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Quote of the day by The Odyssey director Chris Nolan: 'AI researchers refer to the present moment as an 'Oppenheimer moment'' — putting into perspective the scale of change AI will bring

TechRadar News - Fri, 07/31/2026 - 17:00

The unintended consequences of progress, including the risks and possible harms caused, are always a factor that scientists and engineers consider in building any new technology. In today's age, the spotlight is on AI – but the range of possibilities that progress might bring is near unfathomable.

I am become death

Chris Nolan, director of a string of cinematic successes across the last three decades, was speaking on the subject matter of his 2023 blockbuster 'Oppenheimer' during a press tour.

Quote of the day

This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.

During a New York panel following a preview screening of the film, Nolan was speaking on the rise of AI, which has fallen into perspective after showing immense promise.

Although the mainstream image of AI has been coloured by a string of science-fiction movies throughout history, there are still valid questions to be asked about the unintended consequences of building and releasing new tools without an awful lot of testing.

Similar to the nature of the work that scientist J Robert Oppenheimer did on the Manhattan Project, there is a "dual-use dilemma" in the way that AI could either be used for good or to cause catastrophic harm.

Unintended consequences

Similar to fears expressed during that period of history, scientists and researchers frequently warn about ways in which AI can either be misaligned or spiral out of control, or ways in which people can exploit it for malicious intent.

A study published in May 2024, for example, highlights the possible risks of a future AI that could deceive humans. It uses documented examples as a springboard to speculate that a future system may decide to mislead humanity for purposes that differ from the humans that built and use it.

There are also flaws with these parallels, namely, unlike nuclear weapons, AI development spans thousands of organizations around the world. There's also a dominance in the private sector, a much lower barrier to entry, and more difficulties in verifying and inspecting whether AI is being used in positive or harmful ways.

Categories: Technology

Sony’s Plan to Kill Physical PlayStation Discs Faces Gamer Backlash

CNET News - Fri, 07/31/2026 - 16:26
Gamers are planning a boycott called PSBlackout for the week of Aug. 23.
Categories: Technology

Japan just got a 999g laptop with a 30-hour battery — and you probably can’t buy it

TechRadar News - Fri, 07/31/2026 - 16:20
  • NEC unveiled a 999 g business laptop with exceptional battery endurance
  • LAVIE BM94C uses carbon fibre to achieve a remarkably light business device
  • AI battery management helps extend operating time throughout demanding working days

NEC Personal Computers has unveiled the LAVIE BM94C, a business laptop weighing just 999 g with a starting price of 584,100 yen (about $3,570).

The lightweight notebook is initially launching only in Japan despite attracting attention for combining premium hardware with unusually long battery endurance.

Developed as the flagship model in NEC's latest LAVIE business lineup, the device focuses on portability, durability, and AI-assisted power management.

Built around portability without compromising battery life

The BM94C was developed under what NEC calls Project 999, an engineering effort balancing an ultra-light chassis with a large battery normally associated with heavier business laptops.

Its body uses laminated aerospace-grade carbon fibre supplied by Toray, while the top panel incorporates the company's ultra-lightweight core technology to improve rigidity without adding unnecessary weight.

NEC also applied fingerprint-resistant and abrasion-resistant coatings, making the notebook easier to clean while reducing visible wear from daily business use.

Power comes from a 99.9 Wh battery rated for approximately 30.5 hours of video playback and around 50.8 hours of idle operation under JEITA 3.0 testing standards.

According to NEC, a 30-minute recharge provides approximately eight hours of operation, reducing the need to carry a charger during short business trips.

The company also introduced Long Battery Mode, an AI feature analysing applications consuming unnecessary power before recommending ways to extend battery life.

NEC further claims its intelligent charging tech reduces long-term battery degradation, maintaining about 72.7% battery health after five years of regular charging.

The notebook is powered by Intel Core Ultra 5 322 or 335 processors alongside the Core Ultra 7 355, with memory configurations ranging from 16 GB to 32 GB.

Buyers can choose between 256 GB, 512 GB, or 1 TB solid-state drives depending on storage requirements and professional workloads.

The BM94C features a 14-inch WUXGA display with 1,920 × 1,200 resolution, while its 16:10 aspect ratio provides additional vertical workspace for productivity tasks.

NEC pairs the display with Windows 11 Pro, aiming to improve productivity during document editing, multitasking, video conferencing, and extended office work.

Business features extend beyond lightweight hardware

Beyond its core hardware, the BM94C includes two Thunderbolt 4 ports, two USB 3.2 Gen 2 ports, HDMI, and Gigabit Ethernet for connecting modern peripherals and external displays.

Wireless connectivity comes through Wi-Fi 7 and Bluetooth 5.4, while a Full HD webcam supporting Windows Hello provides secure biometric sign-in for business users.

Those connectivity options allow users to connect multiple displays, wired networks, external storage devices, and modern accessories without requiring multiple external adapters.

NEC said the portable laptop was designed for professionals travelling frequently while still requiring desktop-class connectivity throughout the working day.

The BM94C forms part of NEC's refreshed LAVIE business lineup following the integration of its commercial computer operations under a single brand.

Via PC Watch (originally in Japanese)

Categories: Technology

Why are home servers trending? I took the plunge in an attempt to demystify the quiet tech community of tinkerers that are choosing to build, upcycle and host it themselves

TechRadar News - Fri, 07/31/2026 - 15:55

Out of all the stories I've covered as a consumer tech journalist, subscription fatigue has been one of the most common frustrations I’ve come across — and the usual fixes of service hopping, signing up for discounted annual plans and searching for deals no longer seem to be cutting it.

Ongoing price hikes, vanishing content from catalogues and locking basic features behind paywalls have left the subscription model looking thoroughly squeezed by Big Tech — and it’s making people vote with their wallets.

We've already seen the resurgence of physical media, which has been partly fuelled by the growing frustration with 'renting' services, but there's also a small tech hobby that's starting to see a real spike in interest for similar reasons: DIY home servers.

Instead of paying an ongoing fee to access online services, many tech-savvy people are increasingly setting up their own private servers at home using nothing more than an old PC and some hard drives, in some cases.

Home servers are by no means new, but the scene has moved on from being the domain of hardcore tinkerers who wanted to do cool things with their friends online.

Google Trends data shows that even at its peak in 2007 — when Microsoft launched Windows Home Server at CES, popularizing plug-and-play storage for non-techies — self-hosting was still only ever popular among small groups of people.

But that's changing. Nowadays, interest in the topic is growing as more people experiment with old tech they already have lying around to get their privacy and digital ownership back from the tech giants, while also cutting down on e-waste.

To get a better understanding of why home servers are suddenly catching on, I spoke to DIY enthusiasts, hardware manufacturers, software providers, tech YouTubers and even one of the moderators of the r/HomeServer subreddit.

If you’re curious to learn more about home servers, keep reading to find out what they are, why the topic is trending, what they can be used for, and how you can start getting involved.

What is a home server?

The simplest way to describe a home server is to think of it just like any other computer. But unlike your everyday PC, this machine is a dedicated hub hosted on your private network that's accessible both locally and remotely.

Want to stop sending your holiday snaps to a big tech corporation and store them on a computer you own? Need one place to back up all your devices? A home server can do this in a way that functions much like your existing cloud subscriptions.

Looking to test a vibe-coded app without risking your main computer? You can absolutely use a virtual machine (VM) on your home server to simulate a safe 'computer inside a computer'. Just keep in mind that once you start building setups a small business would be proud of, you'll want to graduate from basic home servers and check out the r/HomeLab community.

New r/homelab Users Start Here from r/homelab

"A home server is really a sandbox," Zach Ferree, a tech YouTuber who runs the channel Zach’s Tech Turf with 1.98 million subscribers, says. "You can replicate the kind of environment you'd see in an actual IT department and test things out without any risk of breaking something that matters."

IT professionals often build robust home labs to safely test things like network configurations for sharing data or run demanding VMs. However, the rise of user-friendly containers — which are similar to VMs but instead of simulating the hardware, they mimic the software — has opened this world to everyday hobbyists too, who are increasingly using simplified home servers to bypass subscriptions, host their own apps, manage automations and more.

A big reason why home servers have become easier to use is because of the modern operating systems (OS) that have made them more user-friendly. Even VMs and containers are much more accessible, as these OS have replaced complex command-line setups with visual app stores.

Free, open-source server OS like Linux and TrueNas have played a major role in making that possible, according to Kris Moore, CTO at TrueNAS. "For home-lab enthusiasts and tech-savvy users, [home server OS] have provided an accessible way to explore the concept of running enterprise-grade storage solutions without requiring significant upfront investment in hardware."

This shift is largely due to how the software itself has evolved. Moore explains that TrueNAS has grown from a simple digital filing cabinet into a 'hyperconverged platform', which is essentially an all-in-one system that seamlessly handles both storage and computing.

By bridging that gap, Moore notes OS like TrueNAS SCALE make home servers "capable of running Linux containers, apps and virtual machines". "Making apps, virtual machines and containers fully supported features opened the door to far more deployment options beyond the traditional storage role [of home servers]," he added.

Why are home servers trending?

There are three major reasons why home servers are seeing a spike in interest. The first and foremost is because it's a cheaper alternative to paying for subscriptions. This is something I considered myself after running out of disc space and paying for multiple cloud subscriptions.

Betty Van, a former occupational therapist turned tech YouTuber with 1.3 million followers, hit the same wall a year ago on a much bigger scale. With a growing library of large video files from her channel Switch and Click, Google wanted to charge her close to $300 / £220 / AU$420 a month for 20TB of storage, even though the same sized hard drive costs only about $100 / £200 / AU$300 more.

Her next most common reason is to do with the entertainment services like music, movies, TV and gaming removing content to cut down on licensing costs or avoid paying residual fees. "My bills are going up and they're taking away shows — you don't have any sense of control over what is going on on the platforms," Van shared about her own experience.

"A good example would be The Greatest Showman. It was originally on Disney+ and then it moved to Hulu, and now it's nowhere. Or when Sony recently removed a bunch of movies. These events act as catalysts for people saying enough is enough, and then they look into the alternatives."

Those alternatives aren't just about building media servers either — even though it’s arguably "the primary draw", according to one of the moderators at r/HomeServers. “Home servers are absolutely not just about piracy. I believe people are realizing how much data companies hold on them and the power that comes with it.

