Spider-Man: Brand New Day has spun its way into theaters — and there's something about the Marvel movie's end credits scene that's dominated my thoughts since I left my screening.
I've already written about the post-credits stinger in my Spider-Man: Brand New Day ending explained piece, but I didn't elaborate on what it could be teasing. That's because, based on a new theory I have about this Spider-Man film's end credits scene, I deemed that discussion worthy of its own article.
It goes without saying, but full spoilers immediately follow for Spider-Man: Brand New Day. If you haven't seen it yet: bookmark this page, read my Spider-Man: Brand New Day review to see if it's any good, and then watch it at your local theater. Once you've completed those steps, re-open this page — it'll be worth the wait, I promise.
Alright, let's first review what happens in Spider-Man 4's post-credits scene, which centers on the Spidey Tracker app developed by Ned Leeds.
Initially, a flashing marker, accompanied by an automated voice message that says "New Spider-Man sighting", indicates that the titular hero is still in New York City. However, the message soon starts saying "Location unknown", which highlights that Spider-Man's actual whereabouts are, well, unknown. Cue the app zooming out to try to find Peter Parker.
Eventually, the app zooms out far enough that it not only shows us the entire Earth, but also that the popular Marvel Cinematic Universe (MCU) character can't be found. That's until the app moves away from our world, lays down a new pin that indicates Spider-Man is somewhere in space, and ends with the voice message saying "Location found."
Where'd you go, Peter? (Image credit: Sony Pictures/Marvel Entertainment)What does that mean? The obvious answer is that Spidey is no longer planet-side. I know, shock, horror. What isn't clear, though, is why he's in space. Again, there's an easy answer for this: it's got something to do with Avengers: Doomsday and/or its sequel Avengers: Secret Wars.
That pair, which come out on December 18, 2026 and December 17, 2027, mark the end of Marvel Phase 6 and the divisive Marvel Multiverse Saga. And, while current Spidey star Tom Holland isn't confirmed to appear in Doomsday, the fan-favorite A-lister will, by virtue of his popularity, feature in one or both of the aforementioned films. So, it would make a ton of sense if Brand New Day's end credits stinger is teasing his involvement in Doomsday and/or Secret Wars.
Nonetheless, what if — and I realize this is a huge if — the Spidey Tracker isn't picking up Holland's Spider-Man, but one of his fellow webheads?
All three live-action iterations of Spider-Man joined forces in 2021 MCU movie Spider-Man: No Way Home (Image credit: Sony Pictures/Marvel Entertainment)Now, I know that's a stretch, but hear me out. After all, everything we learn about the Spidey Tracker in Brand New Day suggests it's tailored specifically to the MCU's Spider-Man, so why would it detect another wallcrawler, such as Tobey Maguire or Andrew Garfield's, instead?
Well, for one, we don't actually know that the Spidey Tracker has been custom-built for Holland's version. If it hasn't, there's no reason why it wouldn't detect one of his multiversal variants.
That multiversal aspect is perhaps the most crucial part of my theory, too.
The next two Avengers movies will be the culmination — and celebration — of every Marvel Universe we've seen on the big screen. That includes the MCU, the original Fox X-Men franchise, and — based on myriad rumors that have been circulating online for months — the realities inhabited by Maguire and Garfield.
It would be a huge opportunity missed if we don't see Andrew Garfield again before the Multiverse Saga ends (Image credit: Sony Pictures)Furthermore, Avengers: Doomsday's story synopsis has already confirmed that it'll revolve around the threat posed by Incursions.
These multiversal calamities occur when the barriers between two universes break down, and lead to a collision that permanently destroys one or both worlds. As such, Doomsday will feature heroes from three distinct universes — the MCU, original FoX-Men, and The Fantastic Four — battling to save their realities.
But are these the only universes we'll visit in Avengers 5? It would be a glaring error if Marvel overlooked Maguire and Garfield's worlds in Doomsday and/or Secret Wars, and I don't think anyone believes that the comic giant would.
It's for that very reason, then, that I believe Brand New Day's post-credits scene isn't actually showing us that Holland's Parker has gone off-world. No, I'm convinced that the Spidey Tracker is actually picking up Maguire or Garfield's Spider-Man — and, of the two, it's the former that it's detected.
Think about it. Doomsday's first proper trailer appears to suggest that the FoX-Men have successfully navigated an Incursion. I speculate more on this in my Avengers: Doomsday trailer breakdown article, but essentially, the teaser's first few seconds show Charles Xavier/Professor X shielding his eyes from a humungous, blinding explosion. Of course, this might not be the final moments of the FoX-Men destroying another world to save their own, but what else could cause such a massive and bright blast if not the destruction of an entire universe?
And what's that got to do with Maguire's Spider-Man? Well, maybe it's his reality — aka the Sam Raimi Spider-Verse — that's being annihilated in that scene. If so, it's possible that a giant mega-Incursion involving the MCU, Fantastic Four-Verse, FoX-Men universe, and Raimi-Verse happens at the same time in Doomsday, which results in the FoX-Men proactively destroying the Raimi-Verse because their reality is most at risk of colliding with it.
Should that be the case, it would explain why the Spidey Tracker detects Maguire's Peter Parker instead of Holland's and subsequently backs up my admittedly wild theory.
I wouldn't be shocked if Tobey Maguire's Peter Parker shows up in Avengers: DoomsdayThere's the tiniest shred of evidence that I might be onto something, too. During a cute chat with kids on the Celebrity Surprise YouTube channel, Holland was asked if Maguire would appear in Spider-Man: Brand New Day. Holland's reply? "He's not in the movie [Spider-Man 4], but... yeah, I... yeah, careful now."
The implication here is that Holland knows something about when and where Maguire's version of the character could show up next. Holland is famous for having loose lips when it comes to MCU spoilers, too, so the fact that he stops himself here before he reveals something is, in itself, revealing.
Does he know that Maguire will feature in Doomsday and/or Secret Wars? I wouldn't be shocked if he does. After all, Holland, Maguire, and Garfield all shared the screen in 2021's Spider-Man: No Way Home. If they still keep in touch, it's plausible they've discussed their possible involvement in one or both forthcoming Avengers films, with Maguire potentially telling them — in the strictest confidence — that he's in Avengers: Doomsday. For the sake of my offbeat theory, I hope that's the case.
In the meantime, learn everything we know so far about Avengers: Doomsday, get the lowdown on Avengers: Secret Wars, and find out how to watch the Marvel movies in order.
Banning phones in schools. Yay or nay? It's certainly a topic that's raised debate on both sides in recent years as more states look to enforce stricter rules. Interestingly, however, it does appear that public opinion is starting to sway heavily towards the 'pro ban' camp.
A new report from the Pew Research Center has just concluded that an overwhelming 77 percent of adults surveyed now support a ban on phones in the classroom. That's a massive increase from the 36 percent reported just two years ago.
The ban on phones in the classroom is generally considered distinct from a full ban on devices in schools - commonly referred to as a 'bell-to-bell' ban. Support for a full ban remains firmly split in the Pew report, with 48 percent of adults supporting a full ban in comparison.
Teachers have long been overwhelming advocates of stricter rules. A 2024 survey by the National Education Association found that a whopping 90 percent of teachers supported a ban on phones in class, whereas this 2025 survey by RAND found that 70 percent of school principals believe bans have a positive effect in school. Now, however, it appears that the general public is increasingly on board.
But what do you think? At TechRadar, we're interested in hearing what our readers have to say. I've attached a poll just down below, and we'd also love to hear your concerns in the comments, if you have any.
Do you support a phone ban in the classroom? The case for a ban(Image credit: Lance Ulanoff / Future)On a gut level, it certainly feels like phones should be out of the classroom. As adults, we're increasingly recognizing the perceived downsides of doomscrolling, social media, or other common phone-based habits. I know I've certainly felt frustrated at my own tendency to be distracted by my phone during work hours.
Luckily, we don't have to just rely on gut feeling; however, as there is in fact some evidence to suggest that phone bans in schools result in better outcomes for students.
Perhaps the most convincing report I've seen is from the Education Next Journal, which collated evidence from Florida's state-wide ban in 2023. While other states have followed suit, Florida is a particularly good case as it was the first state to actually institute a ban. In short, the data is strong here.
Interestingly, the report suggests a higher suspension rate in the first year of the ban, followed by a return to a base level, followed by an overall decrease. Test scores remained steady in the year after the ban but then massively improved in the second year. That suggests it takes a while for any positive changes to be evident.
Another excellent report is from the National Bureau of Economic Research, which studied students from 40,000 schools nationwide between 2019 and 2025. In this study, students reported a greater sense of well-being post-ban as well as decreased suspension rates long-term (after a temporary increase).
This report's findings are a little less cut-and-dry than Education Next's, however, as it didn't find any meaningful effects on test scores. Overall, the report still skews toward viewing a ban favorably, and crucially reports on students' own sense of well-being.
The case against a ban(Image credit: Future)So are there any arguments against a ban? Well, the answer is actually yes; there are a few, and they're mostly fielded by concerned parents.
The most common point I've seen raised is the issue of safety in schools. Some have commented that they'd prefer for their child to have a phone in the case of an emergency on school grounds.
Even though I don't have kids, I can certainly empathize with parents in this case. Sadly, we know that violence continues to be an issue in schools, so it's a very good point that absolutely shouldn't be ignored when exploring this topic.
One other point that I've seen raised, and one that certainly also holds weight, is that even with a phone ban, children may still be distracted by other forms of technology in the classroom. If a child still has a laptop, for example, then they may still have access to social media, messaging, and so on.
