)

What if I told you the best new 3D Sonic the Hedgehog game of the last decade was an Apple Arcade exclusive? It sounds hard to believe, but Sonic Dream Team is so good that I would recommend it even if you're not a Sonic the Hedgehog fan.

This 3D platformer has the iconic blue hedgehog navigating a series of dense worlds with impeccable dream-like visuals, hopping between floating platforms, boosting your way down high-speed rails, and dispatching enemies with homing attacks. The action certainly isn't as fast as some of the 2D Sonic the Hedgehog games, but the precise controls mean that it feels excellent nonetheless.

It's not the longest experience on Apple Arcade, lasting just a couple of hours, but it is highly replayable with six swappable characters (including a rare Cream the Rabbit appearance), each with their own distinct pacing and unique roster of abilities to experiment with, a ranking system to chase high scores, tricky challenge stages, and unlockable powers.

There are also loads of collectibles to seek out, so true completionists have plenty to chip away at even after the credits have rolled.

1. What the Golf?

If I were forced to pin down one overall favorite among everything that I played this week, then What the Golf? is the obvious choice.

It's an unapologetically ridiculous physics-based game that is only really about golf in the loosest sense. Levels are incredibly creative, and no two are the same, having you putt everything from hot dogs and cars to live horses and entire houses into the hole.

It's consistently surprising and endlessly amusing, with mechanics and even the game's perspective shifting on a level-by-level basis. It's all underpinned by an expressive, minimalist art direction, a sleek interface, upbeat music, and a barrage of punny humor. The brilliant use of haptics also deserves some credit, giving everything you punt a distinct feeling of weight to it.

In addition to a lengthy main campaign, there is a generous selection of daily courses, bonus episodes, special events, online leaderboards, and more. Indie game fans will recognize loads of crossovers and references, too. It's nothing short of a joyous time.

Even more picksHonorable mentions

(Image credit: Sega)

I wanted to keep my recommendations concise and varied, with a good mix of genres, art styles, control methods, and so on represented. That doesn't mean that I don't have loads more recommendations, though, so here are some more strong picks that didn't quite make the full list for one reason or another.

  • Fantasian is a sprawling RPG adventure with a beautiful miniature art direction.
  • Monument Valley+ and Monument Valley 2+ are two stunning indie puzzle games that play with perspective in interesting ways.
  • NFL Retro Bowl '26 offers a surprisingly meaty football simulator delivered through charming pixel-art graphics.
  • Stardew Valley+ combines relaxing farming with social simulation as you build relationships with a cast of memorable characters in a cozy town.
  • Suika Game+ has you merging different fruits in an easy-to-understand puzzler that's taken the internet by storm.
  • Puyo Puyo Puzzle Pop is an exclusive entry in the long-running Puyo Puyo series that's filled with its trademark Tetris-like puzzle battles.
  • MySims and MySims Kingdom are both expansive, feature-complete ports of classic The Sims spinoff games.
  • Vampire Survivors+ brings the viral wave survival game to mobile — be warned that hours can vanish in the blink of an eye.
Categories: Technology

Blank spaces could hold danger - Kaspersky report warns of the dangers of 'parked domains' and empty pages where hackers could be lurking

Sat, 08/01/2026 - 13:20
  • Kaspersky says empty web pages are watching you, and the research backs up the warning
  • Over 90% of parked domains now send visitors somewhere malicious, and clearing your cookies will not help
  • Blank pages are also a problem: many 'Coming Soon' placeholders are quietly fingerprinting your device

Kaspersky has unveiled a rather underreported attack vector which is increasingly being used by threat actors to harvest private data from unsuspecting victims: registered websites that are yet to be developed.

Its warning focuses on parked domains, the registered web addresses that have no real website behind them yet, arguing that the blank screens and "Coming Soon" placeholders users dismiss as harmless are frequently doing work in the background.

The company says simply loading one of these pages can trigger silent collection of a visitor's IP address, approximate location, User-Agent string and cookie identifiers, and that operators go further by building browser fingerprints through other techniques, then feeding the result into advertising networks to assemble targeted profiles without consent from users.

Browser fingerprinting sans the permissions

The mechanics Kaspersky describes are worth understanding, because fingerprinting is the part most readers will not have encountered, and the part that conventional privacy habits do not touch.

For context, a cookie is a file placed on your machine that you can delete, thereby limiting tracking. A fingerprint is not stored on your machine at all. It is derived from how your specific hardware and software combination renders a test image, draws 3D graphics, or processes an audio signal, producing a value distinctive enough to identify the same device across unrelated sites.

Browser fingerprinting, the method used to capture such data within a browser session, is attractive to trackers because it is considerably harder to shake off. A private browsing window prevents your machine from keeping a local record of the visit, but it does not change how your hardware renders the test image, so the fingerprint it produces remains largely the same.

Such domains can also cause more direct damage than selling one's information to advertisers. Kaspersky says threat actors embed scripts that bounce visitors onward to fraudulent platforms, adult content, or online casinos. It flags typosquatting as a particularly acute risk, in which a domain differing from a well-known brand by a letter or two can capture mistyped traffic, landing the user on a phishing page or triggering a drive-by download.

This isn't the first time the problem has been reported, either, as recent research from Infoblox finding that in large-scale experiments, over 90% of the time, a visitor to a parked domain was routed to illegal content, scams, scareware, antivirus subscription traps, or malware.

Kaspersky recommends several ways to mitigate the risk, including avoiding suspicious links, clearing cache and cookies after an unintended visit, and using software that blocks web tracking.

Clearing cookies is worth noting, though: it addresses the cookie identifiers Kaspersky mentions, but by the company's own explanation it does nothing about fingerprinting, because there is nothing stored locally to clear.

Parked domains, including blank pages that appear inert, are now a routine part of criminal infrastructure rather than digital litter and should be treated with caution. At best, you give away more information than you meant to. At worst, you become the victim of an attack you never saw coming.

Categories: Technology

Apple Arcade is a joyful reminder of when mobile gaming was about fun, not emptying your wallet

Sat, 08/01/2026 - 13:00

Remember when mobile gaming was fun?

Back in the day, you could just scroll the App Store, pick out an icon or two that you liked the look of, and have a new game downloaded and ready to play in just a few moments.

Ultimate Guide to Apple Arcade

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

Booting them up, you’re not confronted with a 29.68GB additional download that you have to stay on one screen to complete, a wall of sketchy in-app permissions to accept, or a page demanding that you sign in with some iffy third-party account — just a neat little self-contained experience designed to help you kill a few hours on the train.

Though they seemed simple, many of the best App Store games were quietly revolutionary. Angry Birds and Fruit Ninja pioneered intuitive touch-screen controls, while Doodle Jump smartly utilized the iPhone’s accelerometer to show how hardware features could become core gameplay mechanics.

Statista estimates that there are now more than 180,000 mobile games available on the App Store. But when was the last time you installed one that felt genuinely exciting, rather than like a thinly veiled scheme to force ad views, harvest personal data, or pressure you into pricey Gacha Pulls? That’s exactly where Apple Arcade comes in.

Back in time

Puyo Puyo Puzzle Pop is an incredible Apple Arcade exclusive entry in the long-running puzzle series. (Image credit: Sega)

Having spent the last week diving into all 200+ of the titles available on the service, I can’t help but think that Apple’s highly curated library of mobile titles feels like a journey back in time to the App Store’s glory days.

The whole experience is completely seamless. You sign up for $6.99 / £6.99 / AU$9.99 a month and can immediately jump into browsing the games. They’re all contained in a dedicated Arcade tab in your iPhone’s App Store, so there’s no ambiguity about whether the app you’re looking at is part of the service or not.

Although the selection here is nowhere near as expansive as the regular games tab, it feels genuinely curated and cuts out huge amounts of clutter and spam.

No matter what you like to play, there’ll be at least a few games for you. An impressive variety of genres are represented in the catalog: there are plenty of massive role-playing games (RPGs) that you can sink hours into, be that Trials of Mana+ or Final Fantasy+, fast-paced racers such as Asphalt 8: Airborne+ and Sonic Racing, head-scratching puzzlers in Monument Valley+ and Lego Builder’s Journey, and so much more.

Jetpack Joyride 2 adds new missions, weapons, upgrades, and more. (Image credit: Halfbrick Studios)

Those iconic early mobile titles I mentioned earlier? They’re back too in new and improved forms that make them a nostalgic joy to revisit. There’s a full-on Angry Birds remake with enhanced graphics and extra levels, an expanded Doodle Jump sequel that updates the hand-drawn graphics and adds new environments, and a Temple Run successor that trades the endless format for challenging levels that are better-suited for short bursts of play.

The innovation of the early App Store is there too. RPG Fantasian wows with incredible art direction that sees you exploring hundreds of beautiful real-world dioramas that were digitally scanned into the game, while bonkers sports simulator What the Golf? takes full advantage of punchy iPhone haptics to add real weight to its wacky physics challenges.

No distractions

No ads makes it easier than even to lock-in in rhythm games like Taiko no Tatsujin Pop Tap Beat. (Image credit: Bandai Namco)

The games are all entirely devoid of ads and microtransactions, so you never have to deal with a frustrating splash screen or pop-up that takes you out of the action.

This means that most of the games will work entirely offline as well, just like they did back in the day. I had practically given up playing mobile games on my commute before getting into Apple Arcade simply because it was so hard to find titles that wouldn’t kick me out the second my train went into a tunnel.

There are no sign-in screens anywhere, and most games don’t even request permission to send push notifications. Your progress will even automatically sync to the cloud so you can continue playing on your iPad, Mac, or Apple TV when you get home.

Oh, and you don’t need to worry about your privacy in all this either. Apple says that all of the games in the service have no third-party tracking software and don’t collect any advertising data. All that, to me, is certainly worth paying for.

Categories: Technology

After three weeks wearing the Meta Ray-Ban Scriber Optics I couldn't be more in love — I just wish smart glasses weren’t so controversial

Sat, 08/01/2026 - 13:00

I’ve tested dozens of smart glasses for TechRadar, but every time I get a new pair of Meta Ray-Bans to try, I’m reminded why they’re so popular — because yet again my past three weeks with the Ray-Ban Meta Optics have been a joy.

Mostly.

Much like Meta’s previous smart specs, you’ll find a host of technological features crammed into the eyewear.

There are speakers for open-ear audio, which is perfect for listening to casual tunes, taking a call, or hearing the AI’s responses to your queries — with the glasses’ microphones also doing a great job at picking up what you’re saying with minimal noise disruption.

Dedicated earbuds will sound better for sure — the bass isn’t as emphatic as I like with Meta’s Optics glasses (or its other models) — though I did enjoy listening to music through my glasses for hours on end with no major complaints.

(Image credit: Future / Hamish Hector)

As mentioned, there’s also Meta’s AI, which is accessed through the connected phone app and voice commands on your specs. It can answer questions you ask it and, with your permission, see what you see by accessing the Meta Optics’ camera to provide additional context to your questions, and interact with connected apps to play music requests or tell your health and fitness stats.

I’m not a big AI user except when I’m on holiday or just generally acting like a tourist. On our honeymoon, my wife used Look and Ask to check the ingredients on hair care products to make sure she wasn’t allergic, and I got the AI to supply me with phrases to use when I realized my limited Spanish wasn’t going to cut it.

The AI’s also perfect for identifying landmarks and telling you more about historic sites. I relied on it so much on a trip I took to Italy with my other Meta glasses a while ago — it helped me understand the ruins of Pompeii and better learn the history of the Colosseum.

A photo taken with my Meta Optics (Image credit: Future / Hamish Hector)

Beyond identifying foreign signs and buildings, the cameras are ideal for first-person video. I used them to snap photos and videos of my wife and me, and they came out really well — they're the ideal way to record memories digitally, as you can still live in the moment rather than being cut off behind a phone screen.

I’ll talk more about cameras in a moment, but before that I want to focus on the key way the Optics is different to Meta’s other Ray-Ban smart specs: it's comfort and fit.

Built to last all-day

Meta’s smart glasses are chunkier than non-intelligent eyewear, which can make them feel more rigid and less comfortable than regular specs. To make the Optics better suited to all-day wear (something I can confirm they handle effectively after wearing these glasses for hours on end over the past few weeks), you’ll find interchangeable nose pads and adjustable temple tips to help you sculpt them to your face shape.

The correct nose pads have helped the specs sit better on my head without slipping down, while the temple tips can be carefully manipulated (either at home or at an optician) to help the Optics grip your face without applying too much pressure to the sides of your head.

(Image credit: Future / Hamish Hector)

If you’re considering getting some yourself, my final design note is this: pay extra for transition lenses.

The Ray-Bans I’ve been testing are outfitted with the Transitions XTRActive option, meaning they change between clear and shaded when exposed to sunlight — even when I’m in the car — and the lenses changed so quickly as I moved between different environments (something I noticed a lot when going between indoor and outdoor spaces on my honeymoon to Tenerife).

My non-smart eyeglasses boast Transitions Gen S lenses, and I’m also happy with them, or you can opt for polarized Transitions if you want even more light protection, if you’re also willing to pay a bit extra.

Regardless of which type you opt for, Transitions lenses are essential because they maximize the usefulness of your smart specs. Without them, you’re limited to either clear glasses you can only use indoors or on darker days, or shaded glasses that can only be worn outdoors when the sun is brightly shining.

Why did there have to be a but?

Now, the elephant in the room is that Meta’s smart specs are facing increasing amounts of scrutiny from the public because of their cameras.

News stories showcasing bad actors harassing women, recording secretly by modding their specs, or revealing that Meta contractors might be able to see more of your recorded content than you realize have been populating our timelines throughout 2026.

The upshot seems to be a wave of negativity: I conducted a poll through one of my recent stories, and over half of all respondents said they think smart glasses should be banned.

