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Reviews

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The Oscal Marine 3 breaks the rugged smartphone mold - it's slim, lightweight and stylish, but I can't ignore that slow processing power

TechRadar Reviews - Tue, 03/03/2026 - 06:05
Oscal Marine 3: 30-second review

The Oscal Marine 3 is a surprisingly stylish, slimline, rugged smartphone that breaks the usual design conventions. Gone are the cyberpunk-style, bulky rubberised outer casings; in their place is something a little bit slimmer and more refined in looks at least.

It is much simpler in design than its larger and heavier rugged smartphone counterparts. However, it does feature a technological illustration on the back plate, and the rubberised edges and corners, whilst not as dominant, are retained, highlighting that this isn't just a standard consumer phone but something altogether more rugged.

The phone is slim, and put side-by-side next to an iPhone 15 Pro, the actual thickness is pretty much identical, although it does feature a slightly longer screen, giving a bit more screen real estate for browsing the internet, answering emails and enhancing images.

Despite the slimline design being closer to consumer-level phones than rugged models, it is still fully waterproof. In testing, it was submerged for 10 minutes in a fast-flowing stream, then dropped and put through its paces to test its strength and ruggedness. Although it’s worth highlighting that the USB-C port at the base for data transfer and charging is open to the elements and this does caused me some concern.

The camera, both for daytime shooting and the infrared option, is on the whole pretty decent, not groundbreaking, and there's no cutting-edge imaging technology for the camera itself, although there are AI imaging Apps. They're just good standard cameras. Alongside the standard camera app, Oscal have included several AI applications, including ImageX. This offers impressive capabilities, but like all apps added to the standard DokeOS 5.0, after a few quick uses of the AI features, you're prompted to subscribe to the app's different AI models, and these all cost a lot.

Alongside the camera and imaging is a decent speaker which, considering its size, is surprisingly loud. Whilst it is a little bit tinny and requires a good shake after being submerged in water, it’s fine for listening to the radio whilst you work or for multimedia playback.

Through the test I found that the battery, whilst substantial, would last a good three days between charging depending on use, as long as I didn't use it too heavily for gaming or watching video. While it’s advertised as fast charging, the 18W charger takes around 2 hours to reach 50% from flat, which, by any standard, is not fast. However, a good overnight charge, and you're all set for another 2 to 3 days of solid use.

The main issue with this rugged smartphone, however, is the processor, which is behind what you'd expect for a modern smartphone despite it’s AI credentials. Switching between applications is often laggy, and the screen can become unresponsive when running more intensive applications such as Lightroom. The analysis time in Lightroom is significantly slower than I have seen with many other modern rugged smartphones, and whilst the device's design makes it desirable, the processor's speed does let it down.

In reality, whilst the slimline design makes for a quite appealing rugged smartphone, the processor speed does limit its use, apps just take that much longer to load, but once loaded they generally run fine. Whilst it has a relatively decent camera and runs most apps at a moderate speed, if you need it for anything more intensive, especially switching between apps, you will find its processing speed is limiting.

Because of that, it's unlikely to trouble the devices in our best rugged phone guide. Ideally, this phone is suited to someone who wants a relatively lightweight, slim, rugged smartphone that they just need for occasional calls and checking email.

Oscal Marine 3: Price & availability
  • How much does it cost? $399
  • When is it out? Now
  • Where can you get it? Widely available

The Oscal Marine 3 can be purchased from Oscal's Amazon storefront via the website clicking here. It's currently priced at $400 / £400.

The rugged phone is also available from a limited number of alternative online stores, most notably in the US.

  • Value: 2.5 / 5

(Image credit: Alastair Jennings)Oscal Marine 3: Design

(Image credit: Alastair Jennings)Specifications

CPU: MediaTek Helio G81
Graphics: Mali-G52 MC2
RAM: 8GB (+ virtual expansion)
Storage: 128GB + microSD/TF (Up to 2TB)
Left Ports: Dual SIM / microSD tray
Right Ports: Power button, volume controls
Connectivity: 4G LTE, WiFi, Bluetooth, GPS
Audio: Single loudspeaker
Camera: 16MP rear + IR night vision, 13MP front
Size: 174.6 x 83 x 10.7mm
OS Installed: Android with DokeOS 5.0
Accessories: Charger, cable, SIM tool

When I first opened the box and looked at the Oscal Marine 3, I was instantly struck by its slimline design and smartphone aesthetics. It was far nicer and easier to handle than most rugged smartphones. It also had a good premium feel and, whilst it is slimmer than most, it still has a good solid weight, and the overall design quality and build is exceptionally good.

Checking the phone itself, there’s a nice graphical detailing on the back that sets off the infrared, multi-AI cam, Infrared and main camera, whilst on the front, the surface is dominated by the large 6.56-inch 90Hz display with Selfi camera.

It retains the feel of many other rugged smartphones, with dimensions of 174.6 x 83 x 10.7 mm and a weight of 245 g. That's only just heavier than a standard consumer smartphone.

One of the other features that I liked about the phone from the outset was the number of physical buttons around the body. You have a customisable orange button alongside the microSD and dual SIM card slots on the left-hand side of the body. Then, on the right-hand side, you have the power button with fingerprint recognition, above which are the usual volume up and down buttons.

Otherwise, the rest of the phone is pretty simple, with just the main charging USB-C port on the base. Surprisingly, for a rugged smartphone, this isn't sealed, so it is open to the elements. During the test, I found this was something I had to watch out for, as mud and water can get into the port, and it can be a little tricky to clear it out.

One of the other features that I did like when using the camera was that you could assign that custom button as the shutter button, and this was especially relevant when using the underwater camera, as it essentially enables you to disable the touchscreen so that the physical button is used to operate the camera, which works extremely well.

Ultimately, this is a rugged smartphone designed to withstand the elements, and a key feature is its usual rugged certifications, including IP68, IP69K, and MIL-STD-810H, meaning it can be submerged in water and dropped from a height without too much issue.

  • Design: 3 / 5
Oscal Marine 3: Features

(Image credit: Alastair Jennings)

The Marine 3 is one of a number of new rugged smartphones that feature AI abilities, and this is a big part of this particular model. Behind that 6.56-inch 90Hz HD display the phone runs Doke OS 5.0 based on Android 16 and there’s the AI Software suite known as Doke AI 2.0.

The ruggedness is obviously the top feature of this smartphone and with MIL-STD-810H certification it just means it can stand up to more than most consumer phones, so it can be dropped from height and, with IP68 and IP69K ratings, it will withstand being dropped into water and covered in dust and dirt without issue, making it ideal for anyone who works outside or is looking for a decent smartphone that will withstand the elements.

Whilst rugged smartphones aren't really known for the quality of their cameras, it's interesting to see that this model features a 13MP infrared night vision camera, accessible through the standard app by tapping the night vision icon, which swaps the main 16MP camera for the infrared camera.

The camera app also features an underwater camera mode that essentially disables the touchscreen and enables you to configure the physical button to operate the camera.

The main camera is 16MP, which is very conservative for a modern camera. However, given the resolution, the picture quality actually seems very well balanced, and on the front, there is, of course, a 13MP selfie camera for video conferencing and selfies.

The 6.56-inch IPS touchscreen has a maximum brightness of 450 nits, which is pretty decent for general use, though in bright summer conditions it might get a bit tricky to see. However, on the flip side, during winter, with modes such as Glove Mode 2.0, the screen is surprisingly responsive even with touch-sensitive gloves.

Through the test, one common rugged smartphone feature that I was pleased to see is the ability to configure the custom side key, setting is a quick access to an app or feature.

As a rugged smartphone, navigation technology is essentially although it is a bit surprising that it's only 4G and not the latest 5 G. However, it does feature four-in-one navigation with GPS, GLONASS, BDS and Galileo.

The company has also included a toolbox of handy apps, including the usual compass, protractor, plumb line, and many others, which are useful if you're working in a trade or just need a few extra tools out and about.

One of the phone's more quirky features is the Smart-K speaker, which is surprisingly loud and louder than my iPhone 15 Pro. It is a bit tinny, but at least you can hear it in almost any situation.

The battery is another big part of any rugged smartphone, and here, with a 5000mAh battery, it supplies plenty of power for general phone use. It also offers fast charging. That battery will enable up to 6 hours of gameplay, 6.5 hours of video, 11 hours of web browsing, 22 hours of making calls, 25 hours of listening to music, and 288 hours on standby. There's a deep power-saving mode that works automatically in the background.

The phone does support reverse 5W charging, which means that if you have other mobile devices or electronics that need a charging boost, then this phone can act as a power bank.

The phone runs Doke OS 5.0, based on Android 16, and offers a good number of built-in apps, including all the usual Google options. There's also plenty of AI-powered features, including several bundled apps and a very decent system manager that enables you to free up space and keep the smartphone optimised. I also like that it features Notebook 3.0, which lets you easily keep notes and other content on your smartphone neatly organised.

Alongside the main OS, there’s Doke AI 2.0. This essentially offers DeepSeek-R1, ChatGPT-4o Mini, Gemini, Hi Doki, ImageX, Vidgen and Soundle. Whilst some of the features are free, given the processor speed, they all run surprisingly quickly, the only thing to watch out for is that some of these apps require a subscription after a certain amount of use. Many of those subscription values are expensive.

Whilst the AI apps do make your AI tasks that much easier they can come at quite a cost which is something to be aware of if they are of interest to you.

At the heart of this phone is the MediaTek Helio G81 processor, backed by 24GB of RAM (8GB + 16GB expandable), giving it plenty of memory to handle data. When it comes to storage, there's 256GB of ROM built in, and you can expand it to 2TB via a TF or microSD card.

No rugged smartphone would be without dual SIM support, and in the carrier tray, you can pop in two 4G SIM cards alongside a TF card to boost the storage. Other connectivity options include NFC support, so if you want to use contactless payment, then that's perfectly possible with this phone, along with Wi-Fi and Bluetooth 5.0.

  • Features: 3.5 / 5
Oscal Marine 3: Performance

(Image credit: Alastair Jennings)Benchmarks

CrystalDiskMark Read: 570.4 MB/s
CrystalDiskMark Write: 160.39 MB/s
Geekbench CPU Multi: 1332
Geekbench CPU Single: 397
Geekbench GPU: 979
SlingShot: 1718
SlingsShot Extreme: 1196
Wild Life Extreme Overall: 171
Wlidlife Overall: 634
Steel Nomad Overall: 61

The Doke OS, which is based on Android 16, is really well thought out, and there's plenty pre-installed to get you started, including the Doki and its selection of AI applications alongside what you usually expect from Google.

One of the first things I noticed about the phone, while running through some tests and opening some apps, was that app load times were relatively slow. They weren't instantaneous on opening and, when switching between applications, there was often a slight pause as the phone seemed to need time to catch up.

However, once the applications were open and I started to delve into their use, things started to smooth out. Looking at Google's suite of applications, including Docs and Sheets, both opened relatively quickly, and making adjustments to existing documents or adding to them was all relatively straightforward.

Likewise, opening Gmail and answering a few messages proved that this phone was more than fast enough for general day-to-day calls, email browsing, and using lighter apps.

As I progressed through the test, the fact that I was reverting to a standard 4G connection rather than 5G became an issue. Around my office, where generally we just get 4G, the speeds were okay, a little bit slower compared with my iPhone 15 Pro, but as soon as I went up to Salisbury, where 5G coverage is relatively good, the slower data speeds were very apparent.

The other point here was that whilst I'd expect those data speeds at 4G to be pretty solid in 4G-only areas, they were still slightly slower than on my iPhone 15 Pro, reaching a maximum of 20 to 30MB per second compared with the iPhone 15 Pro at 30 to 40MB per second.

As I started pushing the phone a little more, first using Lightroom, I was surprised by how long it took the app to load. Once it had loaded, I was able to access the image files on the phone and load them in, and again, it took a while for Lightroom to run through its standard analysis before I could start making any adjustments. Each image would take at least 20 to 30 seconds to properly load and be analysed before those adjustments could be made. However, once the phone had run through its assessment, all additional adjustment work were instantaneous.

I then decided to use CapCut. Using video footage taken from the phone, edits were relatively quick, and the phone responded well to putting together a short production. However, again, when loading CapCut and sometimes loading those video clips, there was a slowdown in processing, and whilst when everything had loaded things were quick and responsive, you just have to be patient while the phone catches up.

I then switched over to the Doke AI suite of applications, and here the phone seemed to handle them much better, applying AI enhancements to existing images and generating AI content. However, as I've witnessed with these Doke AI apps before, you only get a few uses before you're charged a monthly or yearly fee to continue using them. Whilst there are offers, it does feel like a bit much to pay such an amount per app rather than having a longer trial period for each.

One of the final tests was just to check how the phone would perform for gaming, and I was actually quite surprised by how well it handled games like Asphalt Legends, with relatively smooth gameplay and decent audio from the internal speaker.

In many more advanced games, the loading times are excessive. Once it's all loaded into the system however, the gameplay is relatively decent, and what really stands out here is that the speaker is far higher quality than I've come to expect from most smartphones, although again it's still a little tinny.

Checking out all the benchmarking tests again just re-emphasised that this is a good, solid smartphone for day-to-day use, as long as you don't want to run too many apps or play some of the more advanced games. Also, for almost any app you open, load times can be relatively slow, so in reality, this phone is best used if you want a slimline phone for making calls, using a few apps, and surviving out in the elements.

The final test was to check out how rugged this smartphone is, leaving it in a stream for 10 minutes to see if it would survive being submerged. Here, it had absolutely no issues whatsoever, with my only concern being that the USB-C port is exposed. During the test, as I started dropping it into muddy water and dirt, debris got into that port. At one point, it made it difficult for me to actually plug it in to recharge.

  • Performance: 3 / 5

(Image credit: Alastair Jennings)Oscal Marine 3: Final verdict

(Image credit: Alastair Jennings)

At the end of the test, whilst I like the phone's design, there are quite a few quirks. At the same time, the fact that applications take quite a long time to load is a bit of an issue, especially as it seems to take a long time to analyse images, video, and other data.

Even when switching from one Android app to another, there can sometimes be a glitch or delay, and what really bugs me beyond anything else is that many of the apps are tied to advertising, so you can tap a functional feature and find yourself on the Temu website without warning. Some of the other apps will open up other subscription offers and models when all you want to do is get on and use the phone.

If you're after a straightforward phone with some AI enhancement, then this is an okay option. If I were going to buy this, I would probably suggest removing most of the AI-enhanced apps, since the subscriptions are expensive and they tend to redirect you to shopping websites.

There's also the issue that it's only 4G, not 5G, and everything is just a little bit sluggish. Another major issue is the price. At nearly £399 / $399, this isn't a cheap phone, and in reality, there are many other options out there that provide far greater processing power for a lot less money. Really, you're paying that much for rugged credentials rather than performance.

Should I buy an Oscal Marine 3?

Value

Expensive for the processing power, slightly balanced by the robust design

2.5

Design

Great looking design, slim with a very premium feel, but the USB port is exposed

3

Features

Night vision, durability and large screen are key features for this rugged phone

3.5

Performance

Entry-level but usable daily if you don't want anything too processor-intensive 

3

Overall

Tough tool for outdoor workers, limited appeal due to the power of the processor

3

Buy it if...