This was actually suggested by the authors of the National Bureau of Economic Research report as one of the reasons why test results didn't improve in their study. Certainly, it could suggest that you really need a holistic approach to technology as a whole in the classroom. Banning smartphones could just be the start.
Do you ever shoot first-person-view (FPV) video content? Well, Insta360 has a new accessory that's designed to simplify the whole experience: the POV Head Tracker. And it might just tempt you to switch to the Luna Ultra.
The coin-sized 0.2oz / 6.4g device connects to the Luna Ultra compact vlogging camera over Bluetooth and, once paired, it synchronizes the camera with your head movement in real time, for what Insta360 says is "immersive POV footage".
It's designed to completely free up your hands, but goes one step further than a simple chest mount by synchronizing head and camera movement, so you shouldn't have to worry at all about composing the shot.
To me, the POV Head Tracker sounded like a dream accessory for shooting video solo — so I had to try it out for myself.
Tim ColemanTim ColemanTim ColemanA game-changing accessory?The IPX4-certified device measures just 1.0 x 1.0 x 0.5 inches and comes in a hard0shell USB-C battery case along with an ear mount, strap, clip, adhesive mount and motion adapter. It has has a 7-hour battery life — enough for a full day of shooting.
Insta360 also sent me a neck mount that's designed to hold the Luna Ultra. With the camera slotted into the neck mount and the POV Head Tracker in the supplied ear mount — which is right ear-only — I gave the combo a spin to see if it delivers on its lofty promises.
Setup takes a few seconds, via a simple device calibrate process: you look straight ahead for three seconds, then look straight down for three seconds. Done.
Once the devices are paired and calibrated, you control which way the camera points simply by where you look. Doing a hands-on product review? Look down at the product. Doing a travel vlog and the point of interest is off to the left? Look left. It really is that simple.
It really was like the camera was my second pair of eyes — and it's the biggest nod so far to Insta360 founder and CEO Liu Jingkang's 'photography robot' vision, which I spoke to both him and Insta360 about.
To the leftTim ColemanTo the rightTim ColemanStraight ahead!Tim ColemanIs the POV Head Tracker perfect? I'm not so sure. It appears as though you can't use Insta360's Mic Pro simultaneously via Bluetooth, plus I found the tracker strayed off sync a little, and that slight difference was highlighted when employing the Luna Ultra's tighter 3x telephoto camera rather than the ultra-wide.
The Luna Ultra with POV Head Tracker felt like a camera setup from the future.
I needed to recalibrate the device from time to time (which can also be done by looking straight ahead and then double-tapping the Luna Ultra's button that recenters the camera).
Still, that's where the camera's detachable LCD screen module came in handy — you can leave the camera on the neck strap over your chest, but view what the camera sees on the detached module, for example if you do need to recalibrate or zoom.
The Luna Ultra with POV Head Tracker felt like a camera setup from the future. A future where people walk around with discreet cameras strapped to their chests, recording what they're looking at. Whether you want that future or not is another matter; but for now Insta360's new accessory feels like a revolutionary device.
It's another form of camera intelligence akin to the Luna Ultra's subject-tracking skills which, when combined with the detachable module, is like having a cameraperson filming you. These smart features make life for solo creators so much simpler, and broaden the range of shots possible.
The POV Head Tracker costs $69.99 / £67.99 / AU$115.99 while the Luna Ultra Neck Mount costs $24.99 / £23.99 / AU$39.99.
(Image credit: Tim Coleman)TechRadar's reviews crew has been working as hard as ever this month, putting dozens of gadgets and gizmos through their paces to find the ones that are worth recommending. In this Reviews Recap, I've pulled together just our very favorites; the products that impressed us enough to score 4.5 or 5 stars in our tests.
This month, we called the formidably tough new GoPro Mission 1 Pro a "fantastic all-round vacation camera", fell in love with the Marshall Stanmore IV speaker's "rumbling bass and amp-inspired aesthetic", and declared the Samsung S95H "one of the best OLED TVs [we'd] ever tested"... despite its rather controversial design.
We were also won over by smartwatches from both ends of the price spectrum. The flashy Samsung Galaxy Watch Ultra 2 impressed our reviewer with its slimmed-down design, slick apps, and intuitive UI — we called it "a great option for hardcore exercisers". The Amazfit Active 3 Premium comes in at a fraction of the price, yet still manages to look great and offer a strong range of features. According to our tester, it's good enough to "hang with entries from the major names in the industry".
Scroll down to explore all of our top-rated gadgets from the past four weeks, across all of our physical product categories. Note: only the products that are available in your region will display as cards.
5-star products DJI Osmo Pocket 4P ProsThere are a lot of sacrifices being made to usher in the latest technological age. Jobs, businesses, even whole industries are at risk of disappearing.
Now we can add homes to the list - as new electricity infrastructure for data centers in the state of Georgia means 30 homes are to be bulldozed and 330 parcels of land seized.
The good news is that the additional power will allow for extra data center capacity. And those same people who lost their houses can look forward to having their own personal AI agent to help to find a new place to live.
Losing homes for AIIn case you missed it, Mark Zuckerberg has announced yet another five year plan for AI, saying that billions of people will soon have their own personal AI agents - something that will require a data center buildout far beyond anything we’ve currently seen.
These agents will be “working on your behalf 24/7 to achieve your goals in whatever the domain is that you care about,” Zuckerberg said. They’ll basically do everything you already do, manage your relationships, sort your finances, even manage your household tasks.
So when AI frees everyone from the burdens of being human, what are we left to contend with? We get to channel the world's resources, climate, homes, and personal information and in return, AI can live your life for you. You’ll have so much free time to do… something else? Maybe listen to the tuneful hum of the local data center?
The promises of AI seem to add up to human replacement. The main reason businesses are chewing at the bit to adopt AI technology is because it promises to cut one of their main expenses: labor. The levels of productivity will stay the same, or maybe even improve, but profits will skyrocket thanks to significantly reduced operating costs.
There will be new jobs in new never-before-thought-of sectors, or so we are told. But is this just a way to placate those losing their jobs to AI technology?
At present, AI is cutting through the entry level positions and administrative work that used to be a good way into a new industry. AI is therefore replacing existing workers, while simultaneously shutting them out from moving to other industries. Lets not forget that many workplaces are implementing AI interviewers that suck what was left of human interaction (much of which is a facade) out of the job seeking process.
As an added kick in the teeth, once you’ve lost your source of income your energy bills will likely rise as data centers attach to an already strained electricity grid. Many US electricity providers have upped bills as a way to pay for infrastructural upgrades to provide new connections for data centers. And don’t forget the air quality will get worse as more and more gas-burning turbines power up to meet the demand for power.
I still believe there is some good AI can do for the world, particularly in science and medicine. But the main benefit I expect AI to provide to the workplace is a revitalization of labor unions. Despite decades of union busting and a general decline in membership as the old guard retires, this new threat to workers will hopefully act as a catalyst to return labor unions to their former glory.
The more members they have, the stronger they are. No amount of AI agents can change that.
"It is easier, but it's not easy," Story Kitchen co-founder Dmitri Johnson interjects.
I'm midway through an in-depth conversation with Johnson and business partner Mike Goldberg about their pioneering entertainment company when the former clarifies something he alluded to earlier.
The topic in question? Pitching movies and TV shows based on video game properties to other studio figureheads is still challenging. That's in spite of myriad recent examples of popular game franchises being turned into other screen-based art forms that have achieved critical and commercial success.
"We're working every day to continue changing the stigma that games are only for kids and lazy people who still live in their mom's basement," Johnson adds with a wry smile. "These are artists and storytellers in their own right — and their work deserves to be seen by more people."
Press startMeet Dmitri Johnson and Mike Goldberg, Story Kitchen's co-founders (Image credit: Story Kitchen)You probably haven't heard of Story Kitchen, but you definitely know the video game adaptations they've helped to shape.
From Paramount Pictures' money-spinning Sonic the Hedgehog film franchise and Netflix's animated Tomb Raider show, to Prime Video's forthcoming TV re-imaginings of the aforementioned Lara Croft-fronted game series and Dontnod's beloved first Life is Strange title, Story Kitchen is at the forefront of what's unsurprisingly being labeled the 'golden age' of video game adaptations.
These are artists and storytellers in their own right — and their work deserves to be seen by more people
Dmitri Johnson
It's a cinematic epoch some believed would never happen — and with good reason. The 1990s and early 2000s are littered with examples of maligned video game movies, including — but by no means limited to — 1993's The Super Mario Bros. Movie, 2005's Doom, and 2003's House of the Dead, the latter of which is one the worst-rated films on popular review aggregation website Rotten Tomatoes.
2005's Doom movie was a critical and commercial flop (Image credit: Universal Pictures)With so many entertainment giants failing to understand the source material, the 'videogame adaptation curse' — a phrase Goldberg says "sounds really good when stories are written about it" — became a catch-all term for these and similarly crucified productions. Combine that with the notion that, as Goldberg notes, "Hollywood didn't respect the gaming community, developers, or publishers", and it seemed that video games would forever be viewed as the runt of the visual media landscape.
That was until dj2 Entertainment, the precursor to Story Kitchen co-founded by Johnson and Dan Jevons in 2011, took a leap into the unknown.
The company's primary goal was simple: make Hollywood believe that video game stories were worth telling and investing in. Predictably, Hollywood just didn't see the appeal of turning games into movies or TV shows, and countless rejections followed.