For its part, Meta is doing plenty to combat these issues: it cracked down on Facebook Marketplace listings for glasses modding services and issued an update to prevent the camera from working if the recording light on your smart eyewear is disabled, and it’s also tackling Instagram profiles belonging to creeps like pickup artists who promote using the glasses to harass people.

I still think more needs to be done on the privacy side of things — at the very least being much more explicit about what features share captured content with Meta, though ideally all of your content would remain private through an Apple-like Private Cloud Compute server setup.

I want to just love my smart glasses (Image credit: Future / Hamish Hector)

As of now, I’m admittedly very nervous to wear my Meta Optics. I haven’t been worried about going around wearing my Meta Ray-Ban and Oakley specs in the past, but with growing public anger over the way smart specs are being misused, I have a genuine concern someone will see me wearing them and act violently towards me.

Or I could simply be banned from entering a space while wearing them. Some Comic-Cons, offices, and courts don’t let you in wearing Meta-style smart glasses. Especially for something as essential as prescription glasses, and pricey ones at that, being constantly nervous while wearing them or barred from entering certain spaces isn’t ideal.

There is genuinely so much to love about the smart glasses, and if you haven’t yet got a pair and wear prescription eyeglasses, the Meta Ray-Ban Scriber Optics styles are the ones I’d most highly recommend.

Categories: Technology

'A disk in a planet-scale computer': Meta has so many expensive GPUs that it's buying SSDs to kill idle time

Sat, 08/01/2026 - 12:35
  • Meta rebuilt storage systems after slow data repeatedly stalled expensive AI GPUs
  • SSD caching dramatically reduced AI dataset loading times from hours to minutes
  • Meta replaced complex metadata lookups with a faster unified storage architecture

Meta says storage systems have failed to keep pace with AI computing power, creating delays that leave costly GPUs waiting instead of processing workloads efficiently.

According to the company's engineers, storage bottlenecks remain a major cause of GPU stalls, increasing operating costs while slowing research progress and extending development timelines.

To address those delays, Meta redesigned its storage architecture, arguing that faster movement of data can unlock greater value from expensive AI hardware investments.

Meta rebuilds storage architecture to keep GPUs working

Meta's engineers explained that the company operates hundreds of exabyte-scale storage clusters supporting Facebook, Instagram, Reality Labs, Meta AI, advertising systems, databases, and internal data warehouses.

Those services rely on a foundational storage layer called Tectonic, which manages object storage, file systems, block devices, and data placement across HDDs and SSDs.

The company has increasingly shifted from traditional file storage toward BLOB storage because massive AI datasets require unified access methods with significantly higher performance.

When GPU servers request information from storage, repeated metadata lookups across several layers create latency that interrupts AI training pipelines and delays overall processing.

Meta responded by rebuilding the metadata subsystem into a unified schema backed by ZippyDB while allowing clients to retrieve data directly from storage servers.

Instead of routing every transfer through application servers, the redesigned software uses an embedded client capable of streaming information directly from the Tectonic storage layer.

To support distributed AI deployments, Meta placed regional BLOB-storage systems beside GPU clusters, reducing delays associated with transferring information across distant infrastructure.

It introduced distributed caching using unused GPU host memory, producing an average cache hit rate of 80%, while metadata became accessible within 1 to 2 ms.

The engineers further added hedged reads alongside dynamic concurrency controls, stating that "the new BLOB-storage stack is now capable of serving AI workloads without causing GPU stalls."

SSD caching cuts hours from AI data ingestion

Meta examined lengthy delays experienced before AI training even began, when researchers transferred enormous dataset snapshots from BLOB storage into regional GPU facilities.

Instead of loading every dataset directly from slower storage drives, Meta created multiple cache layers that keep frequently used data much closer to GPU servers.

That approach introduced multiple caching layers, using GPU memory as L1, SSDs inside GPU hosts as L2, and regional flash-backed BLOB storage as L3.

Traditional HDD storage remained the authoritative data source, while faster cache layers supplied frequently requested information before slower disks became necessary during processing.

Meta’s redesign produced sharp gains in ingestion speed, cutting a previous 150-minute loading process down to just 10 minutes.

A separate job that once required 89 hours to complete now finishes in just over three hours from start to finish.

Citrini analyst Jukan notes that high-capacity storage has traditionally been judged mainly by its cost per terabyte of capacity alone.

He argues that idle GPU time can outweigh any savings gained from cheaper storage if data arrives too slowly each day.

This suggests that the cost of flash storage is economically rational whenever eliminating idle time costs more than the flash itself each hour.

Via Blocks and Files

Categories: Technology

What is Apple Arcade? Everything you need to know about the gaming service included with your One subscription

Sat, 08/01/2026 - 12:00

If you're a die-hard iPhone user, then there's a strong chance that you already have access to Apple Arcade and don't take full advantage of it. The gaming service is currently included with all tiers of the Apple One subscription — an all-in-one bundle that also includes the likes of iCloud Plus, Apple TV Plus, and Apple Music in one monthly fee.

Ultimate Guide to Apple Arcade

(Image credit: Apple / Future)

This article is part of our Ultimate Guide to Apple Arcade: the definitive guide to everything that you need to know about the gaming service. Be sure to browse the full series here.

Even if you don’t pay for Apple One, a free three-month trial of Apple Arcade comes bundled with every new iPhone, iPad, Mac, or Apple TV, plus, the service is available as a standalone subscription if you don’t want it bundled with anything else. Sounds great, right? But what actually is Apple Arcade, how much does it cost, and is it really worth the price?

I’ve spent this week getting to grips with all things Apple Arcade, from diving into some of its biggest exclusive games to comparing it to other competing services, in order to bring you this comprehensive breakdown of everything you need to know about it. Read on and become an Apple Arcade expert.

What actually is Apple Arcade?

Apple Arcade is a gaming subscription service by Apple designed for its iPhone, iPad, Mac, Apple TV and even Apple Vision Pro devices. It launched in September 2019 and gives you access to a huge library of more than 200 premium games that you can download and play offline.

Unlike many titles that you might download from the App Store, Apple Arcade games are wholly devoid of both ads and in-app purchases. They are complete experiences that you can dive into without the risk of annoying interruptions or being asked to shell-out real world cash for in-game items or downloadable content (DLC).

What kind of games are included?

There are more than 200 games available on Apple Arcade, with options across a wide variety of genres. This includes a selection of high-quality original games such as fast-pace platformer Sonic Dream Team, cozy life simulator Hello Kitty Island Adventure, and beautiful role-playing game Fantasian.

There are also some ports of console and PC games, such as hit strategy game Sid Meier's Civilization 7 Arcade Edition, Disney life sim Disney Dreamlight Valley Arcade Edition, and indie roguelike Cult of the Lamb.

You will also find loads of premium versions of existing mobile titles with no ads or microtransactions in the likes of Doodle Jump 2+, Fruit Ninja Classic+, Bloons TD 6+, and much more.

You can use our quiz below for some hand-picked recommendations.

How much does Apple Arcade cost?

The Apple Arcade standard plan costs $6.99 / £6.99 / AU$9.99 a month.

You can save some cash by opting for an annual plan instead, which is $49.99 / £49.99 / AU$79.99 — a saving of $33.89 / £33.89 / AU$39.89 compared to 12 months of monthly payments.

No matter which of these two options you choose, you can share your Apple Arcade subscription with up to six family members at no extra cost.

Apple Arcade is also available as part of all Apple One tiers (Individual, Family, and Premier). Unlike Apple Arcade, Apple One is not available in an annual subscription format, so you can only pay for it on a monthly basis. You can view and compare all of the options below.

Plan

Price

Included services

Sharing limit

Apple Arcade

$6.99 / £6.99 / AU$9.99 per month


$49.99 / £49.99 / AU$79.99 yearly

Apple Arcade

Up to six users

Apple One Individual

$19.95 / £18.95 / AU$24.95 per month

Apple Arcade, Apple Music, Apple TV Plus, 50GB iCloud Plus

One user

Apple One Family

$27.95 / £24.95 / AU$34.95 per month

Apple Arcade, Apple Music, Apple TV Plus, 200GB iCloud Plus

Up to six users

Apple One Premier

$39.95 / £36.95 / AU$52.95 per month

Apple Arcade, Apple Music, Apple TV Plus, Apple News Plus, Apple Fitness Plus, 2TB iCloud Plus

Up to six users

How to claim your Apple Arcade free trial

In most regions a new iPhone, iPad, Mac, or Apple TV now comes with a three-month free subscription to Apple Arcade. The offer is only valid for 93 days (that's roughly three months), so if you have an eligible device you should consider claiming it quickly if you're interested.

To do so, simply follow these four simple steps

  1. Open the App Store on the eligible device
  2. Tap the Apple Arcade tab at the bottom of the screen
  3. The offer should appear automatically
  4. Follow the on-screen instructions to redeem it

If you're not eligible for a complimentary three-month subscription, there's no need to worry — because new subscribers can still claim a one-month trial via the App Store.

Whether you claim three months or one month, bear in mind that a valid payment method will be required in order to get set up. This will be billed at the standard subscription price when your promotional period is over, so remember to cancel your subscription if you want to avoid any charges.

You can find out how to do this on the official Apple Support page.

Do you need a controller to play Apple Arcade games?

The CRKD NEO S is a good pick for Apple Arcade. (Image credit: CRKD)

You don't actually need a controller to play the majority of Apple Arcade games. On iPhone and iPad, almost every title supports full touch screen controls and can be enjoyed without any extra hardware.

If you're playing on Mac, many titles support keyboard and mouse controls.

On Apple TV, you're most likely to need a dedicated gamepad as there are only a few titles that work well with the included remote.

Of course, lots of games still allow you to use a controller on any device even if it's not strictly required and I'd recommend it if you're after an even more console-like gaming experience.

You can see some models that I've personally tested and would recommend for Apple Arcade below.

What about the competition?

If you're strictly looking for a gaming subscription service for your iPhone, then Apple Arcade doesn't really have much direct competition.

The biggest alternatives on that platform are cloud gaming services such as Amazon Luna, which you can access through your iPhone's web browser. These stream games to your phone directly from a cloud server, which means that they require a constant internet connection and cannot be accessed offline.

They also don't work too well with on-screen controls, which means a controller like the dedicated Luna Wireless Controller is required for anything but the most casual titles.

That said, cloud gaming does have some big advantages. You can access full console or PC games, including massive titles such as Fortnite, Fallout 4, or Shadow of the Tomb Raider. As they do not rely on your local hardware, they can also offer high-end graphics features such as maximum in-game settings and ray tracing — though slow or choppy internet can negate this by introducing visual artifacts.

If you have access to an Android Phone, Google Play Pass is a potential alternative. It's cheaper than Apple Arcade but similarly grants access to loads of mobile games with zero ads or microtransactions. It also includes some productivity apps, meaning that it's a little more versatile than the strictly gaming-focused Apple Arcade.

That said, its software library feels much more chaotic and less curated. It also lacks the compelling exclusive releases that I think really bring a lot of value to Apple Arcade.

Apple Arcade FAQsDo Apple Arcade games work offline?

Yes, all Apple Arcade games work offline. This means that you can play them on your iPhone or iPad when you're out of the house and don't have a steady internet connection.

Is it worth getting Apple Arcade?

Apple Arcade can be worth getting if you frequently play mobile and want a more curated, premium experience. The lack of in-game ads and microtransactions means that you don't have to worry about annoying distractions or impulse spending, while many of the exclusive games are high-quality experiences that are worth playing.

Do I lose my games if I cancel Apple Arcade?

You will lose access to Apple Arcade games if you cancel your subscription. You don't need to worry about losing any progress, however, as your save data is stored by Apple via iCloud. This means you can pick up exactly where you left off if you resubscribe at a later date.

Can games leave Apple Arcade?

Although it is uncommon, games can leave Apple Arcade. When this happens you can keep playing the game for a short grace period, before it becomes unavailable on your device.

Categories: Technology

Bad updates, broken cables and blackouts - Cloudflare reveals some of the wildest reasons behind Internet downtime across the world

Sat, 08/01/2026 - 11:05
  • Cloudflare summary logs a typhoon, two earthquakes, power failures, and thirteen government exam shutdowns
  • It also identified a fiber cut, drone damage to an AWS region, and a botched DNSSEC key rollover
  • The report's sharpest finding is that Tanzania's accidental power blackout looked almost identical in the data to its deliberate election-day shutdown in 2025

Cloudflare has published its latest account of what recently knocked chunks of the Internet offline, and the list reads like a catalogue of everything that can go wrong at once: a typhoon, two earthquakes a minute apart, a national power failure, ten government shutdowns timed to school exams, a fiber cut, drone damage to a cloud region, and a routine cryptographic key update that briefly made every .de website in the world unreachable.

Drawn from traffic telemetry on Cloudflare Radar, it is a useful reminder that the systems most people treat as a utility are held together by a surprisingly small number of things.

With geopolitics in the Middle East shaping traffic in Iran, the UAE, Iraq and Sudan, Cloudflare found that not only did the former's traffic drop even after a shutdown ended two months ago, but the UAE seems to be one of the most affected by the on-again, off-again US-Iran conflict thanks to two AWS facilities being struck by Iranian drones.

An accidental blackout and a government shutdown look similar from the outside

Cloudflare's insights tend to make for an interesting read on how the connected world functions, often defying expectations about traffic, online activity, and user behavior, with the recent FIFA 2026 World Cup being an excellent place to start.

When it comes to the most severe disruptions, one would turn to Iran's approach, which cut off internet access during its conflict with the US, an engagement that also had ramifications for most of its Gulf neighbors.

Interestingly, Radar began picking up signs of restoration on May 26 2026, ending an 88-day shutdown that had left the country almost entirely offline since February 28, but it never reached peak pre-conflict levels.