Outdoor survivability is essential
With these rugged specs, the Oscal Marine 3 is a durable phone for wet, dirty conditions where reliability matters more than gaming performance or speed.

You need a waterproof phone
You regularly work near water or in conditions where your kit and equipment can get wet, this ticks the right boxes.

Don't buy it if...

You run a lot of apps
Because of that slow processor, the phone is not good if you frequently multitask, edit images, or expect your apps to open instantly.

You need fast charging
Avoid this device is you expect fast charging speeds and processing performance from your smartphone.

For more durable devices, we've tested and reviewed the best rugged laptops and best rugged tablets.

Categories: Reviews

I tested the super affordable Canon RF 45mm F1.2 STM — it's a 'beautiful mess of a lens' that I can't help but love

TechRadar Reviews - Tue, 03/03/2026 - 05:35
One minute review

The Canon RF 45mm F1.2 STM is a beautiful mess of a lens. It's impossibly light, cheap, and wide, but nonetheless comes with a few optical niggles that will likely make the more discerning pixel peepers baulk.

At $599 / £479 / AU$699.95, the RF 45mm f/1.2 has the potential to be an essential component of any Canon shooter's kit bag. And, it has to be said, it's a lens that doesn't really have any rivals or alternatives at this price point. No other brand, third-party or otherwise, offers an autofocus full-frame lens with f/1.2 for $600. Canon is definitely worthy of praise for this - it's an innovative, forward-thinking lens from a brand that's often criticized for its closed mount.

As mentioned, however, optically, the RF 45mm f/1.2 leans more towards 'character' than perfection. The bokeh is busy and swirly, while the chromatic aberration is off the charts at the widest aperture. Even with in-camera corrections, this lens imparts its character on every image if you're shooting wide.

You also don't get weather sealing or a lens hood. While this lens is well built and a great pairing with any of the brand's high-end mirrorless bodies, it's very much a lens that's been shoehorned into a specific price point. I can forgive the lack of weather sealing, but paying extra for the hood feels slightly miserly to me.

(Image credit: Future / Alex Whitelock)

If you can look past its flaws, however, the 45mm f/1.2 does offer a lot for the price. No other Canon lens right now offers as many creative options as this 45mm in the standard focal length. Emphasis on the 'creative' here, mind you, because the wide aperture opens possibilities for shots simply not possible on the usual kit lens.

Aside from serious low-light chops, this lens is also fantastic for environmental portraits, where you can blow out the background on a relatively wide scene.

In summary, the 45mm is an often frustrating lens, but one I can't help but like. I don't think it's a 'killer' lens that will cause Nikon and Sony users to switch, but it certainly is unique and praiseworthy. Is it one of the best Canon lenses? Technically, absolutely not. But is it worth it? Absolutely... if you're looking for 'character' rather than 'perfection', that is!

Price and availability
  • It costs $599 / £479 / AU$699.95
  • Lens hood is a separate purchase

At $599 / £479 / AU$699.95, the RF 45mm f/1.2 is cheap for a Canon full-frame RF lens, let alone one with such a wide aperture. It's much closer in price to the entry-level Canon RF 50mm F1.8 STM (£239 / $219 / AU$299) than premium L-series glass - and offers a similar level of optical quality for the budget-conscious.

It's a good thing Canon has made this lens, too, as the brand currently doesn't support third-party glass on its full-frame mount. Unlike rival mounts from Nikon and Sony, Canon users have fewer low-cost alternatives outside of the usual starter primes and kit lenses.

Luckily, this lens is a great example of Canon doing something a little different. It's not quite a budget lens, but it's certainly unique, and definitely a sign that the brand is willing to try new things for its RF mount.

Canon RF 45mm F1.2 STM: specsCanon RF 45mm STM f/1.2 specs

Type:

Standard prime

Mount:

Canon RF

Sensor:

Full-frame

Focal length:

45mm

Max aperture:

f/1.2

Minimum focus:

0.45m, 0.13x max magnification

Filter size:

67mm

Dimensions:

78 x 75mm

Weight:

12.2oz / 346g (lens only)

Canon RF 45mm F1.2 STM: design
  • Extremely lightweight for such a prime
  • AF/MF switch, but otherwise very basic
  • Customizable control ring

The RF 45mm f/1.2 features a customizable control ring and MF/AF switch, but is otherwise very minimalist (Image credit: Future / Alex Whitelock)

As you'd imagine from a relatively affordable lens, the RF 45mm f/1.2 has quite a minimalist design. You do get a few handy controls, however, such as the MF/AF switch and a fully customizable control ring right next to the lip of the lens' barrel.

The action on the focus ring is smooth and well-damped, but the control ring has a nice solid click to it that pairs nicely with its burled metal finish. Otherwise, the lens features a wholly plastic build apart from the mount — you can expect a metal mount in all modern Canon lenses, including the higher-end L series models.

Speaking of which, build quality for the RF 45mm f/1.2 doesn't feel that far off from the premium lenses. There's nothing here to suggest that this is a cheaper lens in the RF line-up, aside from the lack of the distinctive red barrel ring. In the hand, the RF 45mm f/1.2 feels solid and sturdy enough for a lens of this type.

With that said, Canon has cut a few corners to build this lens at a price. For one, you don't get a lens hood included - nor does the lens feature any weather sealing. Perhaps the lens will hold up to some light rain, but I certainly didn't want to risk it with my review unit.

(Image credit: Future / Alex Whitelock)

These points aside, the most impressive thing about the RF 45mm's design is that it weighs just 12.2oz / 346 grams - something that feels almost impossible for a lens with this kind of aperture. It really is the main selling point for this lens, in my opinion. The 45mm is so compact that you'd be mistaken into thinking this lens is an f/1.8 prime, given its size.

As you can see from the product pictures on this page, the 45mm pairs nicely with the EOS R6 Mark II, which is a full-frame body with a substantial hand grip. The lens is actually twice the weight of Canon's RF 50mm F1.8 STM prime (160g), but it's still light enough to hit that sweet spot where you don't feel like you're lugging around a huge piece of glass everywhere.

As stated, I tested this lens on the R6 Mark II. I think you'll also be fine if you pair this 45mm up with the Canon EOS R8, but the R8's comparatively small grip may result in a slight amount of front-heaviness. This is a light prime considering the aperture, but it's certainly no pancake lens.

Canon RF 45mm F1.2 STM: Performance
  • Significant chromatic aberration at f/1.2
  • STM autofocus is reliable
  • Good center sharpness at all apertures

(Image credit: Future / Alex Whitelock)

You may be wondering - if the RF 45mm is cheap, small, and extremely wide, what's the catch? Well, unfortunately, there are a few quirks when it comes to outright image quality for the 45mm F1.2 STM. This is definitely a 'character lens', for better or worse.

Firstly, the good stuff. If you're looking for those dreamy, blown-out backgrounds, then this lens definitely delivers. The aperture is so massive that you can get a good level of background separation here, even with relatively wide scenes. I could see this being a good option for environmental or full-body portraits on a budget.

The 45mm also offers a good level of sharpness. This is particularly the case in the centre of the frame, but stopping down the lens offers a great level of edge-to-edge sharpness. But of course, who's buying this lens to stop it down?

Canon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockClose of up corner bokehFuture / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockClose of up corner bokehFuture / Alex Whitelock

No, people are going to buy this lens because they want to make full use of that f/1.2 aperture at this exceptional price. Annoyingly, there are a few caveats when shooting wide open with this lens, however.

The first is the busy bokeh - something which I think will likely be the most contentious attribute for prospective buyers. There's no escaping that, at f/1.2, you get a significant cat's-eye effect on the bokeh with the 45mm. Once you see it, you can't really un-see it, and the swirling effect gets more extreme towards the edge of the frame. I think some people will love the distracting swirly effect of this lens, whereas others will find it too busy.

After using the lens in a range of scenarios, I'm somewhere in the middle of the two camps. As you can see from the samples, the bokeh balls not only have quite strong cat's-eye shapes, but also hard to remove fringing. They're technically very imperfect, but there's obviously something to be said for a lens with this much character if you're going for a certain 'vintage' look. It's definitely subjective.

Canon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockFuture / Alex Whitelock

One thing I'm less on the fence about, however, is the extreme level of chromatic aberration this lens exhibits at its widest aperture. I don't think I've used a modern lens with this much CA in recent years.

The image above is a good example. You can see a significant amount of purple fringing around the backlit pattern on the wall. Towards the center of the frame, CA is relatively well controlled, but the fringing gets progressively worse toward the edges. It's notable because this particular shot is a JPEG straight from the Canon EOS R6 Mark II, with all in-camera lens correction applied.

If you do buy this lens, you're going to have to get well acquainted with the de-fringing tool in your photo editing app of choice. Luckily, this is one of the quickest and easiest fixes that anyone can make these days, so it's not a complete deal breaker for a relatively affordable lens like this.

In terms of focusing, the RF 45mm F1.2's proprietary STM stepping motor isn't as quick or silent as the ones featured in Canon's higher-end models, but it is more than sufficient, and able enough to provide quick and reliable autofocus at f/1.2 when paired with the brand's latest full-frame bodies.

One thing I did notice is a very small amount of focus breathing when close focusing at f/1.2. There is also a very slight whining noise when acquiring focus, which again, could be something worth considering if you're thinking about using this lens for video. With the example I've included above, you can see the lens slightly hunting for focus when it attempts to re-lock on the closer object.

Canon RF 45mm F1.2 STM sample imagesCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/4Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/1.2Future / Alex WhitelockCanon R6 Mark II, JPEG, taken at f/5.6Future / Alex WhitelockShould you buy the Canon RF 45mm F1.2 STM?Buy it if...

You want to shoot environmental portaits
I think this lens is perfect for slightly wider scenes where you still want to separate the subject from the background.

You shoot a lot of low-light work
What's an f/1.2 aperture good for? Low light, of course! It shouldn't even need to be said that this lens's extremely wide aperture is fantastic for making sure as much light as possible hits your camera's sensor.

Don't buy it if...

You need something weather sealed
As a cheaper lens in the Canon line-up, the RF 45mm doesn't feature any environmental sealing. This one isn't for use in extreme inclement weather.

You need perfect image quality
While the RF 45mm offers an extremely wide aperture, this comes with some optical trade-offs. This lens has a lot of character, unlike the more 'perfect' L-Series models.

How I tested the Canon RF 45mm F1.2 STM

(Image credit: Future / Alex Whitelock)
  • Canon provided me a sample unit for one week
  • I paired the lens with the Canon EOS R6 Mark II
  • I compared optical performance at various apertures

Canon provided TechRadar with the Canon RF 45mm F1.2 STM for one week only, which is a relatively short window for a lens review. With that said, I was able to fully test the lens in both studio and real-world scenarios.

During my week with the Canon RF 45mm F1.2 STM, I tested the lens across a wide range of apertures for both video and photography. In that time, I made sure to try to get examples at f/1.2 to show prospective buyers what to expect with such a wide aperture - including the various flaws that this lens sometimes showcases.

First reviewed March 2026

Categories: Reviews

I tested the Samsung Galaxy S26 Ultra — and of course it's the best Android phone ever

TechRadar Reviews - Mon, 03/02/2026 - 10:55
Samsung Galaxy S26 Ultra: Two-minute review

Nowadays, smartphone changes can usually be measured in millimeters and gram fractions. The era of sweeping hardware redesigns is all but done. Most of the updates we see seem to be in material swaps and growing and shrinking camera array plateaus. That's not a bad thing, certainly not judging by the Samsung Galaxy S26 Ultra I hold in my hand.

It's eminently familiar but also stunningly powerful and aesthetically sublime – even without last year's titanium. It's not a perfect Android phone (some day, Samsung will adopt MagSafe or something like it), but easily one of the best I've ever used or tested. It's the full package. A relatively slim and light big-screen mobile communicator, and a powerful pocket computer that, with its hidden S Pen, can even excite creative types or compulsive note takers.

Samsung gets away with not changing much by still delivering on all the promises of a great flagship phone.

It has excellent cameras, easily the best of not just the S26 lineup, but all recent Galaxy phones (even the foldables). It has the fastest chip, even, thanks to a bit of customization from Qualcomm, outdoing the Snapdragon 8 Elite Gen 5 you might find on other Android phones.

The new S26 Ultra is on the left, the last, slightly squarer S25 Ultra model on the right. (Image credit: Lance Ulanoff / Future)

The S26 Ultra hides a pair of truly remarkable features that are not evident at first glance but will surely be the most talked-about updates for some time to come. One is the Privacy Display, a true bit of display hardware innovation that has no equivalent on any other modern smartphone. Then there's the built-in gimbal. Strike that – it's not really a gimbal, just a wild bit of hardware and software engineering that lets you turn your camera up to 360 degrees while keeping the footage perfectly level.

It's a handset overstuffed with AI possibilities, adding this time Perplexity to Bixby (because why not?) and upping the creative and assistive capabilities of Galaxy AI. Google uses the S26 Ultra to give us a sneak preview of the agentic possibilities soon arriving on Pixels and all other supporting Android phones.

The list of AI abilities is long, overwhelming, and perhaps too much. It's not a weakness, per se, but I still don't know why one phone has so many. But then you also might wonder why the iPhone 17 Pro Max still has so few.

Samsung backs up the power and performance of this smartphone with way better heat and power management and excellent battery life.

And to top it all off, it's still $1,299 (£1,249 / AU$2,149). That's not affordable, but it is the same price as last year, which is more than can be said for the Galaxy S26 and S26 Plus.

There's not enough here to trade in your still wonderful Galaxy S25 Ultra, but it would be a big leap from, say, the S23 Ultra or anything earlier, and will undoubtedly end up atop our Best Android Phones buying guide.

Samsung Galaxy S26 Ultra review: Price and availability

Samsung unveiled the Galaxy S26 Ultra, along with the S26 Plus and S26, on February 25, as part of its Unpacked event (it'll hold another one later this year for foldables). It ships on March 11, 2026.

While the Galaxy S26 and S26 Plus saw price hikes, the Galaxy S26 Ultra still costs the same in the US as the Galaxy S25 Ultra did last year: $1,299.99 ( £1,279 / AU$2,199).

It's available in a choice of seven colors wherever you buy: Cobalt Violet, Sky Blue, Black, White, and the online exclusives: Silver, Shadow, Pink Gold.

The phone ships in either 256GB, 512GB, or 1TB storage configurations, and every variant comes with 12GB RAM (16GB of RAM if you buy the 1TB model). If you go for more storage space, you will pay somewhat more than you did last year. In the US, the 1TB model is now $1,799.99, roughly $140 more than last year (you do get the extra RAM, though).

The Galaxy S26 Ultra is still a little more expensive than the base iPhone 17 Pro Max ($1,199 / £1,199 / AU$2,149), and both do start with 256GB of storage and offer comparable features. However, the S26 Ultra does include the integrated S Pen and all of that on-board AI. For now, the S26 Ultra might be the better value.