"We expect Apple and Google to back up our photos indefinitely, but what happens if they terminate your account? Without regional data access rights, that's a lifetime of photos gone. Music streaming has the same issue. Songs and song libraries can vanish overnight, including the ones you love."

These events act as catalysts for people saying enough is enough, and then they look into the alternatives

Betty Van, YouTuber

Subscribers were reminded of that ownership gap recently when PlayStation announced it will stop releasing physical game discs from 2028, raising questions about why physical media regulations haven't caught up to digital assets, leaving buyers without a clear right to resell, trade or lend what they've 'bought'.

"Home servers have always been a niche corner of the tech world, but interest keeps growing. As companies keep chipping away at people's ownership of their own media, more people want that ownership back,” Ferree added.

Another part of this is that the boycotting of these services is being seen as a quiet revolt against Big Tech. By building local, self-hosted systems, everyday people are taking back control of their data, bypassing subscription traps and regaining their privacy — a shift increasingly championed by nonprofits like the Electronic Frontier Foundation (EFF).

A post shared by Electronic Frontier Foundation (@efforg)

A photo posted by on

Rory Mir, director of open access and tech community engagement at EEF, says: "There's the immediate revolts or protests of 'we're not going to pay this continual rent to these big operators', but then there’s a real sense of empowerment and independence that comes from not being beholden to a huge company.

"I think it's actually healthy for the internet as a whole, as an ecosystem, to have less centralized gatekeepers in that way," they added, raising the importance of healthy market competition, not being forced into upgrade cycles, avoiding outages and taking charge of your data.

What to use a home server for

Home servers are most commonly associated with home media libraries, which are a staple of the home-theatre community, but they're capable of far more than just storing and managing data.

A huge part of making that possible is the usability. Home server OS have lowered the barrier to entry by making it easier to interact with home servers. Most people will pick an OS based on the utility of their project, but home servers are becoming more plug-and-play, thanks to services like TrueNAS.

TrueNAS is paving the way for this, which is why it's one of the most popular choices in the wider home lab community. As a result, Moore has come across plenty of different use cases for home servers just by seeing what the software is being used for.

@zachstechturf

♬ original sound - Zach's Tech Turf

TrueNAS is used in a remarkably diverse set of use cases worldwide

Kris Moore, TrueNAS

"TrueNAS is used in a remarkably diverse set of use cases worldwide," he says. "Just when we think we've seen it all, someone surprises us with something new. Making apps, VMs, and containers fully supported features opened the door to far more deployment options beyond the traditional storage role.

"In the home lab community, those range from the obvious — media and video serving (Plex, Jellyfin), development and CI/CD platforms (Gitea, Jenkins) [for testing code] — to less expected ones, like hosting game servers.

"On the TrueNAS Enterprise side, apps and VMs give us the flexibility to meet demanding customer workloads across a variety of market segments: media asset managers running directly on the storage array, backup software such as Veeam virtual storage appliances, and platforms for ingesting security camera feeds," Moore says.

Outside of home automations, which I’ll dig into more below, you can use your home server to do a wide range of useful tasks like running apps for tasks like organizing your notes, blocking annoying ads, managing passwords, hosting your own portfolio, running your own news feed, LLMs and AI agents.

What is a home assistant server?

(Image credit: Pixabay)

Home servers are also growing in popularity because they offer a way to combine the increasing number of smart home devices finding their way into our households into one management system.

They have also been found to be a great way to control and automate your setup without having to worry about forced updates, system outages or privacy.

There are dedicated smart home OS for home servers like Home Assistant — a free, open-source smart-home platform built by Paulus Schoutsen that now automates more than a million homes — that lets you control lights, security cameras, appliances and more, entirely through your own network.

Self-hosting used to be a bit intimidating, but it's really easy to get started nowadays

Paulus Schoutsen, Home Assistant

"Home Assistant runs locally in your home and doesn't require the internet to work. Most big-tech platforms grind to a halt the moment the internet drops.

"If you build your self-hosted smart home with Home Assistant, and choose devices that directly communicate with it [through protocols like Zigbee, Z-Wave or Matter compatible devices], your smart home will work with or without the internet," he says.

Schoutsen also highlights the sustainability benefits of home servers, and not just in the context of reusing old tech to set one up as part of the Right-to-Repair movement. "A device that outlives its manufacturer's interest doesn't have to become e-waste," he says.

"Because your hub and locally-connected devices don't depend on a company's servers, no one can switch them off from afar. Some Home Assistant users have decades-old smart home devices still running in their homes."

"Self-hosting used to be a bit intimidating, but it's really easy to get started nowadays. Our Home Assistant Green is an easy plug-and-play option to connect thousands of different smart home devices. It can even run other self-hosted apps."

Why home servers are suddenly so expensive

(Image credit: Unsplash / Liam Briese)

While the software for running home servers has got a lot easier to use over the years (you no longer have to live in a terminal), the hardware — despite becoming more accessible — is a lot less easy to come by at the time of writing. That's largely down to massive corporate demand for AI data centres, which has driven up RAM and storage prices for everyday hobbyists.

Then there's rising energy costs. Home servers do run around the clock, which adds up quickly as electricity bills climb, so it’s important to choose the hardware that you need to not use excess energy. As Mir suggests, "having more energy-efficient components [is a solution]."

"But then the ongoing energy as a user does involve maintenance," they say. "It does involve checking for updates. You're kind of committing to this being a hobby for ideally only a few hours a month, but it can be the least convenient time when you need to use those two hours.

"Those are the kinds of the things I would give [newcomers] a heads up about," Mir says before adding "remembering to have a proper backup system as well. I think a lot of people will treat their home server as 'I can just put all my files there and I have it backed up'. But it's best practice to have it either offsite or at least another backup, so that if your server goes kaput, you don't lose everything you've been curating there."

There are various strategies for mitigating the risk of losing data, but the gold standard at enterprise level is the '3-2-1 backup rule', which insists on three copies of the same data that are stored on two distinct types of hardware or storage tech (i.e. the cloud and a local hard drive), with one copy kept off-site. Although, many can get away with just a one backup.

The risks of home servers

(Image credit: iStock)

Home servers can pose real network-security risks if not set up properly. Fortunately, there are a lot of precautions that you can take when, for instance, setting up remote access.

Opening the wrong ports (essentially doorways that let your data in and out) to the internet can make your home network vulnerable to scammers. Using network security tools like VPNs, mesh VPNs, tunneling services and port forwarding can help to make sure that your devices connect securely to the internet. But each have their pros and cons, according to Dr Pete Membrey, ExpressVPN's Chief Research Officer.

[Whether you need a VPN for your home server] depends on the use case and the person using it as to which will work best for them

Dr Pete Membrey, ExpressVPN

"Mesh VPNs and tunneling services try to bridge the gap between VPNs and port forwarding, and in many cases, they can be beneficial. They're often touted as being simpler and easier to use than a traditional VPN, but in my opinion, this isn't really the case for most people," he says.

"Most find it much easier to understand that when they connect to their home VPN, it’s as though they connected to their Wi-Fi at home, and the level of access that would provide (just as if a malicious actor joined your home Wi-Fi).

"That's not to say that mesh systems aren't useful — they are very powerful — but they need to be set up correctly. It depends on the use case and the person using it as to which will work best for them."

Where to get started with home servers

More than half of the DAS users we surveyed already own a Mini PC or an older computer and tend to install systems like Unraid or TrueNAS to build their own servers

TerraMaster

Whether you're looking to reduce your subscriptions to cloud services like Dropbox or want to make better use of that old laptop that's been lying around, you might be considering setting up your first home server, but what type of setup is right for you is a hard question.

There's no such thing as a one-size-fits-all home server, simply because of the various different ways to approach it. As Ferree says, "it really comes down to what you're trying to get out of it".

Are you looking to replace basic cloud services? An off-the-shelf (network-attached storage) NAS device might be all you need to get you up and running fast.

TerraMaster, a company that specializes in making these devices, says that a "NAS offers the advantage of a hassle-free and reliable experience — dedicated systems, built-in data protection [like RAID / JBOD], remote access, and private cloud functionality are ready to use out of the box. They are particularly suitable for users seeking convenience, stability, and hands-free operation, making them the preferred choice for most home users."

Do you want to build a personal digital hub for the household and automate your home? You might want to explore the hooking up a PC to a direct-attached storage (DAS) route.

"More than half of the DAS users we surveyed already own a mini PC or an older computer and tend to install systems like Unraid or TrueNAS to build their own servers," a spokesperson from TerraMaster said.

For beginners, figure out your goal first. Scaling from there is just adding drives or moving to a bigger enclosure once you outgrow what you started with

Zach Ferree, YouTuber

"The core driving force behind this trend is cost-effectiveness: with rising prices for NAS systems and hard drives, users are unwilling to pay for duplicate CPUs, memory, and operating systems, instead choosing to reuse existing equipment to reduce costs."

"It's a lot like building a custom gaming PC versus buying a prebuilt one," Ferree says. "An off-the-shelf NAS means you're not troubleshooting compatibility issues, and you've got real support if something goes wrong.

"Building it yourself gets you more value for your money, since you're only paying for hardware, not a markup. You also pick up real skills along the way, and that translates directly into fields like IT and cybersecurity.

"For beginners, figure out your goal first. Scaling from there is just adding drives or moving to a bigger enclosure once you outgrow what you started with."

Looking for suggestions for my home server project. from r/HomeServerHow to set up a home server in 2026

A NAS (left) and DAS (right) offer two different ways to set up a home server (Image credit: Future)

While I'm not going to walk you through exactly how make your own home server or how to build the perfect home server here (I'm only at the start of my own journey), I will share some of the advice I got from my conversations with the community based on a few different scenarios.

"Let's say you have a computer or a laptop that's the main machine you use and you want to make that into a server," Van says. "You buy some drives, like a drive bay (it's an enclosure), and you use it as storage, like a normal computer would. That way, you're not using any complicated operating systems. It's just storage for you to use.

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(Image credit: Future)

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"So, a step above that, I would say, is going with a NAS rather than the DAS. In the beginning, you can get an off-the-shelf one because it's really easy to use. And if you decide later on, 'I want to do something more unique', they don't tell you this, but you can override your NAS's OS with [say] a Linux one."

For Van, a NAS is the easier and more affordable way to get started with your own home server. "You lose some control, but most people aren't going to be using the advanced features where you need all that control in the first place."