By May 27, traffic had returned to 40% of pre-outage levels, consistent with reports that access was being reintroduced selectively. It has since climbed as high as 90% before settling at roughly 59% of pre-shutdown levels, suggesting that more stringent restrictions may be in effect even as the country grapples with a war that threatens to reignite at a moment's notice.

The most consequential item on the list, as a result of the conflict, is ironically the one that does not look like an Internet outage at all. HTTP traffic to AWS me-central-1, the cloud region in the United Arab Emirates, has remained low, matching AWS status reports at the end of April 2026 stating that the region had been damaged by the conflict in the Middle East and could not reliably support customer applications.

This followed earlier reports in March of physical damage to facilities in both the UAE and Bahrain caused by drone strikes, with two UAE facilities directly hit. It also highlights an interesting insight: A cloud region has become the sort of concentrated dependency that a submarine cable used to be, with the added complication of being a physical target that is much easier to locate than an undersea cable.

(Image credit: Shutterstock)

The longest single disruption came from Super Typhoon Sinlaku, the strongest storm of the 2026 Pacific typhoon season so far, which tracked through the Mariana Islands in mid-April and passed just north of Guam. The island avoided a direct hit, but tropical-storm-force winds knocked out power, disrupted water systems, and took connectivity with them. Traffic from the territory fell as much as 80% below expected levels on April 13 and 14.

Venezuela lost connectivity on June 24 when two major earthquakes struck northern Venezuela within roughly a minute of each other, at Yumare and San Felipe, followed by an aftershock near the coast outside Caracas, coinciding with a fall in traffic visible across Fibex Telecom, which serves an estimated 1.6 million users.

Three days later, a power outage in Tanzania produced a sharp drop in HTTP traffic lasting at least five hours, with Cloudflare drawing parallels to the country's election-related blackout in 2025.

Saint Lucia lost most of its connectivity on June 21 when traffic on Karib Cable's network fell to essentially zero by 21:00 UTC and remained flat for the better part of a day, reportedly due to a fiber cut near the island. Karib Cable is one of the largest providers there, so the loss was registered nationally, with the country's overall traffic falling by around 60% compared with the previous week.

In terms of a self-inflicted wound, Germany takes the cake: On 5 May, DENIC, the registry for the .de domain, performed a DNSSEC key rollover, the routine periodic replacement of the cryptographic keys used to sign a zone's DNS records, and the process began producing invalid signatures.

Because DNSSEC-validating resolvers only trust answers whose signatures match the current published keys, a mismatch is read as evidence of tampering, so resolvers worldwide rejected every .de lookup and returned errors until normal service resumed at 23:15 UTC. To users, it did not appear to be a cryptographic failure. It presented as German websites not loading, email bouncing, and apps timing out. It resulted in global .de query volume going up during the outage rather than down, indicating that users were, as a result, looking for ways to access said sites, amplifying the failure, at least statistically.

Taken together, Cloudflare's insights about the quarter are less a parade of exotic failures than a fairly consistent argument about concentration.

One registry's keys gate an entire national domain for the whole world. One provider carries enough of Saint Lucia's traffic to take the country with it. One cloud region hosts applications that have no idea they are under attack by a drone strike, causing unintended blackouts. The causes are both ordinary and extraordinary. It is the dependencies, however, that are extreme, making the case for redundancies worldwide.

Categories: Technology

Spider-Man: Brand New Day's post-credits scene might not mean what you think it does — here's my wild theory about the new Marvel movie's final shot

Sat, 08/01/2026 - 11:00

Spider-Man: Brand New Day has spun its way into theaters — and there's something about the Marvel movie's end credits scene that's dominated my thoughts since I left my screening.

I've already written about the post-credits stinger in my Spider-Man: Brand New Day ending explained piece, but I didn't elaborate on what it could be teasing. That's because, based on a new theory I have about this Spider-Man film's end credits scene, I deemed that discussion worthy of its own article.

It goes without saying, but full spoilers immediately follow for Spider-Man: Brand New Day. If you haven't seen it yet: bookmark this page, read my Spider-Man: Brand New Day review to see if it's any good, and then watch it at your local theater. Once you've completed those steps, re-open this page — it'll be worth the wait, I promise.

Alright, let's first review what happens in Spider-Man 4's post-credits scene, which centers on the Spidey Tracker app developed by Ned Leeds.

Initially, a flashing marker, accompanied by an automated voice message that says "New Spider-Man sighting", indicates that the titular hero is still in New York City. However, the message soon starts saying "Location unknown", which highlights that Spider-Man's actual whereabouts are, well, unknown. Cue the app zooming out to try to find Peter Parker.

Eventually, the app zooms out far enough that it not only shows us the entire Earth, but also that the popular Marvel Cinematic Universe (MCU) character can't be found. That's until the app moves away from our world, lays down a new pin that indicates Spider-Man is somewhere in space, and ends with the voice message saying "Location found."

Where'd you go, Peter? (Image credit: Sony Pictures/Marvel Entertainment)

What does that mean? The obvious answer is that Spidey is no longer planet-side. I know, shock, horror. What isn't clear, though, is why he's in space. Again, there's an easy answer for this: it's got something to do with Avengers: Doomsday and/or its sequel Avengers: Secret Wars.

That pair, which come out on December 18, 2026 and December 17, 2027, mark the end of Marvel Phase 6 and the divisive Marvel Multiverse Saga. And, while current Spidey star Tom Holland isn't confirmed to appear in Doomsday, the fan-favorite A-lister will, by virtue of his popularity, feature in one or both of the aforementioned films. So, it would make a ton of sense if Brand New Day's end credits stinger is teasing his involvement in Doomsday and/or Secret Wars.

Nonetheless, what if — and I realize this is a huge if — the Spidey Tracker isn't picking up Holland's Spider-Man, but one of his fellow webheads?

All three live-action iterations of Spider-Man joined forces in 2021 MCU movie Spider-Man: No Way Home (Image credit: Sony Pictures/Marvel Entertainment)

Now, I know that's a stretch, but hear me out. After all, everything we learn about the Spidey Tracker in Brand New Day suggests it's tailored specifically to the MCU's Spider-Man, so why would it detect another wallcrawler, such as Tobey Maguire or Andrew Garfield's, instead?

Well, for one, we don't actually know that the Spidey Tracker has been custom-built for Holland's version. If it hasn't, there's no reason why it wouldn't detect one of his multiversal variants.

That multiversal aspect is perhaps the most crucial part of my theory, too.

The next two Avengers movies will be the culmination — and celebration — of every Marvel Universe we've seen on the big screen. That includes the MCU, the original Fox X-Men franchise, and — based on myriad rumors that have been circulating online for months — the realities inhabited by Maguire and Garfield.

It would be a huge opportunity missed if we don't see Andrew Garfield again before the Multiverse Saga ends (Image credit: Sony Pictures)

Furthermore, Avengers: Doomsday's story synopsis has already confirmed that it'll revolve around the threat posed by Incursions.

These multiversal calamities occur when the barriers between two universes break down, and lead to a collision that permanently destroys one or both worlds. As such, Doomsday will feature heroes from three distinct universes — the MCU, original FoX-Men, and The Fantastic Four — battling to save their realities.

But are these the only universes we'll visit in Avengers 5? It would be a glaring error if Marvel overlooked Maguire and Garfield's worlds in Doomsday and/or Secret Wars, and I don't think anyone believes that the comic giant would.

It's for that very reason, then, that I believe Brand New Day's post-credits scene isn't actually showing us that Holland's Parker has gone off-world. No, I'm convinced that the Spidey Tracker is actually picking up Maguire or Garfield's Spider-Man — and, of the two, it's the former that it's detected.

Think about it. Doomsday's first proper trailer appears to suggest that the FoX-Men have successfully navigated an Incursion. I speculate more on this in my Avengers: Doomsday trailer breakdown article, but essentially, the teaser's first few seconds show Charles Xavier/Professor X shielding his eyes from a humungous, blinding explosion. Of course, this might not be the final moments of the FoX-Men destroying another world to save their own, but what else could cause such a massive and bright blast if not the destruction of an entire universe?

And what's that got to do with Maguire's Spider-Man? Well, maybe it's his reality — aka the Sam Raimi Spider-Verse — that's being annihilated in that scene. If so, it's possible that a giant mega-Incursion involving the MCU, Fantastic Four-Verse, FoX-Men universe, and Raimi-Verse happens at the same time in Doomsday, which results in the FoX-Men proactively destroying the Raimi-Verse because their reality is most at risk of colliding with it.

Should that be the case, it would explain why the Spidey Tracker detects Maguire's Peter Parker instead of Holland's and subsequently backs up my admittedly wild theory.

I wouldn't be shocked if Tobey Maguire's Peter Parker shows up in Avengers: Doomsday

There's the tiniest shred of evidence that I might be onto something, too. During a cute chat with kids on the Celebrity Surprise YouTube channel, Holland was asked if Maguire would appear in Spider-Man: Brand New Day. Holland's reply? "He's not in the movie [Spider-Man 4], but... yeah, I... yeah, careful now."

The implication here is that Holland knows something about when and where Maguire's version of the character could show up next. Holland is famous for having loose lips when it comes to MCU spoilers, too, so the fact that he stops himself here before he reveals something is, in itself, revealing.

Does he know that Maguire will feature in Doomsday and/or Secret Wars? I wouldn't be shocked if he does. After all, Holland, Maguire, and Garfield all shared the screen in 2021's Spider-Man: No Way Home. If they still keep in touch, it's plausible they've discussed their possible involvement in one or both forthcoming Avengers films, with Maguire potentially telling them — in the strictest confidence — that he's in Avengers: Doomsday. For the sake of my offbeat theory, I hope that's the case.

In the meantime, learn everything we know so far about Avengers: Doomsday, get the lowdown on Avengers: Secret Wars, and find out how to watch the Marvel movies in order.

Categories: Technology

Do you support banning phones in schools? A new poll suggests 77% of adults are now in favor of a classroom ban

Sat, 08/01/2026 - 10:00

Banning phones in schools. Yay or nay? It's certainly a topic that's raised debate on both sides in recent years as more states look to enforce stricter rules. Interestingly, however, it does appear that public opinion is starting to sway heavily towards the 'pro ban' camp.

A new report from the Pew Research Center has just concluded that an overwhelming 77 percent of adults surveyed now support a ban on phones in the classroom. That's a massive increase from the 36 percent reported just two years ago.

The ban on phones in the classroom is generally considered distinct from a full ban on devices in schools - commonly referred to as a 'bell-to-bell' ban. Support for a full ban remains firmly split in the Pew report, with 48 percent of adults supporting a full ban in comparison.

Teachers have long been overwhelming advocates of stricter rules. A 2024 survey by the National Education Association found that a whopping 90 percent of teachers supported a ban on phones in class, whereas this 2025 survey by RAND found that 70 percent of school principals believe bans have a positive effect in school. Now, however, it appears that the general public is increasingly on board.

But what do you think? At TechRadar, we're interested in hearing what our readers have to say. I've attached a poll just down below, and we'd also love to hear your concerns in the comments, if you have any.

Do you support a phone ban in the classroom? The case for a ban

(Image credit: Lance Ulanoff / Future)
  • Studies have suggested an improvement in suspension rates
  • Evidence for improved performance is more mixed

On a gut level, it certainly feels like phones should be out of the classroom. As adults, we're increasingly recognizing the perceived downsides of doomscrolling, social media, or other common phone-based habits. I know I've certainly felt frustrated at my own tendency to be distracted by my phone during work hours.

Luckily, we don't have to just rely on gut feeling; however, as there is in fact some evidence to suggest that phone bans in schools result in better outcomes for students.

Perhaps the most convincing report I've seen is from the Education Next Journal, which collated evidence from Florida's state-wide ban in 2023. While other states have followed suit, Florida is a particularly good case as it was the first state to actually institute a ban. In short, the data is strong here.

Interestingly, the report suggests a higher suspension rate in the first year of the ban, followed by a return to a base level, followed by an overall decrease. Test scores remained steady in the year after the ban but then massively improved in the second year. That suggests it takes a while for any positive changes to be evident.

Another excellent report is from the National Bureau of Economic Research, which studied students from 40,000 schools nationwide between 2019 and 2025. In this study, students reported a greater sense of well-being post-ban as well as decreased suspension rates long-term (after a temporary increase).

This report's findings are a little less cut-and-dry than Education Next's, however, as it didn't find any meaningful effects on test scores. Overall, the report still skews toward viewing a ban favorably, and crucially reports on students' own sense of well-being.

The case against a ban

(Image credit: Future)
  • Parents cite child safety as a concern
  • Questions remain around other tech devices

So are there any arguments against a ban? Well, the answer is actually yes; there are a few, and they're mostly fielded by concerned parents.

The most common point I've seen raised is the issue of safety in schools. Some have commented that they'd prefer for their child to have a phone in the case of an emergency on school grounds.

Even though I don't have kids, I can certainly empathize with parents in this case. Sadly, we know that violence continues to be an issue in schools, so it's a very good point that absolutely shouldn't be ignored when exploring this topic.

One other point that I've seen raised, and one that certainly also holds weight, is that even with a phone ban, children may still be distracted by other forms of technology in the classroom. If a child still has a laptop, for example, then they may still have access to social media, messaging, and so on.

This was actually suggested by the authors of the National Bureau of Economic Research report as one of the reasons why test results didn't improve in their study. Certainly, it could suggest that you really need a holistic approach to technology as a whole in the classroom. Banning smartphones could just be the start.