  • Price: from $1,299 / £1,279 / AU$2,199

Storage

US price

UK price

AU price

256GB

$1,299.99

£1,279

AU$2,199

512GB

$1,499.99

£1,449

AU$2,199

1TB

$1,799.99

£1,699

AU$2,649

For the latest Galaxy S26 Ultra deals in your region, check out this Samsung Galaxy S26 deals page.

  • Value score: 4.5/5
Samsung Galaxy S26 Ultra review: Specs

Here's a look at the Samsung Galaxy S26 Ultra's key specs:

Dimensions:

163.6 mm (height) x 78.1 mm (width) x 7.9 mm (depth)

Weight:

214g

Display:

6.9-inch AMOLED 2X display

Resolution:

3120 x 1440 pixels

Refresh rate:

1-120Hz

Chipset:

Snapdragon 8 Elite Gen 5 for Galaxy

RAM:

12GB / 16GB

Storage:

256GB / 512GB / 1TB

OS:

Android 16

Main camera:

200MP; f/1.4; 0.6µm sensor

Ultrawide camera:

50MP; f/1.9; 0.7µm sensor

Telephoto camera 1

10MP; f/2.4; 0.7µm; 5x optical zoom

Telephoto camera 2

50MP; f/2.9; 0.7µm; 10x optical quality zoom

Selfie camera:

12MP; f/2.2; 1.17µm

Battery:

5,000mAh

Charging:

Super Fast Charging 3.0, Super Fast Wireless Charging

Colors:

Cobalt Violet, Sky Blue, Black, White, Silver Shadow, Pink Gold

Price

From $1,299 / £1,279 / AU$2,199

Samsung Galaxy S26 Ultra review: design
  • A subtle design refresh
  • Thinner and looks a bit more like the S25 Edge (and like all the other Galaxy S26 phones)
  • No more titanium

Leading from the rear, the Samsung Galaxy S25 Edge has had signifcant influence on the look of the entire Galaxy S26 lineup. Nowhere is this more evident, perhaps, than in the new Galaxy S26 Ultra.

At a glance, the 6.9-inch S26 Ultra looks a lot like the S25 Ultra, but if that new raised camera array looks familiar, it's because it's clearly based on the S25 Edge's two-camera platform. The platform makes sense when you realize the S26 Ultra is slightly thinner and lighter than its predecessor (7.9mm vs 8.2mm and 214g vs 218g).

The S26 Ultra has a slightly softer and more pleasing look, thanks to the four corners adopting a more curved profile. Samsung also swapped out a key material, trading titanium for Armor Aluminum. Honestly, it's not something most people will notice, and I wonder if it helped Samsung save a little money on production costs. The other benefit might be that aluminium, a softer material, makes it easier to apply a wider variety of richer colors. My Cobolt Violet review unit is lovely, but I would've liked to see a few wilder hue swings like deep green or, yes, orange.

Lance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / Future

As you would expect, the screen is protected by Corning Gorilla Glass Armor 2 and the back by Gorilla Glass Victus 2. These materials should help protect it from scratches and cracks (if you drop it [Author's note: I did not purposely drop it]).

Beyond those updates and changes, nothing has changed. The power/sleep/Gemini button and long volume button are in essentially the exact same spots. There are a pair of microphone holes along the top edge. On the base are the SIM slot, speaker slot, and USB-C charge port.

Next to that trio is the S Pen. You press it to release the pen, which looks quite similar to the last S Pen but is in fact slightly thinner. I didn't find that it made any noticeable difference in usability.

Lance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / Future

The entire phone is still rated IP68, which means it can handle a rain shower (or worse) and dust.

Think about the design this way: If you liked the looks of the S25 Ultra, you'll probably like the S26 Ultra. Sure, the camera bump grew (without demonstrably updating the camera hardware), but it's generally an attractive, big-screen Android smartphone with fresh colors to attract those who found the titanium hues wanting.

  • Design score: 5/5
Samsung Galaxy S26 Ultra review: Display
  • Size, resolution, and brightness unchanged
  • Still an excellent display
  • Privacy Display borders on breakthrough innovation

Samsung left its 6.9-inch Dynamic AMOLED display mostly unchanged. it stil offers up to 3,120x1440 QHD+ resolution (though it defaults to 2,340x1080 FHD+ to save on battery life). It has the same brightness and ability to smoothly transition from 1Hz for a sleep screen to the buttery-smooth motion of 120hz. There's still a selfie camera cutout near the top of the display and a very thin channel between the frame and the screen for one of the loud and clear stereo speakers.

None of this is news.

(Image credit: Lance Ulanoff / Future)

The marquee feature and one that is, in fact, unique among smartphones is the Privacy Display.

As the name implies, this feature adjusts the screen so that people standing on either side of you, behind you, or even in front of you cannot read what is on your display. There are a few remarkable things about this feature. First, it's a hardware innovation, accomplished by controlling two different kinds of pixels: narrow and wide. These pixels are set in an every other pixel pattern: wide, narrow, wide, narrow.

In standard mode, both pixels are on, providing a 180-degree view of your S26 Ultra screen.

@lanceulanoff

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In Privacy Display Mode, the wide pixels turn off, and then anyone off-axis only sees a grayed-out or nearly black screen unless their face is perpendicular to the S26 Ultra display.

Here's the other remarkable thing: Because this is at a pixel level, the Privacy Display can be set to only hide a portion of a screen: think notification popups, password, and PIN entry.

You can access Privacy Display through settings or the Quick panel. On there, it lets you turn it on for the whole screen or set conditions: "PIN, Pattern, password, Notification popups."

I turned on Privacy Display and could immediately see it at work. First, I noticed that my own screen view looked slightly desaturated (maybe from the loss of wide pixels), second, the default Privacy Display mode isn't that effective. I could still make out the dimmed content, even when viewing the screen from an angle.

To really see the magic, you have to turn on "Maximum privacy protection." Once I did that, my screen looked almost black from an off-angle, and the same was true when I set it for conditions, like only blacking out my notification popups.

The third and perhaps best Privacy display feature is that you can enable it on a per-app basis. Imagine you don't want anyone see what your TikTok or Instagram algorithm looks like. Just turn on Privacy Display for those apps, and whenever you use them, they'll only be visible to you. I set it up for my TikTok and Instagram, and it worked perfectly.

This is the kind of feature I expect competitors like Apple, OnePlus, Motorola, and others to copy in short order. Privacy Display will change the equation when deciding which S26 is right for you (none of the other have this) and could tip the scales in Samsung's favor when considering a platform switch.

  • Display score: 5/5
Samsung Galaxy S26 Ultra review: S Pen
  • Slightly smaller
  • Still a great always-ready creative, notation, and AI tool

(Image credit: Lance Ulanoff / Future)

Direct comparisons of the Samsung Galaxy S26 Ultra with, say, Apple's iPhone 17 Pro Max don't entirely make sense. Afterall, only one of them has shipped with an integrated S Pen since the Galaxy S22 Ultra.

As an amateur artist, I love having the S Pen always on hand, perfectly hidden inside a powerful Android 16 smartphone.

The latest S Pen looks a lot like the last one, but it is slightly thinner, and the back end is now curved to match the curve of its S26 Ultra housing.

(Image credit: Lance Ulanoff / Future)

In use, this S Pen is just as useful as its predecessors. It's a great implement for note-taking, marking up images, creating rough sketches for AI image generation, and making art. It recognizes pressure and orientation. There's even a button on the side that, in the Sketchbook app, gives you instant access to an eraser.

The S26 Ultra is also aware of the S Pen, and if it's been outside the phone and not used for a while, the phone will ask you if you have your S Pen.

Samsung Galaxy S26 Ultra review: cameras
  • Same camera array as the S25 Ultra
  • Apertures grew on the lenses you'll use most
  • Selfie camera got a big field of view upgrade
  • Generally excellent image capture capabilities
  • Noticeably less grain on night shots
  • Super Steady to the max

(Image credit: Lance Ulanoff / Future)

Before we dive into the photographic performance of the Samsung Galaxy S26 Ultra, let's pause a moment to look at the virtually unchanged camera array and selfie camera:

  • Main camera: 200MP f1.4
  • 5x telephoto: 50MP (also provides the 10x zoom through a sensor crop) f2.9
  • 3x optical: 10MP f2.4
  • Ultra-wide: 50MP f1.9
  • Front-facing camera: 12MP f2.2

What's not evident there, though, are two significant changes on the 200MP Main camera and 10MP 5X optical zoom. Both cameras feature wider apertures (represented by lower f-stop numbers), which allows them to capture more light and makes them more effective in low-light situations.

In practice, this is an excellent set of lenses, and based on megapixels, they all beat the iPhone 17 Pro Max's 48MP lenses. However, even on the 200MP camera, you'll default to shooting at a binned 12MP (multiple pixels of information are applied to each final pixel). The iPhone 17 Pro Max defaults to shooting at 24MP.

I shot photos using all the cameras, often capturing the exact same image with the Galaxy S25 Ultra and the iPhone 17 Pro Max.

All of these phones offer excellent cameras, and I found the image quality generally excellent. If anything, the S26 Ultra appears to have pulled even with the iPhone 17 Pro Max in most photo scenarios.

The S26 Ultra camera array on the left, the S25 Ultra cameras are on the right. (Image credit: Lance Ulanoff / Future)

Samsung told me that their image processing now allows the phone to understand the native noise signature of each lens and adjust accordingly. What this means is my photo results are clearer and cleaner. Between that and the larger apertures, the low-light photography, especially nighttime photography ("Nightography"), shows a significant improvement. I noticed far less graininess in my star photography.

At one point, I shot a hyperlapse video that captures moving nighttime clouds and what might have been a pair of high-altitude jets. It's a lovely, low-grain seven-second video.

(Image credit: Lance Ulanoff / Future)

Color, truth, clarity, detail, and skin tones are the best I have ever seen for a Galaxy series phone, and they rival what I can get on the iPhone 17 Pro Max.

(Image credit: Lance Ulanoff / Future)

We have the same 3X and 5X optical zoom options, as well as a 10MP zoom accomplished by doing a sensor crop on the 50MP telephoto. I like a good 5X zoom and appreciate the 10X option, even if it's not a true telephoto lens. What I steer clear of are the 30X and 100x space zoom options. They, too, can provide some eye-popping results, but I'm highly skeptical of the amount of AI applied to deliver these results. If you want photos that reflect reality, these AI-supported image creation modes are not for you.

The 12MP selfie camera. (Image credit: Lance Ulanoff / Future)

While Samsung didn't upgrade the front-facing selfie camera's megapixels or even add the ability to do landscape photos while holding the phone in portrait mode (called Center Stage), they did significantly increase the field of view to 85 degrees. When I took a selfie of myself, I was startled to see just how much of the surrounding scene the S26 Ultra can pull. I bet I'll fit a lot more people in my next Galaxy selfie.

(Image credit: Lance Ulanoff / Future)

On the video front, the Samsung Galaxy S26 Ultra boasts some pro-level video capabilities, including the APV codec, and 8K at 30 fps video capture. Yes, you can shoot that high-resolution video and edit it on the phone (including applying things like the AI-powered Audio Eraser). However, I still can't edit 8K 30fps video on my go-to Android video editor, PowerDirector. But the feature that will easily impact most regular people is the Super Steady update that adds horizontal lock.

This is not just smoothing out tilts and turns. Using the S26 Ultra's gyroscope and accelerometer (and clearly some software and probably sensor cropping tricks), it is capable of holding the horizontal plane even as you turn the phone a full 360 degrees. I’m not kidding. I tried it. It works incredibly well and far exceeds the iPhone’s Action Mode.

@techradar

♬ Dream - Alex Lustig
  • Cameras score: 5/5
Samsung Galaxy S26 Ultra review: camera samplesLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / FutureSamsung Galaxy S26 Ultra review: software and AI
  • Brimming with AI
  • Bixby has a better LLM for local queries and Perplexity for general knowledge
  • Google updates Gemini for the Ultra
  • Galaxy AI has more image manipulation and creation capabilities

Few phones illustrate our over-saturated era of generative AI more than the Samsung Galaxy S26 Ultra. It has Bixby, Perplexity, Samsung Galaxy AI, and, of course, Google Gemini. Each has a role – some multiple roles – and there can be some overlap.

Samsung's long-term goal is for people to see this as an AI phone but not think very much about which AI got you where. Basically, the phone will get smarter over time, especially as its Agentic capabilities grow – and start to proactively do your bidding.

We're not there yet. In fact, the Agentic stuff, which lives with Gemini, is only with Uber for now (other third-party apps will follow). You're supposed to be able to ask Gemini to book you an Uber ride, and it will run off in the background, gather all the relevant bits, and have it set up in Uber so all you have to do is approve the ride.

I installed Uber on the Samsung Galaxy S26 Ultra and then asked Gemini to book me a ride to the airport. Gemini told me it could help, but it first asked for key information like my pickup address, pickup time, and the kind of ride I prefer.

While Gemini said it booked the ride. Nothing was booked. It also later told me it could not help with canceling the non-existent ride. (Image credit: Future)

Gemini told me it had booked the ride, but when I checked Uber, nothing was booked. I told Gemini to cancel the ride (in case I was confused), but Gemini couldn't do anything about the non-existent ride.

In general, though, my experience with Gemini (the default is Fast model mode) was good. I had many conversations with it and used it to identify things in my shelves, and with the live view, have it explain how to fix a leaky bathroom faucet. It's far from foolproof and has yet to learn how to pronounce my last name.

Gemini on the S26 Ultra is also a showcase for what's coming to other Android smartphones that can support the generative platform. For example, the phone supports Circle to Search's new Find the Look capabilities. These let you circle someone's whole outfit in an image, and Gemini will find all the clothing.

(Image credit: Lance Ulanoff / Future)

I looked up an image of John Lennon from the 1970s, pressed down on the virtual home button, and launched Circle to Search. After circling Lennon, I asked Gemini to find the look (it identified his vintage white jacket), and then I asked Nano Banana to generate an image of me in the same look. I never got that to work, but Nano Banana did create a new image of John Lennon in the same look, with the rest of the Beatles standing nearby. I was a little surprised Gemini was willing to create imagery of a known figure. I also did the same operation with a photo of the actor Walter Goggins.

Samsung's own Galaxy AI is already a powerful and pervasive generative AI platform on the Galaxy S phone line; however, it now has some features.

I used it, for example, to make a simple cartoon sketch of my face and then transform it into a more polished comic, which I then used to generate stickers that I can now send to friends over Messages.

(Image credit: Future)

Galaxy AI's photo editing capabilities are very strong. I grabbed an apple, put it on a table, and took a photo. Then I asked Galaxy AI to take a slice out of the apple and put the slice next to the Apple. After a few seconds, it complied, and the results look real. When I had it take another AI shot at the photo, I noticed that the slice and the cutout on the apple didn't match up quite as neatly as they did on the first generated shot.

(Image credit: Future)

Next, I sketched a dinosaur eating the apple and asked Galaxy AI to convert it into art. The result was a tiny crocodile crawling behind the apple. Bascially my rough sketch was little more than inspiration.