"Then if you go even beyond that, and you have a ton of drives, and you want to do a lot of self-hosting with a lot of firepower, then I would say go the DIY route," she says.

Picking the right hardware setup for your home server can feel overwhelming, but if we boil it down to the three main setups that Van suggests, it becomes slightly easier to work out a starting point. Take the quiz below to find out which route fits your technical comfort level and end goals.

No matter which setup you landed on, it's important to keep a close eye on your budget. Surging RAM and storage prices have made building a custom DIY server from scratch a pricey endeavor. If you don't already have older hardware ready to repurpose, Van suggests an off-the-shelf option but warns that these are pricey nowadays too.

"I would definitely wait until PC parts go down a bit," Van says. "If you are self-hosting like local LLMs, then the DIY route does make way more sense because you can plug in your GPUs and max out your RAM. There are also NAS’s that do that nowadays, but they cost a lot."

Based on what the r/HomeServers have seen the community talk about, most first-timers are opting to repurpose existing hardware these days rather than buy or DIY a "proper" NAS, according to one of the subreddit's moderators.

"That is certainly the most frequent recommendation I see here and in similar subreddits, as well as what I would personally recommend to newcomers. Mini PCs are also a good starter point, but you certainly don't need to buy one," they said.

Pretty much any computer or laptop from the last decade will work perfectly fine for a beginner

A moderator from r/Home Server

"Pretty much any computer or laptop from the last decade will work perfectly fine for a beginner. You just don't need the latest and greatest enterprise-grade equipment to run a photo server. I would say mini PCs or repurposing your own machines is more common for novices."

Ultimately, as Ferree points out, home servers are about learning by doing. "If Linux feels intimidating, spin up a VM and practice basic tasks. If a role uses something like Active Directory, build a small test environment for that.

"And on the simplest level, set up a network share everyone in your house can use. You'll learn more from that first setup than you'd expect, and you walk away with something actually useful instead of passing a USB drive around the house."

Categories: Technology

Today’s Wordle Hints, Answer and Help for Aug. 1, #1869

CNET News - Fri, 07/31/2026 - 15:00
Here are hints and the answer for today’s Wordle for Aug. 1 No. 1,869.
Categories: Technology

Today’s NYT Connections Hints and Answers for Aug. 1, #1147

CNET News - Fri, 07/31/2026 - 15:00
Here are hints and the answers for the NYT Connections puzzle No. 1147 for Aug. 1.
Categories: Technology

This hilarious robot collapse reminds me that robot development is nowhere near where it needs to be, but a huge breakthrough from DeepMind could change all that

TechRadar News - Fri, 07/31/2026 - 14:55

I watched two robot videos at the opposite ends of the Cantril Scale. You know, the ladder that measures human happiness in steps but that I am now applying to humanoid accomplishment?

At the bottom step and living its worst possible artificial life, we have this Qualcomm SoC-powered robot that, after delivering the new Qualcomm Dragonwing IQ10 robotics reference platform on a tray to a presenter, spectacularly collapsed lifelessly at the guy's feet. The robot raised one hand as if in defeat, and seconds later, handlers rushed out to throw a sheet over its lifeless mechanical body.

Robot powered by Qualcomm’s new AI chip dies mid-presentation from r/singularity

At the top of the ladder and full of artificial life satisfaction, we have the Apollo Robot from Apptronik. It's running DeepMind's Gemini Robotics 2, a new artificial intelligence layer that lets it autonomously accomplish a wide variety of human-like tasks, which it demonstrates in a new DeepMind video.

Watching the two videos side-by-side, I was struck by both the leaps in humanoid robotics we're making almost daily thanks to new foundation models and the ability to simulate robotic training at scale, and how many humanoid robots remain wildly disappointing.

As I told someone this week, I grow tired of all the companies promising robots in the home doing our bidding (and possibly doing all of our jobs) this year, let alone within the next five years. I've been covering robotics for a quarter of a century; I get the technology, I've watched the trajectory, and even with the most recent rapid acceleration, the majority of humanoid robots fall into the Qualcomm-chip-powered and not the Apollo and DeepMind camp.

It's not clear why the Qualcomm-chip-powered robot collapsed. It could've been an onboard error, which would not be a great way to sell Qualcomm's latest robotics SoC, or maybe it was simply the battery on the human-sized bot. Perhaps someone forgot to charge it up before the presentation, and when the battery was spent, all those electric servos keeping it upright and balanced gave out.

It's not like it was some exciting demonstration of the Qualcomm technology in the seconds before that, when the robot very slowly and carefully walked out on stage looking like someone's 1960s projection of future robot capabilities.

I suspect it would have done better if it were built based on DeepMind's latest breakthrough.

Gemini Robotics 2 is interesting because instead of disparate sensors making choices about movement and touch while someone teleoperates or preprograms the major movements and tasks, this system promises wholly centralized, whole-body control.

According to DeepMind's website on the new technology, Gemini Robotics 2 "brings whole-body intelligence to humanoids, enables advanced dexterity, and can coordinate multiple robots to work together in shared spaces."

The biggest stumbling block (no offense to Qualcomm's robotics technology) is the complexity of our world. Our homes, offices, streets, and overall environments are not carefully planned out to help us avoid mistakes. Instead, they're open environments where we constantly learn and adapt. Basically, we figure out how to live, work, and interact. At a fundamental level, that's what DeepMind hopes Gemini Robotics 2 produces.

They see Gemini Robotics 2 as "the brain that controls the whole body of the humanoid" and, through the use of sensors, vision, and subroutines, adapts and learns how to navigate. In one example they showed, an Apollo robot uses its hands to cinch and tie up a garbage bag. It's something humans do with ease, but it represented a breakthrough for these robots, because they had not been trained on the task.

Meanwhile, that Qualcomm chip-powered robot is lying on the floor after a short walk.

Gemini Robotics 2 is still in the research phase, but it points to more useful and potentially safer robots that can live and work among us and other robots without the constant need for training and oversight.

That's the true state of humanoid robots, and not the promises made by other competing humanoid robot companies like Tesla, Neo, and Figure, though their development may accelerate if they adopt systems like Gemini Robotics 2.

Update 7-31-2026 5:20PM ET: After we posted the story, Qualcomm sent us a note clarifying that the robot is not a Qualcomm humanoid, though it's running the chip maker's SoC, and added this statement explaining what happened with the robot:

“Live demos involve risk. At Computex in Taipei, a brief communication glitch triggered a fault in the prototype humanoid and initiated a controlled shutdown. The robot performed its designed ‘safe-collapse’ sequence, lowering itself to its knees to protect the environment around it. The safety systems worked as intended. The incident also provided valuable real-world data that is helping to further strengthen system reliability and accelerate development of safer, more resilient robotics."

Categories: Technology

Google Quickly Rolls Back a Feature That Could Make Deepfake Satellite Images

CNET News - Fri, 07/31/2026 - 14:23
Google Earth’s AI image generator let me put my dream home in Central Park, but other potential uses aren’t so innocent.
Categories: Technology

Ukraine built a stealth electric bike that powers drones and zooms over landmines

TechRadar News - Fri, 07/31/2026 - 14:05
  • Ukraine's MUL.E combines battlefield transport with portable electrical power for frontline units
  • The electric motorcycle crosses anti-vehicle minefields without triggering many buried explosives
  • A detachable generator keeps drones and communications equipment powered during extended frontline operations

Ukraine's Defense Ministry has codified the MUL.E, its first all-wheel-drive electric military motorcycle built for frontline conditions.

The MUL.E cleared for Armed Forces service after completing testing confirming its stated operational capabilities.

Unlike conventional military motorcycles, the vehicle also functions as a mobile power station capable of recharging drones, communications equipment, and other electronic devices during combat missions.

Beyond battlefield transport

The MUL.E was developed by a Ukrainian defence enterprise following requests from soldiers operating in demanding frontline conditions where mobility and flexibility remain increasingly important.

The motorcycle carries two soldiers, transports wounded personnel, hauls small cargo, and can tow a loaded trailer across difficult terrain where larger vehicles often struggle.

According to the Defence Ministry, the vehicle combines a 2×2 all-wheel-drive layout with two independent electric motors, allowing continued movement even if one motor becomes inoperable.

Officials also said the motorcycle operates with minimal noise, deploys quickly, offers extended autonomous operation, and delivers a range approaching 100 km on a full battery charge.

Its most distinctive battlefield feature involves travelling across anti-vehicle minefields without triggering many explosives designed for heavier military equipment.

Its wide off-road tyres combined with low ground pressure reportedly spread the motorcycle's weight similarly to an infantry soldier's foot, reducing the likelihood of activating mines intended for trucks or armoured vehicles.

The design also allows movement across sand, marshland, deep snow, washed-out ground, and other challenging environments where military mobility frequently becomes restricted.

Built to keep drones flying

The motorcycle also performs a second operational role through an onboard detachable petrol generator extending battery life while supplying electricity to frontline units.

Instead of becoming unusable after exhausting its battery, the additional generator recharges the motorcycle before operating independently as a portable energy source.

Soldiers can reportedly use the generator to recharge FPV drone batteries, radios, mobile phones, communications systems, or other electronic equipment.

That combination effectively transforms the motorcycle from a transport platform into mobile infrastructure supporting small units operating far from regular electrical networks.

The Defence Ministry said testing confirmed the MUL.E achieved its expected performance before entering military service.

Earlier in June, Ukraine approved the WOLFSTORM electric motorcycle capable of reaching 80 km/h while carrying two fully equipped soldiers and reducing thermal and acoustic detection.

The MUL.E extends that concept with additional capabilities designed for frontline mobility and field logistics.

Ukraine also continues expanding motorcycle procurement, with the Defence Procurement Agency contracting 1,500 motorcycles in 2026.

Military officials also said competitive bidding reduced procurement costs, saving the state budget by nearly $290,000 during the latest motorcycle purchase.

Whether these specialised vehicles achieve lasting battlefield success will likely depend upon operational performance rather than technical specifications alone.

Via Euromaidan

Categories: Technology

'We've set this company up in preparation for this moment' — as PlayStation scraps discs, these companies are ready to keep physical games alive

TechRadar News - Fri, 07/31/2026 - 13:55

When Sony announced that it would no longer be producing physical PlayStation discs from 2028, the response was not positive, to put it lightly. Yes, PC gaming may now be almost entirely digital, and things have certainly been moving in a similar direction with consoles over the last few years, but ceasing production of physical games entirely? It’s a significant step many didn’t want to happen so soon.