Categories: Technology

Insta360's new device solves the biggest problem with first-person video — and it’s not a camera

Sat, 08/01/2026 - 09:00
  • New accessory for Luna Ultra synchronizes the camera with the user's head movement
  • POV Head Tracker simplifies shooting hands-free first-person footage
  • It costs $69.99 / £67.99 / AU$115.99

Do you ever shoot first-person-view (FPV) video content? Well, Insta360 has a new accessory that's designed to simplify the whole experience: the POV Head Tracker. And it might just tempt you to switch to the Luna Ultra.

The coin-sized 0.2oz / 6.4g device connects to the Luna Ultra compact vlogging camera over Bluetooth and, once paired, it synchronizes the camera with your head movement in real time, for what Insta360 says is "immersive POV footage".

It's designed to completely free up your hands, but goes one step further than a simple chest mount by synchronizing head and camera movement, so you shouldn't have to worry at all about composing the shot.

To me, the POV Head Tracker sounded like a dream accessory for shooting video solo — so I had to try it out for myself.

Tim ColemanTim ColemanTim ColemanA game-changing accessory?

The IPX4-certified device measures just 1.0 x 1.0 x 0.5 inches and comes in a hard0shell USB-C battery case along with an ear mount, strap, clip, adhesive mount and motion adapter. It has has a 7-hour battery life — enough for a full day of shooting.

Insta360 also sent me a neck mount that's designed to hold the Luna Ultra. With the camera slotted into the neck mount and the POV Head Tracker in the supplied ear mount — which is right ear-only — I gave the combo a spin to see if it delivers on its lofty promises.

Setup takes a few seconds, via a simple device calibrate process: you look straight ahead for three seconds, then look straight down for three seconds. Done.

Once the devices are paired and calibrated, you control which way the camera points simply by where you look. Doing a hands-on product review? Look down at the product. Doing a travel vlog and the point of interest is off to the left? Look left. It really is that simple.

It really was like the camera was my second pair of eyes — and it's the biggest nod so far to Insta360 founder and CEO Liu Jingkang's 'photography robot' vision, which I spoke to both him and Insta360 about.

To the leftTim ColemanTo the rightTim ColemanStraight ahead!Tim Coleman

Is the POV Head Tracker perfect? I'm not so sure. It appears as though you can't use Insta360's Mic Pro simultaneously via Bluetooth, plus I found the tracker strayed off sync a little, and that slight difference was highlighted when employing the Luna Ultra's tighter 3x telephoto camera rather than the ultra-wide.

The Luna Ultra with POV Head Tracker felt like a camera setup from the future.

I needed to recalibrate the device from time to time (which can also be done by looking straight ahead and then double-tapping the Luna Ultra's button that recenters the camera).

Still, that's where the camera's detachable LCD screen module came in handy — you can leave the camera on the neck strap over your chest, but view what the camera sees on the detached module, for example if you do need to recalibrate or zoom.

The Luna Ultra with POV Head Tracker felt like a camera setup from the future. A future where people walk around with discreet cameras strapped to their chests, recording what they're looking at. Whether you want that future or not is another matter; but for now Insta360's new accessory feels like a revolutionary device.

It's another form of camera intelligence akin to the Luna Ultra's subject-tracking skills which, when combined with the detachable module, is like having a cameraperson filming you. These smart features make life for solo creators so much simpler, and broaden the range of shots possible.

The POV Head Tracker costs $69.99 / £67.99 / AU$115.99 while the Luna Ultra Neck Mount costs $24.99 / £23.99 / AU$39.99.

(Image credit: Tim Coleman)
Categories: Technology

Top tech of the month: the best new gadgets we've tested for August 2026

Sat, 08/01/2026 - 07:45

TechRadar's reviews crew has been working as hard as ever this month, putting dozens of gadgets and gizmos through their paces to find the ones that are worth recommending. In this Reviews Recap, I've pulled together just our very favorites; the products that impressed us enough to score 4.5 or 5 stars in our tests.

This month, we called the formidably tough new GoPro Mission 1 Pro a "fantastic all-round vacation camera", fell in love with the Marshall Stanmore IV speaker's "rumbling bass and amp-inspired aesthetic", and declared the Samsung S95H "one of the best OLED TVs [we'd] ever tested"... despite its rather controversial design.

We were also won over by smartwatches from both ends of the price spectrum. The flashy Samsung Galaxy Watch Ultra 2 impressed our reviewer with its slimmed-down design, slick apps, and intuitive UI — we called it "a great option for hardcore exercisers". The Amazfit Active 3 Premium comes in at a fraction of the price, yet still manages to look great and offer a strong range of features. According to our tester, it's good enough to "hang with entries from the major names in the industry".

Scroll down to explore all of our top-rated gadgets from the past four weeks, across all of our physical product categories. Note: only the products that are available in your region will display as cards.

5-star products

DJI Osmo Pocket 4P

Read our full review

Pros
  • Dual cameras for two distinct looks
  • Majorly attractive 4K footage, with natural color and tonal depth
  • Clever accessories improve user experience
  • Great subject-tracking performance
Cons
  • Top-heavy design
  • Gets warm when handling processor-intensive tasks
  • Limited to 4K resolution
  • Currently no protective case or sleeve for the camera

HEDD Heddphone D1 over-Ear Headphones

Read our full review

SAMSUNG S95H OLED TV

Read our full review

Pros
  • Bright, colourful picture quality
  • Superb gaming features and performance
  • Effective anti-reflection
Cons
  • Divisive new design
  • Pricey
  • No Dolby Vision

Amazfit Active 3 Premium smartwatch

Read our full review

Pros
  • Excellent health and fitness tracking accuracy
  • Great value for the price
  • Looks fantastic
Cons
  • No automatic workout detection
4.5-star products

Amazon Kindle Scribe (2025)

Read our full review

Angry miao AngryMiao AM Infinity.97 wireless gaming mouse

Read our full review

Pros
  • Fantastically slick and responsive
  • Versatile wireless connectivity
  • Innovative swappable battery mechanic
Cons
  • More expensive than its rivals
  • Lack of a dedicated DPI switch is a shame
  • More basic software

Samsung Galaxy Watch Ultra 2 smartwatch

Read our full review

Iniu SnapGo Air 10000mAh Power Bank

Read our full review

Pros
  • Seriously fast charging
  • Slim, stylish design
  • Neat LCD screen
  • Handy dual cable / loop
Cons
  • 10,000mAh doesn't stretch to many charges these days

ASUS ROG Strix Scar 18 (2026) gaming laptop

Read our full review

Eufy Omni S2 robot vacuum

Read our full review

Fluance RT87 turntable

Read our full review

GoPro Mission 1 Pro action camera

Read our full review

Marshall Stanmore IV speaker

Read our full review

Pros
  • Stunning sound quality with hard-hitting bass
  • Impressive detail with LDAC
  • Beautiful, striking design
Cons
  • No Wi-Fi connectivity
  • Some may wish for a voice assistant
  • Visually very similar to its predecessor

Austrian Audio The Arranger Over-Ear Wired Headphones

Read our full review

Pros
  • Direct, informative and wide-open sound
  • Don’t sit in judgement on less-than-perfect recordings or source equipment
  • Remain comfortable even after very long listens
Cons
  • Nothing special about the look or the materials
  • A balanced cable costs extra
  • Profoundly unsexy colorway with no optional alternatives

DREO Turbopoly Fan 765s

Read our full review

Pros
  • Tons of precise control
  • Ultra-powerful top settings
  • Even flow of air
  • App, remote, or touchscreen controls
  • Lots of speeds and special modes
  • Can be a tabletop or pedestal fan
Cons
  • A bit noisy at higher settings
  • Potentially too many customization options
  • Settings can feel confusing
  • No misting capabilities
  • Can't be used cordless

Sony RX10 V camera

Read our full review

Pros
  • A perfectly struck balance of quality and superzoom versatility
  • Latest processor and autofocus improve wildlife photography performance
  • Big boost in battery life over predecessor
  • Improved ergonomics and key controls added, including a joystick
Cons
  • Expensive
  • Built-in flash and top LCD removed
  • Slightly sluggish lens zoom
  • 'Just' a 25x optical zoom

Alienware AW3426DW QD-OLED Gaming Monitor

Read our full review

Pros
  • Fantastic, consistent brightness
  • Great HDR performance with Dolby Vision
  • Punchy colors
  • Smooth 280Hz refresh rate
Cons
  • Deeper curvature could improve immersion
  • Toggling HDR on OSD sometimes causes display lockout

Bose Lifestyle Ultra Speaker

Read our full review

Pros
  • Tall, well-defined and notably punchy sound
  • Good looks complemented by great standard of build and finish
  • Happy to work in a multi-brand multi-room system
  • Alexa+ is among several good control options
Cons
  • Needs greater Bluetooth codec support
  • Could conceivably sound wider
  • ‘TrueSpatial’ is not as effective as Dolby Atmos

TCL TCL PlayCube portable projector

Read our full review

Pros
  • Compact
  • + Rotating design for tilt
  • Bright projection
  • Google TV built-in
  • Comes with a durable case for travel
Cons
  • Expensive
  • Audio volume limited
  • Limitations on battery life
Categories: Technology

Is bulldozing homes, seizing land, harming the climate, and replacing workers really worth everyone having an AI agent?

Sat, 08/01/2026 - 06:05

There are a lot of sacrifices being made to usher in the latest technological age. Jobs, businesses, even whole industries are at risk of disappearing.

Now we can add homes to the list - as new electricity infrastructure for data centers in the state of Georgia means 30 homes are to be bulldozed and 330 parcels of land seized.

The good news is that the additional power will allow for extra data center capacity. And those same people who lost their houses can look forward to having their own personal AI agent to help to find a new place to live.

Losing homes for AI

In case you missed it, Mark Zuckerberg has announced yet another five year plan for AI, saying that billions of people will soon have their own personal AI agents - something that will require a data center buildout far beyond anything we’ve currently seen.

These agents will be “working on your behalf 24/7 to achieve your goals in whatever the domain is that you care about,” Zuckerberg said. They’ll basically do everything you already do, manage your relationships, sort your finances, even manage your household tasks.

So when AI frees everyone from the burdens of being human, what are we left to contend with? We get to channel the world's resources, climate, homes, and personal information and in return, AI can live your life for you. You’ll have so much free time to do… something else? Maybe listen to the tuneful hum of the local data center?

The promises of AI seem to add up to human replacement. The main reason businesses are chewing at the bit to adopt AI technology is because it promises to cut one of their main expenses: labor. The levels of productivity will stay the same, or maybe even improve, but profits will skyrocket thanks to significantly reduced operating costs.

There will be new jobs in new never-before-thought-of sectors, or so we are told. But is this just a way to placate those losing their jobs to AI technology?

At present, AI is cutting through the entry level positions and administrative work that used to be a good way into a new industry. AI is therefore replacing existing workers, while simultaneously shutting them out from moving to other industries. Lets not forget that many workplaces are implementing AI interviewers that suck what was left of human interaction (much of which is a facade) out of the job seeking process.

As an added kick in the teeth, once you’ve lost your source of income your energy bills will likely rise as data centers attach to an already strained electricity grid. Many US electricity providers have upped bills as a way to pay for infrastructural upgrades to provide new connections for data centers. And don’t forget the air quality will get worse as more and more gas-burning turbines power up to meet the demand for power.

I still believe there is some good AI can do for the world, particularly in science and medicine. But the main benefit I expect AI to provide to the workplace is a revitalization of labor unions. Despite decades of union busting and a general decline in membership as the old guard retires, this new threat to workers will hopefully act as a catalyst to return labor unions to their former glory.

The more members they have, the stronger they are. No amount of AI agents can change that.

Categories: Technology

'That's our next mission — proving that games are art': meet Story Kitchen, the bold, trail-blazing studio behind the popular Sonic movies that wants to turn your favorite game into the next movie or TV hit

Sat, 08/01/2026 - 06:00

"It is easier, but it's not easy," Story Kitchen co-founder Dmitri Johnson interjects.

I'm midway through an in-depth conversation with Johnson and business partner Mike Goldberg about their pioneering entertainment company when the former clarifies something he alluded to earlier.

The topic in question? Pitching movies and TV shows based on video game properties to other studio figureheads is still challenging. That's in spite of myriad recent examples of popular game franchises being turned into other screen-based art forms that have achieved critical and commercial success.

"We're working every day to continue changing the stigma that games are only for kids and lazy people who still live in their mom's basement," Johnson adds with a wry smile. "These are artists and storytellers in their own right — and their work deserves to be seen by more people."

Press start

Meet Dmitri Johnson and Mike Goldberg, Story Kitchen's co-founders (Image credit: Story Kitchen)

You probably haven't heard of Story Kitchen, but you definitely know the video game adaptations they've helped to shape.

From Paramount Pictures' money-spinning Sonic the Hedgehog film franchise and Netflix's animated Tomb Raider show, to Prime Video's forthcoming TV re-imaginings of the aforementioned Lara Croft-fronted game series and Dontnod's beloved first Life is Strange title, Story Kitchen is at the forefront of what's unsurprisingly being labeled the 'golden age' of video game adaptations.

These are artists and storytellers in their own right — and their work deserves to be seen by more people

Dmitri Johnson

It's a cinematic epoch some believed would never happen — and with good reason. The 1990s and early 2000s are littered with examples of maligned video game movies, including — but by no means limited to — 1993's The Super Mario Bros. Movie, 2005's Doom, and 2003's House of the Dead, the latter of which is one the worst-rated films on popular review aggregation website Rotten Tomatoes.

2005's Doom movie was a critical and commercial flop (Image credit: Universal Pictures)

With so many entertainment giants failing to understand the source material, the 'videogame adaptation curse' — a phrase Goldberg says "sounds really good when stories are written about it" — became a catch-all term for these and similarly crucified productions. Combine that with the notion that, as Goldberg notes, "Hollywood didn't respect the gaming community, developers, or publishers", and it seemed that video games would forever be viewed as the runt of the visual media landscape.