2020's Sonic the Hedgehog movie was an unexpected hit for Paramount, Sega, and dj2 Entertianment (Image credit: Paramount Pictures)Then came the first Sonic the Hedgehog film. After slowly and methodically earning the trust and respect of SEGA, Johnson convinced the Japanese videogame titan and, later, Paramount Pictures that people wanted to see the Blue Blur star in his own movie.
A few notable setbacks, including the titular character's speedy redesign after fans attacked his initial look following the release of Sonic's first trailer, followed. Fast-forward to early 2020, though, and, despite the pandemic bringing Sonic the Hedgehog's theatrical run to a premature end, the action-adventure comedy grossed $320 million worldwide. On a reported budget of $90 million, it more than recouped its production and marketing costs.
"Dmitri always believed that, with education and respect, a different result [video game adaptations being successful] would occur," Goldberg says. "And, he was right."
'It's a new era — but not every game should be adapted'The Super Mario Bros. Movie made over $1 billion worldwide upon its release in early 2023 (Image credit: Universal Pictures/Illumination)A lot has happened in the short time since Sonic's big-screen debut, one that Goldberg describes as "an absolute game changer in the Hollywood ecosystem".
He's not wrong. Film adaptations of other iconic and/or hugely popular game series, including Mario and Minecraft, have earned billions at the global box office. Meanwhile, TV retellings of hit franchises like The Last of Us on HBO Max, and small-screen projects that expand on existing game universes, including Fallout on Prime Video and Netflix's League of Legends animated program Arcane, have drawn universal acclaim, won multiple awards, and introduced millions more people to stories, characters, and worlds they would never have connected with otherwise.
We don't see this as a fleeting moment for video game adaptations
Mike Goldberg
Suffice it to say, the explosion of video game adaptations is indicative of an industry-wide paradigm shift that also allowed dj2 Entertainment to level up its own game. Indeed, by investing the metaphorical skill points into the company's evolution from dj2 Entertainment to Story Kitchen, onboarding industry talents like Elena Sandoval and Timothy I. Stevenson, and signing first-look deals with Amazon in February 2022 and DreamWorks Animation in May 2024, Johnson, Goldberg, and company are well-placed to help create the next wave of gaming transmedia hits.
A Minecraft Movie is another example of a money-spinning videogame film adaptation (Image credit: Warner Bros. Pictures/Mojang Studios)At the time of publication, around 30 projects, some of which have already found homes and others that'll be shopped around Hollywood, are in the works at Story Kitchen HQ. That might sound a lot, but it's a mere raindrop in the ever-expanding gaming ocean. So, why doesn't Story Kitchen just take a long list of game titles to film studios, TV networks, and the world's best streaming services, and reel them off until one piques their interest?
"It's a new era, but not every game should be adapted," Golberg replies, "And not every game should be adapted right now. We want to be a friend and advocate for the space, though, because we don't see this as a fleeting moment [for video game adaptations]. We think it's got long-term potential, so we're working to ensure that we see that through."
We don't go into things like 'how many copies did this game sell?'
Dmitri Johnson
That's not to say Story Kitchen is only focused on adapting the biggest game franchises. AA and indie titles are as much a part of the pitching process, if not more so, than their flashier, big-budget counterparts.
"We don't go into things like 'how many copies did this game sell?'," Johnson says. "We actually despise that question and refuse to answer it at this point. We respond with 'here's why these characters and stories are incredible' and 'here's why it's something we've never seen before'.
"What it really boils down to is passion," he continues. "What are the things that we can't stop thinking about and have to pursue? Once that process starts, we're convinced something has to be made, and that translates into our meetings with other companies. Initially, it might not necessarily make sense to them, but they all want to hear the pitch because it's coming from a place of passion, so most networks and studios are excited when we take something out to them. This isn't a cash-grab — these conversations are happening because we actually care."
Prime-d for more success?Sophie Turner will star as Lara Croft in Prime Video's Tomb Raider TV series (Image credit: Amazon MGM Studios)And care, Johnson and Goldberg certainly do. The multi-billion-dollar-spinning Sonic franchise, which currently comprises three movies and a Knuckles TV spin-off on Paramount+, has improved with each new entry.
As of July 2026, a fourth flick is deep in post-production ahead of its March 19, 2027 release date. An untitled Shadow-fronted off-shoot project is also reportedly in the works, though Johnson and Goldberg declined to speak about it because, as Goldberg rightfully points out, "there are levels of NDAs (non-disclosure agreements) we must respect."
Sonic the Hedgehog 4 isn't the only thing that'll roll off the Story Kitchen production line next year. Indeed, two TV projects are expected to make their Prime Video debuts in 2027, the first of which should be a Tomb Raider TV adaptation that Johnson admits has been "years in the making".
New cast confirmed for upcoming Prime Video Tomb Raider series including Sigourney Weaver, Jason Isaacs, and more.As previously announced, the Prime Video series stars Sophie Turner as Lara Croft, led by Phoebe Waller-Bridge serving as creator, writer, executive producer and… pic.twitter.com/a9Gr1g5x0vJanuary 6, 2026
Overseen by Fleabag's Phoebe Waller-Bridge, it'll star Sophie Turner as gaming icon Lara Croft. Amazon revealed a perfect first-look shot at Turner in Croft's classic tank top and shorts combo as principal photography got underway in January and, while filming was halted in March due to a "minor injury" sustained by Turner, there's nothing to suggest it'll delay the live-action series' launch.
Thanks to a partnership Story Kitchen established with Tomb Raider custodians and videogame developer Crystal Dynamics during development on Netflix's Tomb Raider animated show, Johnson says "we had a very clear blueprint of how to move together as partners". So, when Amazon, which already had an agreement with Crystal Dynamics to publish future Tomb Raider games, proposed making a live-action TV show, it seemed like a lightning-in-a-bottle moment for all involved.
We're not the type of people who hype up their own s**t
Dmitri Johnson
"Every decision [on the show] is made with Crystal Dynamics' sign-off," Johnson reveals. "So, season one has their blessing and they're very hands-on, but they also respect Phoebe, who's a super-fan, and her perspective of what a live-action Tomb Raider project should be.
"We've actually just started seeing rough cuts, and we were grinning like 10 year olds the entire time. It's going to be good. By the way, we're not the type of people who hype up their own s**t. It's going to be something that your mom can come across and not know that it's based on a 30-year-old videogame franchise. We don't want it to be a niche adaptation just for core fans, who we absolutely honor and will make feel seen. But, if we do our job right, which we're tirelessly trying to do, newcomers will fall love this show just as much as we have."
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Life is Strange is a whole other beast. The 2015 episodic adventure game, which tells the story of a high schooler named Max who discovers she can rewind time, is famous for its branching dialog option-based narrative. Ultimately, though, the choices players make during any given playthrough lead to just one of two endings.
In collaboration with its production partners Amazon, Life is Strange franchise publisher Square Enix, and Margot Robbie's LuckyChap Entertainment, then, how is Story Kitchen tackling an evolving tale built on player choice? Furthermore, how did they decide which ending to not only use, but one that, regardless of what happens in Life is Strange: Reunion, aka Deck Nine's 2024 sequel to the first Max-led game, some viewers might interpret as being its true canonical ending?
You accept that you're not going to make everyone happy
Dmitri Johnson
"We went into Life is Strange knowing that almost all of the major decisions were almost a 50-50 split," Johnson muses. "So, at the start of development, you have to accept that you're not going to make everyone happy. That said, the way we're approaching some of those critical decisions from the games, I think everyone is are going to feel seen, and they're going to be happy and probably emotional [with how things play out]."
Get ready to see a movie adaptation of Hazelight's award-winning videogame Split Fiction (Image credit: Hazelight)It's full steam ahead for Amazon MGM Studios film adaptations of two award-winning and popular Hazelight games in It Takes Two and Split Fiction, too.
Where the latter is concerned, things are still in the early stages of development. However, prolific actor Sydney Sweeney, Wicked duology director Jon M. Chi, and Deadpool writers Rhett Reese and Paul Wernick are, as confirmed by Goldberg, all involved.
"You play these games with your significant other, friend, or a family member, and everyone has their own experience," Goldberg says. It's been such a fun challenge of interpreting that and turning it into a singular shared experience [for viewers].
"Reese and Wernick even insisted on playing the game, and that's how we want our village to be built. You're not required to be a game, but we loved that they wanted to play and experience it together before they committed to this adaptation, and that's going to influence their own script."
It Takes Two's movie adaptation has been trapped in development hell since early 2022 (Image credit: EA Originals)As for It Takes Two's film reimagining, it's been over four years since Dwayne Johnson's Seven Bucks production team boarded the Amazon-led project. Speaking to Eurogamer last March, Hazelight creative director Josef Fares, who's known for not mincing his words, took aim at how long it was taking for the film to move forward.
"Hollywood, there's so much b******t," Fares responded when asked for an update. "I think 90 percent of the meetings are actually b******t, and 10 percent are what actually happens. There's a lot of talk, but not a lot of walk. I don't know what's going on. Hopefully something. It would be cool to get something out of it, but my hopes are not so high."
"They are," Johnson says when I ask him if Fares, Hazelight, and Johnson's company are still involved, before he adds: "We're so close to the Hazelight boys at this point that there's a shorthand with them, and the relationship with them and partners on our side... it's all very fluid."
Days of future pastSloclap's acclaimed beat-em-up title Sifu is getting a film adaptation for Netflix (Image credit: Sloclap)That's just the tip of the iceberg when it comes to the 30+ film and TV projects that Story Kitchen plans on delivering.