PlayStation fans have been vocal in calling out the negatives of Sony’s decision, specifically what this means for game ownership, preservation, and collectors who enjoy buying physical. The company has been reticent to address the backlash, but the comments section of every blog entry, social media post, or trailer release since the announcement is full of anger, pleas to reverse the decision, and glib remarks at Sony’s expense.

For anyone, like myself, who has enjoyed building a collection of physical games over the years across multiple console generations, it’s devastating news.

And I don’t think Sony’s refusal to address any of the feedback is helping matters. Yes, we’ve seen fan uproar dissipate into nothingness with countless hot-button issues in a matter of days in the past — but the vociferous fans don’t appear to be going away right now.

But I think some companies aren’t letting physical games go anywhere either.

A new challenger approaches

“What we've seen and what I have taken from all of the discourse is that there is an incredible passion for physical games and other physical objects. The digital space can never provide the same kind of satisfaction that people get from a tangible good.”

This is the view of Amanda White, co-founder of iam8bit. After starting out hosting pop culture workshops, the company has since produced countless pieces of video game merch and memorabilia over the past 20 years, as well as vinyl releases for popular soundtracks and physical editions for games across several platforms. Yes, they have standard boxed releases for games on PS5, Xbox, and Switch, but the company truly stands out for its jam-packed and reverential physical collector’s editions.

Scroll through the store now, and you’ll see a copy of Lies of P that comes with a wood-carved and hand-crafted marionette puppet, a Blue Prince bundle that includes printed versions of two memorable picture books from the game, and a The Outer Wilds set featuring a traveller’s bag and a replica of Chert’s bandana.

If you’ve played and are a fan of any of those games, you’ll immediately understand the connection between the extras that are included and the game itself, and why people are willing to part with their cash to own something that they can add to a collection, display at home, or carry around with them.

(Image credit: iam8bit)

“We started to realise that there was something that people saw as incredibly valuable in these tangible goods,” Amanda explains of the company’s origins. “These unique tangible goods held memories for them that related to these community experiences they were having.

“So, we want to put in the extraordinary effort required to get the gasps of delight when something lands in someone's mailbox and they open it and experience it for the first time.”

Let's get physical

It’s the same fan passion that drives Limited Run Games: a similar outfit that’s published over 1,000 physical and digital game releases since its inception in 2015. Its motto, ‘Forever Physical’, defines the exact mindset of the PlayStation fans who are disappointed with Sony’s pivot to a fully digital future and what’s lost by moving in this direction.

“I think you're losing a key part of the experience, right?” suggests Brendan Madigan, CFO and General Manager at Limited Run. “Because, obviously, the actual media is a key part of that, and I think that's where we, at Limited Run, have a responsibility to our fans to innovate and to improve the experience.”

“I think where our fans have been clear in what they want is that they want collectible products that hold value, and they want the product to be an experience,” he continues. “I’ve always viewed our product as different from a retail offering anyway, because it's highly collectable, it’s very curated, with tonnes of added features and pack-ins to it. The delivery mechanism will always change…but nothing changes about the core experience that the collector wants to have.”

One thing we do know is that standard code in box isn't really a favourite, certainly for the console buyers.

Nic Ashford, Chief Operating Officer at Limited Run Games

It comes down to the fact that the physical offering from the traditional industry has only grown more sparse over the years. Open a PS5 or Nintendo Switch game box now and you’re more often than not presented with the sad sight of a lonely disc or tiny cartridge set into an empty expanse of plastic. You’re lucky if you get a quick start guide, or a sheet of paper with a DLC code. A full manual? You must be joking.

Similar to iam8bit, the store pages of Limited Run are filled with physical game releases that span the entire range of consoles and generations — from bulky NES cartridges to the slim cases of Nintendo Switch titles.

(Image credit: Limited Run Games)

The products that stand out most, again, are the most recent limited edition launches, with games like Tomb Raider, Silent Hill, and Star Wars Zero Company in beautiful presentation boxes that are filled with soundtrack CDs, trinkets, posters, and other unique extras relevant to the game or its universe.

Sales figures discussed by analysts might paint a grim picture for physical releases, but iam8bit and Limited Run both emphasize just how quickly some of their releases sell out — and how even restocks of older products that were brought back by fan demand are scooped up in no time. The audience and the demand do not appear to be shrinking from their perspective.

Digital is inevitable, but there is hope

As for fans signing petitions trying to convince Sony to reverse its decision, Limited Run’s Chief Operating Officer, Nic Ashford, is unfortunately not hopeful for the outcome they're seeking, but does see what they're standing for as an opportunity.

“Look at the numbers; they're not going to change, they're not going to go back. They can't afford to and it doesn't make sense. But that doesn't mean a company like Limited Run couldn't come in and say, look, we certainly know that 350,000 people want you to keep this going, and it could go up. How about working with us to come up with a solution that works?

“We've got to find the right solution for the number of people who are out there in the minority who still buy physical product,” says Nic. “Some might say, outside the industry, that’s a somewhat flawed business model. But, in fact, it isn't, because those people who seek that type of product will always seek that product out.”

We made it abundantly clear that this is an opportunity – it has to be seen as one.

Nic Ashford, Chief Operating Officer at Limited Run Games

He likens it to this wider push, primarily from younger generations, who want to reconnect to the physical world in our increasing digital age. In the same way that 4K Blu-ray, CDs, and, of course, vinyl, are all in various states of resurgence, it seemed inevitable that video games would also be swept up in this growing demand for and appreciation of physical goods.

“We have, over the last couple of years, set this company up in preparation for this moment,” continues Nic. “Physical is something that we’re intrinsically involved in, and we've been aware that this was going to be coming for several years — practically over a couple of decades. So, we focused on making things more of an experience for the fans and adding value.

(Image credit: iam8bit)

“They are actively going out and seeking a connection with something real, something you can hold, something you can touch, and that you can own. That's encouraging. Today's generation and the next generation of physical buyers are going to be people who have that or grow into that, but they'll have a component of nostalgia in there as well.”

Blowing on the cartridge is here to stay

Nostalgia brings me nicely onto another aspect of why physical games are so important to many — one that grows even more important as gaming and console generations keep moving forward. Preservation.

If you buy a game digitally, then there’s the fear that it could disappear and no longer be accessible at any moment. Sure, Sony isn’t going to turn off PS5 game downloads any time soon, but the PlayStation Store on the PS3 and PS Vita is about to close.

And while the company has promised downloads will be possible “for the foreseeable future,” there’s always the thought in the back of your mind that, eventually, they’ll switch it off for good.

So, being able to scan your shelf or dive into a box and find that old copy of something you’ve been craving to play is clearly a driving factor for many physical game buyers — be it a rare PS1 cult classic like Parasite Eve 2, a slightly dusty but incredibly valuable Conker’s Bad Fur Day N64 cart, or a copy of Pokémon Red on the Game Boy that you last remember playing by the light of streetlamps in the back of a car.

(Image credit: ModRetro)

One company whose goal is to preserve classic games and ensure you can play them as authentically as possible is ModRetro.

It started by launching the Game Boy-inspired Chromatic and just recently launched the M64, a modern take on the Nintendo 64 that I found was a terrific way to play that console’s games in 2026.

“We wanted to basically design these exactly with this core intention to preserve the authenticity of the gameplay experience,” explains ModRetro CEO Torin Herndon. “That's also why we publish games and re-release games, too. In terms of retro games, the collecting of them is a bigger thing than the playing of them, and one of the goals of ModRetro is to make those games playable again and make them accessible again.”

The games and the preservation of those games are the primary reasons why we make these consoles.

Torin Herndon, ModRetro CEO

Original Game Boy and Nintendo 64 cartridges are simply slotted into the Chromatic or the M64 as you would with any standard version of the respective console.

And while some modern quality-of-life touches make things easier or smoother compared to the classic consoles, you’re effectively playing the exact same physical game that you may have owned for years or picked up in a second-hand store earlier that day. With a digital-only future upon us, that won’t be possible.

“The thing that's upsetting to people on the surface is this idea of ownership: that if you don't physically own a game where the game is on physical media, it can easily lose support at any moment. It can effectively be taken away from you in some sense,” says Torin in response to the reaction to Sony’s announcement. “And given that you paid AAA prices for some of these games, that is not a super consumer-friendly option.

“Obviously, these companies don't have a choice but to move away from physical media, because the overall business model of these companies is kind of reliant on having moved away from them in the first place. Most of the physical media that you can buy is actually just a key that allows you to unlock the game and download it.

"That’s another thing that I think is interesting, maybe more interesting even than ownership, is that back in the day these games were baked onto physical media and were more reliably baked before you bought it.”

Overcoming tech challenges

That’s less of an issue when we’re discussing the Game Boy and Nintendo 64 games that ModRetro is focused on, but there will come a point when these same conversations will be happening about more modern games that are reliant on day-one updates and DLC.

The topic is big enough for a different discussion entirely, but it’s a challenge that companies like iam8bit and Limited Run Games also need to be aware of with physical media in the modern era.

(Image credit: iam8bit)

Jon Gibson, co-founder of iam8bit, responds to this by saying: “We've been on the side of positivity always, and we're looking at this from a perspective of, OK, you can't change what you can't change. But how can we pivot to embrace what we do so well and to give fans things that they will enjoy and cherish and love in that physical form?

There’s happiness that comes from seeing those things actualised. When you're that emotionally invested, it's just a beautiful thing.

Jon Gibson, co-founder of iam8bit

“We hope that 20 years from now, 30 years from now, 50 years from now, people are going to find a copy of a game, or a record, or a CD that we minted that they had never heard of and they give it a shot. They pop it into their console, or they put it on the record player. That's really exciting to think about that we helped to give that thing staying power, whereas, otherwise, it might be deleted digitally when a licence expires.”

That optimism is echoed by Amanda. “As John said, we're going to lean into this aspect of what we already do and have been doing for 20 years, and we'll continue to do it. If that means we need to pivot a little bit so that we're making goods that are sitting beside PlayStation products, rather than direct physical PlayStation games, then we'll do that. We’ll still do our best to make those fans happy and build a robust experience around the IP they love.”