In another instance, I asked Galaxy AI to add flowers to my orchid. It added flowers, but they were all carnations. I told Galaxy to make sure to add orchid flowers. It did, but put them next to the carnations.

(Image credit: Future)

Bixby is better at conversational queries, but it can still take some work to get Samsung's homegrown digital assistant to do what you want. I asked it to change the aspect ratio on my photos to 16:9, but had to repeat myself a few times to make it understand. Saying "sixteen colon nine" did the trick.

(Image credit: Future)

For questions that do not relate to the phone, Bixby now has Perplexity AI. If you ask, as I did, about the capital of Montana, Bixby won't hesitate but will tap directly into Perplexity in the cloud to get the answer. You'll notice that the result has a little Perplexity logo on it.

The truth is, I don't understand what Perplexity is doing here. Afterall, I can ask Gemini that same question and get the same (or even more tailored) result. Why did Bixby need general knowledge? Perhaps I'm underestimating how many people use Bixby.

(Image credit: Lance Ulanoff / Future)

The Samsung Galaxy S26 Ultra has a collection of "Now" features, including "Now Brief," which shows up as a home screen (and lock screen, if you choose) widget, Now Bar for adaptive reminders, and the new "Now Nudge," which can give you contextual reminders and information where and when you need it.

Now Brief is a fine widget with information about the weather, my schedule, and news, but I didn't find much use in the rest of the Now tools. I think I need to spend more time with the phone and let it learn a whole lot more about me before these tools become truly useful.

(Image credit: Future)

Last year, Samsung unveiled its powerful Audio Erase, which can remove distracting background audio from your videos. You can reduce voices, crowd sounds, and background noises, with customizable sliders for each control. It's effective, but if you turn the noise reduction all the way down, voices can end up sounding a bit robotic.

More intriguing is Audio Eraser's new third-party app capabilities, which you access via the Quick Panel. I tried it with TikTok and YouTube and could tell it sharpened and raised the dialogue a bit over background noises, but otherwise did not find it all that useful.

(Image credit: Future)

I like many of these AI tools, but I do think the system is a bit overloaded with options. I look forward to a time when there's a more consistent AI approach with zero redundancy. If one on-board AI can handle a task, there should not be another waiting in the wings to do the exact same thing.

  • Software AI score: 4.5/5
Samsung Galaxy S26 Ultra review: Performance
  • A fast Qualcomm Snapdragon Gen 8 Elite 5 for Galaxy chip
  • Snappy performance in every task

Every year, Samsung gets the fastest available Snapdragon for its flagship smartphone, and every year it convinces Qualcomm to customize the chip, squeezing out a few extra Ghz of speed just for its phones.

In truth, the Qualcomm Snapdragon Gen 8 Elite 5 for Galaxy is about more than just speed. It's customized to work better for the Galaxy S26 series across a range of tasks. Samsung claimed that it brings faster CPU, GPU, and NPU performance. This translates into better Geekbench benchmarks than the similarly named Snapdragon chips in last year's Galaxy S25 Ultra. Single-core and multi-core scores eclipse those on Apple's A19 Pro. GPU screens are harder to compare, though the iPhone 17 Pro Max silicon appears to be significantly ahead of those on the S26 Ultra.

Lance Ulanoff / FutureLance Ulanoff / FutureLance Ulanoff / Future

Benchmark numbers tell you little about real-world performance. In everyday use, that last Ultra was fast, and this new S26 Ultra is fast. There's enough headroom that I doubt anyone will notice the difference. The NPU powers some pretty impressive local AI (like my cut Apple, and AI art generated from my primitive sketches).

I played PUBG and Asphalt 9 Legends on the phone and was impressed with how the games looked and the smooth and fast performance (Side note: I paired the S26 Ultra to the new Galaxy Buds4 Pro and loved the fit and surround-sound audio quality). Better yet, the S26 Ultra never got warm. I'll credit the new vapor chamber with the cooler performance.

The Galaxy S26 Ultra's CPU is backed by 12GB of RAM and 256GB of storage. I can get 16GB of RAM if I pay for the pricey 1TB model.

Overall, this is a fast device ready to accomplish a range of tasks, including running some impressive local AI models.

  • Performance score: 5/5
Samsung Galaxy S26 Ultra review: Battery
  • 5,000 mAh
  • Fast wireless charging
  • No MagSafe

I'm honestly impressed by the Galaxy S26 Ultra's battery life. Even with brightness turned up, the screen refresh set to a max 120hz, and resolution turned up to QHD+, it carried well past 24 hours of operation. If I lower the brightness and work with FHD+ resolution (which still looks great), it can last two days on a charge.

The 3-nanometer Qualcomm Snapdragon chip is efficient, and the OneUI 8.5 platform knows how to squeeze the most life out of a single charge.

Recharging can be done with a 45W charger, reaching 75% in about 35 minutes. A 65W wired charge could reportedly do the same in 30 minutes. I had my phone fully charged in under an hour.

The phone supports fast wireless charging with up to a 25W charger. What's missing, though, is any kind of MagSafe-style support. There are no magnets in the back of the S26 Ultra, which is a bit of a surprise considering we got Pixel Snap on Google's Pixel 10 phones.

Samsung is only promising that all the cases it sells will come with built-in magnets.

  • Battery score: 4.5/5
Should I buy the Samsung Galaxy S26 Ultra?Samsung Galaxy S26 Ultra score card

Value

Keeping the same price while increasing capabilities, speed, and photo quality is always a good thing. It's a pricey flagship but I think the inclusion of the S Pen makes it a better value than most.

4.5/5

Design

If you liked the design of the last Ultra, you should appreciate this incremental update that slims the phone down, makes it lighter and just a little bit softer around the edges. The new colors are a bonus, too.

5/5

Display

It's a fantastic 6.9-inch AMOLED that makes every image pop. Plus it has that fast and buttery-smooth 120hz refresh rate. The marquee update, though is Privacy Display, a one-of-a-kind innovation that actually does what it promises

5/5

Cameras

While this is essentially the same set of cameras as with the S25 Ultra, Samsung has upgraded the aperture on a couple of key lenses, thereby effectively upgrading light-capturing capabilities and we have a selfie camera that can fit more friends and family in the frame. Photos taken with all the lenses are excellent and Super Steady with horizontal lock is shockingly effective.

5/5

Software and AI

Samsung has stuffed the Galaxy S26 Ultra full of AI possibilities to the extent that the options can be overwhelming. You can use the powerful Gemini, the photo and creativity-enhancing Galaxy AI, the phone system-knowledgeable Bixby, or its new partner Perplexity. Each lets you do many AI-infused wonderful things (though some things don't always work as anticipated). Some consolidation is in order. At least OneUI 8.5 feels more consistent and useful than ever. The Now Brief is a useful widget, but I remain unmoved by Now Nudge and Now Bar.

4.5/5

Performance

The S26 Ultra's Qualcomm Snapdragon Gen 8 Elite 5 for Galaxy is more powerful and efficient than ever. It's hard to find a task it can't handle.

5/5

Battery

Fantastic battery life; days if you keep settings to a mid-range resolution.

5/5

Buy it if...

You want the best Android phone on the market
There are cheaper Android phones, but few mix the power, performance, battery life, maximum AI options, and creative possibilities of the S26 Ultra. Honestly, it lives up to its name.

You own other Samsung products
I've said this before, and I'll say it again: Samsung lacks the same kind of deeply connected ecosystem that Apple has across its products, but it's not non-existent, and for every Samsung product you own, the utility of a Galaxy S26 Ultra to connect and sometimes control it all increases.

You want multi-day battery life and no-compromises power
The Galaxy S26 Ultra has not just Qualcomm's fastest mobile chip, it has one customized for the Galaxy line, which means even more power and bespoke performance.

Don't buy it if...

You're on a budget
Even though the S26 Ultra is no more expensive than the S25 Ultra, it's still an expensive smartphone (though I encourage you to check out the many deals and trade-in options). There are cheaper and quite performant Android options like the new $499 Google Pixel 10a. Just know that you give up telephoto, an S Pen, and more than a few other flagship capabilities.

AI is not your thing
One of the S26 Ultra's biggest selling points is comprehensive AI possibilities. It has four (seriously) AI engines, and while that offers a lot of generative possibilities, some people just want a classic smartphone.

Samsung Galaxy S26 Ultra review: Also consider

Apple iPhone 17 Pro Max
The Apple iPhone 17 Pro Max pushes the iconic iPhone in bold new directions and colors. It's recognizable, but different in ways that make it eye-catching. The performance is stellar, and the cameras set a new high-water mark for smartphone photography. For people who demand more from their smartphone, there may be no better choice.

Read our full Apple iPhone 17 Pro Max review

Samsung Galaxy Z Fold 6
The Galaxy Z Fold 6 is a bold reimagining of Samsung’s flagship foldable smartphone. If a 6.9-inch display isn't enough for you, and you want to stick with Samsung and get most of that AI goodness, this foldable is the obvious choice.

Read our full Samsung Galaxy Z Fold 6 review

Google Pixel 9 Pro XL
The Pixel 9 Pro XL is just a bigger Pixel 9 Pro, but that's good enough. It doesn't have exclusive camera features or extra RAM for a boost, it's just got a bigger display and a bigger battery. That means the Pixel 9 Pro is an even better pick this year, but it also means that you can choose your Pixel based on the size you like, not the features you need.

Read our full Google Pixel 9 Pro XL review

Galaxy S26 Ultra

iPhone 17 Pro Max

Galaxy Z Fold 6

Google Pixel 9 Pro XL

Price (at launch):

$1,299.99 / £1,279 / AU$2,199

$1,199 / £1,199 / AU$2,149

$1,999.99 / £1,799 / AU$2,899

$1,099 / £1,099 / AU$1,849

Dimensions:

163.6 mm (height) x 78.1 mm (width) x 7.9 mm (depth)

163.4 x 78.0 x 8.75 mm

72.8 x 158.4 x 8.9mm (folded)
143.2 x 158.4 x 4.2mm (unfolded)

162.8 x 76.6 x 8.5mm

Weight:

214g

233g

215g

232g

Displays

6.9-inch AMOLED 2X, 120Hz

6.9-inch OLED

Main display:

8-inch QXGA+ Dynamic AMOLED

(2184 x 1968), 120Hz adaptive refresh rate (1~120Hz)

Cover display::

6.5-inch FHD+ Dynamic AMOLED

2X Display(2520 x 1080, 21:9), 120Hz adaptive refresh rate (1~120Hz)

6.8-inch Actua display

Cameras

200MP main, 50MP ultra-wide, 10MP telephoto, 50MP telephoto

48MP wide (24mm, f/1.78), 48MP ultra-wide (13mm, f/2.2), 48MP telephoto (8x optical zoom)

200MP wide, 12MP ultra-wide, 10MP 3x telephoto, 10MP cover-screen, 10MP main-screen

50MP wide; 48MP ultra-wide; 48MP telephoto (5x zoom)

Chipset:

Snapdragon 8 Elite Gen 5 for Galaxy

Apple A19 Pro

Qualcomm Snapdragon 8 Elite for Mobile Platform for Galaxy

Google Tensor G5

How I tested the Samsung Galaxy S26 Ultra
  • Tested the phone for almost one week
  • Took photos across all the lenses
  • I used the extensive AI tools
  • I did work and play on it
  • I benchmarked using Geekbench to see the comparative increase in performance over the last Ultra and how it stacks up with the iPhone 17 Pro Max's A19 Pro

Despite a historic East Coast snowstorm, I somehow received the Galaxy S26 Ultra on the same day Samsung announced it at Unpacked in San Francisco. I unboxed and started testing it within minutes of receiving it.

Since then, I've used it constantly and have done my best to push the limits of its processor and entertainment, AI and creative capabilities.

Why you can trust TechRadar

☑️ 100s of gaming laptops reviewed
☑️ 15 years of product testing
☑️ Over 16,000 products reviewed in total
☑️ Nearly 200,000 hours testing tech

I connected the phone to Samsung Galaxy Buds 3 Pro to listen to video, social media, and podcasts. I also connected the phone to a Samsung Galaxy Watch Ultra to help it track my activities and, hopefully, enhance the Now Brief reports

Read more about how we test

First reviewed: March, 2026

Categories: Reviews

Young Sherlock review: TV’s most famous detective is finally more than just a canny crime solver in this electric new Prime Video show

TechRadar Reviews - Mon, 03/02/2026 - 08:00

Have you ever seen the meme of an old British lady called Brenda shouting into a street microphone: "You're joking... not another one? Oh for God's sake, I can't stand this." Well, that's how I feel about adaptations of Sherlock Holmes.

After Benedict Cumberbatch took the role on in the self-titled BBC series, I didn't think that the fictional detective could be bested. However, new Prime Video series Young Sherlock has proved me wrong. We leave the comfortable familiarity of 221b Baker Street behind for Sherlock's (Hero Fiennes Tiffin) younger years, following his antics at Oxford University when brother Mycroft (Max Irons) gets him a job as a porter after a brief prison stint.

There, he meets eventual enemy Moriarty (Dónal Finn), together working to uncover a mystery that intimately involves Sherlock's family, especially his sly dad Silas (Joseph Fiennes). In a nutshell, it's the Holmes family as we've never seen them before.

It shouldn't feel ingenious for a snapshot of Sherlock's teen years to feel like a unique idea, yet it feels like something we've never watched before. Why? Unlike Netflix's Enola Holmes series, which focuses on an adapted version of Sherlock's sister, Sherlock himself becomes more accessible by digging deeper into the family history from his perspective.

Add Guy Ritchie's signature action and explosive energy into the mix, and you've got a solid end product that's vibing on pure adrenaline. Everything from the production design to casting of Young Sherlock is on point, and if we never got another detective adaptation again (which won't happen), we'd be going out with a bang.

Sherlock's stale story gets an electric revamp — think Peaky Blinders meets Fight Club

The first rule of Fight Club is not to talk about fight club, but I'll be recommending Young Sherlock to anybody who will listen. When I first watched the above trailer, I didn't really understand the show's intended motive. Why make something about teen Sherlock who seemingly likes punching people as much as he enjoys reading books?

Now I've seen the series, I see how surface-level the trailer actually is, and perhaps the fact so much has been withheld is the sign of a trailer well done. Understanding what made the man is at the key of the Prime Video show, turning him from an aloof intellectual prodigy into a vulnerable young man full of emotion, care, and reason.

The elephant in the room is Sherlock's mother and sister, reimagined as Cordelia Holmes (Natascha McElhone) and Beatrice, who we see in flashbacks. While Enola Holmes went in a different direction, Sir Arthur Conan Doyle's books make little mention of Sherlock's family, meaning creatively, they're there for the taking.

Cordelia is the key to understanding Sherlock's mind, with Tiffin's leading man prepared to lay down his life to protect her. Their minds work in the same way, and they're as enthused by the adventures and dangers of life as each other. They are kindred spirits, and yin and yang who fit lovingly together in a world that doesn't want to understand them.