That was until dj2 Entertainment, the precursor to Story Kitchen co-founded by Johnson and Dan Jevons in 2011, took a leap into the unknown.

The company's primary goal was simple: make Hollywood believe that video game stories were worth telling and investing in. Predictably, Hollywood just didn't see the appeal of turning games into movies or TV shows, and countless rejections followed.

2020's Sonic the Hedgehog movie was an unexpected hit for Paramount, Sega, and dj2 Entertianment (Image credit: Paramount Pictures)

Then came the first Sonic the Hedgehog film. After slowly and methodically earning the trust and respect of SEGA, Johnson convinced the Japanese videogame titan and, later, Paramount Pictures that people wanted to see the Blue Blur star in his own movie.

A few notable setbacks, including the titular character's speedy redesign after fans attacked his initial look following the release of Sonic's first trailer, followed. Fast-forward to early 2020, though, and, despite the pandemic bringing Sonic the Hedgehog's theatrical run to a premature end, the action-adventure comedy grossed $320 million worldwide. On a reported budget of $90 million, it more than recouped its production and marketing costs.

"Dmitri always believed that, with education and respect, a different result [video game adaptations being successful] would occur," Goldberg says. "And, he was right."

'It's a new era — but not every game should be adapted'

The Super Mario Bros. Movie made over $1 billion worldwide upon its release in early 2023 (Image credit: Universal Pictures/Illumination)

A lot has happened in the short time since Sonic's big-screen debut, one that Goldberg describes as "an absolute game changer in the Hollywood ecosystem".

He's not wrong. Film adaptations of other iconic and/or hugely popular game series, including Mario and Minecraft, have earned billions at the global box office. Meanwhile, TV retellings of hit franchises like The Last of Us on HBO Max, and small-screen projects that expand on existing game universes, including Fallout on Prime Video and Netflix's League of Legends animated program Arcane, have drawn universal acclaim, won multiple awards, and introduced millions more people to stories, characters, and worlds they would never have connected with otherwise.

We don't see this as a fleeting moment for video game adaptations

Mike Goldberg

Suffice it to say, the explosion of video game adaptations is indicative of an industry-wide paradigm shift that also allowed dj2 Entertainment to level up its own game. Indeed, by investing the metaphorical skill points into the company's evolution from dj2 Entertainment to Story Kitchen, onboarding industry talents like Elena Sandoval and Timothy I. Stevenson, and signing first-look deals with Amazon in February 2022 and DreamWorks Animation in May 2024, Johnson, Goldberg, and company are well-placed to help create the next wave of gaming transmedia hits.

A Minecraft Movie is another example of a money-spinning videogame film adaptation (Image credit: Warner Bros. Pictures/Mojang Studios)

At the time of publication, around 30 projects, some of which have already found homes and others that'll be shopped around Hollywood, are in the works at Story Kitchen HQ. That might sound a lot, but it's a mere raindrop in the ever-expanding gaming ocean. So, why doesn't Story Kitchen just take a long list of game titles to film studios, TV networks, and the world's best streaming services, and reel them off until one piques their interest?

"It's a new era, but not every game should be adapted," Golberg replies, "And not every game should be adapted right now. We want to be a friend and advocate for the space, though, because we don't see this as a fleeting moment [for video game adaptations]. We think it's got long-term potential, so we're working to ensure that we see that through."

We don't go into things like 'how many copies did this game sell?'

Dmitri Johnson

That's not to say Story Kitchen is only focused on adapting the biggest game franchises. AA and indie titles are as much a part of the pitching process, if not more so, than their flashier, big-budget counterparts.

"We don't go into things like 'how many copies did this game sell?'," Johnson says. "We actually despise that question and refuse to answer it at this point. We respond with 'here's why these characters and stories are incredible' and 'here's why it's something we've never seen before'.

"What it really boils down to is passion," he continues. "What are the things that we can't stop thinking about and have to pursue? Once that process starts, we're convinced something has to be made, and that translates into our meetings with other companies. Initially, it might not necessarily make sense to them, but they all want to hear the pitch because it's coming from a place of passion, so most networks and studios are excited when we take something out to them. This isn't a cash-grab — these conversations are happening because we actually care."

Prime-d for more success?

Sophie Turner will star as Lara Croft in Prime Video's Tomb Raider TV series (Image credit: Amazon MGM Studios)

And care, Johnson and Goldberg certainly do. The multi-billion-dollar-spinning Sonic franchise, which currently comprises three movies and a Knuckles TV spin-off on Paramount+, has improved with each new entry.

As of July 2026, a fourth flick is deep in post-production ahead of its March 19, 2027 release date. An untitled Shadow-fronted off-shoot project is also reportedly in the works, though Johnson and Goldberg declined to speak about it because, as Goldberg rightfully points out, "there are levels of NDAs (non-disclosure agreements) we must respect."

Sonic the Hedgehog 4 isn't the only thing that'll roll off the Story Kitchen production line next year. Indeed, two TV projects are expected to make their Prime Video debuts in 2027, the first of which should be a Tomb Raider TV adaptation that Johnson admits has been "years in the making".

New cast confirmed for upcoming Prime Video Tomb Raider series including Sigourney Weaver, Jason Isaacs, and more.As previously announced, the Prime Video series stars Sophie Turner as Lara Croft, led by Phoebe Waller-Bridge serving as creator, writer, executive producer and… pic.twitter.com/a9Gr1g5x0vJanuary 6, 2026

Overseen by Fleabag's Phoebe Waller-Bridge, it'll star Sophie Turner as gaming icon Lara Croft. Amazon revealed a perfect first-look shot at Turner in Croft's classic tank top and shorts combo as principal photography got underway in January and, while filming was halted in March due to a "minor injury" sustained by Turner, there's nothing to suggest it'll delay the live-action series' launch.

Thanks to a partnership Story Kitchen established with Tomb Raider custodians and videogame developer Crystal Dynamics during development on Netflix's Tomb Raider animated show, Johnson says "we had a very clear blueprint of how to move together as partners". So, when Amazon, which already had an agreement with Crystal Dynamics to publish future Tomb Raider games, proposed making a live-action TV show, it seemed like a lightning-in-a-bottle moment for all involved.

We're not the type of people who hype up their own s**t

Dmitri Johnson

"Every decision [on the show] is made with Crystal Dynamics' sign-off," Johnson reveals. "So, season one has their blessing and they're very hands-on, but they also respect Phoebe, who's a super-fan, and her perspective of what a live-action Tomb Raider project should be.

"We've actually just started seeing rough cuts, and we were grinning like 10 year olds the entire time. It's going to be good. By the way, we're not the type of people who hype up their own s**t. It's going to be something that your mom can come across and not know that it's based on a 30-year-old videogame franchise. We don't want it to be a niche adaptation just for core fans, who we absolutely honor and will make feel seen. But, if we do our job right, which we're tirelessly trying to do, newcomers will fall love this show just as much as we have."

A post shared by Dmitri M. Johnson (@sir_dmj)

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Life is Strange is a whole other beast. The 2015 episodic adventure game, which tells the story of a high schooler named Max who discovers she can rewind time, is famous for its branching dialog option-based narrative. Ultimately, though, the choices players make during any given playthrough lead to just one of two endings.

In collaboration with its production partners Amazon, Life is Strange franchise publisher Square Enix, and Margot Robbie's LuckyChap Entertainment, then, how is Story Kitchen tackling an evolving tale built on player choice? Furthermore, how did they decide which ending to not only use, but one that, regardless of what happens in Life is Strange: Reunion, aka Deck Nine's 2024 sequel to the first Max-led game, some viewers might interpret as being its true canonical ending?

You accept that you're not going to make everyone happy

Dmitri Johnson

"We went into Life is Strange knowing that almost all of the major decisions were almost a 50-50 split," Johnson muses. "So, at the start of development, you have to accept that you're not going to make everyone happy. That said, the way we're approaching some of those critical decisions from the games, I think everyone is are going to feel seen, and they're going to be happy and probably emotional [with how things play out]."

Get ready to see a movie adaptation of Hazelight's award-winning videogame Split Fiction (Image credit: Hazelight)

It's full steam ahead for Amazon MGM Studios film adaptations of two award-winning and popular Hazelight games in It Takes Two and Split Fiction, too.

Where the latter is concerned, things are still in the early stages of development. However, prolific actor Sydney Sweeney, Wicked duology director Jon M. Chi, and Deadpool writers Rhett Reese and Paul Wernick are, as confirmed by Goldberg, all involved.

"You play these games with your significant other, friend, or a family member, and everyone has their own experience," Goldberg says. It's been such a fun challenge of interpreting that and turning it into a singular shared experience [for viewers].

"Reese and Wernick even insisted on playing the game, and that's how we want our village to be built. You're not required to be a game, but we loved that they wanted to play and experience it together before they committed to this adaptation, and that's going to influence their own script."

It Takes Two's movie adaptation has been trapped in development hell since early 2022 (Image credit: EA Originals)

As for It Takes Two's film reimagining, it's been over four years since Dwayne Johnson's Seven Bucks production team boarded the Amazon-led project. Speaking to Eurogamer last March, Hazelight creative director Josef Fares, who's known for not mincing his words, took aim at how long it was taking for the film to move forward.

"Hollywood, there's so much b******t," Fares responded when asked for an update. "I think 90 percent of the meetings are actually b******t, and 10 percent are what actually happens. There's a lot of talk, but not a lot of walk. I don't know what's going on. Hopefully something. It would be cool to get something out of it, but my hopes are not so high."

"They are," Johnson says when I ask him if Fares, Hazelight, and Johnson's company are still involved, before he adds: "We're so close to the Hazelight boys at this point that there's a shorthand with them, and the relationship with them and partners on our side... it's all very fluid."

Days of future past

Sloclap's acclaimed beat-em-up title Sifu is getting a film adaptation for Netflix (Image credit: Sloclap)

That's just the tip of the iceberg when it comes to the 30+ film and TV projects that Story Kitchen plans on delivering.

Johnson and Goldberg want to cover as many genre bases and demographics as possible, too. Film adaptations of three Roblox games — Grow a Garden, Steal a Brainrot, and Jailbreak — are in the works, as are Just Cause, Shinobi, and Ruiner productions with Universal.

Elsewhere, Netflix has signed on to bring Sifu and Kingmakers adaptations to its user base, Lionsgate is hard at work on a Streets of Rage movie, and film reimaginings of hit indie games Disco Elysium and Dredge have also been announced. Additionally, a House of the Dead movie led by The Last of Us and Superman star Isabela Merced — "she's our homie," Johnson beams —is just another of Story Kitchen's other planned projects.

I think it's going to go the same way as Barbie

Dmitri Johnson

It isn't just video games that are being turned into movies, either. Toys 'R Us, a popular toy retailer in the '80s and '90s that's recently enjoyed a resurgence in the US, is getting the live-action film treatment. Meanwhile, Teddy Ruxpin, an animatronic storytelling bear that was a US bestseller in the '80s, will star in a feature that's been described as 'Sonic the Hedgehog meets Elf'.

Story Kitchen hopes its Teddy Ruxpin project will be a box office hit in the vein of 2023's Barbie film (Image credit: Worlds of Wonder)

"I think it's going to go the same way as Barbie," self-confessed Teddy Ruxpin fan Johnson says in reference to the 2023 megahit starring Margot Robbie and Ryan Gosling. "I went into that thinking 'ugh, cash grab' and then had a little tear in the eye by the third act.

"It [the Teddy Ruxpin movie] is funnier than it has any right to be," Johnson continues. "We have ridiculous musical numbers when we shouldn't, and it's so brilliantly bananas that it works. I think it's going to catch people off-guard, and kids are gonna walk out of it wanting a Teddy Ruxpin."

We're about to pitch a show based on a game that hasn't even been announced

Mike Goldberg

But, back to the games — and, perhaps most importantly, Story Kitchen's mission to create films and TV shows not only based on beloved titles from the past and those that are currently popular, but also those yet to be released.

"We're about to pitch a show based on a game that hasn't even been announced," Goldberg teases as an example of the latter. "And, should nothing change, it'll finally be announced at the 2026 Game Awards. But we're already going to take a fully fleshed, packaged, and scripted drama TV pitch on it to studios next month, so we can move as swiftly as possible once the game is officially revealed."

A film adaptation of last year's biggest gaming hit Clair Obscur: Expedition 33 has been in the works since early 2023 (Image credit: Sandfall Interactive)

Whatever that soon-to-be-announced game is, its developer will surely hope it performs as well as 2025 surprise hit Clair Obscur: Expedition 33 did.

The first-ever title from French studio Sandfall Interactive, Clair Obscur unexpectedly dominated the gaming sphere last year. With over eight million copies sold (as of April 2026) and numerous award wins under its belt, it's little wonder that this critically and commercially successful title is being turned into a live-action film. As Johnson is keen to point out, though, the Clair Obscur bandwagon isn't one that Story Kitchen jumped on post-launch.

"As a company, we pride ourselves on not chasing heat," he explains. "We're less likely to pursue a game once it's become an established hit, because we don't ever want to be seen as those people.

We're less likely to pursue a game once it's become an established hit

Dmitri Johnson

"We were actually working with Sandfall as early as 2023," he continues. "We read almost 600 pages of scripts, had raw music files [to listen to], [and] art to look at, so we fell in love with it before we saw any real gameplay. Obviously, you don't know how a game is going to perform, so we went into this knowing that it could be a tough sell. Without the massive success it had, it would've been an uphill battle [to pitch our movie adaptation to studios]. But, as I said earlier, once the passion kicks in, we don't take 'no' for an answer. We were convinced three years ago that this was something to be excited about, and... that's all we can say about it right now."