What’s clear speaking to iam8bit, Limited Run Games, and ModRetro is that the passion for games is there in abundance, as is the drive to provide their fans of today and in the future with ways to experience and enjoy the games they love in a physical form, not just as the ones and zeros they’re made from.

Categories: Technology

Apple’s CEO Hints That Heavy Use of Siri AI Could Cost You

CNET News - Fri, 07/31/2026 - 13:00
Apple’s already raising prices on products and services. Is Siri next?
Categories: Technology

Miss your CD collection? This wall-mounted display for Spotify and Apple Music promises to bring back its ‘feeling of connection’ — but its maker insists he doesn’t want to kill off physical media

TechRadar News - Fri, 07/31/2026 - 13:00

Growing up music-obsessed, my household CD collection was substantial. Along with my own music, it was largely made up of albums my parents had accumulated separately. Like a library filled with books, it unlocked an educational portal on all things music and ignited my respect for the album.

And yes, I use the best music streaming services to satisfy my daily music needs, but I’m still an album-listener, and I haven’t left physical music out of my consumption habits. That said, I’ve always imagined what it would be like to bring the nostalgia of CD-browsing into the digital era. Thankfully, Ricardo Amorim is doing just that with his start-up company Spine Music.

Launching on Kickstarter this fall, Amorim’s inaugural product is the Spine display, a digital music display you can connect to your Spotify, Apple Music, and Tidal account. But what’s impressive about Spine is that it displays all of your saved albums as if they were a CD collection, which you can browse and play through headphones and speakers.

For a company that’s so new, Amorim’s mission is tunnel vision: to reconnect people with music. As he awaits the launch of Spine, Amorim sat down with me to talk about his product in detail and why he thinks it will never replace physical music.

A display that's been years in the making

Images of the Spine Music display are CGI renders, and are subject to change by the time the Kickstarter campaign launches (Image credit: Spine Music)

Spine was unveiled to the world just this year, but for Amorim, it’s something he’s been thinking about for a lot longer. “The idea itself is something I've been kicking about in my head for years," he tells me. "It started off with me wanting to buy something like it, so it wasn’t like ‘this is a company I should start’; it was more ‘this is a product I need because I love streaming’."

Just two minutes into our conversation, I realized Amorim and I are quite similar. We both appreciate the accessibility and convenience of music streaming, but our attachment to physical music is in our DNA. It’s what keeps us grounded. “I love everything that (streaming) brings me. I love having access to every album under the sun, but I grew up with physical music, and I missed that,” he says, and I get it.

With this in the back of his mind, it all became clear to him, as he tells me, “Surely there's something out there that can bridge that gap.

"I left my job and said ‘you know what, if nobody's making it, then I'll go ahead and make it’. I went on a sabbatical starting last year and took time off to recharge and rethink what I want to do. Then Spine came up again as an idea, and I thought it was the perfect time”.

While Spine is a handy digital music shelf that gives you immediate access to your streaming library, it’s so much more than that for Amorim. “The emotional reconnection with music is what I would like Spine to be able to achieve, but not leaving behind all the benefits that streaming and technology have brought us," he adds.

"I love streaming, but I do feel like if you truly love music and you talk about music and want to move your relationship with it beyond your phone, there are few ways of doing so."

Album-centric with minimal features

With the Spine Music mobile app, you can add and remove albums. You can also curate the order in which your albums appear on the display (Image credit: Spine Music)

Unlike streaming platforms where the user interface is central to the experience, this isn’t a priority for Spine. Instead, Amorim argues that the device’s minimal display encourages higher levels of browsing.

“One core concept of the product is to have no UI. So we designed the whole experience to be about swiping to browse, tap to open, and tap to play," Amorim details, adding "and there are no buttons once you've loaded your library in, it’s just gestures to protect the music”.

The other core concept is to spotlight albums in all their glory, which I raise my glass to. “You can import your playlists, but Spine will behave like a music shelf that displays albums. So, say you import your late-night jazz playlist, it'll pull up all the relevant tracks that are part of that playlist and display that," he tells me.

"There's something different about listening to an album end-to-end that an artist puts so much effort into thinking about. That’s what I wanted to project, hence why there's a deliberate decision in trying to maintain that conceptual connection with a music shelf”. It’s music to my ears.

(Image credit: Spine Music)

But there’s one thing Amorim wants to be clear about: Spine is a display, not a player. When you select an album from your collection on Spine, the rest is done through your streaming service of choice, meaning it doesn’t render audio files.

“Spine will trigger the beginning of an album or play something through your streaming service, and then the streaming service will own the relationship with where it goes to play and so on. Once you have that concept in mind, then it's not about queuing, it's about browsing and starting the listening journey,” Amorim tells me, and there’s one particular reason for this.

“People have invested a reasonable amount of money in their own audio gear and hi-fi gear, so it doesn't make sense to me to try to replace that. I feel like we have a different job to do”.

Physical music is never out of the question

(Image credit: Spine Music )

Just looking at the images of Spine brings back so many memories of seeing my home CD collection lined up in the cabinet — not to mention it looks great in a home audio setup. There’s just one question going through my head, however: will the convenience of Spine prompt users to stop collecting physical music? Amorim doesn’t think so.

“I don't think it tries to compete with physical media in that sense. What I notice is every time someone connects their library to Spine, there's an emotional wave that hits you when you see your music back on the wall again. You can't explain it; you just feel it,” he elaborates, recalling one of his favorite parts about CD collecting.

He goes on. “My nostalgia comes from browsing the liners of the albums. I remember to this day there's a Pearl Jam album that came with a bunch of little Polaroids, I think it was No Code, and I still love that. I miss it. Spine is not going to go there, and I would love for people to still go and buy those albums and experience that themselves”. At the same time, he reemphasizes Spine’s singular goal.

“It's really about reconnecting people with music. I truly believe that the feeling of connection we have with music goes beyond just the pure sound coming off of it. It's the relationships it can start, it’s the conversations it sparks."

Casual discovery and conversations around music have dipped in the streaming era. For most people, listening to an album is enough, but for those who really appreciate music, discourse is vital. This is something Amorim wants to revive.

“I've recently written about bringing back serendipity and casual discovery. You know, it's having friends over, and they start browsing through your collection and saying ‘oh, I remember this album’, or ‘oh I never heard of this one’," he shares.

But as it stands, Amorim’s focus is introducing Spine to the world and developing a new kind of music player, but he believes there’s already room for growth.

“Right now the core focus is music doing one job really well, but I can see potential in browsing books in a similar manner, and potentially even films and TV to an extent," he believes. "It's that sense of curation that comes with a limited amount of space, even though of course you can swipe and keep going.

"But if you're going to put something up on your wall in your home, you're probably going to have a different level of curation than you would if it's something hidden in your phone that nobody can see. So, I feel like that can apply to other types of media at some point,” he says.

There's still a bit of time before users can get their hands on the Spine display. While pre-orders open on Kickstarter this fall, shipping doesn't start until early 2027, so there's still a bit of a wait. So far, Spine looks like a promising device, and I'm fascinated to see how music lovers take to it.

Categories: Technology

7 new horror movies on Netflix, Paramount+, Shudder, and more in August 2026

TechRadar News - Fri, 07/31/2026 - 12:00

The best streaming services have added more new movies in August, and even though we're light on the horrors this month, I've still managed to find seven new arrivals.

Prime Video doesn't have any new horrors this month, but thankfully Paramount+ has stepped up in August to bring us one of my favorites. So despite the lighter selections, there's still enough for the macabre among us.

Ready to dive in? Here are my seven horror streaming picks for August 2026.

10 Cloverfield Lane

When: August 1
Where: Paramount+ (US); rent or buy (UK, AU)

Cloverfield is one of the best found footage movies out there, but if you think the follow ups wouldn't be as good, you're mistaken. In fact, 10 Cloverfield Lane is one of my favorite movies and a worthy addition to the series.

Here, Mary Elizabeth Winstead plays a woman who survives a car crash. When she wakes up, she realizes she's been taken in by two men who insist that the outside world is uninhabitable, and they must remain in the underground bunker. It's well worth checking out if you're a fan of the original Cloverfield movie.

Bride of Chucky

When: August 1
Where: Netflix (US); rent or buy (UK, AU)

It's double trouble for Chucky fans this month, as this iconic horror movie sees the murderous doll finding himself a wife. Bride of Chucky is one of my favorites of the franchise, largely due to Jennifer Tilly's great performance as Tiffany Valentine.

Bride of Chucky stands out from the first three movies in the franchise because it relies on self-referential parody and isn't afraid to make fun of itself. In my opinion, it's the funniest entry into the franchise for this reason. So if you want a perfect blend of horror and comedy, it's right here.

Barbarian

When: August 1
Where: HBO Max (US); rent or buy (UK, AU)

Everyone's talking about Zach Cregger's Resident Evil, and his recent feature Weapons won at the Oscars, so now is a great moment to check out his excellent horror movie Barbarian.

It's hard to believe that Barbarian is Cregger's directorial debut because it is terrifyingly good. It starts as a seemingly normal tale of a woman who rents a vacation house, but when she finds out it's occupied by someone else it descends into something entirely unexpected. Believe the hype, it's really good.

Five Nights at Freddy’s 2

When: August 3
Where: Netflix (US, AU), rent or buy (UK)

Get ready for Freddy, because US and Australian audiences can watch horror sequel Five Nights at Freddy's 2 on Netflix in August. Despite being panned by the critics, the movie and its predecessor have received a loyal following of fans, many of whom loved the famous video game series.

If you're among them, then you can relive Five Nights at Freddy's 2 at home, as we follow Abby Schmidt a year after the first movie as she is manipulated by the Marionette, an animatronic from the original Freddy Fazbear's Pizzeria, who is plotting revenge against adults. There's plenty of familiar faces here including two Scream icons Matthew Lillard and Skeet Ulrich.

The Yeti

When: August 7
Where: Shudder (US)

Big monster movie fan? Don't miss The Yeti when it arrives on Shudder, as it looks like a promising directorial debut for filmmakers Gene Gallerano and William Pisciotta which should tick all the right boxes for those needing a creature feature.

Set in Alaska, The Yeti centers around two people who go off in search for their respective missing fathers who have disappeared without a trace. This journey to locate them is dangerous enough with the weather conditions, never mind a huge yeti prowling the area. Sounds like a nailbiting watch.