Johnson and Goldberg want to cover as many genre bases and demographics as possible, too. Film adaptations of three Roblox games — Grow a Garden, Steal a Brainrot, and Jailbreak — are in the works, as are Just Cause, Shinobi, and Ruiner productions with Universal.
Elsewhere, Netflix has signed on to bring Sifu and Kingmakers adaptations to its user base, Lionsgate is hard at work on a Streets of Rage movie, and film reimaginings of hit indie games Disco Elysium and Dredge have also been announced. Additionally, a House of the Dead movie led by The Last of Us and Superman star Isabela Merced — "she's our homie," Johnson beams —is just another of Story Kitchen's other planned projects.
I think it's going to go the same way as Barbie
Dmitri Johnson
It isn't just video games that are being turned into movies, either. Toys 'R Us, a popular toy retailer in the '80s and '90s that's recently enjoyed a resurgence in the US, is getting the live-action film treatment. Meanwhile, Teddy Ruxpin, an animatronic storytelling bear that was a US bestseller in the '80s, will star in a feature that's been described as 'Sonic the Hedgehog meets Elf'.
Story Kitchen hopes its Teddy Ruxpin project will be a box office hit in the vein of 2023's Barbie film (Image credit: Worlds of Wonder)"I think it's going to go the same way as Barbie," self-confessed Teddy Ruxpin fan Johnson says in reference to the 2023 megahit starring Margot Robbie and Ryan Gosling. "I went into that thinking 'ugh, cash grab' and then had a little tear in the eye by the third act.
"It [the Teddy Ruxpin movie] is funnier than it has any right to be," Johnson continues. "We have ridiculous musical numbers when we shouldn't, and it's so brilliantly bananas that it works. I think it's going to catch people off-guard, and kids are gonna walk out of it wanting a Teddy Ruxpin."
We're about to pitch a show based on a game that hasn't even been announced
Mike Goldberg
But, back to the games — and, perhaps most importantly, Story Kitchen's mission to create films and TV shows not only based on beloved titles from the past and those that are currently popular, but also those yet to be released.
"We're about to pitch a show based on a game that hasn't even been announced," Goldberg teases as an example of the latter. "And, should nothing change, it'll finally be announced at the 2026 Game Awards. But we're already going to take a fully fleshed, packaged, and scripted drama TV pitch on it to studios next month, so we can move as swiftly as possible once the game is officially revealed."
A film adaptation of last year's biggest gaming hit Clair Obscur: Expedition 33 has been in the works since early 2023 (Image credit: Sandfall Interactive)Whatever that soon-to-be-announced game is, its developer will surely hope it performs as well as 2025 surprise hit Clair Obscur: Expedition 33 did.
The first-ever title from French studio Sandfall Interactive, Clair Obscur unexpectedly dominated the gaming sphere last year. With over eight million copies sold (as of April 2026) and numerous award wins under its belt, it's little wonder that this critically and commercially successful title is being turned into a live-action film. As Johnson is keen to point out, though, the Clair Obscur bandwagon isn't one that Story Kitchen jumped on post-launch.
"As a company, we pride ourselves on not chasing heat," he explains. "We're less likely to pursue a game once it's become an established hit, because we don't ever want to be seen as those people.
We're less likely to pursue a game once it's become an established hit
Dmitri Johnson
"We were actually working with Sandfall as early as 2023," he continues. "We read almost 600 pages of scripts, had raw music files [to listen to], [and] art to look at, so we fell in love with it before we saw any real gameplay. Obviously, you don't know how a game is going to perform, so we went into this knowing that it could be a tough sell. Without the massive success it had, it would've been an uphill battle [to pitch our movie adaptation to studios]. But, as I said earlier, once the passion kicks in, we don't take 'no' for an answer. We were convinced three years ago that this was something to be excited about, and... that's all we can say about it right now."
If there's one thing I took from my chat with Johnson and Goldberg, it's this: they genuinely care about what they're doing. Like, a lot. They don't phone in their work, nor did they lazily trot out stock responses to my questions. They are completely committed to telling the world that games are not only great, but that their stories are also worth translating and telling in other mediums.
Story Kitchen would love to make a Metroid movie or TV show alongside Nintendo (Image credit: Nintendo)There's so much more that Story Kitchen wants to accomplish, though. Even with the abundance of productions already on their plate, Johnson and Goldberg have ambitions on adapting even more franchises for the big and small screen. Their dream projects? Mega Man and — surprisingly — Bad Dudes for Johnson, and Nintendo's iconic sci-fi franchise Metroid for Goldberg.
But such wish fulfillment must wait for another day. As we approach the tail-end of what was supposed to be an hour-long interview, Goldberg reveals that he and Johnson are being summoned by Amazon for a meeting — the contents of which he can't disclose.
It's a sign of just how busy the pair have become, but they wouldn't have it any other way. After all, Story Kitchen is no ordinary passion project — it's reshaping the multimedia landscape as we know it.
That's our next mission: proving that videogames are art
Dmitri Johnson
"We were recently looking back on our list of games to consider for last year's BAFTA Game Awards," Johnson says, "And there's one from a tiny Australian team called The Drifter that, after I came across it in 2025, I couldn't stop gushing about. Anyway, we ended up tracking them down and, in the very first meeting we had with another studio, we were able to find a home for this indie game in the form of a big theatrical movie.
"That wouldn't have been possible five, six years ago, and that's why we're enjoying this moment now. Step one was getting rid of this silly notion that games are cursed. Now, step two, and we say this with a straight face, you'll see Oscars, Emmys, and BAFTAs being won by movies and TV shows that are based on games. That's our next mission: proving that videogames are art. The stories being told, the characters they contain... they're no different to a New York Times best-selling book — and we're ready to show the world why."
It's typical, you wait for ages for a home energy revolution and then two come along at once — or at least that's what appears to be happening in the UK.
You've probably heard about the first landmark moment. 'Plug-in solar' hit the headlines last week when the UK government announced that small, solar panel kits that feed electricity directly into your standard home socket can legally go on sale from August 27.
That's a big deal. Plug-in solar means that millions of people who have traditionally been locked out of generating their own clean electricity — renters and flat owners, for example — will be able to join the residential solar party, albeit on a more modest scale.
But not everyone was celebrating wildly with biodegradable confetti. Across the country, energy nerds bemoaned one glaring omission in the government's new legislation — a legal pathway for 'plug-in batteries'.
I think in the next couple of years we will see plug-in batteries really be the transformational scale deployment.
Alex Schoch, Group Director for Flexibility at Octopus Energy
For many, these small home batteries — think a mini Tesla Powerwall that plugs into a standard wall socket — are the "real game-changer", as Octopus Energy and Anker both described them to me. That's because they promise to be even more accessible than plug-in solar and act as a money-saving brain that makes your home an active part of a smarter UK electricity grid.
Bold claims indeed, so I spoke to four of the biggest players in this burgeoning space — Anker, Octopus Energy, EcoFlow and Windfall Energy — along with the UK government to find out when plug-in batteries might be coming, what the drawbacks are and, most importantly, how much you can really expect to save...
When are they coming?(Image credit: Windfall Energy)The main premise of plug-in home batteries, like the Windfall Battery above, is simple — they charge automatically using cheap-rate electricity (usually at night), then discharge that electricity around your home during more expensive peak-rate periods. "Even without solar panels, a plug-in battery delivers meaningful savings through grid arbitrage alone," Anker Solix's EU CEO, Kelvin Cao, tells me. Savings estimates range from between £100-£400 per year, depending on your battery, tariff and usage.
Great, so when exactly will they become legal in the UK? When I asked the Department for Energy Security and Net Zero (DESNZ), the official answer was predictably vague. "We are rolling out plug-in solar, which will be quickest to reach the market — helping to bring bills down for good," a DESNZ spokesperson said.
What is a plug-in battery?(Image credit: Windfall Energy)Plug-in batteries are smart energy storage devices that connect to your home's electrical network through a standard wall socket, without any professional installation. They automatically charge from the grid when electricity is cheap and release energy back into your home during peak-rate hours to cut your energy bills. They can work on their own or alongside solar. While they're not currently legal in the UK, that could potentially change soon.
The DESNZ told me its main focus right now is plug-in solar kits and that plug-in batteries have their own technical and regulatory hurdles, which it's currently investigating. Still, there are hopes that grid-connected batteries that plug into your wall socket could be legalised within the next year.
Several big players are quietly preparing plug-in batteries — which are already available in countries like Germany — for a UK launch. Anker, for example, has built a page for its Solix Solarbank 4 that clearly explains the benefits of plug-in batteries, should they become legalised in the UK. "We are eager to support the rise of the plug-in era in the UK and become part of its evolving energy landscape," Anker Solix's EU CEO, Kelvin Cao, told me.
Octopus Energy also recently announced that its new plug-in Nook Cube battery will go on sale sometime in 2027. More confident on the timescale is Windfall Energy, a London startup that's designed the best-looking piece of home energy kit I've seen for a while, the Windfall Battery.
"I was at a roundtable with a Minister of Parliament about a month ago, and everyone there was pretty much calling for batteries to come hot on the heels of plug-in solar," Windfall Energy's co-founder Rob Hallifax told me.
So when is Windfall expecting to start selling its 2.5 kWh home battery, which has an RRP of £1,200 and had previously been slated to ship in autumn? "Winter is more likely now. We want to time it with the plug-in regulations. It’s looking like the end of this year, early next," he added.