If there's one thing I took from my chat with Johnson and Goldberg, it's this: they genuinely care about what they're doing. Like, a lot. They don't phone in their work, nor did they lazily trot out stock responses to my questions. They are completely committed to telling the world that games are not only great, but that their stories are also worth translating and telling in other mediums.

Story Kitchen would love to make a Metroid movie or TV show alongside Nintendo (Image credit: Nintendo)

There's so much more that Story Kitchen wants to accomplish, though. Even with the abundance of productions already on their plate, Johnson and Goldberg have ambitions on adapting even more franchises for the big and small screen. Their dream projects? Mega Man and — surprisingly — Bad Dudes for Johnson, and Nintendo's iconic sci-fi franchise Metroid for Goldberg.

But such wish fulfillment must wait for another day. As we approach the tail-end of what was supposed to be an hour-long interview, Goldberg reveals that he and Johnson are being summoned by Amazon for a meeting — the contents of which he can't disclose.

It's a sign of just how busy the pair have become, but they wouldn't have it any other way. After all, Story Kitchen is no ordinary passion project — it's reshaping the multimedia landscape as we know it.

That's our next mission: proving that videogames are art

Dmitri Johnson

"We were recently looking back on our list of games to consider for last year's BAFTA Game Awards," Johnson says, "And there's one from a tiny Australian team called The Drifter that, after I came across it in 2025, I couldn't stop gushing about. Anyway, we ended up tracking them down and, in the very first meeting we had with another studio, we were able to find a home for this indie game in the form of a big theatrical movie.

"That wouldn't have been possible five, six years ago, and that's why we're enjoying this moment now. Step one was getting rid of this silly notion that games are cursed. Now, step two, and we say this with a straight face, you'll see Oscars, Emmys, and BAFTAs being won by movies and TV shows that are based on games. That's our next mission: proving that videogames are art. The stories being told, the characters they contain... they're no different to a New York Times best-selling book — and we're ready to show the world why."

Categories: Technology

‘Plug-in batteries are the real game-changer’: I talked to Octopus Energy and Anker about the home energy revolution than could soon be 'bigger than solar' for millions

Sat, 08/01/2026 - 05:55

It's typical, you wait for ages for a home energy revolution and then two come along at once — or at least that's what appears to be happening in the UK.

You've probably heard about the first landmark moment. 'Plug-in solar' hit the headlines last week when the UK government announced that small, solar panel kits that feed electricity directly into your standard home socket can legally go on sale from August 27.

That's a big deal. Plug-in solar means that millions of people who have traditionally been locked out of generating their own clean electricity — renters and flat owners, for example — will be able to join the residential solar party, albeit on a more modest scale.

But not everyone was celebrating wildly with biodegradable confetti. Across the country, energy nerds bemoaned one glaring omission in the government's new legislation — a legal pathway for 'plug-in batteries'.

I think in the next couple of years we will see plug-in batteries really be the transformational scale deployment.

Alex Schoch, Group Director for Flexibility at Octopus Energy

For many, these small home batteries — think a mini Tesla Powerwall that plugs into a standard wall socket — are the "real game-changer", as Octopus Energy and Anker both described them to me. That's because they promise to be even more accessible than plug-in solar and act as a money-saving brain that makes your home an active part of a smarter UK electricity grid.

Bold claims indeed, so I spoke to four of the biggest players in this burgeoning space — Anker, Octopus Energy, EcoFlow and Windfall Energy — along with the UK government to find out when plug-in batteries might be coming, what the drawbacks are and, most importantly, how much you can really expect to save...

When are they coming?

(Image credit: Windfall Energy)

The main premise of plug-in home batteries, like the Windfall Battery above, is simple — they charge automatically using cheap-rate electricity (usually at night), then discharge that electricity around your home during more expensive peak-rate periods. "Even without solar panels, a plug-in battery delivers meaningful savings through grid arbitrage alone," Anker Solix's EU CEO, Kelvin Cao, tells me. Savings estimates range from between £100-£400 per year, depending on your battery, tariff and usage.

Great, so when exactly will they become legal in the UK? When I asked the Department for Energy Security and Net Zero (DESNZ), the official answer was predictably vague. "We are rolling out plug-in solar, which will be quickest to reach the market — helping to bring bills down for good," a DESNZ spokesperson said.

What is a plug-in battery?

(Image credit: Windfall Energy)

Plug-in batteries are smart energy storage devices that connect to your home's electrical network through a standard wall socket, without any professional installation. They automatically charge from the grid when electricity is cheap and release energy back into your home during peak-rate hours to cut your energy bills. They can work on their own or alongside solar. While they're not currently legal in the UK, that could potentially change soon.

The DESNZ told me its main focus right now is plug-in solar kits and that plug-in batteries have their own technical and regulatory hurdles, which it's currently investigating. Still, there are hopes that grid-connected batteries that plug into your wall socket could be legalised within the next year.

Several big players are quietly preparing plug-in batteries — which are already available in countries like Germany — for a UK launch. Anker, for example, has built a page for its Solix Solarbank 4 that clearly explains the benefits of plug-in batteries, should they become legalised in the UK. "We are eager to support the rise of the plug-in era in the UK and become part of its evolving energy landscape," Anker Solix's EU CEO, Kelvin Cao, told me.

Octopus Energy also recently announced that its new plug-in Nook Cube battery will go on sale sometime in 2027. More confident on the timescale is Windfall Energy, a London startup that's designed the best-looking piece of home energy kit I've seen for a while, the Windfall Battery.

"I was at a roundtable with a Minister of Parliament about a month ago, and everyone there was pretty much calling for batteries to come hot on the heels of plug-in solar," Windfall Energy's co-founder Rob Hallifax told me.

So when is Windfall expecting to start selling its 2.5 kWh home battery, which has an RRP of £1,200 and had previously been slated to ship in autumn? "Winter is more likely now. We want to time it with the plug-in regulations. It’s looking like the end of this year, early next," he added.

Why now?

(Image credit: House of Commons Library)

You'll probably have noticed that the UK has been on an energy rollercoaster that can technically be described as 'not fun'.

Back in the late 1990s and early 2000s, inflation-adjusted gas and electricity prices were actually stable or even falling. But there was a huge spike for both in early 2022 and they've never returned to pre-energy crisis levels. Electricity prices are still 13% higher than in January 2020, according to the UK government, and they continue to move in the wrong direction.

It is not merely an additional product, but the step from producing electricity to actively managing it.

Kelvin Cao, Anker SOLIX EU CEO

Plug-in batteries promise to be, if not a cure, then at least a much-needed pain killer for our energy bills headache. They're emerging now because of three things — falling prices for lithium-iron-phosphate (LFP) batteries, the easing of electrical regulations in some regions (Germany created the world's first dedicated plug-in solar product standard in late 2025), and soaring wholesale gas prices that are reflected in the graph above.

As Anker's Kelvin Cao tells me, this has "reshaped how European households think about electricity". Unfortunately, that double-digit increase in energy prices is also "unlikely to come down any time soon". That's why Germany started the trend, and the UK is (hopefully) about to follow.

(Image credit: Anker)

So how exactly do plug-in batteries save you money? "There’s two parts to the price saving," Windfall Energy's co-founder Rob Hallifax tells me. "The simple one is just the price arbitrage. So if you're paying 10p at night and 30p in the day for electricity per kilowatt hour, then you buy it at 10p, use it when it's 30p, you're saving 20p per kilowatt hour," he says.

That part's pretty simple — with the Windfall Battery, this 'buy low, use when prices skyrocket' approach makes up about £168 of its promised £250 per year savings. But there are also extra savings from getting your plug-in battery really singing in tune with the electricity network.

I think it could be bigger than solar because it’s just so easy.

Rob Hallifax, Windfall Energy co-founder

The UK grid acts a bit like a giant smart thermostat, signaling when the system needs more or less electricity, and the idea is that energy suppliers could follow by telling plug-in home batteries when to charge and discharge. Smaller plug-in batteries would likely be capped at an 800W output (without professional installation), so wouldn't be exporting power to the grid. But they could still play a role in balancing demand.

This makes tariffs the second big factor in the money-saving potential of plug-in batteries — and that's something Octopus Energy has been a UK leader in.

(Image credit: Octopus Energy)

"The energy sector overall has not really embraced the fact that you can just offer different types of products to different types of consumer customer groups," Alex Schoch, Group Director for Flexibility at Octopus Energy, tells me. "Of our eight million customers, 1.2 million are on some kind of smart tariff," he adds.

Octopus Energy told me there could potentially be dedicated plug-in battery tariffs or bolt-ons for existing ones. If you've ever been baffled by choosing the right energy tariff, this could also get simpler thanks to plug-in batteries.

"I equate it to the evolution of mobile phone plans," Octopus Energy's Alex Schoch tells me. "First, they were incredibly generic. Then they got so complicated that Carphone Warehouse came into being just to explain the complexity. And now we’re at a stage where we create hyper-personalised plans based on your needs as a consumer. We’re on that same journey when it comes to energy".

But doesn't this also demand a lot of trust in energy companies? Windfall Energy's Rob Hallifax agrees, but thinks falling bills will ultimately convince consumers. "It's their (consumers'] battery, they're in control of it, but the energy company is controlling it a bit to help them maximize the savings," he says. "The consumer has to trust that the energy company is doing this to save them money, and I think that will come when they see their bills go down," he adds.

What's the catch?

(Image credit: EcoFlow)

Clearly, plug-in batteries won't be a magic wand for everyone's bills, even if the batteries could be subsidised or even given away for free by the UK government to lower-income households, as the i Paper reported recently (the DESNZ declined to comment on this when I asked).

For most plug-in batteries, the payback period (the time it takes for savings to cover the cost of the battery) is expected to be around 3-4 for years, so not exactly a financial quick fix. The Windfall Battery promises annual savings of £250 (with an RRP of £1,200), while Anker tells me that the larger Solix Solarbank 4 on a dynamic tariff like Octopus Agile could save you just under £400 per year. That battery has no UK price yet, but retails for €1,999 in Europe (around £1,700).

The other concern raised by skeptics is safety. Is allowing potentially millions of households to connect batteries to their electricity networks without professional installation really a good idea? Windfall Energy's Rob Hallifax acknowledges that it's an understandable concern. "People see a battery, and they think of scooters and fires, and there some valid concerns. Obviously, safety is critically important, and just one battery fire would be one too many," he says.

The vast majority of households own a refrigerator to store groceries and extend the shelf life of perishable food. Battery storage brings the same benefits to household energy.

Kelvin Cao, Anker SOLIX EU CEO

"But modern batteries are generally extremely safe,' he adds. "There are some studies out of Germany now where they compare batteries to EVs and other home appliances. One headline is that they’re typically about as safe as a washing machine," he adds. The other common comparison is with fan heaters, which are legal in the UK but carry a higher risk of 'user error' incidents than plug-in batteries.

Still, the added complexities of grid-charging batteries mean some agree with the UK government's top-dipping approach. EcoFlow, one of the biggest global players in home batteries, is among them. "We're aware and completely understand that these things take time," Lorna Wallace-Smith (EcoFlow's Head of UK PR) told me. "The fact that they were able to move forward with at least one step is is great" she added.

But hasn't Germany's rapid adoption of both plug-in solar and home batteries shown it's safe? "I think that's something we should learn from, as well as not fast-track into something without knowing it's absolutely built for UK homes," she added.

Could they outshine solar?

(Image credit: Windfall Energy)

Despite these concerns, it seems clear that plug-in batteries have the potential to eclipse the more complex plug-in solar kits in the UK — and most of the experts I spoke to agreed.

"They are the fundamental great equalizer," says Octopus' Alex Schoch on plug-in batteries. "It’s such an important thing for renters because you can then take it with you to your next place," he adds.

"I think in the next couple of years we will see plug-in batteries really be the transformational scale deployment. I think it has the potential of being a mass market thing even faster than solar," he predicts.

Windfall Energy's Rob Hallifax naturally agrees when comparing plug-in batteries to their solar equivalent. "There are 28 million homes in the UK and about half of them are either rented or flats and small homes. So more people could get them, millions, and there’s also the benefit to the grid and to the system," he says.

There is one other obvious comparison with an accessory that's cheap, easy to use and promises to save you money. "We use air fryers as quite a good example. Four or five years ago they just came from nowhere and suddenly half the country has one," he says.

But wouldn't an 'air fryer' level of popularity also cause a problem for plug-in batteries? After all, a lot of their money-saving potential comes from tapping into today's so-called 'delta' between cheap-rate and peak-rate electricity. If plug-in batteries help to solve the imbalance of today's grid demand — and tariffs are adjusted to reflect that — could that start to diminish their savings potential?

"I think yes and no," says Windfall Energy's Rob Hallifax. "So maybe in 50 years the whole grid will be sort of perfect. I think the fundamental thing is that if you have renewable generation, that's always going to be variable. That's just the nature of the world. And so somewhere in the system, storage has to be part of it," he adds.

Octopus Energy's Alex Schoch agrees that such a change would be a long way off. "In theory, yes." he says in response to my pessimistic scenario. "But I would actually say the length of time here is measured in decades, not in a sub-decade quantum," he adds.

However, he does note that a similar process is already happening. "We've had such an explosion of solar in the UK over the last few years that now during Spring and Summer, a lot of the cheapest wholesale price electricity times are actually late morning, early afternoon, mid afternoon, and no longer overnight," he notes.

Charging ahead

(Image credit: Windfall Energy)

The legalisation of plug-in batteries in the UK appears to be a matter of 'when' not 'if'. As a flat owner in south west London with no roof and only a limited appetite for plug-in solar, I'm right in the target market — and will certainly be interested when that moment comes.