The Strangers: Chapter 2

When: August 7
Where: HBO Max (US); Prime Video (UK); Binge (AU)

The recent reboot of The Strangers has proven divisive, with some fans thinking it's not as good as the original 2008 movie. But if you can't get enough of these masked villains, you might be interested in watching The Strangers: Chapter 2.

Set in the fictional small of Venus, Oregon, Maya (Madeleine Petsch) survives being stabbed by the strangers, but discovers that they are still hunting and trying to kill her. The locals are acting strange too, so what's up with this small town?

Buffet Infinity

When: August 21
Where: Shudder (US)

Finally, Buffet Infinity might be the most unique horror movie I've seen in a while. It's told entirely through mock television commercials, as we watch two restaurants who are fighting each other for dominance, which ends up spawning cults, sinkholes, and other apocalyptic consequences.

Buffet Infinity is intended to be a satirical look at consumerism, and it certainly caught my interest. If you're in the mood for something different, I highly recommend giving it a go.

Categories: Technology

Exclusive: 'We...ask the impossible of these guys, and they figure it out': I saw inside Beats' labs to see how 12 years with Apple changed the company — and why 'the testing, the tuning, the science behind the fit and the sound' is the hidden secret

TechRadar News - Fri, 07/31/2026 - 12:00

Hard to believe, but Beats by Dr. Dre has officially been part of Apple for 12 years now — and the brand itself turns 20 this year. Suffice it to say, it's a brand that has continued to evolve and drastically improve its quality over the years, all while maintaining its cultural relevance.

That second part is the surprising one. When Apple bought Beats in 2014 for around $3 billion, the conventional wisdom was that it had paid a lot of money for a cultural brand, and that the hardware would eventually be folded into Cupertino and quietly retired. Beats Music did get absorbed, becoming Apple Music. Most people assumed the headphones would follow.

Instead, the opposite happened.

(Image credit: Beats)

We've all been out and about and spotted the iconic "b" logo on headphones and earbuds, but we've also seen it on athletes, musicians and celebrities alike — and never more so than this summer. An unannounced pair of Beats over-ear headphones has quietly spent months appearing on some of the world's most photographed athletes, first on Lamine Yamal, then across the FIFA Club World Cup on Antonee Robinson, Lee Kang-in, Jamal Musiala, Ritsu Doan, Kobbie Mainoo, Antoine Semenyo, and Nico Paz, before surfacing at Wimbledon on Aryna Sabalenka and, most recently, on LeBron James.

By the time Sabalenka stepped onto the grounds at Wimbledon wearing a pair, an FCC filing had already confirmed the existence of a real product with a real model number. What it didn't confirm was anything else — no name, no price, no release date. Months of conversation, generated by a company that, as of this publishing, still hasn't announced the headphones at all.

So with Beats turning 20 and 12 years inside Apple, I spent two days inside the brand's Culver City campus — the first and only journalist granted access to the offices and the engineering labs — to understand how it keeps creating these moments.

I expected to see more of the surface of Beats: the campaigns, the partnerships, the customs. I found something considerably deeper. Beats has quietly become a brand that kept its cultural identity while evolving into one of Apple's most sophisticated hardware organizations.

Apple didn't replace Beats

A post shared by Jake Krol (@jake31krol)

A photo posted by on

The location tells part of the story. What began as Beats' independent headquarters is today part of Apple's Southern California campus, with the original building still home to much of the audio brand’s team. Just steps away are other Apple organizations, including the relatively new Apple Music building, creating a campus where music, design, engineering, and culture intersect. It's a fitting setting in the Hayden Tract, a neighborhood whose history spans Hollywood production, aerospace, and some of Southern California's most ambitious creative architecture.

And Beats clearly has a bench of in-house resources for making a product. Design, engineering, tuning, and quality all sit within a short distance of one another, across two buildings — the main offices and a separate engineering facility built specifically for the brand.

Past security, though, it feels like a modern office. A massive video wall cycles through Beats campaigns featuring athletes, musicians, and creators. Product photography fills the hallways. Open workspaces stretch across the building. It feels creative, colorful, and unmistakably Beats.

The culture never left it — it grew with it

Oliver Schusser, Apple VP of Beats, Music and Sports

More striking than the office itself were the people inside it. Many of the employees I met had been with Beats long before Apple acquired the company, and more than a decade later they're still designing products, building custom headphones, and shaping the future of the brand. The teams are surprisingly small, and there's a passion for Beats that still feels closer to a startup than to one of the world's largest companies.

“Twenty years is a long time for any brand to stay relevant, but what makes Beats unique is that the culture never left it — it grew with it,” said Oliver Schusser, Apple VP of Beats, Music and Sports. “The people, the partnerships, the music, the sport — that's not a marketing strategy, that's who this brand has always been. Our job has been to make sure that never changes.”

That continuity is something Matthew Costello, VP of Hardware Engineering at Apple, has watched from the inside. "We were a young company when we got acquired," he said.

"We were very, very small back then." A lot of the core engineering and operations team who were in the building on August 1, 2014 — the day the deal formally closed — are still in it. "What we've managed to do is sort of combine the teams that existed from Beats and sprinkled in some Apple expertise as well on top of that."

My first stop wasn't engineering, though — it was the customs team.

(Image credit: Beats)

Spread across the desks were Studio Pro and Solo headphones unlike anything consumers can buy. Some existed as a single pair, made specifically for an athlete, musician, or celebrity. Others were produced in runs of only a few hundred. One pair featured a rough, cement-like texture across the ear cups. Another experimented with entirely different materials for the iconic Beats "b." Every design felt like an opportunity to try something new.

(Image credit: Beats)

It's a remarkably small team, made up of designers and craftspeople whose job is to experiment — people who hold the relationships with talent, work out what matters to them, and hand that to designers who can play with colors and finishes until there's something worth building.

Chris Thorne, Beats' CMO and head of product, says it runs in both directions. "Sometimes we'll surprise them and say, 'Hey, look what we made for you,' and hopefully blow their mind," he told me. "And sometimes they're in the process, and they come to us and say, 'Hey, I have this idea, this thing's really special to me, is there any way I can make a headphone for that?’"

Upstairs, in a lab of sorts, is a wall holding what I'd estimate is only 10 to 20% of every custom Beats has ever made. There was a pair for Lionel Messi with Inter Miami on one ear cup and Argentina on the other. Another celebrated LeBron James and his son. Others had been built for Kim Kardashian's holiday party.

For Schusser, the wall is proof of something deliberate. "Beats sits at the center of culture, sport, fashion and entertainment, but none of that exists without music as the foundation," he said. "That's the thread that runs through all of it."

Then I spotted something familiar: at a previous FIFA tournament, players wearing Beats had to tape over the logo, since FIFA counts another headphone brand among its partners. Rather than treat that as a problem, Beats leaned all the way into it — and there on the wall were customs with Xs printed over the Beats logo, the restriction turned into the artwork.

(Image credit: Beats)

That's the pattern, and once you see it, you can't stop seeing it. Beats teased the Powerbeats Pro 2 by putting them on Shohei Ohtani. It's doing the same thing right now with the over-ears nobody can buy. Long before consumers ever see a new Beats product, the company has often been putting it into the hands of athletes, musicians and creators, creating conversation months before a launch event is ever scheduled.

It works because of what the brand has come to mean to those people. "Beats transformed headphones from a purely functional accessory into something much bigger," Schusser said. "They became a global status symbol and a cultural icon. You see them embraced by athletes, musicians, and celebrities, and they've become woven into the fabric of hip-hop, sports, and streetwear as an expression of style and identity."

But the customs room is doing something else, too, and it's the part that surprised me most. Many of the colors, finishes, and materials first explored here eventually find their way into products consumers can actually buy. Thorne describes the team as an incubator — an experimentation platform, in his words, that he thinks is genuinely differentiated in the category.

The one-offs are "amazing in process, experimental, with colors and materials, finishes, and all kinds of different ways of looking at a headphone," he said, "that, over time, lead to consumer products that we launch." A texture that starts as a one-off for a single athlete can end up as a retail colorway years later. The room isn't simply preserving Beats' history — it's a research lab, or an experimental playroom, for what the brand sells next.

Walking out of Customs, it would be easy to think of Beats as primarily a marketing operation, but next up I was treated to an inside look at what goes on under the hood.

The other half of the story

(Image credit: Beats)

The engineering building is a separate space, and it's where Beats cements its status as a hardware company.

Schusser put it plainly. "When I talk to people about Beats, they're sometimes surprised to learn how much of what we do is fundamentally an engineering story," he said. "The investment we've made in the hardware — the testing, the tuning, the science behind the fit and the sound — that's not something you see from the outside. But it's the foundation everything else is built on."

There are labs here dedicated to the study of human ears — the same discipline Apple has talked about for AirPods — and the data feeds designs for in-ears like the Solo Buds and Powerbeats Pro 2 as well as over-ears. There's a quality lab lined with machines that test final units and, notably, customer returns. If something's going wrong out in the world, they want to find out why here with a slew of dedicated machines.

(Image credit: Beats)

And then there are the anechoic chambers. Beats has five of them. Two are full-size, big enough to walk into. Once the door shuts and you're standing on the suspended floor, it's quiet enough that you can hear your own heartbeat. They're used for everything from audio quality and active noise cancellation to voice pickup, and one of them houses a mannequin rigged with components that headphones get placed on. There are smaller chambers too, better suited to testing a speaker like the Pill.

(Image credit: Beats)

Down the hall is the listening room and the tuning studio, where every Beats product gets its final voicing.

Costello leads engineering and operations across every Beats product — the earbuds, the over-ears, the cables, the cases, and the Pill. He's been doing it long enough to have watched the brand go from an independent company to an Apple one, and when I asked what had changed and what hadn't, he started with the thing that hasn't.

(Image credit: Beats)

"We've tried to stay true to the roots of the brand," he told me. "As we've evolved the portfolio, one of the things we really focused on was making the products something that both we as Beats and Apple would also be proud of."

The Beats sound, 20 years in

If you've ever dismissed Beats as bass-first, Costello won't entirely argue with you about the early years.

"In the beginning it was super boomy," he said, "and it's sort of evolved from there." The sound signature has moved steadily toward balance since then, though he's clear that it's a negotiation rather than a correction. "It's always balance," he said. "We hear from our customers what they appreciate."