Why now?(Image credit: House of Commons Library)You'll probably have noticed that the UK has been on an energy rollercoaster that can technically be described as 'not fun'.
Back in the late 1990s and early 2000s, inflation-adjusted gas and electricity prices were actually stable or even falling. But there was a huge spike for both in early 2022 and they've never returned to pre-energy crisis levels. Electricity prices are still 13% higher than in January 2020, according to the UK government, and they continue to move in the wrong direction.
It is not merely an additional product, but the step from producing electricity to actively managing it.
Kelvin Cao, Anker SOLIX EU CEO
Plug-in batteries promise to be, if not a cure, then at least a much-needed pain killer for our energy bills headache. They're emerging now because of three things — falling prices for lithium-iron-phosphate (LFP) batteries, the easing of electrical regulations in some regions (Germany created the world's first dedicated plug-in solar product standard in late 2025), and soaring wholesale gas prices that are reflected in the graph above.
As Anker's Kelvin Cao tells me, this has "reshaped how European households think about electricity". Unfortunately, that double-digit increase in energy prices is also "unlikely to come down any time soon". That's why Germany started the trend, and the UK is (hopefully) about to follow.
(Image credit: Anker)So how exactly do plug-in batteries save you money? "There’s two parts to the price saving," Windfall Energy's co-founder Rob Hallifax tells me. "The simple one is just the price arbitrage. So if you're paying 10p at night and 30p in the day for electricity per kilowatt hour, then you buy it at 10p, use it when it's 30p, you're saving 20p per kilowatt hour," he says.
That part's pretty simple — with the Windfall Battery, this 'buy low, use when prices skyrocket' approach makes up about £168 of its promised £250 per year savings. But there are also extra savings from getting your plug-in battery really singing in tune with the electricity network.
I think it could be bigger than solar because it’s just so easy.
Rob Hallifax, Windfall Energy co-founder
The UK grid acts a bit like a giant smart thermostat, signaling when the system needs more or less electricity, and the idea is that energy suppliers could follow by telling plug-in home batteries when to charge and discharge. Smaller plug-in batteries would likely be capped at an 800W output (without professional installation), so wouldn't be exporting power to the grid. But they could still play a role in balancing demand.
This makes tariffs the second big factor in the money-saving potential of plug-in batteries — and that's something Octopus Energy has been a UK leader in.
(Image credit: Octopus Energy)"The energy sector overall has not really embraced the fact that you can just offer different types of products to different types of consumer customer groups," Alex Schoch, Group Director for Flexibility at Octopus Energy, tells me. "Of our eight million customers, 1.2 million are on some kind of smart tariff," he adds.
Octopus Energy told me there could potentially be dedicated plug-in battery tariffs or bolt-ons for existing ones. If you've ever been baffled by choosing the right energy tariff, this could also get simpler thanks to plug-in batteries.
"I equate it to the evolution of mobile phone plans," Octopus Energy's Alex Schoch tells me. "First, they were incredibly generic. Then they got so complicated that Carphone Warehouse came into being just to explain the complexity. And now we’re at a stage where we create hyper-personalised plans based on your needs as a consumer. We’re on that same journey when it comes to energy".
But doesn't this also demand a lot of trust in energy companies? Windfall Energy's Rob Hallifax agrees, but thinks falling bills will ultimately convince consumers. "It's their (consumers'] battery, they're in control of it, but the energy company is controlling it a bit to help them maximize the savings," he says. "The consumer has to trust that the energy company is doing this to save them money, and I think that will come when they see their bills go down," he adds.
What's the catch?(Image credit: EcoFlow)Clearly, plug-in batteries won't be a magic wand for everyone's bills, even if the batteries could be subsidised or even given away for free by the UK government to lower-income households, as the i Paper reported recently (the DESNZ declined to comment on this when I asked).
For most plug-in batteries, the payback period (the time it takes for savings to cover the cost of the battery) is expected to be around 3-4 for years, so not exactly a financial quick fix. The Windfall Battery promises annual savings of £250 (with an RRP of £1,200), while Anker tells me that the larger Solix Solarbank 4 on a dynamic tariff like Octopus Agile could save you just under £400 per year. That battery has no UK price yet, but retails for €1,999 in Europe (around £1,700).
The other concern raised by skeptics is safety. Is allowing potentially millions of households to connect batteries to their electricity networks without professional installation really a good idea? Windfall Energy's Rob Hallifax acknowledges that it's an understandable concern. "People see a battery, and they think of scooters and fires, and there some valid concerns. Obviously, safety is critically important, and just one battery fire would be one too many," he says.
The vast majority of households own a refrigerator to store groceries and extend the shelf life of perishable food. Battery storage brings the same benefits to household energy.
Kelvin Cao, Anker SOLIX EU CEO
"But modern batteries are generally extremely safe,' he adds. "There are some studies out of Germany now where they compare batteries to EVs and other home appliances. One headline is that they’re typically about as safe as a washing machine," he adds. The other common comparison is with fan heaters, which are legal in the UK but carry a higher risk of 'user error' incidents than plug-in batteries.
Still, the added complexities of grid-charging batteries mean some agree with the UK government's top-dipping approach. EcoFlow, one of the biggest global players in home batteries, is among them. "We're aware and completely understand that these things take time," Lorna Wallace-Smith (EcoFlow's Head of UK PR) told me. "The fact that they were able to move forward with at least one step is is great" she added.
But hasn't Germany's rapid adoption of both plug-in solar and home batteries shown it's safe? "I think that's something we should learn from, as well as not fast-track into something without knowing it's absolutely built for UK homes," she added.
Could they outshine solar?(Image credit: Windfall Energy)Despite these concerns, it seems clear that plug-in batteries have the potential to eclipse the more complex plug-in solar kits in the UK — and most of the experts I spoke to agreed.
"They are the fundamental great equalizer," says Octopus' Alex Schoch on plug-in batteries. "It’s such an important thing for renters because you can then take it with you to your next place," he adds.
"I think in the next couple of years we will see plug-in batteries really be the transformational scale deployment. I think it has the potential of being a mass market thing even faster than solar," he predicts.
Windfall Energy's Rob Hallifax naturally agrees when comparing plug-in batteries to their solar equivalent. "There are 28 million homes in the UK and about half of them are either rented or flats and small homes. So more people could get them, millions, and there’s also the benefit to the grid and to the system," he says.
There is one other obvious comparison with an accessory that's cheap, easy to use and promises to save you money. "We use air fryers as quite a good example. Four or five years ago they just came from nowhere and suddenly half the country has one," he says.
But wouldn't an 'air fryer' level of popularity also cause a problem for plug-in batteries? After all, a lot of their money-saving potential comes from tapping into today's so-called 'delta' between cheap-rate and peak-rate electricity. If plug-in batteries help to solve the imbalance of today's grid demand — and tariffs are adjusted to reflect that — could that start to diminish their savings potential?
"I think yes and no," says Windfall Energy's Rob Hallifax. "So maybe in 50 years the whole grid will be sort of perfect. I think the fundamental thing is that if you have renewable generation, that's always going to be variable. That's just the nature of the world. And so somewhere in the system, storage has to be part of it," he adds.
Octopus Energy's Alex Schoch agrees that such a change would be a long way off. "In theory, yes." he says in response to my pessimistic scenario. "But I would actually say the length of time here is measured in decades, not in a sub-decade quantum," he adds.
However, he does note that a similar process is already happening. "We've had such an explosion of solar in the UK over the last few years that now during Spring and Summer, a lot of the cheapest wholesale price electricity times are actually late morning, early afternoon, mid afternoon, and no longer overnight," he notes.
Charging ahead(Image credit: Windfall Energy)The legalisation of plug-in batteries in the UK appears to be a matter of 'when' not 'if'. As a flat owner in south west London with no roof and only a limited appetite for plug-in solar, I'm right in the target market — and will certainly be interested when that moment comes.
But it also won't be an impulse buy where I snap up the first thing I see Amazon. "The biggest pitfall to avoid is making decision on price alone," says Anker's Kelvin Cao. "Now that plug-in solar has regulatory approval, the UK market will attract a wave of low-cost imports, some of which will be excellent and some of which will not. This will be a similar problem once the plug-in batteries are legalised," he warns.
"A battery that cuts corners on cell quality, protective engineering and compliance with applicable safety standards might look more attractive on its price tag, but it will not deliver the same reliability over the 10 to 15 years that a household should reasonably expect," he adds. In other words, buying cheap could backfire when it comes to savings.
So what exactly should you look for when plug-in batteries are legalised? "As a baseline, consumers should look for durable LFP battery cells, a high cycle life, robust protection against weather and corrosion, and integrated safeguards against electrical and thermal risks," Kelvin Cao says.
"They'll probably also say that the product must be listed on the Energy Networks Association (ENA) Type Test Register to demonstrate that its protection settings meet G98 requirements," adds Windfall Energy's Rob Hallifax.
A real-world view(Image credit: Octopus Energy / Future)A large number of early adopters are already getting a taste of the benefits of a battery-only setup. One of those is TechRadar contributor Mark Pickavance, who wrote our EcoFlow Stream Ultra X review (which is well worth a read).
I caught up with him to see how it's going and he continues to be impressed. He told me that his monthly energy costs are down by about £40 a month with his setup (which was installed with the help of an electrician), and you could get most of that from a single Ultra X.