But it also won't be an impulse buy where I snap up the first thing I see Amazon. "The biggest pitfall to avoid is making decision on price alone," says Anker's Kelvin Cao. "Now that plug-in solar has regulatory approval, the UK market will attract a wave of low-cost imports, some of which will be excellent and some of which will not. This will be a similar problem once the plug-in batteries are legalised," he warns.

"A battery that cuts corners on cell quality, protective engineering and compliance with applicable safety standards might look more attractive on its price tag, but it will not deliver the same reliability over the 10 to 15 years that a household should reasonably expect," he adds. In other words, buying cheap could backfire when it comes to savings.

So what exactly should you look for when plug-in batteries are legalised? "As a baseline, consumers should look for durable LFP battery cells, a high cycle life, robust protection against weather and corrosion, and integrated safeguards against electrical and thermal risks," Kelvin Cao says.

"They'll probably also say that the product must be listed on the Energy Networks Association (ENA) Type Test Register to demonstrate that its protection settings meet G98 requirements," adds Windfall Energy's Rob Hallifax.

A real-world view

(Image credit: Octopus Energy / Future)

A large number of early adopters are already getting a taste of the benefits of a battery-only setup. One of those is TechRadar contributor Mark Pickavance, who wrote our EcoFlow Stream Ultra X review (which is well worth a read).

I caught up with him to see how it's going and he continues to be impressed. He told me that his monthly energy costs are down by about £40 a month with his setup (which was installed with the help of an electrician), and you could get most of that from a single Ultra X.

The only problem is that this stuff can get addictive. "I started with the premise of using just a battery, but once you have one the logical progression is solar. However, for people renting, it's the ideal solution, and if you use an Economy 7-like tariff (Octopus Go), you can take a chunk out of your costs," he said.

The arrival of plug-in solar from August could, then, be a good dry run of what to expect when plug-in batteries arrive. The big differences between residential buildings between Germany and the UK could mean plug-in solar doesn't quite take off in the same way in the UK, but Anker's Kelvin Cao remains bullish.

"This is no longer a niche movement. Germany passed one million officially registered plug-in solar systems in 2025, with around 430,000 new systems registered during that year alone," he notes. If plug-in batteries follow a similar pattern in the UK, that could have big consequences for energy bills — and the UK's grid as a whole.

Categories: Technology

I asked ChatGPT and Siri AI to build me a workout plan — and there was only one winner

Sat, 08/01/2026 - 05:00

I’ve been lifting weights at home for a few years now, but recently I’ve found myself stuck in a rut. If anything, my routine has become a humdrum habit, without a clear goal and sense of progression to keep me motivated. Ten exercises, three sets, eight reps, 30 minutes. I’ve run through it so often that I could do it in my sleep.

I’m a true tech lover, so of course I got artificial intelligence (AI) to help me out. Apple has just launched its revamped Siri AI and I’ve been playing around with its early beta edition, so I was curious to know if its new skills extended to solid fitness advice — and if they did, how they held up against the ever-popular ChatGPT.

To find out, I asked each chatbot to dream up a workout routine that could revitalize my fitness habits. After working through both plans and tapping a professional personal trainer for their insights, I was left with the impression that only one of the two workout plans was worth sticking with.

The setup

(Image credit: Dean Drobot / Shutterstock)

To start with, I put together a prompt that I then fed into both AIs. The goal was to briefly explain my physical state and outline the kind of workout I was after, noting any constraints such as time and location (I work out at home).

Here’s the prompt I used:

“I am a 36-year-old man in good physical shape who exercises regularly. Create a three-day overall workout plan for me with the goals of hypertrophy and building muscle. The workout will be done in a small home office using dumbbells as the only equipment. It can include calisthenics as well as weighted exercises and should aim to cover different areas of the body. Ensure it lasts no longer than 45 minutes. Explain how often each workout session should be repeated over the course of a week and when rest days should take place, if required.”

I didn’t add any subsequent follow-up messages, as I wanted to know what each AI could come up with given the kind of information that a regular user might provide.

The new challenger: Siri AI

(Image credit: Future)

At its Worldwide Developers Conference (WWDC) in June, Apple made a big song and dance of its new Siri AI virtual assistant, a new foundational model based on Google’s Gemini LLM.

When given my workout prompt, Siri AI put together a plan that included a “push” day focusing on my chest, shoulders and triceps; a “pull” day centered on my back, biceps and rear delts; then a final “legs and core” day. It offered a workout schedule and suggested that each session would take around 45 minutes, with three sets of 8-12 reps and a rest of 60-90 seconds between each set.

“Focus on controlled movements and progressive overload by gradually increasing the weight of your dumbbells or the difficulty of your calisthenics,” it advised. Each exercise was accompanied by a short explanation of how to perform it, which was a welcome touch.

Putting Siri’s action plan into practice, it was obvious that my old self-made workout plan wasn't pushing me hard enough, as the first day’s workout left me feeling like I’d worked harder than I had for months. Off to a good start, I thought.

(Image credit: Future)

But Siri’s plan came up well short of 45 minutes, with most days’ efforts lasting a mere 25 minutes. And aside from the lack of warm up, there was also no word on how to complement the exercises with targeted nutritional intake. That’s a serious oversight in its workout regimen, especially for beginners.

To help me better understand the plans from both Siri AI and ChatGPT, I asked personal trainer and fitness coach Scott Laidler for his opinion. Speaking of Siri’s effort, Laidler said that it had a few things going for it.

“Siri’s is simple which means there is little to misinterpret,” said Laidler, adding that “the equipment substitutions are sensible for the office environment.”

While Siri recommends upping the weight as you get stronger, it doesn’t say “what to do once this plan hits diminishing returns, which is months away, not years,” according to Laidler. While it sounds like an open-ended plan, “it’s really only built for a defined window,” Laidler warned, which could “lead to frustration unless you knew to come back to the table and ask for a new plan several times per year.”

That’s a problem inherent in the responses from both Siri and ChatGPT.

The class leader: ChatGPT

(Image credit: Future)

While Siri AI’s workout plan was concise, ChatGPT was much longer. It explained what the priorities of the workout were and gave some basic advice, such as aiming to finish with one or two reps in reserve as a guidance on how much weight to use. It then listed a weekly schedule before laying out a simple warm up to perform each session.

Each exercise was listed, with varying numbers of sets and reps, followed by a note on which muscle groups were being targeted. Unlike Siri, there was no explanation of how to perform each exercise, which feels like an oversight with potential for injury. That was a clear win for Siri AI.

At the end, ChatGPT included a “progression” section explaining how to push yourself further, a guide on recovery and nutritional intake, then an explanation of “why this split works.” Taken together, it was a detailed workout plan, if a rather verbose one.

(Image credit: Future)

According to Laidler, ChatGPT’s plan was “the better program by some margin.” Siri “applies a flat ‘three sets of 8-12’ to every exercise, with each muscle group trained once a week,” Laidler noted. ChatGPT, on the other hand, “hits most muscle groups twice across the week, varies the sets per exercise, includes a warm up, and gives real progression logic. On paper it’s the more sophisticated plan.”

ChatGPT “is closer to what the literature would see as optimal for the stated goal of gaining muscle,” Laidler stated. “Reps in reserve (RIR) offers a way for the user to keep a reasonable distance from failure, which de-risks the plan especially when training alone.”

OpenAI’s LLM has a trick up its sleeve, too: it can analyze your form based on uploaded videos. I asked it to judge my Romanian deadlift form and it gave me an 8.5 out of ten, giving pointers on what I did well and what could be improved. I wouldn’t take this advice over that of a human expert, but compared to Siri AI — which can’t do any of this at all — it’s another point to ChatGPT.

The overall picture

(Image credit: LStockStudio/Shutterstock)

Despite their individual strengths, Laidler warned that neither Siri AI nor ChatGPT had created an optimal workout plan. As he pointed out, “It doesn’t appear that the LLM has asked follow up questions that may have helped customize the plan a little more.”

This highlights a problem with using AI for personal fitness. While a personal trainer would naturally ask these questions straight away, an AI chatbot won’t necessarily propose them unless prompted. Without a more detailed knowledge of your personal situation, you could end up with a sub-par workout routine that’s not well-suited to your circumstances.

So, if you’re going to use AI to sketch out a fitness plan, make sure to add as much detail in your prompt as possible. Ask it to pose follow-up questions to ensure it has as all the information it needs, and come back to it regularly. Don’t just stick to the plan it gives you and repeat it ad infinitum or you’ll end up like I did: languishing, with your progress grinding to a frustrating halt.

Of course, as Laidler pointed out, the problem with doing this — telling the LLM your injury history, what feels like a hard set, your workout preferences, and more — means that “you need to already know what a well-built program looks like to comprehensively prompt for one.” And if that’s the case, do you even need an AI to help you in the first place?

If you do want to go ahead with an AI fitness coach, ChatGPT is a better bet than Siri AI for now, as it includes more varied sets and targets more muscle groups. Neither is perfect, but Apple has plenty of work to do if it wants to match ChatGPT’s take on fitness advice.

Categories: Technology

What does a backyard Dolby Atmos home music studio look like when you’re a sound engineer for major artists? The shed of my dreams, that’s what

Fri, 07/31/2026 - 20:00
  • It's a full Dolby Atmos mixing studio... in a shed
  • Designed to deliver accurate Atmos audio with pin-sharp precision
  • Artists are delighted with the mixes, which required no tweaks

If like me you used to have, or still have, a backyard office or shed for working in, you're going to be green with envy at the sight of mixing maestro Kurt Martinez's personal Dolby Atmos studio.

The award-nominated Atmos expert designed and built his own backyard office and filled it with enviable gear, and if he doesn't call it his Spatial shed I'm going to be very disappointed.

Martinez has been nominated for the prestigious Music Producers Guild award as Atmos Engineer of the Year, and he spent three years as the Head Dolby Atmos Mix Engineer at the world-famous Dean Street studios. He's worked on live and recorded music by a host of stars including Kylie Minogue, Def Leppard, Soft Play, Billy Idol and Duran Duran.

Like many freelancers, Martinez figured that having a home office was a much better idea than a long commute into the city, and in Martinez's case that decision was compounded by being a new dad. So he built an entire Atmos mixing studio in his back garden, doing everything himself apart from the electrics and internet connectivity.

(Image credit: Kurt Martinez)How to make a spatial shed

As Mixonline reports, Martinez built the 2.5m x 3.5m garden office with a combination of porous timber walls to absorb the low frequencies, acoustic panelling in the ceiling and sides, a large rear bookshelf for dispersion, and acoustic slat panels at the front. There's thick acoustic underlay below the laminate floor and even the furniture has a function: the armchairs and rug are there to absorb audio reflections.

With the building ready, the next step was to add the tech. Martinez uses a Pro Tools system based around an Audient ORIA, which sends audio to a Ginger Audio Ground Control Sphere that's controlled by an Elgato Stream Deck+.

The speakers are striking. They're PMC6-2 left and right monitors, a PMC6 center speaker, an 8 Sub LFE, and Ci30 height and surround monitors. Final mixes are tested on AirPods Max and a Sonos home theater setup to check that still sounds good on consumer Atmos hardware as well a studio-level setup.

I used to have a very similar-looking setup for my own home studio, but sadly I didn't have Martinez's high-end gear or even more importantly, Martinez's ears, which is why nobody's nominating me for anything.

But I do love to see a good audio project, and it's clearly been very successful: according to ETNow.com Martinez's last five full-length records, which he mixed in that studio, required no tweaking at all when he tested them in large commercial studios.

All five of those records have been signed off by their delighted artists. I'd like to think that one of them was Shed Seven.

Categories: Technology

Zelensky confirms Ukraine's drones will reach 6,000 miles in 2027 — enough to cover the entirety of Russia and able to reach as far as San Francisco from Kyiv

Fri, 07/31/2026 - 19:35
  • Zelensky says Ukraine's drones will soon fly far enough to hit anywhere in Russia
  • Kyiv and Washington quietly push forward a plan to build drones on US soil
  • Ukraine's drone range could jump to 10,000 km, but engineers still face big hurdles

In a recent interview with American conservative commentator Laura Loomer, Ukrainian President Volodymyr Zelensky confirmed that Ukrainian drones should exceed 4,000 km in range in 2026.

The Ukrainian leader added that long-range drones could achieve distances between 5,000 km and 10,000 km, or about 6,000 miles, by 2027.

Such a capability would theoretically allow a drone to cover Russia’s entire territory and reach distances comparable to the route between Kyiv and San Francisco.

Ukraine plans expanded drone cooperation with the United States

The projected increase in range forms part of Kyiv’s efforts to expand drone production through cooperation with Washington and possible manufacturing facilities inside America.

The discussions include joint production, technology exchanges, testing arrangements, and the development of production lines for advanced unmanned systems.

Ukraine has gained extensive experience with aerial drones, naval drones, and deep-strike platforms in its ongoing war with Russia.

Those battlefield developments have become central to discussions about future cooperation, as Kyiv seeks wider access to industrial capacity and advanced manufacturing resources.

The first stage of agreements between Ukraine and the United States has already been completed, while further documents remain under preparation.

"We're going to build a great factory," Zelensky said, describing plans for production lines that could support future drone manufacturing.

Both parties have already signed documents allowing various Ukrainian drone systems to undergo testing in the United States.

Those arrangements involve aerial drones, sea-based systems, and other high-technology products before any broader production agreement receives final approval.

Ukraine has also pursued similar defence partnerships with European countries as it attempts to expand its role in defence technology development.

Long-range drone ambitions face technical challenges

The planned range increase would require significant advances in propulsion, communications, navigation systems, and endurance capabilities before becoming operationally realistic.

Flying thousands of kilometres would create new challenges involving reliability, electronic warfare threats, satellite connectivity, and the ability to maintain accurate targeting.

Military analysts have often noted that extending drone range involves more than increasing flight distance because other systems must operate effectively.