(Image credit: Beats)

What's changed most, he told me, is the speed of that loop. "That's actually one thing that's changed a lot over the last 15 years, which is the real-time responsiveness of customers and the feedback we've gotten. We're able to adapt quickly."

He described the development process as running in two directions at once. "We have both a forward-looking process, which is like tech forward from Apple, where we kind of know what technologies are coming," he said. "But then also we take the feedback from the customers. It's kind of a forward-looking, tech-forward process and also like a reverse-engineering process, to make sure we're improving things as well."

'Everyone said it won't work'

Ask Costello what he's proudest of, and he doesn't name a flagship, but rather says the wingtip on the Powerbeats Fit — the flexible tip that holds the earbud in place.

"When we started ideating that, everyone kind of said it won't work," he told me. The worry was that it sat awkwardly between an earbud and an ear hook: not stable enough, not flexible enough. He loves it anyway. "It's just super seamless and easy, and it's great for fitness, it's great for all-day wear."

To land on that final wingtip, the team worked through hundreds of variants — and that pattern came up more than once. Shrinking the Powerbeats case while keeping the buds securely retained inside it was, in his words, "a science project."

Then there's the Beats Studio Buds, which featured a custom chip — a first for the brand. The decision started with an idea that initially confused people internally when the team first pitched it.

"We took this bet that we would be sort of the dual ecosystem play," Costello said. "When we first started socializing that concept, people were like, 'Well, what does that mean?' And we said, 'Google and Apple together.'"

It worked, and it did something no custom colorway can. It "expanded our addressable market," as he put it — and it's the clearest answer I heard all week to why Apple keeps Beats around at all. Costello describes the whole portfolio as deliberately built to complement AirPods, a project dating back to 2016, and calls it one of the secrets of the last decade.

Beats sells to Android users. Beats sells at price points Apple doesn't. Beats makes sporty, wing-tipped, brightly colored products. Apple's own brand can't do any of that without becoming something else.

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The Studio Buds line produced one more surprise, and it came out of the workshop rather than the roadmap. I spoke with Costello and Thorne together to ask how it happened.

"It actually kind of happened by accident," Costello said. As part of developing any product from the ground up, the team builds a transparent version so they can see what's going on inside. "Both at Apple and Beats, we take both the external form as well as the internals very seriously. So we do a transparent, and we showed it to this guy here, and he had some thoughts about it."

The guy in question was Thorne, standing next to him.

"We kind of take it upon ourselves to ask for the impossible of these guys, and they figure it out," Thorne said. The transparent Studio Buds + he'd been shown "was never made for production or anything," but marketing wanted it immediately and asked whether they could have it as a real product. "It was a very last-minute, crazy ask, but somehow you guys figured it out."

(Image credit: Beats)

"We had to dial it in," Costello said. "We had to make sure everything was in the right place, and everything looked like it was supposed to look, to make it production, customer-ready. But we turned that in a very, very short period of time. It was really fun."

It shipped and was well received, but more interestingly, it changed what came after it.

"Consumers loved it so much because it was really special and unique," Thorne said. "We had great other colors, but they really loved the transparent for Studio Buds +. When we set out to build Solo Buds, we started from a place of knowing we wanted that."

The earbuds with a case that does nothing

(Image credit: Beats)

And that brings us to Solo Buds, priced at $79.99 / £79.99 / AU$129.95, and arguably the best example of how the Beats team thinks. The carrying case has no battery, no charging electronics, and no pairing button — which certainly raised eyebrows, both internally and externally. Solo Buds are ultimately the smallest case that Beats has ever shipped, and that Apple has ever made.

"Everyone was like, 'Why would you do that?'" Costello said. "And it worked. The product is great, and the bud life is really all you need for all-day wear."

What I find genuinely clever is that the decision forces every decision after it.

If the case can't recharge the buds, the buds have to last a full day alone — hence a custom cell rated at 18 hours, better single-charge life than most flagship earbuds. And if the case has no electronics, it can't tell the buds anything, including that it's been opened.

So the solution is a physical switch hidden inside the case, which signals the earbuds to wake, pair, and run their checks the moment you lift the lid. Everything that does the actual work lives on the left and right buds themselves.

What you experience is completely ordinary: open the case near your phone, iPhone or Android, and the pairing card appears. It's also extraordinary because it all happens without any electronics in the case.

What Apple actually gave them

Costello is direct about what the acquisition traded.

Beats kept its identity "from a form factor perspective," he said, while gaining Apple's infrastructure underneath it. Reliability, quality, environmental and wireless performance are now tested exactly as Apple's own products are. "I'm amazed at how far you can walk across a room and still get good, solid Bluetooth performance with our latest today," he told me.

We've been able to keep our identity and do things unique for Beats, but at the same time leverage the incredible capabilities of the Apple system,

Matthew Costello, VP of Hardware Engineering at Apple

"We've learned so much from the teams up in Cupertino, and leveraged the core technologies, the processes, the discipline," he said.

"We've been able to keep our identity and do things unique for Beats, but at the same time leverage the incredible capabilities of the Apple system," he said. "That's been the unlock over the last — now it's almost 12 years."

It didn't happen immediately. "It took some time to sort of find our rhythm," Costello admitted, before adding that the last several years have been the fun ones.

He's also clear about what keeps the team there. "The beauty of being inside of Apple is that it’s a technology marvel," he said. "All the time we are finding new things that we're either exploring and prototyping, or we're able to productize and bring into products."

And what keeps the engineers interested is being handed genuinely hard problems. "Engineers like to solve tough problems," Costello said. "They don't want to do the same thing day after year after year. So we try to find those things that are really landmarks or milestones from an achievement perspective, and then we work backwards from that."

‘Widening the aperture’

The part that seems to energize him most is how far the brand's remit has stretched.

"The advantage we have at Beats is that we can go really wide with different types of explorations," he said. "It makes it a lot of fun to think through different new product categories, new types of products, new products within the category itself. We've got all kinds of crazy ideas."

He put it more simply a moment later: "We've kind of widened the aperture of where the brand can go."

Thorne is more blunt about the appeal of it. "I love to be unexpected, to give something to people, to consumers, that they didn't see coming," he said, pointing to the move into iPhone cases — "I don't think anybody saw that coming, and I love that."

The logic, he said, starts with what people tell them. "Whenever we can make a great product that we think is differentiated from something that's in the market, we talk to consumers about it, we look at insights and data, we hear from them in social — what products are they interested in, what do they feel is missing out there. And when we see that opportunity, we like to experiment there."

He's also clear that none of it has to be audio at all. The brand can move into other areas, he told me, as long as it goes "always through the lens of Beats style, design, and color.”

Beats’ USB-C and Lightning cables trickle down the durability and speed of Apple's own, in fun colors and more sizes. Maybe most importantly, they brought down the price. These are fairly premium cables, with strong woven outers and rigorous testing against snapping, at reasonable money.

What comes next

(Image credit: Beats)

Now, as this feature publishes, Beats has not said a single word formally about the forthcoming over-ear headphones that have been spotted on athletes and celebrities. When I pressed, Schusser coyly said, "I can't say too much, but what I will say is — we have the ability to introduce our products in ways that are creative and unexpected, and we're very excited about what's coming."

That's not giving much away, but I have my own thoughts on these very customizable-looking premium cans. Given that the Studio Pro is already on the market, Beats is likely setting its sights on Apple's own AirPods Max, Bose's QuietComfort line, and Sony's WH-1000XM6, among several others. It's a crowded market, but judging by the many styles we've seen — and fingers crossed that a bit of the customs team's work is trickling down to consumers — Beats might be poised to deliver its signature sound in an athlete-approved, hopefully more durable over-ear that can be mixed and matched.

I'd also hope these push Beats' audio quality further, doubling down on active noise cancellation and transparency, and potentially taking a page from competitors by powering them with dual chips inside. Time will tell, but considering the teases have already started, I'd suspect we see them before the end of 2026.

And you can bet they'll support both iPhone and Android. Even though Apple owns and operates Beats, it's clear the company wants the brand to continue growing — whether that means catering to its own users who want fun colors, bold sound and unique looks, or reaching people who want something platform-agnostic.

So now, 20 years on since inception and over a decade within Apple, I think it's clear the Cupertino-based tech giant was right about the acquisition. Apple is letting Beats be a cultural brand as much as an audio company, one that still inspires copycats, but that also knows that while it could rest on its laurels, it's being pushed to go further — whether that's entirely new categories like cases and cables, bringing down the price of its signature sound, re-entering spaces it once exited, or starting something fresh.

Time will tell, but I think Beats will let the beat go on, and on.

Categories: Technology

I stopped using ChatGPT Voice like a smart speaker — and it became far more useful

TechRadar News - Fri, 07/31/2026 - 11:30

ChatGPT Voice changes using the AI chatbot into something more akin to the fictional digital aides familiar from books and movies. And it gets even better once you know how to steer it.

It's tempting to treat ChatGPT Voice like a smart speaker, but it's not really the same thing. You can do much more than asking one question, waiting for the answer, and then stopping. You can shape the conversation just as much as the information. Here are five easy ways to get more out of ChatGPT Voice, along with the prompts and habits that help the conversation feel smoother and smarter.

1. Tell it how to listen before you start talking

(Image credit: Future)

As useful as vocal conversations with ChatGPT are, one reason some people avoid it is because of how it sometimes seems to jump the gun in responding while you're forming your own thoughts. Setting expectations at the start of the conversation works well to counter that, however.

It's worth spending a few seconds describing how you want the conversation to work before getting into the meat of it. You might say that you are practicing for an interview and want to finish each answer before receiving feedback, or that you will say a code word like "full stop" when it's ChatGPT's turn.

Even more subtle things are adjustable. You can ask it to slow down, speed up, use shorter sentences, or adopt a calmer speaking style. Voice settings also allow you to change voices and, depending on your account subscription level, adjust intelligence levels for different conversations.

Giving ChatGPT those ground rules helps it adapt its behavior instead of trying to guess when you have stopped speaking. Talking at your own pace makes the whole interaction feel much more relaxed and human.

2. Give it a role before you ask a question

Relatedly, it's helpful to set up a persona or point of view for ChatGPT to take on when using ChatGPT Voice. It sets up broad assumptions about what you're hoping to get out of the conversation without requiring any drawn-out discussion. For instance, if you want to discuss travel advice, ask ChatGPT to set itself as a local tour guide. Or give it a couple of sentences describing who you think (or fear) might be conducting an interview with you when you practice.