The only problem is that this stuff can get addictive. "I started with the premise of using just a battery, but once you have one the logical progression is solar. However, for people renting, it's the ideal solution, and if you use an Economy 7-like tariff (Octopus Go), you can take a chunk out of your costs," he said.
The arrival of plug-in solar from August could, then, be a good dry run of what to expect when plug-in batteries arrive. The big differences between residential buildings between Germany and the UK could mean plug-in solar doesn't quite take off in the same way in the UK, but Anker's Kelvin Cao remains bullish.
"This is no longer a niche movement. Germany passed one million officially registered plug-in solar systems in 2025, with around 430,000 new systems registered during that year alone," he notes. If plug-in batteries follow a similar pattern in the UK, that could have big consequences for energy bills — and the UK's grid as a whole.
I’ve been lifting weights at home for a few years now, but recently I’ve found myself stuck in a rut. If anything, my routine has become a humdrum habit, without a clear goal and sense of progression to keep me motivated. Ten exercises, three sets, eight reps, 30 minutes. I’ve run through it so often that I could do it in my sleep.
I’m a true tech lover, so of course I got artificial intelligence (AI) to help me out. Apple has just launched its revamped Siri AI and I’ve been playing around with its early beta edition, so I was curious to know if its new skills extended to solid fitness advice — and if they did, how they held up against the ever-popular ChatGPT.
To find out, I asked each chatbot to dream up a workout routine that could revitalize my fitness habits. After working through both plans and tapping a professional personal trainer for their insights, I was left with the impression that only one of the two workout plans was worth sticking with.
The setup(Image credit: Dean Drobot / Shutterstock)To start with, I put together a prompt that I then fed into both AIs. The goal was to briefly explain my physical state and outline the kind of workout I was after, noting any constraints such as time and location (I work out at home).
Here’s the prompt I used:
“I am a 36-year-old man in good physical shape who exercises regularly. Create a three-day overall workout plan for me with the goals of hypertrophy and building muscle. The workout will be done in a small home office using dumbbells as the only equipment. It can include calisthenics as well as weighted exercises and should aim to cover different areas of the body. Ensure it lasts no longer than 45 minutes. Explain how often each workout session should be repeated over the course of a week and when rest days should take place, if required.”
I didn’t add any subsequent follow-up messages, as I wanted to know what each AI could come up with given the kind of information that a regular user might provide.
The new challenger: Siri AI(Image credit: Future)At its Worldwide Developers Conference (WWDC) in June, Apple made a big song and dance of its new Siri AI virtual assistant, a new foundational model based on Google’s Gemini LLM.
When given my workout prompt, Siri AI put together a plan that included a “push” day focusing on my chest, shoulders and triceps; a “pull” day centered on my back, biceps and rear delts; then a final “legs and core” day. It offered a workout schedule and suggested that each session would take around 45 minutes, with three sets of 8-12 reps and a rest of 60-90 seconds between each set.
“Focus on controlled movements and progressive overload by gradually increasing the weight of your dumbbells or the difficulty of your calisthenics,” it advised. Each exercise was accompanied by a short explanation of how to perform it, which was a welcome touch.
Putting Siri’s action plan into practice, it was obvious that my old self-made workout plan wasn't pushing me hard enough, as the first day’s workout left me feeling like I’d worked harder than I had for months. Off to a good start, I thought.
(Image credit: Future)But Siri’s plan came up well short of 45 minutes, with most days’ efforts lasting a mere 25 minutes. And aside from the lack of warm up, there was also no word on how to complement the exercises with targeted nutritional intake. That’s a serious oversight in its workout regimen, especially for beginners.
To help me better understand the plans from both Siri AI and ChatGPT, I asked personal trainer and fitness coach Scott Laidler for his opinion. Speaking of Siri’s effort, Laidler said that it had a few things going for it.
“Siri’s is simple which means there is little to misinterpret,” said Laidler, adding that “the equipment substitutions are sensible for the office environment.”
While Siri recommends upping the weight as you get stronger, it doesn’t say “what to do once this plan hits diminishing returns, which is months away, not years,” according to Laidler. While it sounds like an open-ended plan, “it’s really only built for a defined window,” Laidler warned, which could “lead to frustration unless you knew to come back to the table and ask for a new plan several times per year.”
That’s a problem inherent in the responses from both Siri and ChatGPT.
The class leader: ChatGPT(Image credit: Future)While Siri AI’s workout plan was concise, ChatGPT was much longer. It explained what the priorities of the workout were and gave some basic advice, such as aiming to finish with one or two reps in reserve as a guidance on how much weight to use. It then listed a weekly schedule before laying out a simple warm up to perform each session.
Each exercise was listed, with varying numbers of sets and reps, followed by a note on which muscle groups were being targeted. Unlike Siri, there was no explanation of how to perform each exercise, which feels like an oversight with potential for injury. That was a clear win for Siri AI.
At the end, ChatGPT included a “progression” section explaining how to push yourself further, a guide on recovery and nutritional intake, then an explanation of “why this split works.” Taken together, it was a detailed workout plan, if a rather verbose one.
(Image credit: Future)According to Laidler, ChatGPT’s plan was “the better program by some margin.” Siri “applies a flat ‘three sets of 8-12’ to every exercise, with each muscle group trained once a week,” Laidler noted. ChatGPT, on the other hand, “hits most muscle groups twice across the week, varies the sets per exercise, includes a warm up, and gives real progression logic. On paper it’s the more sophisticated plan.”
ChatGPT “is closer to what the literature would see as optimal for the stated goal of gaining muscle,” Laidler stated. “Reps in reserve (RIR) offers a way for the user to keep a reasonable distance from failure, which de-risks the plan especially when training alone.”
OpenAI’s LLM has a trick up its sleeve, too: it can analyze your form based on uploaded videos. I asked it to judge my Romanian deadlift form and it gave me an 8.5 out of ten, giving pointers on what I did well and what could be improved. I wouldn’t take this advice over that of a human expert, but compared to Siri AI — which can’t do any of this at all — it’s another point to ChatGPT.
The overall picture(Image credit: LStockStudio/Shutterstock)Despite their individual strengths, Laidler warned that neither Siri AI nor ChatGPT had created an optimal workout plan. As he pointed out, “It doesn’t appear that the LLM has asked follow up questions that may have helped customize the plan a little more.”
This highlights a problem with using AI for personal fitness. While a personal trainer would naturally ask these questions straight away, an AI chatbot won’t necessarily propose them unless prompted. Without a more detailed knowledge of your personal situation, you could end up with a sub-par workout routine that’s not well-suited to your circumstances.
So, if you’re going to use AI to sketch out a fitness plan, make sure to add as much detail in your prompt as possible. Ask it to pose follow-up questions to ensure it has as all the information it needs, and come back to it regularly. Don’t just stick to the plan it gives you and repeat it ad infinitum or you’ll end up like I did: languishing, with your progress grinding to a frustrating halt.
Of course, as Laidler pointed out, the problem with doing this — telling the LLM your injury history, what feels like a hard set, your workout preferences, and more — means that “you need to already know what a well-built program looks like to comprehensively prompt for one.” And if that’s the case, do you even need an AI to help you in the first place?
If you do want to go ahead with an AI fitness coach, ChatGPT is a better bet than Siri AI for now, as it includes more varied sets and targets more muscle groups. Neither is perfect, but Apple has plenty of work to do if it wants to match ChatGPT’s take on fitness advice.
If like me you used to have, or still have, a backyard office or shed for working in, you're going to be green with envy at the sight of mixing maestro Kurt Martinez's personal Dolby Atmos studio.
The award-nominated Atmos expert designed and built his own backyard office and filled it with enviable gear, and if he doesn't call it his Spatial shed I'm going to be very disappointed.
Martinez has been nominated for the prestigious Music Producers Guild award as Atmos Engineer of the Year, and he spent three years as the Head Dolby Atmos Mix Engineer at the world-famous Dean Street studios. He's worked on live and recorded music by a host of stars including Kylie Minogue, Def Leppard, Soft Play, Billy Idol and Duran Duran.
Like many freelancers, Martinez figured that having a home office was a much better idea than a long commute into the city, and in Martinez's case that decision was compounded by being a new dad. So he built an entire Atmos mixing studio in his back garden, doing everything himself apart from the electrics and internet connectivity.
(Image credit: Kurt Martinez)How to make a spatial shedAs Mixonline reports, Martinez built the 2.5m x 3.5m garden office with a combination of porous timber walls to absorb the low frequencies, acoustic panelling in the ceiling and sides, a large rear bookshelf for dispersion, and acoustic slat panels at the front. There's thick acoustic underlay below the laminate floor and even the furniture has a function: the armchairs and rug are there to absorb audio reflections.
With the building ready, the next step was to add the tech. Martinez uses a Pro Tools system based around an Audient ORIA, which sends audio to a Ginger Audio Ground Control Sphere that's controlled by an Elgato Stream Deck+.
The speakers are striking. They're PMC6-2 left and right monitors, a PMC6 center speaker, an 8 Sub LFE, and Ci30 height and surround monitors. Final mixes are tested on AirPods Max and a Sonos home theater setup to check that still sounds good on consumer Atmos hardware as well a studio-level setup.
I used to have a very similar-looking setup for my own home studio, but sadly I didn't have Martinez's high-end gear or even more importantly, Martinez's ears, which is why nobody's nominating me for anything.
But I do love to see a good audio project, and it's clearly been very successful: according to ETNow.com Martinez's last five full-length records, which he mixed in that studio, required no tweaking at all when he tested them in large commercial studios.