Sherlock's relationship with Moriarty has drastically changed too. Instead of fiery villains, the pair are more like The Chuckle Brothers of the detective game. In hindsight, it's a shame to think that this connection ever changed, and perhaps with time, Young Sherlock can reinvent that. For now, the impeccable double act is a refreshing as a cool glass of water.

Young Sherlock's firing on all cylinders, from script to set design

Don't discount Zine Tseng. (Image credit: Prime Video)

The Gentlemen and MobLand taught us that Ritchie knows how to pack a punch on the small screen, and with a bigger studio budget comes bigger risk-taking. In Young Sherlock, they all pay off, taking us cross-continental on a journey across Constantinople, Oxford and the Parisian streets of the French Revolution.

These are all big set pieces, with my favorite in particular a trip to the Folies Bergère cabaret hall in episode 6, complete with every bombastic detail you could imagine. It's this sense of well-rounded craft that elevates the entire production, having through through the broadest scope to the most insignificant prop.

A special shoutout must be made to the theme tune, which is a compliment I seldom get to give these days. If the scenes played prior to its use haven't got you pumped up, you'll be wanting to throw yourself into a detective-filled mosh pit by the time it's over.

The stellar performances, the whistle-stop pace and dialogue being flawlessly executed at a million miles a minute are a heady mix. Sherlock's 'mind palace' is shown in a completely new light, with action sequences never committed to half-heartedly.

It's shows like Young Sherlock that rejuvenate your excitement about what TV can achieve, the impressive direction entertainment and design can collectively take. As far as I'm concerned, throw all the money at Ritchie that he wants if he keeps producing projects as dazzling as this.

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Categories: Reviews

Pokémon Pokopia is my favorite Nintendo game in years, but its ‘narcissistic’ Pokémon are too polite for my liking

TechRadar Reviews - Mon, 03/02/2026 - 07:00

Pokémon Pokopia has been somewhat of a mystery since its first announcement; it was evidently set to be a cozy game, but of what variety few could tell. Well, the answer is here; it’s part life sim, part town-building sim, part sandbox, and 100% great fun.

Nintendo passing the reins to Koei Tecmo’s Omega Force for this proved wise; their experience in making Dragon Quest Builders 2 proved invaluable in balancing Pokopia’s Animal Crossing-like cuteness and coziness with a solid storyline and satisfying gameplay loop. It's most certainly one of the best Nintendo Switch 2 games.

Review info

Platform reviewed: Nintendo Switch 2
Available on: Nintendo Switch 2
Release date: March 5, 2025

As you’d expect, there’s always at least a little room for improvement, but overall, I am solidly impressed with the results; I found Pokopia incredibly hard to put down, and considering I’ve been working on a deadline to write up my review, that’s proved problematic!

Some prospective fans might be surprised to find that Pokopia is pretty story-driven; there’s ample side-questing, construction work, and resource collection to be enjoyed, too, but you’ll need to progress through the main quest lines to unlock new powers, areas, and Pokémon. While I love a sandbox game, the story focus of Pokopia really helps draw out the experience; had I not been working to a deadline, I could have comfortably enjoyed the first chapter (which I completed in roughly eight hours) for thrice as long.

I’m willing to hedge my bets that this will be a hugely popular title for the Nintendo Switch 2, and perhaps even a system seller; limited perhaps only by the fact that non-Pokémon fans might assume you’d need to love the monster-collecting role-playing games to enjoy Pokopia. Sure, you might miss out on a few references here and there, but I’d point any cozy game lover in the direction of Pokopia in a heartbeat.

(Image credit: Nintendo/The Pokémon Company)Kanto region as you’ve never seen it before

In Pokopia, you play as a Ditto who awakens to a post-apocalyptic and alarmingly underpopulated world. It’s your mission to restore the land to its former glory, entice back the missing Pokémon, and perhaps, even, the humans that seem to have completely vanished without a trace. It’s a great concept with some surprisingly dark undertones, though no more sinister than movies like WALL-E, which broach similar topics.

For the uninitiated, the Ditto species has the ability to transform into other creatures; it’s relatively rare that the ability is used to transform into humans, but this particular Ditto, longing for its long-lost trainer, can maintain their former partner’s human form. Even more unusually, it’s able to concurrently mimic other Pokémon’s abilities, and it’s with these powers you’ll terraform the land around you. By all accounts, it seems like we’re in the Kanto region; in-game clues hint as much, though I’ve not reached a point in the main storyline where there’s absolute confirmation on that.

There’s a solid variety of really useful skills on offer, from Bulbasaur’s grass-growing Leafage to the power to glide acquired later in the game. These scale with you as your adventure progresses in a really satisfying way, speeding up the rate at which you can improve the environment and travel around the world. They do come with limitations; you’ve got a PP meter that refills each day, however, it’s pretty easy to refuel.

(Image credit: Nintendo/The Pokémon Company)

To learn these abilities, Ditto needs to see them in action, so the first call to order is creating habitats that missing Pokémon can live in. As you explore the various locations in the game, you’ll find hints for different habitats, which use a combination of natural objects like rocks, trees, flowers, and tall grass, environmental factors like height, as well as man-made furnishings to lure home different species.

Many are relatively easy to form, but some will require you to find or build items. I’d wager that despite powering through the storyline, I’m only about halfway through both the Pokédex and Habitat dex; there’s a lot of content to enjoy here.

It takes a village

The rarity of the Pokémon dictates how quickly it will appear, but after some waiting, different species will arrive and offer their support to Ditto as it works to improve the local towns. Each Pokémon has abilities to help these efforts; some can refine items like bricks and ingots, others can join your party to help as you quest around town, and some just know how to bring a great vibe to any function with abilities like Hype. Each have their own likes and dislikes, too, when it comes to decor.

Much like in Animal Crossing: New Horizons, there are archetypes for characters and dialogue, and while there are lots of different topics, there’s a fair amount of duplication in line delivery when you stop to chat with Pokémon. It’s somewhat understandable given just how many species there are, but it’s frustratingly close to nailing it. The first time you meet a Pokémon, there’s a unique interaction that gives you a good idea of the wide-ranging personalities of these species, only to be quickly traded for more generic interactions. Conversations between other Pokémon are pretty consistently charming, at least, and show off their unique qualities much better.

Plus, there’s a distinct lack of sass here, too; you’re told Pokémon like Dartrix are “narcissistic” in the Pokédex, and yet he’s sweet as pie most of the time when you interact. Given there are so many mischievous, egotistical, and even downright aggressive Pokémon species, this feels like another missed opportunity from Nintendo to bring back some bite to its characters.

Best bit

(Image credit: Nintendo/The Pokémon Company)

Listening in as Kricketot helped Diglett find his groove in an impromptu jam sesh. So. Darn. CUTE. I also love the photo opportunities to capture various Pokémon hanging out in the wild.

Still, I love that the Pokémon walk around your town, interacting with furnishings and decor you’ve placed as well as eachother. Sometimes they’ll bound over to you for a chat, to make a request or even to play a minigame like hide and seek – while these are pretty easy, it’s nice to break away and build your relationships. The world feels really lively, and I wasn’t convinced it would from early game footage nor my demo experience last month; I’m always glad to be wrong in moments like this.

Some smaller details like this do get lost in the mix; for example, sometimes, you might struggle to find a specific Pokémon you need. Presumably to offload the weight of having lots of Pokémon in one area at once, sometimes the game will remove residents from the world – but they also can just have strayed far from home. I happened to notice that it was possible to use the Pokédex to search for them around the map, and it’s only through an item description that I learned you could use honey on a habitat to summon its resident back into the world. Missing these tips meant I spent a good few hours earlier in my gameplay running in circles, ironically, trying to find Far’fetchd.

Broadly, though, the game handles these quality-of-life features and attention to detail incredibly well, and feels like Nintendo learned a lot of huge lessons from the early versions of Animal Crossing: New Horizons, even if I can still foresee an impatient younger player missing a trick or two and facing some frustration off the back of it.

Make a house a home

(Image credit: Nintendo/The Pokémon Company)

The centrepiece of each town is its Pokémon center, which you’ll need to rebuild; thankfully, the PC stationed nearby grants access to the Poké Life app, where you’ll find daily challenges and shop items to help on your journey as well as launch multiplayer modes and claim rewards.

Broadly, you progress through the game by improving the town’s environment level, which can also be tracked on the PC. You accomplish this by improving the habitats of your new pals; each day, they’ll request everything from decor to environmental changes, and meeting their demands will help you level up. You might find that these satisfaction levels even change for the worse if, for example, it starts raining and your fire Pokémon doesn’t have shelter, so it’s well worth checking in every day to see how things are changing for your Poképals.

If a Pokémon’s natural habitat just isn’t working out, that’s fine too; you can build everything from quick and space-efficient shanty huts for smaller species to grander block houses that multiple Pokémon can call home. Making your own structures and placing blocks can be a teensy bit fiddly at times, especially if you’re repairing pathways or dealing with larger-scale buildings, but you can use mouse mode, which allows for a little more fine motor control. Personally, I didn’t get on with this control system; however, I have dyspraxia, so I struggle with mouse mode at the best of times. I can see some players finding it useful, though.

(Image credit: Nintendo/The Pokémon Company)

There are also ample opportunities for customization, especially when it comes to building. I think players are going to have a lot of fun with this feature, which will be massively appreciated when it comes to the multiplayer experience, where players can show off their home islands.

Plus, some great tech mechanics make building much more than a cosmetic exercise, some of which I’ve barely scratched the surface of; from minecarts to electricity circuits and beyond, it will take a lot to recreate the world as humans left it. Thankfully, Drifloon can whisk you away to a different dream island every day, where you can gather more resources if you’re running dry.

Strafing difficulty levels

(Image credit: Nintendo/The Pokémon Company)

Overall, the game is quite well balanced in terms of difficulty, but there are a lot of shortcuts you can figure out to speed your way through questlines and unlock more powerful moves more quickly.

The real-time element of the game is great for pacing, but it does have its quirks. Certain tasks like teams of Pokémon taking on construction work or processing materials, make you wait for the results, but in both cases, you can still make use of the Pokémon for other tasks at the same time, unless they’re operating machinery. And anyway, it’s actually pretty easy to build multi-resident houses yourself in Pokopia; all you really need is a one-block high wall, a doorway, three pieces of furniture, and voila, you can move in a few Pokémon and more quickly improve their satisfaction levels.

Plus, ome Pokémon abilities are pretty busted. You can bring most plant-type Pokémon along with you to any vegetable gardens you’ve planted and use their abilities to speed up crop growth – sure, they might run out of energy, but a quick Leppa berry sees them hop straight back to work. I’d have preferred it if, like with furnaces and other workstations, farming had been an assignable task, as its current setup somewhat flies in the face of the real-time cycle.

(Image credit: Nintendo/The Pokémon Company)

These kinds of min/maxing workarounds are often tantalizing, but it’s up to you as the player to moderate yourself and choose to enjoy the non-demanding pace Pokopia offers. Perhaps the game could have a few more guardrails, but it doesn’t make it any worse to play unless you’re looking for reasons to rush through.

Besides, there’s just so much to do in Pokopia. You want to build a museum and proudly display your collectibles? You got it. Want to focus on rebuilding all that which the humans left behind? There’s plenty of ruins to go around. Want to shirk off Ditto’s mission and just create 3D models of Pokémon out of dirt blocks? You do you, boo boo.

Most of my issues with this game have been surface-level, really; the attention to detail here is fantastic, it’s consistently great fun to play, and brimming with evident care for the now-30-year-old franchise.

Every aspect of Pokopia feels like a warm hug; the graphics are super cute, the interfaces are clean, the music is bright and comforting, and it’s full of life. It’s a breath of fresh air to have a spin-off that adds so much to the already-teeming world of Pokémon, and I, for one, am incredibly excited to see how players design their own cities and islands.

Should you play Pokémon Pokopia?Play it if...

You love a peaceful adventure
Part life-sim, part sandbox, part town-building sim, there’s a lot to love about Pokémon Pokopia and very little to raise your blood pressure.

You’re craving some self-expression
From character design to furnishings to building materials and beyond, you can really make the world of Pokémon feel like your own with very few restrictions.

You want an environmental feast
Pokopia is so darn cute to look at. Cutesy pastel hues, animated and vibrant Pokémon, and a great stripped-back soothing soundtrack make it a wonderful and immersive cozy experience.

Don't play it if...

You want Pokémon battles
While even I hoped for some semblance of classic Pokémon fighting, in a trainer-less world, it makes little sense to include any fighting mechanics.

You have poor self-control
The worst thing about this game, really, is that it’s easy to work around a lot of its real-time restrictions. If, like me, you’ve got poor impulse control and crave the dopamine hit of completed tasks, you might struggle to enjoy the slow pace – but there’s still plenty to enjoy.

Accessibility features

There are many of the standard expected accessibility features: text speed, customizable controls, camera speed and distance controls, as well as auto-adjust/follow.

However, outside of these, there’s little on offer; I’d expect and hope at the very least for font size adjustments, control sensitivity, UI settings, and closed captions for in-game sound effects, which would drastically improve the experience for a wide range of prospective players. I really hope these come in a future update.

(Image credit: Nintendo/The Pokémon Company)How I reviewed Pokémon Pokopia

I spent 40 hours playing Pokémon Pokopia on my Nintendo Switch 2, working my way through as much of the main quest as possible in that time while also working towards rebuilding the various towns to my taste. I completed most of the early-game side quests, gathered a sizeable chunk of collectibles, and created a wide variety of habitats for my Pokémon.

I mostly played in docked mode, playing with my Nintendo Switch 2 Pro controller and using standard settings on my Sony KD-49XH8096 TV, using Logitech Multimedia Z200 speakers or my Corsair Void MAX Wireless v2, but I also spent around 6 hours in handheld mode and tried mouse mode for easier block placement.

I compared my experience with Pokémon Pokopia to some of my favorite cozy, sandbox, and town-building games, from titles like Stardew Valley, Minecraft, and Terraria to Animal Crossing: New Horizons and games from the Two Point tycoon series.

Categories: Reviews

I tested the retro Fujifilm X-T30 III and tiny new zoom lens, and the kit is a great pick for beginner photographers

TechRadar Reviews - Mon, 03/02/2026 - 06:45
Fujifilm X-T30 III: two-minute review

Fujifilm has updated its beginner mirrorless camera for photographers with the new X-T30 III, which comes four years after the Fujifilm X-T30 II.

It launches alongside a tiny new XF 13-33mm f/3.5-6.3 OIS kit lens (that's a 20-50mm effective focal length) that's smaller and lighter than the 15-45mm, the previous kit lens packaged with Fujifilm’s low-cost cameras. The portable pair weigh just 17.7oz / 503g combined.

Going on appearances alone, very little has changed. There's now a film simulation dial in place of a shooting mode dial, much like on other recent Fujifilm cameras including the X-T50, with all 20 simulations available, and the ability to add film recipe shortcuts.

The X-T30 III is available in three colors; silver, charcoal and black (Image credit: Tim Coleman / Gareth Bevan)

Otherwise, the size, weight, profile and control layout are pretty much identical to the X-T30 II – this is a really small camera and lens combo that easily slips into a jacket pocket.