A drone capable of travelling up to 10,000 km would require dependable control systems and protection against attempts to disrupt communications.

The development timeline could also depend on access to funding, manufacturing capacity, and successful testing under demanding operational conditions.

While Ukraine has rapidly expanded its unmanned capabilities during the war, achieving the announced range goals would require continued technological progress.

The proposed timeline shows Kyiv’s ambition to develop longer-range strike capabilities, although the final performance of such systems remains dependent on future development outcomes.

Via NV

Categories: Technology

I electrocuted my own vagus nerve every day for a week to find out if brain health wearables are worth the hype

Fri, 07/31/2026 - 19:00

You could be forgiven for thinking that most wearable-tech categories have come as far as they're ever going to. All smartwatches look the same now, and that form factor isn’t going away anytime soon. It's a similar story with smart rings, with “slightly thinner” being the main selling point of the Oura Ring 5. And the screenless Whoop tracker has given birth to a bunch of copycats, including the Fitbit Air, and most recently the Garmin Cirqa.

When you think of wearable tech, you normally think of some sort of fitness tracker. But there is an area of wearables that’s still in flux, as categories do before there’s a consensus on what works: neurotech. Neurotech devices are generally wearable technology to monitor, or temporarily alter, our brain chemistry for optimal performance or to treat neurological injuries, such as post-traumatic stress disorder or depression.

They’re also being used to improve our brains to rest harder and focus longer. Our writer Becca Caddy recently wrote about the dangerously addictive thrills of 'over-optimization', so it’s no surprise to see the out-there concept of rewiring the brain being embraced by the cult of biohacking.

(Image credit: Neurosity)

Nootropics — mind-enhancing drugs — are promoted heavily on podcasts, with brands like Gorilla Mind and Alpha Brain enjoying airtime on popular ‘bro-science’ platforms like The Joe Rogan Experience to help get ‘cognitively dialed’. Away from pharmacological solutions, multi-millionaire longevity biohacker Bryan Johnson uses Nurosym, an electrical vagus nerve stimulation device, to “make [his] body more parasympathetic, more chill”.

It’s Nurosym that I’ve been using this week. There are other wearables out there that promise to do all sorts of things — the Neurosity Crown for example (pictured above), promises to improve concentration through “neuroadaptive meditation”, measuring your brainwaves and playing music to that pattern to improve focus during work. All while looking like the sort of thing you might see Patrick Stewart wear in the X-Men films.

The Muse 2 headband is a meditation aid that uses electroencephalography (EEG) sensors to read your brain activity and provide personalized meditation guidance, in much the same way as a smartwatch might read your heart rate and offer workout suggestions.

The vagus nerve, however, is a key target for brain health. Proper stimulation of the vagus nerve is said to offer all sorts of benefits, treating conditions as varied as depression, anxiety, inflammation, bipolar disorder, obesity, POTS, and Alzheimer's. For people without those conditions, vagus nerve stimulation can improve sleep quality, regulate stress and improve relaxation overall, ensuring you're well-rested and ready to tackle life's challenges.

There's unconfirmed but promising research suggesting that you may be able to stimulate the vagus nerve yourself through practices such as meditation and cold exposure — which might explain my predilection for cold showers, as perhaps I’ve been unconsciously hacking away at my brain all this time.

But what if I got a wearable to do it for me? I decided to try Nurosym myself for a week, to see if I could really begin to hack my brain better.

The vagus nerve stimulation device costs a whopping $699 / £599 (around AU$1,300), and looks quite stripped-back for a device of this price. It consists of a fairly simple handheld remote, an attached earpiece with a clamp to fix to your tragus (the small piece of cartilage outside your ear) and a charging cable. There’s mercifully no app or phone connection to speak of; everything happens on-device, which actually goes some way to making me trust it more, as it’s not collecting any data about me.

(Image credit: Future)

“For a long time, neuromodulation has largely meant invasive procedures or treatment delivered in specialist environments,” Dr Greta Dalle Luche, PhD., Nurosym’s head of science, tells me. “Nurosym demonstrates how this science can be translated into non-invasive technology that fits into people’s everyday lives.”

As well as being a doctor in biochemistry, Dalle Luche is also a former professional surfer, so she knows all about optimizing for peak performance. She explains that Nurosym is all about taking “evidence-led neuromodulation” out of the clinical space and turning it into accessible technology. A lot of clinical tests have been done on this device, and it’s advertised as “the world’s most studied vagus nerve stimulator” with $10 million invested in over 60 independent research papers, backed by notable universities and health bodies worldwide.

To use it, you moisten your tragus, fix the clamp, then adjust the signal on the remote — turning it up until you feel a light tingling sensation. That’s the electricity pulsing through your ear to your vagus nerve, stimulating the parasympathetic nervous system to activate your body’s “rest and digest” response.

It seems like as good a place as any to start. I wet my ear, clamped it onto myself and sat quietly, letting the tingles of electricity wash down my ear canal and into my brain. Nurosym guidelines, and reports on the r/vagusnerve subreddit (because of course there’s a subreddit), suggest that it can take anything from a few days to months to feel the effects, which are said to include a reduction in depressive or anxiety-related symptoms, better sleep, and better-quality rest and relaxation. These claims are anecdotal, and user-dependent, and the results are subjective, with no objective measure of they actually work or produce meaningful results, certainly in a short amount of time such as a week.

Dalle Luche tells me that “factors such as an individual’s underlying vagal tone, or in other words, the ‘health of their autonomic nervous system,’ influence the proportion of the response to the device". So it's possible that I may end up not having a proportional, or significant, response.

(Image credit: Future)

Nonetheless, I did my best to empirically measure my body’s responses to this new technology, monitoring my sessions on a Garmin Cirqa fitness tracker as if it was a workout, and wearing it to bed nightly to monitor sleep quality and heart-rate variability.

You can watch our video review of the Garmin Cirqa below:

According to the Garmin, the stimulation did have some effect. There could be any number of contributing factors for this, but after spending 15 minutes at rest to settle my heart, I fired up the Nurosym and monitored my heart rate over a 25-minute session, and I did see a decrease in spikes my heart rate as the session went on. Note the regularity in the middle there, too, between the 10 and 17-minute marks — a clear indication that something was working.

(Image credit: Future)

Across the week while using the device, I also saw a general improvement in sleep quality and drastically rising heart-rate variability, as measured here via my Garmin. I’m not sure I saw any immediate, dramatic improvement in focus or relaxation, but the graphs were moving in the right direction.

Whether this is partly due to the sessions enforcing at least 30 minutes of screenless, conscious relaxation time each day, so that my nervous system was deliberately being calmed, or whether it’s due to the device, I’m not sure. But I’ll take the W, as the kids say.

(Image credit: Future)

For $700 / £600 / AU$1,300, is 'seemed to work' enough? When I asked about the high price of the device, Nurosym’s head of science Dr Greta Dalle Luche said its price does not reflect the physical device alone.

“It reflects more than a decade of scientific research and development, our proprietary technology, extensive continuous testing to ensure safety and maintenance of regulatory certification, as well as continued investment in clinical research,” she told me. “That makes a direct product-for-product comparison with lower-cost non-validated wellness gadgets difficult.

“When people buy Nurosym, they have the certainty of holding in their hands something that works, and that comes with very little risk.”

While the results have been inconclusive so far, I've seen enough to suggest that something is happening here, so I'll continue electrocuting my brain for a while yet to see if I achieve more definitive results. Wearable neurotechnology is still in its infancy, but it’s a technology that's on the rise, and I imagine, now that Nurosym has done the hard work of all that proprietary testing, there will be more low-strength vagus nerve-stimulation devices hitting the market in the near future.

I’m interested in seeing where the category goes. If companies like Nurosym can bring down prices, and make the technology more accessible, a wearable that improves your quality of relaxation — and which doesn’t harvest your data to feed big tech via an AI-powered app — sounds like a win in my book.

Categories: Technology

Pentagon is looking for drone bombers, but don't expect a B52 replacement, as they'd carry only an 18 lb payload

Fri, 07/31/2026 - 18:25
  • Reusable bomber drones join the Pentagon's Drone Dominance Program
  • Payloads must exceed 8 kilograms, matching existing mortar rounds already available
  • Drones must operate 15 to 30 kilometers from their launch positions

The Pentagon has expanded its Drone Dominance Program by seeking reusable unmanned aircraft capable of carrying bombs instead of functioning solely as one-way attack systems.

Unlike traditional strategic bombers, these aircraft are expected to carry payloads exceeding 8 kg (about 18 lb), placing these aircraft in a very different category from long-range bombers such as the B-52.

According to a new Request for Solutions, the Defence Department is seeking man-packable or light combat vehicle transportable drones capable of operating between 15 km and 30 km from their launch positions.

Small reusable bombers instead of strategic aircraft

Officials expect most candidate systems to weigh no more than 55 lb at gross take-off weight, excluding payload, making them substantially smaller than conventional military bombers.

The required payload exceeds 8 kg and should accommodate mortar rounds or similar munitions already available within existing military inventories.

Rather than releasing a single weapon before returning home, the aircraft should carry multiple warheads capable of engaging several moving or stationary.

Potential objectives include enemy personnel, light armoured vehicles, heavy armour, maritime surface craft, landing vessels, and additional battlefield assets requiring precision engagement.

The Pentagon also requires these systems to remain operational during adverse weather, varying lighting conditions, and attempts to disrupt communications or satellite navigation through electronic jamming.

Officials also want advanced automation integrated into the aircraft, including autonomous functions and automated target recognition intended to reduce operator workload during combat missions.

"Vendors shall demonstrate targeting capabilities designed to improve engagement effectiveness, increase delivery accuracy, and reduce operation cognitive workload during target prosecution," the solicitation states.

Testing will include engagements involving stationary and moving drones, as well as stationary and moving objectives, across different operating heights.

Prototype competition will determine larger future purchases

The Pentagon expects reusable bomber drones to deliver greater reliability than manually piloted first-person-view aircraft. They will be designed for repeated combat operations instead of single-use attacks.

"Systems with advanced features are expected to achieve better results than simple first-person view (FPV) drones that are manual and rely on continuous operator input," the solicitation adds.

The department also said reusable platforms should provide higher reliability and capability than one-way attack systems because they are expected to survive multiple missions.

Manufacturers that complete the initial qualification stage will advance to a competitive evaluation known as the Gauntlet, scheduled for October, in which military personnel will assess complete operational systems.

Evaluators will examine aircraft performance together with payload release mechanisms, ground control equipment, and supporting hardware before determining which companies receive prototype awards.

Following those assessments, the Pentagon plans approximately $32 million in initial prototype contracts covering as many as 1,200 drone systems together with associated logistics packages.

The prototypes will be delivered within five months after receiving an order, while half of the requested systems must arrive within two-and-a-half months.

Via Defense Scoop

Categories: Technology

Grab 1.54TB free cloud storage for life — but you will need to sign up to 43 services

Fri, 07/31/2026 - 18:00

As of August 2026, there are 43 free cloud storage providers offering a combined capacity of almost 1.54TB.

The majority of these providers are based in Europe and offer capacities ranging from a few hundred MB to a staggering 1.02 TB.

Terabox exceeds the capacity of most paid cloud storage services but has some serious restrictions (but then again, 1TB...).

Against all odds, there are more free cloud storage providers than three years ago. This is bucking a trend (free web hosting services numbers are going down) and is in spite of more intense competition from hyperscalers (including Facebook) as well as increasing operational costs (hello Ram-geddon).

Over the past five years, dozens of cloud storage companies have either given up on free cloud storage (e.g Samsung, Amazon and Ionos) or closed shop altogether (e.g. Flipdrive, Ganso).

What you may end up needing is a cloud storage management service to aggregate all your cloud storage, presenting you with a unified interface. You won’t find any free ones as bandwidth is costly, which explains why a few services listed here have bandwidth restrictions (Icedrive, for example, has a 3GB per day limit).

For this article, we’ve selected free cloud storage providers that do offer totally free unrestricted access to their services: so no trial e.g. try free for 90 days.

Want to take the pain out of cloud storage?

For those who want to pay a bit extra. IDrive, the cloud storage veteran, delivers tons of storage online for an incredibly small outlay. 10TB for $4.98 for the first year is unmatched till now and so is the support for unlimited devices and the extensive file versioning system available.View Deal

How much do you spend on your cloud storage provider? Either as a standalone service or part of a bundle. Be it Google, Microsoft, Apple or someone else?

All free cloud storage providers

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Free Cloud storage

Terabox

CN

1024GB

Playbook

US

100GB

Blomp

US

40GB

Bacloud

EU

32GB

Degoo

EU

30GB

Drime

EU

20GB

Mega

AU

20GB

Mobidrive

US

20GB

Digiboxx

IN

20GB

Shadowdrive

EU

20GB

Infinicloud

JP

20GB

KDrive

EU

15GB

Google Drive

US

15GB

Idrive

US

10GB

Box

US

10GB

pCloud

EU

10GB

Mediafire

US

10GB

IceDrive

EU

10GB

Koofr

EU

10GB

Filen

EU

10GB

Hivenet

EU

10GB

Backlaze

US

10GB

Jumpshare

US

6.25GB

Proton Drive

EU

5GB

PowerFolder

EU

5GB

OneDrive

US

5GB

iCloud

US

5GB

DriveHQ

US

5GB

Sync

US

5GB

OpenDrive

US

5GB

Cozy

EU

5GB

Jottacloud

EU

5GB

Zoho WorkDrive

US

5GB

Nordlocker

EU

3GB

Tresorit

EU

3GB

Cloudme

EU

3GB

DropBox

US

2GB

GMX

EU

2GB

Owndrive

EU

1GB

Woekli

EU

1GB

Internxt

EU

1GB

Zotero

EU

0.3GB

Bublup

EU

0.25GB

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