All five of those records have been signed off by their delighted artists. I'd like to think that one of them was Shed Seven.
In a recent interview with American conservative commentator Laura Loomer, Ukrainian President Volodymyr Zelensky confirmed that Ukrainian drones should exceed 4,000 km in range in 2026.
The Ukrainian leader added that long-range drones could achieve distances between 5,000 km and 10,000 km, or about 6,000 miles, by 2027.
Such a capability would theoretically allow a drone to cover Russia’s entire territory and reach distances comparable to the route between Kyiv and San Francisco.
Ukraine plans expanded drone cooperation with the United StatesThe projected increase in range forms part of Kyiv’s efforts to expand drone production through cooperation with Washington and possible manufacturing facilities inside America.
The discussions include joint production, technology exchanges, testing arrangements, and the development of production lines for advanced unmanned systems.
Ukraine has gained extensive experience with aerial drones, naval drones, and deep-strike platforms in its ongoing war with Russia.
Those battlefield developments have become central to discussions about future cooperation, as Kyiv seeks wider access to industrial capacity and advanced manufacturing resources.
The first stage of agreements between Ukraine and the United States has already been completed, while further documents remain under preparation.
"We're going to build a great factory," Zelensky said, describing plans for production lines that could support future drone manufacturing.
Both parties have already signed documents allowing various Ukrainian drone systems to undergo testing in the United States.
Those arrangements involve aerial drones, sea-based systems, and other high-technology products before any broader production agreement receives final approval.
Ukraine has also pursued similar defence partnerships with European countries as it attempts to expand its role in defence technology development.
Long-range drone ambitions face technical challengesThe planned range increase would require significant advances in propulsion, communications, navigation systems, and endurance capabilities before becoming operationally realistic.
Flying thousands of kilometres would create new challenges involving reliability, electronic warfare threats, satellite connectivity, and the ability to maintain accurate targeting.
Military analysts have often noted that extending drone range involves more than increasing flight distance because other systems must operate effectively.
A drone capable of travelling up to 10,000 km would require dependable control systems and protection against attempts to disrupt communications.
The development timeline could also depend on access to funding, manufacturing capacity, and successful testing under demanding operational conditions.
While Ukraine has rapidly expanded its unmanned capabilities during the war, achieving the announced range goals would require continued technological progress.
The proposed timeline shows Kyiv’s ambition to develop longer-range strike capabilities, although the final performance of such systems remains dependent on future development outcomes.
Via NV
You could be forgiven for thinking that most wearable-tech categories have come as far as they're ever going to. All smartwatches look the same now, and that form factor isn’t going away anytime soon. It's a similar story with smart rings, with “slightly thinner” being the main selling point of the Oura Ring 5. And the screenless Whoop tracker has given birth to a bunch of copycats, including the Fitbit Air, and most recently the Garmin Cirqa.
When you think of wearable tech, you normally think of some sort of fitness tracker. But there is an area of wearables that’s still in flux, as categories do before there’s a consensus on what works: neurotech. Neurotech devices are generally wearable technology to monitor, or temporarily alter, our brain chemistry for optimal performance or to treat neurological injuries, such as post-traumatic stress disorder or depression.
They’re also being used to improve our brains to rest harder and focus longer. Our writer Becca Caddy recently wrote about the dangerously addictive thrills of 'over-optimization', so it’s no surprise to see the out-there concept of rewiring the brain being embraced by the cult of biohacking.
(Image credit: Neurosity)Nootropics — mind-enhancing drugs — are promoted heavily on podcasts, with brands like Gorilla Mind and Alpha Brain enjoying airtime on popular ‘bro-science’ platforms like The Joe Rogan Experience to help get ‘cognitively dialed’. Away from pharmacological solutions, multi-millionaire longevity biohacker Bryan Johnson uses Nurosym, an electrical vagus nerve stimulation device, to “make [his] body more parasympathetic, more chill”.
It’s Nurosym that I’ve been using this week. There are other wearables out there that promise to do all sorts of things — the Neurosity Crown for example (pictured above), promises to improve concentration through “neuroadaptive meditation”, measuring your brainwaves and playing music to that pattern to improve focus during work. All while looking like the sort of thing you might see Patrick Stewart wear in the X-Men films.
The Muse 2 headband is a meditation aid that uses electroencephalography (EEG) sensors to read your brain activity and provide personalized meditation guidance, in much the same way as a smartwatch might read your heart rate and offer workout suggestions.
The vagus nerve, however, is a key target for brain health. Proper stimulation of the vagus nerve is said to offer all sorts of benefits, treating conditions as varied as depression, anxiety, inflammation, bipolar disorder, obesity, POTS, and Alzheimer's. For people without those conditions, vagus nerve stimulation can improve sleep quality, regulate stress and improve relaxation overall, ensuring you're well-rested and ready to tackle life's challenges.
There's unconfirmed but promising research suggesting that you may be able to stimulate the vagus nerve yourself through practices such as meditation and cold exposure — which might explain my predilection for cold showers, as perhaps I’ve been unconsciously hacking away at my brain all this time.
But what if I got a wearable to do it for me? I decided to try Nurosym myself for a week, to see if I could really begin to hack my brain better.
The vagus nerve stimulation device costs a whopping $699 / £599 (around AU$1,300), and looks quite stripped-back for a device of this price. It consists of a fairly simple handheld remote, an attached earpiece with a clamp to fix to your tragus (the small piece of cartilage outside your ear) and a charging cable. There’s mercifully no app or phone connection to speak of; everything happens on-device, which actually goes some way to making me trust it more, as it’s not collecting any data about me.
(Image credit: Future)“For a long time, neuromodulation has largely meant invasive procedures or treatment delivered in specialist environments,” Dr Greta Dalle Luche, PhD., Nurosym’s head of science, tells me. “Nurosym demonstrates how this science can be translated into non-invasive technology that fits into people’s everyday lives.”
As well as being a doctor in biochemistry, Dalle Luche is also a former professional surfer, so she knows all about optimizing for peak performance. She explains that Nurosym is all about taking “evidence-led neuromodulation” out of the clinical space and turning it into accessible technology. A lot of clinical tests have been done on this device, and it’s advertised as “the world’s most studied vagus nerve stimulator” with $10 million invested in over 60 independent research papers, backed by notable universities and health bodies worldwide.
To use it, you moisten your tragus, fix the clamp, then adjust the signal on the remote — turning it up until you feel a light tingling sensation. That’s the electricity pulsing through your ear to your vagus nerve, stimulating the parasympathetic nervous system to activate your body’s “rest and digest” response.
It seems like as good a place as any to start. I wet my ear, clamped it onto myself and sat quietly, letting the tingles of electricity wash down my ear canal and into my brain. Nurosym guidelines, and reports on the r/vagusnerve subreddit (because of course there’s a subreddit), suggest that it can take anything from a few days to months to feel the effects, which are said to include a reduction in depressive or anxiety-related symptoms, better sleep, and better-quality rest and relaxation. These claims are anecdotal, and user-dependent, and the results are subjective, with no objective measure of they actually work or produce meaningful results, certainly in a short amount of time such as a week.
Dalle Luche tells me that “factors such as an individual’s underlying vagal tone, or in other words, the ‘health of their autonomic nervous system,’ influence the proportion of the response to the device". So it's possible that I may end up not having a proportional, or significant, response.
(Image credit: Future)Nonetheless, I did my best to empirically measure my body’s responses to this new technology, monitoring my sessions on a Garmin Cirqa fitness tracker as if it was a workout, and wearing it to bed nightly to monitor sleep quality and heart-rate variability.
You can watch our video review of the Garmin Cirqa below:
According to the Garmin, the stimulation did have some effect. There could be any number of contributing factors for this, but after spending 15 minutes at rest to settle my heart, I fired up the Nurosym and monitored my heart rate over a 25-minute session, and I did see a decrease in spikes my heart rate as the session went on. Note the regularity in the middle there, too, between the 10 and 17-minute marks — a clear indication that something was working.
(Image credit: Future)Across the week while using the device, I also saw a general improvement in sleep quality and drastically rising heart-rate variability, as measured here via my Garmin. I’m not sure I saw any immediate, dramatic improvement in focus or relaxation, but the graphs were moving in the right direction.
Whether this is partly due to the sessions enforcing at least 30 minutes of screenless, conscious relaxation time each day, so that my nervous system was deliberately being calmed, or whether it’s due to the device, I’m not sure. But I’ll take the W, as the kids say.
(Image credit: Future)For $700 / £600 / AU$1,300, is 'seemed to work' enough? When I asked about the high price of the device, Nurosym’s head of science Dr Greta Dalle Luche said its price does not reflect the physical device alone.
“It reflects more than a decade of scientific research and development, our proprietary technology, extensive continuous testing to ensure safety and maintenance of regulatory certification, as well as continued investment in clinical research,” she told me. “That makes a direct product-for-product comparison with lower-cost non-validated wellness gadgets difficult.
“When people buy Nurosym, they have the certainty of holding in their hands something that works, and that comes with very little risk.”
While the results have been inconclusive so far, I've seen enough to suggest that something is happening here, so I'll continue electrocuting my brain for a while yet to see if I achieve more definitive results. Wearable neurotechnology is still in its infancy, but it’s a technology that's on the rise, and I imagine, now that Nurosym has done the hard work of all that proprietary testing, there will be more low-strength vagus nerve-stimulation devices hitting the market in the near future.