Headline features include the same 26MP sensor and current fifth-generation processor combo as used in the X-M5 and X-S20. This means the X-30 III sits below the pricer X-T50, which uses the latest 40MP stabilized sensor.

It has more in common with the slightly pricier X-S20, which with its in-body image stabilization, feels like a better pick. Otherwise, the specs are almost identical to those of the X-M5, which, with its viewfinder-less video-first design, costs less.

The notable change from the X-T30 II is that there's a film simulation dial rather than a shooting mode dial (Image credit: Tim Coleman / Gareth Bevan)

Despite its photography-friendly design, which also factors a built-in flash, the X-T30 III does in fact have the same video features as the compact X-M5, including 6K video with 10-bit color depth, 4K 60fps video and a vertical 9:16 short movie mode for social.

Personally, I think Fujifilm’s X-series range is getting a little crowded now, and would have liked to have seen the X-T30 III priced around 10% lower to help it to truly stand out for beginners.

However, it's still a compelling retro package – $1,150 / £1,000 / AU$1,950 for an attractive portable camera and lens with sharp 26MP stills and impressive 6K video is pretty respectable.

The X-T30 III is a tidy package with the 13-33mm lens attached (Image credit: Tim Coleman / Gareth Bevan)Fujifilm X-T30 III: price and release date
  • Costs $999 / £829 / AU$1,679 body-only, or $1,149 / £999 / $1,949 with the 13-33mm lens
  • Available in silver, black and charcoal
  • Sales started on November 20, 2025

Designed for beginners, the X-T30 III was available from November 20 in silver, black and charcoal options, for a body-only price of $999 / £829 / AU$1,679, or with the new 13-33mm lens it costs $1,149 / £999 / $1,949.

The X-M5 remains the lowest-priced model in Fujifilm's range of X-mount cameras; the X-S20 is a fraction more, while the X-T50 is more again. Considering its features, I would prefer that the X-T30 III was around 10% cheaper in order for it to be more competitive.

I expect the silver model in particular to sell well. (Image credit: Tim Coleman / Gareth Bevan)Fujifilm X-T30 III: specs

Video

6K 30fps / 4K 60fps, 9:16 mode

Photo

26MP APS-C

Lens mount

Fujifilm X

Autofocus

Intelligent hybrid phase / contrast

Cont shooting

8fps (mechanical), 20fps (electronic), 30fps (electronic with 1.25x crop)

Screen

3-inch, 1.62m-dot tilt touchscreen

Viewfinder

2.36m-dot

Weight

13.3oz / 378g (incl battery and card)

Battery

NP-W126S (same type as in most of Fujifilm's current cameras), 425 shots

Fujifilm X-T30 III: Design
  • Weights just 378g, same dimensions as the X-T30 II
  • Film simulation dial in place of a shooting mode dial
  • Built-in EVF, flash and tilt touchscreen

The X-T30 III is a tidy, compact retro package, especially with the new 13-33mm lens – the pair weigh less than most rival cameras without lens attached, and I easily slipped the combo into my jacket pocket when I wasn't using it. The camera is available in three colors and it certainly looks the part, especially in silver.

Just like the X-T30 II before it, the new model makes a great travel camera. The retractable design of the 13-33mm lens gives it almost pancake optic proportions, and shooting around the busy city streets of Rome, the setup drew very little attention. Conversely, when I switched to its X-series sibling, the Fujifilm X-H2S, while not exactly a massive camera, got glances from passersby, especially at the major landmarks, where candid street photography can seem almost impossible. Even the X-T5 seems heavyweight by comparison.

Happily, this doesn’t have a negative impact on the handling experience, and I was still able to reach all of the buttons and controls with my thumbs, while my index finger remained on the shutter release. If you’ve used previous iterations of the camera, or indeed other enthusiast-level Fujifilm X-Series cameras, you should fall right into step with the layout.

Tim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth Bevan

The pronounced thumb rest gives a decent grip, and I happily (and securely) held the camera with one hand in both horizontal and vertical formats. I was concerned about the balance I might find when using the wide-aperture primes I’d packed to accompany me on my shoot, namely the Fujinon XF 56mm F1.2 R WR, which is on the bulky side. I needn’t have worried though, as even after several long days of shooting, the setup didn’t seem unduly imbalanced.

There's a quick menu button conveniently placed on that thumb grip, but all too often I found myself pressing it unintentionally. It's not a big drama as you just have to exit the menu, but it's something to be aware of.

One element I’m happy Fujifilm retained from previous models is the pressable control wheels. It’s a smart and sensible application of dual control – you can scroll through a menu and then select the desired item by pressing the wheel. It’s actually something I’ve wished more manufacturers would introduce as I’ve always enjoyed this underrated character of the X-series.

Tim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth BevanTim Coleman / Gareth Bevan

The rear touchscreen is tilt only and not fully vari-angle, which means you won't be able to easily shoot selfies.

I'm personally fine with the tilt design, which is handy for waist-level viewing. Also, the positioning of the USB-C, micro HDMI and mic ports on the side would obstruct a flip around screen, when those ports are in use.

The 2.36m-dot EVF is clear enough for such a small camera – I regularly used it rather than the screen, and it is particularly helpful on bright sunny days for photography.

Now, let’s talk about that new Film Simulation dial, which brings the camera in line with Fujifilm’s latest generation of cameras, including the X-T50. It replaces the mode dial which occupied the same space at the left side of the top plate, and now offers direct access to Fuji’s range of film simulations. While I can see the appeal if you regularly like to experiment with color profiles, and bearing in mind that film styles are something of a speciality of Fujfilm cameras, it’s more of a downgrade for advanced photographers.

(Image credit: Peter Fenech)

Personally, I switch exposure mode more often than color profiles, so I'm a bigger fan of the shooting mode dial which is sacrificed. Since I also shoot RAW all of the time, anything I might select using this dial is rendered pointless in the captured image unless I reapply the style in Lightroom – an extra step reintroduced, only later in the production process.

The styles are lovely, and I wonder if Fujifilm created a physical control for them in an effort to make them feel like more of a genuine photographic tool than a gimmick, but I fear it may have had the inverse effect. The dial now becomes the defining feature of the X-T30 III.

There is also a secondary impact on the practical use of the camera body. Inexplicably, once I got started using the X-T30 III, I couldn’t seem to work out how to place it in aperture priority mode, which is my default exposure setting. I test a lot of cameras, so this was an unsettling predicament.

I always like to think I’ve done some reasonable homework on a camera before setting off on a trip with it, but here I was in the darkened streets of the Italian capital at midnight, in the shadow of St Peter’s Basilica, unable to find Av mode. I can’t say that’s ever happened before, at least not since my first week of taking photos. Notably, this was never a problem with the X-T30, X-T30 II, nor any other Fujifilm camera. The addition of the film sim dial is my only culprit.

The Astia, Acros, and Velvia film simulationsPeter FenechPeter FenechPeter Fenech

Until I got my bearings, I resorted to the new auto mode instead which selects shutter speed and aperture based on the scene. The X-T30 III certainly feels designed for beginners.

There's a built-in flash, one of only three current beginner models with such a feature. The GN7-rated (ISO 200) flash is handy to have for sure, especially at parties. You only tend to get a built-in flash in beginner cameras which aren't weather sealed, like the X-T30 III, because they usually compromise weather sealing.

Speaking of which, the lightweight design does come with a few compromises. The build quality is a little plasticky, especially coming from a higher-end body like the X-T5. It didn’t especially bother me, considering how much I appreciated the camera’s low weight, but it isn’t a model with which I’d like to find myself stranded outside in a rainstorm.

Fujifilm X-T30 III: Performance
  • New processor delivers 10% better battery life
  • New Instax mode for instant photography fans
  • Digital stabilization only

Packing Fujifilm's latest processor, the X-T30 III is a snappier camera than the X-T30 II. For example, 8fps (mechanical) and 20fps (electronic) burst shooting are sustained for 2x longer, for up to 173 JPEGs. That max speed can be upped to 30fps (electronic) with a 1.25x crop.

I didn’t count the individual frames, but even in RAW mode, the camera felt snappy and punched above its weight with regard to speed. I was able to shoot extended bursts of images, or several sequences in close succession, without the X Processor 5 notably struggling to clear the buffer before I triggered the shutter again.

Fujifilm also says battery life is improved by 10% thanks to the new processor, for up to 425 shots, and across a four-day trip, the two NP-W126S battery packs I had with me were more than enough. Of course, in more extreme temperature conditions, or if I had been exclusively shooting video, it might be a different story. It’s certainly a respectable battery life for a camera at this level, though.

Autofocus receives a boost, too, with Fujifilm's latest subject detection on board, which in addition to people can track animals, birds, cars, insects and more. I was very impressed by the speed with which the camera could snap between close and distant subjects. It also wasn’t easily fooled by tourists and traffic moving between the lens and my intended focal point.

It clearly isn’t a match for the advanced Dual Pixel CMOS AF system found in Canon cameras like the EOS R5 Mark II or EOS R6 Mark III, or even the comparably priced EOS R10, but it’s perfect for everyday photographic needs.

Peter FenechPeter FenechPeter FenechPeter Fenech

For me, the biggest sacrifice here versus a pricier model such as the X-T50, is in-body image stabilization (IBIS). There's digital image stabilization only, which is certainly better than nothing, but does somewhat limit the possibilities for smooth handheld video footage. The same goes for creative slow-shutter-speed photography.

Given the ultra-lightweight nature of the body, I did find getting sharp images at even moderate shutter speeds a challenge, and I always consider myself to have a steady hand. Perhaps I have been spoiled by seven and eight-stop IBIS systems, but I definitely missed it here. Given the limited aperture range of the kit lens, the optical IS within it struggled to have a meaningful effect once the sun dipped below the horizon.

Fujifilm X-T30 III: image quality
  • 26MP stills and film simulations
  • 6k 30fps, 4k up to 60p, and 9:16 short video mode
  • 10-bit color depth for video

Ok, so pricier Fujifilm cameras such as the X-T50 and X-T5 boast Fujifilm's latest 40MP sensor for highly detailed photos, but the X-T30 III is no slouch, and still outshines other crop-sensor rivals for detail with its 26MP stills (and 14-bit 'RAF' format RAWs) – these rivals include the 20.9MP Nikon Z50 II, the 24MP Canon EOS R10 and the (older) 24MP Sony A6400.

It’s important not to get too caught up in pixel-counting and the X-T30 III is able to deliver exceptional levels of detail. Shooting in RAW, at base ISO and with a high-quality professional prime lens, the results are exemplary.

This is maintained up to around ISO800, where resolution starts to drop off. By around ISO6400, files have taken on a mushier appearance, and noise is most definitely present. It’s not as good a low-light performance as I’ve seen in some other high-end APS-C cameras, like the Nikon Z fc or Canon EOS R7, but given the target audience and price point, it’s not awful. In fact, up to around ISO4000 the fine grain is actually quite attractive, especially in black and white shots where it lends an almost filmic look.

Tim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim Coleman

Having Fujifilm’s film simulations at your fingertips is handy and furthermore includes customizable film recipes, even if that makes shooting-mode changes much more of a hassle. I've shot using various profiles in the galleries above and below, including Velvia (vivid), Reala Ace, Acros (monochrome) and others.

An area where the camera really excels is in its auto white balance system, which is superbly accurate. Combined with Fuji’s renowned color science, the X-T30 III is able to render beautifully naturalistic tones. This was one of my favorite aspects of the original X-T30 (also reviewed in Rome, coincidentally) and revisiting the same locations, I was happy to see the trend had been maintained in its younger sibling.

Video quality is excellent, too – 6.2K video and 4:2:2 10-bit color depth is excellent at this price point, even if in-body image stabilization is missing. The footage looks great straight out of camera, ready to share on socials. It’s a shame the LCD doesn't flip or rotate through 180 degrees, as overall the X-T30 III would make an ideal vlogging camera, but it’s still versatile enough for casual videography or B-roll capture.

Tim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim ColemanTim Coleman

I was especially keen to examine the performance of the new 13-33mm lens. This detail matters because most people will buy the camera with the new kit lens, which will spend most of the time on the camera.

As far as kit lenses go, it’s not bad at all and is capable of resolving a reasonable amount of overall detail. Impressively, sharpness is quite consistent across the frame, right out to the edges, even at 13mm. I’ll admit that I wasn’t expecting this and goes to show how far kit optics have come over the past couple of decades. This one is clearly designed to match the quality of the 26MP sensor, which it does admirably.

Don’t expect prime-level quality, but contrast and resolution are good enough for most shooting circumstances.

Fujifilm X-T30 III: testing scorecardFujifilm X-T30 III

Attributes

Notes

Rating

Price

The cost is accessible to enthusiasts but you can find more spec for your money elsewhere

4/5

Design

Classically Fujifilm, the retro layout is a joy to use, although the build quality is quite plasticky for the price

4/5

Performance

The lack of IBIS is a problem, but autofocus and speed are up there with the best in class

4.5/5

Image and video quality

The X-T30 III is capable of outstanding images in good light, although it lags behind the competition at higher sensitivities

4/5

Should I buy the Fujifilm X-T30 III?Buy it if...

You want a super-portable retro camera
Only the X100VI is smaller in the Fujifilm family, but the X-T30 III provides access to the full range of XF interchangeable lenses. The body is almost small enough to fit into a jacket pocket, but expands any existing X-Series ecosystem.

You need speed over absolute image quality
The X-T30 III is a rapid-shooting performer that is also quick to start up. Meanwhile, its fast AF system makes it ideal for street photography and as a backup for wildlife and sports.

You're looking for your first X-Series camera
The X-T30 III is a perfect introduction to the Fujifilm system. It's uncomplicated (mode selection quirks notwithstanding) and the 13-33mm kit lens will cover most of your bases.

Don't buy it if...

You already own the X-T30 II
....or even the original X-T30, perhaps. There isn't really enough of an upgrade here to justify replacing your existing camera. You'd be better off investing in a higher-end model like the X-T5 if you want more features.

You own many heavyweight lenses
While the camera still works well alongside heavier standard primes, telephoto lenses like the XF50-140mm f/2.8 R LM OIS WR or XF 100-400mm f/4.5-5.6 R LM OIS WR will feel greatly unbalanced when mounted to the X-T30 III.

You need to print large format
The 26MP sensor is a little conservative by 2026 standards, and you can find much higher-res cameras for similar money. Equally, while 4K video is available, cameras like the X-H line and single-digit X-T families offer superior quality footage, for larger displays.

Fujifilm X-T30 III: also consider

Nikon Z50 II

Available for exactly the same price as the X-T30 III, the Z50 II is a versatile mirrorless camera with Nikon's latest Expeed 7 processor for flagship performance, superb subject-recognition autofocus, and improved video features. Its excellent ergonomics and vari-angle touchscreen make it an easy camera to travel and shoot with, while color profiles can be uploaded from Nikon's app, much like Fujifilm film recipes. With lower-resolution 20.9MP stills and 4K video, the Z50 II can't quite match the X-T30 III for detail.

See my Nikon Z50 II reviewView Deal

Fujifilm X-M5

Smaller, lighter and cheaper, the X-M5 features the same sensor and processor as the X-T30 III – which likewise means 26MP stills, 6.2K video, 9:16 short movies and film simulations. The major difference is that the X-M5 lacks a viewfinder and has a vari-angle screen, making it the better pick for video.

See our Fujifilm X-M5 reviewView Deal

(Image credit: Tim Coleman / Gareth Bevan)How I tested the Fujifilm X-T30 III
  • I spent time in both London and Rome, testing the camera in a range of lighting conditions
  • I used the camera for several days, shooting multiple subjects from street photography to interiors and cityscapes
  • I paired the camera with both the 13-33mm kit lens and a professional 56mm prime lens

I took the X-T30 III with me on a multi-day trip to Italy, where I knew I’d be shooting a range of subjects across a spectrum of challenging lighting conditions, inside and out. I made a point of shooting the camera as it would normally be used in practise, but also performed a standard regimen of technical tests.

To assess noise performance, I mounted the camera on a stable support, set Av mode (when I figured out how) and then shot a frame at each ISO setting, from the lowest to the highest. I also kept the camera in automatic white balance mode for the duration of the shoot, but also shot reference images with a custom WB or another preset where I felt it appropriate, so I could compare the camera's color decisions to my own preferences.

I took an X-H2S body along for the ride too, which made a good control camera for quality reference.

I used both the viewfinder and main LCD for composition throughout, and worked with the camera in both auto and manual focus modes at various points. Due to the nature of many of the locations in which I was shooting, I didn’t have much opportunity to thoroughly use the built-in flash – flash photography wasn’t permitted in most of the interior spots.

I used the 13-33mm kit lens extensively, but also switched to the XF56mm F1.2 R WR to see how much the cheaper optic may be limiting the maximum possible performance from the sensor and processor. All images were shot in RAW format and converted in the latest version of Adobe Lightroom, where no noise reduction or sharpening has been applied to the sample shots seen here.

Categories: Reviews

The GameSir G7 Pro is one of the brand’s most customizable models yet, and it’s fantastic

TechRadar Reviews - Sun, 03/01/2026 - 17:00
GameSir G7 Pro: one-minute review

GameSir is a controller brand that’s only gone from strength to strength over the last few years. Reliably offering forward-thinking controllers for Xbox and Switch consoles as well as PC and mobile, they’re (typically) competitively priced and offer more features and longevity than even first-party gamepads.

That trend continues with the GameSir G7 Pro, which has easily entered my top three on the GameSir tier list alongside the GameSir Tarantula Pro and GameSir Kaleid. Many of the features that make those other two pads so desirable are present and accounted for here: Hall effect sticks that prevent drift, as well as fantastic trigger lock and remappable button options.

On top of that, the G7 Pro leans into modularity. Similar to the Victrix Pro BFG Reloaded or Thrustmaster eSwap X2 H.E., the G7 Pro has swappable d-pad and stick top modules (though the extra stick tops here are identical and act more like spares). You’ve also got the option to swap out the controller’s face and grip plates, though that’s strictly for cosmetic purposes.

Almost everything about the controller exudes quality; I’d use the G7 Pro over the official option any day. The only slight misstep here that prevents it from earning a perfect five stars, for me, is the face buttons. While using tactile micro switch tech like others in the GameSir lineup, these have a strange halfway bump that makes for a pretty lumpy press feel. It’s something you’ll likely get used to over time, but I definitely prefer the cleaner presses found on the GameSir Kaleid and competing pads like the 8BitDo Ultimate 2.

(Image credit: Future)GameSir G7 Pro: Price and availability
  • List price: $79.99 / £89.99 (around AU$114)
  • Available to buy now at GameSir’s website, as well as Amazon
  • Multiple colorways and special editions exist at various price points

The standard GameSir G7 Pro comes in at $79.99 / £89.99 (around AU$114), slightly pricier than most other GameSir models, though this is understandable when taking the additional modularity into account.

Many colorways and special editions are available for the G7 Pro, some based on games developed by teams in China, including Wuchang: Fallen Feathers and Zenless Zone Zero. The latter even includes a layered keychain and is the one I received for this review.

As mentioned, prices vary for these special editions, and you can also pick up compatible face plates and stick tops from the GameSir website if you so desire.

GameSir G7 Pro: specs

Price

$79.99 / £89.99 (around AU$114)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

Weight

9.6oz / 272g

Compatibility

Xbox Series X|S, Xbox One, PC

Connection type

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

Around 12 hours

(Image credit: Future)GameSir G7 Pro: design and features

Like many controllers in the ‘Designed for Xbox’ stable, the GameSir G7 Pro bears the approximate silhouette of the Xbox Wireless Controller. It’s a similar size and weight, but there are a number of improvements here that put the G7 Pro lightyears ahead of the official model.

From a pure look and feel perspective, I love this thing. The swappable faceplates add a good bit of personality and put forward a more cost-effective solution than Xbox’s own Design Lab, if you’re into the cosmetics of a controller, of course. The rubberized grips on the rear of the pad are sublime, too; among the sturdiest and most comfortable I’ve ever had the pleasure of testing.

Staying on the rear of the controller for a second, you have a pair of remappable buttons that are strictly optional; you can flick a small switch on either side to fully lock the button, preventing you from pressing it if you’d prefer. You’ll also find the trigger lock toggles back here, as well as a switch for swapping between Bluetooth and 2.4GHz wireless connectivity options.

The front of the pad is pretty standard stuff. You have an Xbox-like asymmetrical stick layout here, as well as the d-pad, face buttons, and Home and share buttons. A Multifunction button also exists here, as it does on other GameSir controllers.

This is immediately useful if you want to make quick and simple adjustments, such as headset and mic volume adjustment, and remappable button assignment. You can do all this in the GameSir Nexus app on Xbox and PC, too, but having on-device shortcuts in addition to that is a real boon.

(Image credit: Future)GameSir G7 Pro: performance

Once again, GameSir has provided a near-luxurious play experience at a mid-range price with the G7 Pro. Hall effect sticks are pretty standard nowadays (and arguably expected), but they’re here and feel great nonetheless.

One thing that really impressed me about the G7 Pro is its trigger locks. Again, nothing new, but I almost always prefer the tighter press of a digital trigger if given the option. On the G7 Pro, they work flawlessly, and it offers one of the most tactile and responsive digital trigger options in the business.

Immediacy really is the keyword here. The micro switch-powered d-pad, as well as the claw grip bumpers and rear remappable buttons, all offer such clicky and immediate responsiveness that I can highly recommend this controller if you’re a competitive gamer.

The one misstep here has to be the face buttons, though, and it’s a real shame they don’t feel quite as nice as everything else on the G7 Pro. Here, as mentioned above, there’s an awkward half-press that makes the face buttons feel uncomfortably bumpy at first. I got used to it after some time with the controller, but the quality of them here is a noticeable step down from the brand’s other products.

On battery life, I managed roughly 12 hours on a single charge. That’s about average for wireless controllers at this price point, so no real complaints here. The inclusion of a charging dock is a really nice touch, and I found that it charges the controller fairly quickly, going from empty to full in about two hours.

(Image credit: Future)Should I buy the GameSir G7 Pro?Buy it if...

You want a controller that’s all about responsiveness
Immediacy really is the name of the game here. From the optional digital trigger locks to the d-pad and bumpers, everything about the G7 Pro is so tactile and clicky. It’s one of the most satisfying controller experiences I’ve had in quite a while.

You enjoy controller customization
Swappable face plates are a nice touch with the G7 Pro. GameSir sells a range of designs separately, making it easy to find a style that suits your preferences.

Don't buy it if...

Those face buttons sound annoying to you
Really the only downside of the G7 Pro is its face buttons. They just feel a little awkward and out of place compared to the immediacy and responsiveness of the rest of the pad’s modules. While far from unusable - and certainly not unresponsive - the relatively spongy feel is a letdown here.

Also consider...

If the GameSir G7 Pro isn’t quite what you’re after, here are a couple more recommendations that might fit your preferences a little better.

GameSir G7 Pro

8BitDo Ultimate 2

GameSir Tarantula Pro

Price

$79.99 / £89.99 (around AU$114)

$59.99 / £49.99 (around AU$90)

$69.99 / £69.99 (around AU$105)

Dimensions

6.9 x 6.8 x 3.7in / 177 x 173 x 94mm

5.7 x 4.1 x 2.4in / 147 x 103 x 61mm

6.2 x 3.9 x 2.4in / 157 x 99 x 61mm

Weight

9.6oz / 272g

8.7oz / 246g

11.52oz / 325g

Compatibility

PC, Nintendo Switch, mobile

PC, Nintendo Switch

PC, Nintendo Switch

Connection type

Xbox Series X|S, Xbox One, PC

PC, Android (Switch version sold separately)

PC, Switch, Switch 2, Android, iOS

Battery life

Around 12 hours

10-15 hours

Around 12 hours

8BitDo Ultimate 2
Arguably the best controller in 8BitDo’s repertoire, it offers drift-eliminating TMR thumbsticks, improved remappable buttons, eye-catching RGB ring lights, and a sublimely smooth play experience overall. I highly recommend this one if you’re in the market for an affordable yet feature-rich PC controller.

Read our full 8BitDo Ultimate 2 review

GameSir Tarantula Pro
One of my favorite GameSir pads, the Tarantula Pro adopts a symmetrical stick layout like PlayStation’s DualSense Wireless Controller. You’re also getting high-quality TMR sticks here, and the build quality feels wonderfully premium despite the relatively affordable price.

Read our full GameSir Tarantula Pro review

How I tested the GameSir G7 Pro
  • Tested for two weeks
  • Primarily tested on PC with both wireless and wired connections
  • Played a wide variety of single and multiplayer games

My GameSir G7 Pro testing largely took place on PC, using the controller in both wired and wireless capacities. As a fan of the best fighting games, I found the G7 Pro, its circular d-pad, and clicky remappable buttons, to be a wonderful fit for Street Fighter 6 and Tekken 8.

I also got plenty of use out of its digital trigger option, allowing for quick and responsive access to alternate hotbars in Final Fantasy 14 Online.

Read more about how we test

First reviewed January-February 2026

Categories: Reviews

Expert responsiveness and weighing next to nothing, the Razer Kitsune is very easy to recommend — though I would suggest waiting for a sale

TechRadar Reviews - Sun, 03/01/2026 - 12:00
Razer Kitsune: One-minute review

Leverless controllers tailor-made for fighting games tend to be a sight more expensive than standard pads, and the Razer Kitsune certainly isn’t doing anything to change that. In fact, it’s one of the more expensive options available in the premium leverless bracket, coming in hotter than both the Corsair Novablade Pro and Victrix Pro KO.

It’ll put a serious dent in your bank account, so I definitely can’t recommend the Razer Kitsune to anyone wanting to dip a toe into leverless waters for the first time (the much cheaper 8BitDo Arcade Controller is ideal for that). Thankfully, those who do take the plunge will be rewarded with one of the most luxurious leverless controller experiences around.

What immediately stunned me about the Razer Kitsune was its weight - or lack thereof. It’s not much heavier than many of the best PS5 controllers, and manages this while presenting exceptional build quality and a remarkably razor-thin profile. Even compared to other impressively slim models like the Novablade Pro, the Kitsune would be the talk of the town at a Weight Watchers meeting.

The controller’s discreet nature makes it very portable-friendly, and thus ideal for taking to a buddy’s house for some casual 1v1s, or even to local tournaments if you’re the competitive type. That discreetness carries over to the Kitsune’s buttons, which are whisper-quiet and - as you’d hope - immediately responsive.

There are a couple of notable issues I have with the Kitsune. There’s no PS4 compatibility here, in terms of hardware, unlike the majority of its PlayStation-facing competitors. Instead, if you want to play older PS4 titles like Ultra Street Fighter 4 or Tekken 7, you’ll need a PS5 for that. You are getting PC compatibility here as well, at the very least.

I’m also not keen on the usage of Razer Chroma RGB lighting here. While not overly flashy or intrusive, it feels a bit tacked on and unnecessary, and probably drove up the price of the device all in all. And while I do wish there was a wireless connectivity option, I can see why Razer has kept the Kitsune strictly wired to allow for maximum responsiveness.

Overall, it’s a fine leverless controller if you’re willing to pay a premium for it. Its robust Simultaneous Opposing Cardinal Directions (SOCD) cleaning options are also especially welcome, ensuring that you won’t flub directional inputs in the heat of the moment.

(Image credit: Future)Razer Kitsune: Price and availability
  • List price: $299.99 / £299.99
  • More expensive than other mid-range to premium leverless options
  • Some designs are exclusive to Razer’s store, and cost even more

The Razer Kitsune is available to buy now for $299.99 / £299.99 in its standard black colorway. A Razer store exclusive ‘Esports Green’ variant is also purchasable for $10 / £10 more, and this is the one I received for testing and review purposes. Though honestly, I’d give this one a miss; it’s a pretty ugly shade of green.

That’s notably more expensive than many of its leverless competitors, including the Corsair Novablade Pro and Victrix Pro KO, both of which retail for $249.99 / £229.99. Even the Hit Box, one of the more popular and renowned options in the leverless space, can be had for much cheaper.

Razer Kitsune: Specs

Price

$299.99 / £299.99

Weight

1.8lbs / 0.82kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

Compatibility

PS5, PC

Connection type

Wired

Battery life

N/A

Software

Razer Chroma RGB

Razer Kitsune: Design and features
  • Super impressive lightweight design
  • Solid aluminum face plate
  • Customizable 12-button layout

Purely from a design and build standpoint, the Razer Kitsune might be the nicest leverless controller I’ve ever used. It’s astonishingly discreet, being less than 2cm thick and coming in under a kilogram in weight. It’s noticeably smaller than many of its competitors, too, while still offering plenty of space to rest your hands on during play.

This compact design also doesn’t come with compromise. Build quality is - as I’ve come to expect from Razer - immaculate. The Kitsune is built from high-quality materials, fitted with a sturdy aluminum plate and a textured rubber grip mat on the underside for non-slip gaming.

That quality extends to the controller’s buttons. The Razer Kitsune has a 12-button layout that’s pretty standard for leverless controllers. Though you’ll also find a DualSense-like touchpad, and shortcut buttons for L3, R3, as well as Home, Menu, and Share inputs.

Rounding out the top of the controller are two small switches. One lets you toggle the Kitsune’s SOCD cleaning options (more on that in the performance section below), and the other switches compatibility between PS5 and PC. Be sure to have this one switched into the right place depending on your platform of choice.

At the top-rear of the controller, you’ll find a USB cable lock, which again is fairly standard for wired leverless devices. It simply does what it says on the tin; locking your cable in place so it won’t end up being detached during play.

My only real gripe with the Kitsune’s design is its Chroma RGB lighting. It’s not that I hate a bit of extra flair on a controller; RGB is something that helps some of my favorite controllers like the GameSir Kaleid and 8BitDo Ultimate 2 stand out, but it just feels a little unnecessary here, especially for such a competitive-focused controller. I get that Razer loves juicing up its products with RGB lighting from time to time, but it seems tacked on this time.