I’m interested in seeing where the category goes. If companies like Nurosym can bring down prices, and make the technology more accessible, a wearable that improves your quality of relaxation — and which doesn’t harvest your data to feed big tech via an AI-powered app — sounds like a win in my book.
The Pentagon has expanded its Drone Dominance Program by seeking reusable unmanned aircraft capable of carrying bombs instead of functioning solely as one-way attack systems.
Unlike traditional strategic bombers, these aircraft are expected to carry payloads exceeding 8 kg (about 18 lb), placing these aircraft in a very different category from long-range bombers such as the B-52.
According to a new Request for Solutions, the Defence Department is seeking man-packable or light combat vehicle transportable drones capable of operating between 15 km and 30 km from their launch positions.
Small reusable bombers instead of strategic aircraftOfficials expect most candidate systems to weigh no more than 55 lb at gross take-off weight, excluding payload, making them substantially smaller than conventional military bombers.
The required payload exceeds 8 kg and should accommodate mortar rounds or similar munitions already available within existing military inventories.
Rather than releasing a single weapon before returning home, the aircraft should carry multiple warheads capable of engaging several moving or stationary.
Potential objectives include enemy personnel, light armoured vehicles, heavy armour, maritime surface craft, landing vessels, and additional battlefield assets requiring precision engagement.
The Pentagon also requires these systems to remain operational during adverse weather, varying lighting conditions, and attempts to disrupt communications or satellite navigation through electronic jamming.
Officials also want advanced automation integrated into the aircraft, including autonomous functions and automated target recognition intended to reduce operator workload during combat missions.
"Vendors shall demonstrate targeting capabilities designed to improve engagement effectiveness, increase delivery accuracy, and reduce operation cognitive workload during target prosecution," the solicitation states.
Testing will include engagements involving stationary and moving drones, as well as stationary and moving objectives, across different operating heights.
Prototype competition will determine larger future purchasesThe Pentagon expects reusable bomber drones to deliver greater reliability than manually piloted first-person-view aircraft. They will be designed for repeated combat operations instead of single-use attacks.
"Systems with advanced features are expected to achieve better results than simple first-person view (FPV) drones that are manual and rely on continuous operator input," the solicitation adds.
The department also said reusable platforms should provide higher reliability and capability than one-way attack systems because they are expected to survive multiple missions.
Manufacturers that complete the initial qualification stage will advance to a competitive evaluation known as the Gauntlet, scheduled for October, in which military personnel will assess complete operational systems.
Evaluators will examine aircraft performance together with payload release mechanisms, ground control equipment, and supporting hardware before determining which companies receive prototype awards.
Following those assessments, the Pentagon plans approximately $32 million in initial prototype contracts covering as many as 1,200 drone systems together with associated logistics packages.
The prototypes will be delivered within five months after receiving an order, while half of the requested systems must arrive within two-and-a-half months.
Via Defense Scoop
As of August 2026, there are 43 free cloud storage providers offering a combined capacity of almost 1.54TB.
The majority of these providers are based in Europe and offer capacities ranging from a few hundred MB to a staggering 1.02 TB.
Terabox exceeds the capacity of most paid cloud storage services but has some serious restrictions (but then again, 1TB...).
Against all odds, there are more free cloud storage providers than three years ago. This is bucking a trend (free web hosting services numbers are going down) and is in spite of more intense competition from hyperscalers (including Facebook) as well as increasing operational costs (hello Ram-geddon).
Over the past five years, dozens of cloud storage companies have either given up on free cloud storage (e.g Samsung, Amazon and Ionos) or closed shop altogether (e.g. Flipdrive, Ganso).
What you may end up needing is a cloud storage management service to aggregate all your cloud storage, presenting you with a unified interface. You won’t find any free ones as bandwidth is costly, which explains why a few services listed here have bandwidth restrictions (Icedrive, for example, has a 3GB per day limit).
For this article, we’ve selected free cloud storage providers that do offer totally free unrestricted access to their services: so no trial e.g. try free for 90 days.
Want to take the pain out of cloud storage?
For those who want to pay a bit extra. IDrive, the cloud storage veteran, delivers tons of storage online for an incredibly small outlay. 10TB for $4.98 for the first year is unmatched till now and so is the support for unlimited devices and the extensive file versioning system available.View Deal
How much do you spend on your cloud storage provider? Either as a standalone service or part of a bundle. Be it Google, Microsoft, Apple or someone else?
All free cloud storage providersPartner
Location
Free Cloud storage
CN
1024GB
US
100GB
US
40GB
EU
32GB
EU
30GB
EU
20GB
AU
20GB
US
20GB
IN
20GB
EU
20GB
JP
20GB
EU
15GB
US
15GB
US
10GB
US
10GB
EU
10GB
US
10GB
EU
10GB
EU
10GB
EU
10GB
EU
10GB
US
10GB
US
6.25GB
EU
5GB
EU
5GB
US
5GB
US
5GB
US
5GB
US
5GB
US
5GB
EU
5GB
EU
5GB
US
5GB
EU
3GB
EU
3GB
EU
3GB
US
2GB
EU
2GB
EU
1GB
EU
1GB
EU
1GB
EU
0.3GB
EU
0.25GB
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: Quordle hints and answers for Friday, July 31 (game #1649).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1650) — hint #1 — VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1650) — hint #2 — repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1650) — hint #3 — uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1650) — hint #4 — starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1650) — hint #5 — starting letters (2)What letters do today's Quordle answers start with?• O
• B
• S
• E
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1650) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1650, are…
There were a couple of really tricky words in this game.
Fortunately, I couldn’t think of anything that ended in R-I-E apart from EERIE and then after deciding the final word must begin O-M there was only one possible word it could be.
Daily Sequence today (game #1650) — the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1650, are…
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: NYT Connections hints and answers for Friday, July 31 (game #1146).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1147) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1147) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1147) - the answers(Image credit: New York Times)The answers to today's Connections, game #1147, are…
I usually jump straight in when I have a hunch, but today I held back until I was certain.
The result was that I went through this game without any mistakes, however I also missed out on a “purple first”, as hesitancy held me back when I was feeling sure that roll, bun and loaf at the start of ROLLS-ROYCE, BUNDLE and LOAFER was no coincidence.
Alas, being unfamiliar with boule (it’s a type of French bread) meant I couldn't follow up on my half-baked theory.
Yesterday's NYT Connections answers (Friday, July 31, 2026, game #1146)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Friday's puzzle instead then click here: NYT Strands hints and answers for Friday, July 31 (game #880).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #881) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… As if!
NYT Strands today (game #881) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 7 letters
NYT Strands today (game #881) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?• First side: left, 1st row
• Last side: right, 7th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #881) - the answers(Image credit: New York Times)The answers to today's Strands, game #881, are…
I would be lying if I didn’t say it was great fun spotting and connecting PREPOSTEROUS, but I’m sure there weren’t many player who missed this 12-letter word practically standing out and waving at us on the left side of the board.
To be fair, the rest of the board was similarly easy to spot, with only LAUGHABLE slowing me down a little as I completed my search for reactions to an unbelievable statement.
In my schooldays, I was behind plenty of tall tales that would elicit an “as if!” response, although the thing was I believed most of them. Here are some of my claims aged nine, and the truth about each: my uncle was a professional footballer (he played for a village team), I was related to Paul McCartney (my mum fancied him), my mate Kevin's family were millionaires (they won a raffle). As if, indeed!
Yesterday's NYT Strands answers (Friday, July 31, game #880)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
Seagate used its recent fiscal fourth quarter earnings 2026 call to put a fresh date on the next rung of its hard drive roadmap - but it is not close.
Company chair and chief executive Dave Mosley told analysts the Mozaic 5+, the company's 5TB-per-disk platform, remains on track for qualification shipments in late calendar 2027.
This is what matters for those looking to score a single highest-capacity consumer-grade HDD that Seagate makes: Ten of those platters in a single 3.5-inch chassis is what gets Seagate to the 50TB-class drives it has been promising for the better part of a decade.
A bad time to be looking for a storage upgradeMost consumer PCs now ship with SSDs, but flash remains considerably more expensive than disk at equivalent capacity. Buyers who need bulk storage and can tolerate slower access times still choose HDDs for the simple reason that they cost far less per terabyte.
The problem for end users and professionals who need that capacity right now is that, as with RAM and SSDs, hyperscalers have entered the equation, and constrained supply is pushing prices and availability down across the board.
It does not help that qualification of Seagate's 50TB drives in late 2027 is not the same as availability. Qualification shipments are engineering samples sent to OEM and hyperscale customers to run their own validation; production is scheduled for 2028, and the original target was 2026.
Seagate's public roadmap slides in late 2019 put 50TB HAMR drives in 2026. That target survived, at least rhetorically, into 2023, when the company was still pairing a delayed 30TB launch with a stated 50TB-by-2026 ambition. By mid-2025, when the first 40TB HAMR samples went out to data center customers, the roadmap had been restated as 44TB in 2027 and 50TB in 2028.
More delays in the offing?Seagate also flagged its own execution risk on the same call. Management noted that moving from 3TB to 4TB, then to 5TB per disk, requires more tool time and can slow manufacturing throughput. That is an unusually candid caveat to volunteer to analysts, and it is the most likely source of another date change.
None of these points to a further slip, but it does make for a sobering timeline. Retail buyers get nothing when the drives ship in 2028, because that output is already spoken for by Seagate's largest customers: data center operators and hyperscalers.
The channel is served last, and a 50TB drive is unlikely to appear on a shelf, physical or virtual, until well after volume production begins around 2029.