(Image credit: Future)Razer Kitsune: Performance
  • Immaculately responsive buttons
  • Button presses are whisper-quiet
  • Plenty of SOCD cleaning options

The Razer Kitsune’s buttons operate by way of low-profile linear optical switches. In short, that means you’re getting whisper-quiet, immediate, and accurate presses. There’s no loud clickiness here, and while there is a bit of tactility lost there, the controller nonetheless remains incredibly responsive and satisfying to play with.

I tested the Razer Kitsune across a wide variety of fighting games in both online and offline environments, including Street Fighter 6, Tekken 8, Granblue Fantasy Versus: Rising, and Capcom Fighting Collection 2, and I found it to be an excellent fit for all these titles. There were no compatibility issues to speak of whatsoever across PS5 or PC.

One major feature I’m a real fan of with the Kitsune is its robust SOCD cleaning options. Short for ‘Simultaneous Opposing Cardinal Directions’, SOCD cleaning helps prevent misinputs when opposite directions are pressed simultaneously; either by accident or on purpose.

The Kitsune has four SOCD cleaning modes available, which you can switch between by holding the Share and Home buttons and pressing a direction. Neutral mode, for example, makes it so that no inputs are registered when an SOCD input occurs. ‘Absolute Up Priority’ mode, meanwhile, ensures that only the up input is registered when pressing up and down simultaneously. You can then toggle the lock switch to keep your preferred mode in place, with no danger of swapping it around during play.

It’s a shame that the Razer Kitsune isn’t compatible with the PS4 console, despite being an officially licensed PlayStation product. As mentioned above, you’ll have to play your old PS4 games on PS5 if you want to play them with the Kitsune, which is a slight shame for those with access to the older hardware.

(Image credit: Future)Should I buy the Razer Kitsune?Buy it if…

You want luxurious build quality and money’s no object
While it does cost a small fortune, you’re definitely getting your money’s worth with exceptional build quality and an impressively lightweight design.

You enjoy controller customization
Razer sells Kitsune faceplates separately, and even provides a template you can download for the purpose of custom designs or commissions. On top of that, full button customization and SOCD cleaning options are very welcome.

Don’t buy it if…

You’re just starting out with leverless controllers
While I love the Kitsune, it’s not the one I’d recommend to first-timers. There are worthwhile cheaper options available like the 8BitDo Arcade Controller for those curious about trying leverless controllers for the first time.

Also consider...

If the Razer Kitsune isn’t pushing the right buttons for you, definitely check out the following two alternatives.

Razer Kitsune

8BitDo Arcade Controller

Corsair Novablade Pro

Price

$299.99 / £299.99

$89.99 / £75.99

$249.99 / £229.99

Weight

1.8lbs / 0.82kg

2.42lbs / 1.1kg

3.9lbs / 1.8kg

Dimensions

11.7 x 8.3 x 0.8in x 296 x 210 x 19mm

11.9 x 7.9 x 0.9in / 301 x 201 x 22mm

12.6 x 9.1 x 1.2in / 320 x 231 x 30mm

Compatibility

PS5, PC

Nintendo Switch, Nintendo Switch 2, Xbox Series X, Xbox Series S, Xbox One, PC (Switch and Xbox models sold separately)

PS5, PS4, PC

Connection type

Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Wireless (2.4GHz, Bluetooth), Wired (USB-C)

Battery life

N/A

Around 20 hours

Around 40 hours

8BitDo Arcade Controller
In my view, it’s the ideal leverless controller for newcomers. Great design and build quality, robust button options, and a price tag that’s ideal for introducing curious gamers into the leverless fold.

Read our full 8BitDo Arcade Controller review

Corsair Novablade Pro
Another fairly premium option, the Corsair Novablade Pro impresses on many of the same fronts. Brilliant build quality, discreet buttons, and handy customizable color-coding to help you get used to its unique button layout. Another real winner.

Read our full Corsair Novablade Pro review

(Image credit: Future)How I tested the Razer Kitsune
  • Tested for one week
  • Played a wide variety of fighting games across PS5 and PC
  • Compared with the 8BitDo Arcade Controller and Corsair Novablade Pro

I spent roughly one week testing the Razer Kitsune for this review. In that time, I racked up several hours of playtime both online and offline across multiple fighting games. These included Street Fighter 6, Granblue Fantasy Versus: Rising, Tekken 8, and compilations like Capcom Fighting Collection 2.

As a leverless controller, I endeavored to test it in multiple play environments. That included at my desk with the controller both on my lap and on my desk, as well as sitting down on a chair to play on PS5. In all scenarios, I found the Razer Kitsune’s light weight and small profile to make for an extremely comfortable play experience.

I did prefer the design and performance of the Razer Kitsune compared to other controllers I’ve tested, including the 8BitDo Arcade Controller and Corsair Novablade Pro. That largely comes down to design and build quality, as well as the quiet nature of the Kitsune’s buttons. That said, I would still wholeheartedly recommend those other leverless controllers if you’re after a quality fighting game experience, albeit for less cash.

Read more about how we test

First reviewed February 2026

Categories: Reviews

I tested Kodak's cheap and pocketable film camera, and it's packed with retro-futuristic charm

TechRadar Reviews - Sun, 03/01/2026 - 06:00
Kodak Snapic A1: one-minute review

The Kodak Snapic A1 is a 35mm analog film camera designed and manufactured by Hong Kong-based Reto Production – the same company behind other licensed Kodak analog models like the Ektar H35N and Charmera. Priced from just $99, it's one of the more affordable ways to dip your toes into the world of film photography, and it comes loaded with enough retro charm to justify that novelty appeal.

The design is immediately striking. Available in off-white or dark gray, the clean-lined plastic body has just enough Kodak orange on the shutter button and logo to feel authentically branded without going overboard. It's a look that calls to mind the retro-futuristic aesthetic of classic science fiction movies rather than a straightforward throwback, and in my book that's a good thing. It slipped into my jacket pockets with ease, and the included neck strap and protective pouch are welcome additions that more budget-focussed cameras often skip.

Feature-wise, you get a three-element glass lens at 25mm with a fixed f/9.5 aperture and 1/100s shutter speed. There are two manual focus settings, plus an auto flash with red-eye reduction, automatic film advance and rewind, and a double-exposure shooting mode. A small but practical OLED panel on top displays battery life, remaining exposures, and current settings. It's basic by design, but thoughtfully put together.

(Image credit: Future | Sam Kieldsen)

In good outdoor light, I found that the Snapic A1 delivers characterful, grainy 35mm shots with that all-important analog look. Vignetting and some chromatic aberration are present, but these feel like features rather than flaws. Indoors, however, the flash struggles; it lacks the reach and power to properly illuminate subjects beyond a few feet, making indoor shots a more hit-or-miss experience, particularly with slower film.

The main practical gripes are minor but worth flagging. The Mode button sits awkwardly on the left edge of the top plate, and it's easy to accidentally trigger it depending on how you hold the camera. There's also no lens cap, which makes the pouch essential rather than optional. And while the price is genuinely affordable for the hardware, film and processing costs ramp up fast. A single 36-exposure roll and a set of digital prints can run close to $40 / £30, meaning the ongoing cost of ownership is considerably higher than buying the camera itself.

Taken as a whole, I think the Kodak Snapic A1 is a fun, well-designed entry point into analog photography – and one of the best new film cameras for the money. It won't satisfy anyone looking for creative control or technical precision, but for casual shooters who want a stylish, pocketable film camera that just works, it hits the mark at a price that's hard to argue with.

Kodak Snapic A1: price and availability
  • $99 / £99 / AU$179
  • Ongoing costs of 35mm film and processing

The Kodak Snapic A1 is available to buy now, and refreshingly cheap at just $99 / £99 / AU$179.

Also supplied in the box are two handy accessories: a soft microfiber drawstring pouch for keeping the camera protected when not in use, and a corded strap that's long enough to fit around the user's neck or shoulder. Kodak could have shipped this with just a tiny wrist strap, so I was impressed with the extras.

You will, however, need to supply your own batteries (2 x AAA), and there are the added costs of 35mm film, its development and potential printing to consider as well. This can quickly add up: buying a roll of 36-exposure Kodak ColorPlus film and getting some medium-quality digital prints costs me almost £30 in the UK (around $40 / AU$ 57). So, despite the affordability of the hardware, the Snapic A1 isn't a particularly cheap camera to own.

(Image credit: Future | Sam Kieldsen)Kodak Snapic A1: specs

Format:

35mm

Lens:

25mm f/9.5

Focus:

0.5m to infinity (two-stage)

Flash:

Built in

Exposure:

Auto

Battery:

2x AAA

Viewfinder:

Optical, direct vision

Size:

118 x 62 x 35mm, 120g

Kodak Snapic A1: design
  • Small, stylish and built from sturdy plastic
  • Just 120g in weight and 118 x 62 x 35mm in size
  • Film is easy to load thanks to large rear door and auto wind

The top plate's OLED panel is a clever and very useful touch. (Image credit: Future | Sam Kieldsen)

Kodak (or Reto, to be precise) has kept things pleasingly nostalgic with the styling. The camera body is ABS plastic but built to nice sturdy standards, and its clean lines and ivory white front (it's also available in a dark gray color finish), with a couple of flashes of classic Kodak orange on the shutter button and logo, bring to mind the retro-futuristic production design of something like 2001: A Space Odyssey. It's not just another 1950s or 60s-esque camera, and I really like that.

At under 120g and just 118 x 62 x 35mm in size, the camera is genuinely pocket-sized and I found it very easy to bring along to social events and out on hikes. There's no lens cap to protect the glass front element, which makes the included protective pouch all the more valuable.

While the Snapic A1 is fairly bare-bones in terms of features and functions, it does have some interesting design touches. By flicking a switch underneath the lens, for instance, I could toggle between close-up (0.5 to 1.5m) and far-off (1.5m to infinity) focus. And, up on top, there's an OLED panel that provides at-a-glance info on remaining exposures, battery life and the current flash and focus settings. It's monochrome and tiny, but easy to read and perfectly equipped for its job.

(Image credit: Future | Sam Kieldsen)

My main gripe with the design is the placement of the Mode / M.E. button, which sits right on the left edge of the top plate, curving around to the left side of the camera. Often, when I was gripping the camera and about to take a shot, my left forefinger would hit this button and change the shooting mode. Depending on how you hold the camera, this may never become an issue for you, but it forced me to adjust the way I took photos, which I found a little annoying.

Getting film in and out of the camera is easy thanks to a large, easy to open rear door that provides plenty of room to work. There's a tiny plastic window on the door so that you can instantly see whether or not any film is inside. And, in a nice user-friendly touch, film winds on automatically between shots and will fully rewind once a roll is complete.

Kodak Snapic A1: performance
  • Strong, characterful 35mm photos
  • Flash isn't particularly powerful
  • Solid battery life

Most cheap 35mm cameras use plastic lens elements, but the Kodak Snapic A1 has a three-element glass lens. It has a wide-angle 25mm focal length and a rather narrow fixed aperture of f/9.5, along with a fixed shutter speed of 1/100s.

There's the two-stage manual focus I mentioned above, as well as a flash (which can be set to automatic, on or off, and has a red-eye reduction mode), but other than that there's no way to control your exposures. This is very much a point-and-shoot camera, and while that's not necessarily a bad thing – simplicity is welcome – it does mean you need to know its limits if you want to get the best out of it.

Future | Sam Kieldsen

I shot using Kodak ColorPlus 200 speed film, with which the camera performs well outdoors in the daytime. I managed to capture some striking snaps that I'm very happy with, and I love the grainy look of those images. Indoors, however, I found that the flash doesn't have the reach or power to illuminate subjects more than a few feet away. It may fare better with 800 or 1600 speed film, of course, but in my experience my most successful indoor shots were all close-up portraits, where the flash could do its job properly.

Are the Snapic A1's photos "high quality" by today's standards? Not really – if you pull out a 10-year-old smartphone it'll take sharper, cleaner images than these; there's noticeable vignetting around the edges, particularly in the corners, and some chromatic aberration too.

Future | Sam KieldsenFuture | Sam KieldsenFuture | Sam KieldsenFuture | Sam KieldsenFuture | Sam KieldsenFuture | Sam KieldsenFuture | Sam KieldsenFuture | Sam Kieldsen

But I don't think quality is ever really the point with a cheap 35mm camera – the look and feel of analog photos can't easily be replicated by digital filters and algorithmic tweaking, and you buy an old-fashioned camera like this for, ironically, the novelty of shooting on film. Yes, its photos aren't noise-free or razor-sharp edge-to-edge, but they have real texture and character.

If you do want to get a little more creative, the Snapic A1 can capture double exposures – just hold down the Mode button to select it, and the OLED panel will make it clear whether you're shooting the first or second exposure.

(Image credit: Future | Sam Kieldsen)

Battery life feels pretty solid to me. After shooting a 36-exposure roll of film on the camera, the battery indicator still showed as full, and according to Kodak users should be able to shoot around 10 rolls of 24-exposure film on a single pair of AAA alkaline batteries. Your mileage, of course, may vary depending on which batteries you're using and how frugal you are with the flash.

Should you buy the Kodak Snapic A1?

(Image credit: Future | Sam Kieldsen)Buy it if…

You want a break from digital photography
There's nothing like analog photography – and the Snapic A1 is one of the cheaper, simpler ways to shoot on 35mm film.

You want a compact, stylish novelty
Small, lightweight and stylish, this camera makes for a great talking point at parties, and it's beautifully simple to use.

Don’t buy it if…

You're not prepared for ongoing costs
Yes, the camera itself is cheap – but film and processing is very expensive these days, particularly in comparison to digital photography.

You want to learn about analog photography
The stripped back controls mean this is about as point-and-shoot as it gets. If you want to learn more, buy an old SLR or rangefinder.

Also consider

If you like your photography truly hands-on, consider the Lomography Konstruktor F (best film cameras), a plastic 35mm camera that you have to build yourself. It’s cheap to buy, though a little challenging to construct.

The Olympus Trip 35 (in our best film cameras round-up) is an all-time classic 35mm compact with auto exposure, zone focusing and a selenium metering cell around the lens that requires no batteries. A good used one won’t cost the earth and will give you great results.

How I tested the Kodak Snapic A1
  • Used over a few weeks in different lighting conditions, indoors and outside
  • Tested with Kodak ColorPlus 200 film
  • Film sent to Analogue Wonderland for processing and development

Testing a film camera is a much slower process than reviewing a digital camera, because you can't look at the photos right away. In fact, I reviewed the Kodak Snapic A1 (a sample of which was sent to me by a PR rep) over a period of well over a month, taking it with me to various parties, hikes and events and snapping a photo or two until my 36-exposure roll of Kodak ColorPlus 200 film was spent.

I made sure to use the camera in all kinds of conditions – indoors and outdoors, day and night, bright and overcast – testing out the flash and focus controls.

I then sent the film to UK-based online film retailer and developer Analogue Wonderland for processing. They created digital scans for me to download – I opted not to pay extra for physical prints.

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