Even just asking it to become a patient French tutor who waits for you to finish each sentence before correcting your pronunciation could smooth the path toward fluency.

The role provides context before the actual question arrives. That means the answers naturally become more focused, and the follow-up questions tend to make more sense because ChatGPT has a clear perspective to work from.

3. Take your hands off the keyboard

(Image credit: OpenAI)

One of the most impressive ChatGPT Voice capabilities is how you can run tasks on your computer by voice without constantly reaching for your mouse or keyboard thanks to the updated ChatGPT desktop app for Mac and Windows. The app offers not only the usual, conversation-centered Chat format, but the coding-focused Codex, and the newer ChatGPT Work setup, which is designed for more complex, multi-step projects that involve gathering and organizing information.

Crucially, Work can interact with files stored on your device, meaning ChatGPT Voice can actively help you get things done rather than just discuss them.

You do need a subscription to ChatGPT Plus, Pro, Business, or Enterprise to access the Work feature. Then, when you open the ChatGPT app, you can choose Work instead of Chat or Codex. Create a new task, press the Voice button or use your voice shortcut, and grant microphone access when prompted. Explain what you want to achieve and point it to the relevant folders for where to look and where the final result should be saved. ChatGPT will ask for permission to view files, capture your screen, or use accessibility tools, and get permission from you before any important actions are carried out.

The more precise your instructions, the better the results. Rather than asking ChatGPT to "help me plan my trip," try saying, "Open my Italy Trip folder. Read the hotel confirmations, train tickets and attraction bookings, then create a day-by-day itinerary in a new document. Highlight any scheduling conflicts and save the finished itinerary in the same folder." You can use the same technique for comparing insurance documents, summarizing a semester's worth of lecture notes, or turning a folder of recipes into a categorized cookbook complete with an ingredients index.

4. Ask it to think out loud with you

Voice works especially well when you stop treating it as a question-and-answer machine. It's much more useful as an engaged sounding board listening while you think through a decision. Talking through the options often reveals ideas that never appear in a typed prompt.

To get ChatGPT Voice on that track, you can request that it compare possibilities instead of recommending one immediately when brainstorming. Tell it to discuss the strengths of each option before reaching a conclusion. The AI will point out pros and cons in as much detail as you want, and endlessly refine the options for as long as you want.

And speaking naturally means it is also much easier to interrupt with new information or change direction halfway through the discussion. Voice conversations are particularly good at handling those small detours that happen in real life.

5. Ask for a recap

(Image credit: Shutterstock)

Voice conversations can wander in unexpected directions, particularly when you are brainstorming or planning something complicated. Before ending the conversation, it's useful to review what was discussed, especially for longer chats. You can ask ChatGPT to summarize the discussion and highlight the most important conclusions from your talk to both remind yourself and cement matters with the AI.

If you're planning a trip or preparing for a presentation, for instance, a short spoken recap reinforces the key points, and if something sounds wrong, you can correct it immediately instead of discovering the mistake later.

Voice is already one of ChatGPT's more enticing features for when the speed and mobility of talking aloud is a higher priority than being able to see the responses written down. With a little forethought, ChatGPT Voice becomes a genuinely helpful conversational partner for a lot longer than it takes to dial a phone.

Categories: Technology

Keeper Security's top-rated password manager is now 50% off, and it's the best security upgrade you'll make this year

TechRadar News - Fri, 07/31/2026 - 11:02

Passwords are the first line of defence for almost everything we do online, and they're still the thing most of us manage the worst. Reused logins and guessable variations are exactly what credential stuffing attacks feed on, which is why you need a good dedicated password manager.

You'll need a good one though, and one of our top password manager picks has just become significantly cheaper.

For a limited time only, Keeper Security is offering 50% off its Personal and Family plans for its award-winning password manager. The discount applies to your full first year, so now is a better time than ever to make the switch.

For a limited time only get 50% off Award-winning Keeper Security Password Manager Personal and Family PlansView Deal

Why Choose Keeper?

Keeper has been dedicated to keeping people's information secure on the web for over a decade and has consistently been among the top password managers recommended by our reviewers here at TechRadar, and our in-depth Keeper Security review concluded that its superb security credentials and broad array of features make it a winner for anyone looking to improve their web safety.

Keeper operates what they call a "zero-knowledge architecture", which means absolutely no one, not even Keeper themselves, can see your encrypted data and what's stored in your vault. You can be sure your passwords are safe with Keeper.

Then, when you consider that the Family plan covers five separate users, with a fully private vault, plus 10GB of secure file storage, the 50% off discount on family and personal plans is hard to resist!

Try Before You Buy

If you'd rather try before committing, and not just take our word for it, that's completely fine! Keeper Security offer a free 30-day trial with no payment details required, which is long enough to move your logins over and see if it's the password manager for you.

But if you already know you need one of the best password managers, half price on the plan you'd have picked anyway is a rare deal, so grab it while its live!

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Categories: Technology

What is the release date for House of the Dragon season 3 episode 7?

TechRadar News - Fri, 07/31/2026 - 11:00

House of the Dragon season 3 doesn't have long left to deliver on the action spectacle front. Indeed, only two more episodes of the Game of Thrones prequel's latest installment remain, so we're going to get the endlessly teased Battle of Tumbleton before it ends, right?

Considering House of the Dragon 3's mid-season trailer confirmed we would, that's a given — but will we get to see it in this week's chapter, or is it being held back for the season 3 finale? That, I don't know. What I can tell you, though, is when the high-fantasy show's next entry will be released, so read on to learn more.

What is the launch time for House of the Dragon season 3 episode 7?

Episode 7 of House of the Dragon's latest season will launch at 6pm PT / 9pm ET on Sunday, July 26 in the US and Canada.

Where viewers in other nations are concerned, it'll premiere on Monday, July 27 — and the below release times are when you'll need to tune in to see it as soon as it goes live:

  • US — Sunday, July 26 at 6pm PT / 9pm ET
  • Canada — Sunday, July 26 at 6pm PT / 9pm ET
  • UK — Monday, July 27 at 2am BST
  • India — Monday, July 27 at 6:30am IST
  • Singapore — Monday, July 27 at 9am SGT
  • Australia — Monday, July 27 at 11am AEST
  • New Zealand — Monday, July 27 at 1pm NZST
Where can I watch House of the Dragon season 3 episode 7?

A knight's watch has come to an end. #HOTD #CristonCole pic.twitter.com/nTteGYVp3RJuly 27, 2026

Just like every other episode of season 3, this week's entry will air on HBO Max, aka one of the world's best streaming services.

Warner Bros. Discovery's (WBD) super streamer isn't available worldwide, though, so some of you will have to locate it on another streaming platform or TV network. To help you out, the list below reveals where you can catch it in your neck of the woods. You're welcome in advance:

  • US — HBO and HBO Max
  • Canada — Crave
  • UK — HBO Max, Sky Atlantic, and Now TV
  • India — JioHotstar
  • Singapore — HBO Max
  • Australia — HBO Max
  • New Zealand — HBO Max
When does the season 3 finale of House of the Dragon come out?

What'll become of Rhaenyra in next week's finale? (Image credit: HBO)

Unless HBO (aka the WBD-owned network that oversees Game of Thrones' TV adaptations) unexpectedly brings the season 3 finale's release date forward, it'll drop in early August.

For US and Canadian readers, it'll launch on Sunday, August 2. Everyone else will be able to watch it on Monday, August 3.

Categories: Technology

Magic: The Gathering’s most controversial change is coming to Dungeons & Dragons — starting with its first official World of Warcraft expansion

TechRadar News - Fri, 07/31/2026 - 11:00

The world’s most famous MMMORPG is officially joining the world’s best TTRPG, as Wizards of the Coast just revealed that World of Warcraft will get an official Dungeons & Dragons release later this year — letting you bring Azeroth’s species, locations, bosses, and player builds to your table.

The gameplay expansion is due to launch as part of D&D’s Season of Champions on November 17, 2026, and it kickstarts a new-ish approach for the tabletop game — one that arguably borrows the most controversial aspect of Wizards’ other hit game, Magic: The Gathering. However, you won’t catch me complaining.

Because while the promise of nine new and updated subclasses, seven WoW dungeons to explore, over 60 spells to play around with among so many other additions is exciting, two words might overshadow this launch as they tease the arrival of plenty more otherworldly tie-ins (It has already told us Star Wars is coming down the line).

(Image credit: Wizards of the Coast / Blizzard Entertainment)

This World of Warcraft expansion will kickstart D&D’s Universes Beyond era. And whatever you think of UB in Magic, it’s easily most at home in this Dungeons & Dragons form.

A multiverse of wonder

For the uninitiated, Universes Beyond is the branding used in Magic: The Gathering to denote cards featuring an IP that Wizards hasn’t developed. It has brought us game pieces featuring characters and places from Lord of the Rings, Jurassic Park, Marvel, and soon Star Trek, among plenty more.

I love it. I first picked up the TCG because of its tie-ins (after seeing D&D and Stranger Things inspired cards), and having heard designers like Mark Rosewater talk so passionately about their approach to Universes Beyond card design, I can’t help but mimic their infectious joy.

Though I can’t pretend the whole community shares my feelings.

(Image credit: Wizards of the Coast / Blizzard Entertainment)

Whether it’s because UB now makes up three of every six sets released each year and the bloat some believe this many releases in general adds, the higher costs that come with UB products compared to in-universe expansions, or simply a dislike for the external IP and a belief its vibe doesn’t gel with Magic’s, you can find many reasons for Universes Beyond hatred.

Dungeons & Dragons, however, should dodge a lot of these community complaints. In fact, I could see the Universes Beyond expansion being widely loved by the community.

Above and Beyond

For a start, if anyone hates this approach, they can ignore it. This same strategy has been suggested by Wizards to folks who dislike UB in Magic: The Gathering, but outside of fan-made formats like Planar Standard it’s simply not viable — in competitive formats you have to follow the meta. In Commander you have to accept that your opponents will play the legal cards they want to play.

In D&D, however, the game is designed for you to pick and choose what is/isn’t incorporated into the world. Some DMs ban certain subclasses, or only accept a small selection of spells. In contrast, others (like myself) will invite not only all official content but plenty of homebrew sources to their tables.

(Image credit: Wizards of the Coast / Blizzard Entertainment)

Speaking of, either through unofficial fan creations or official adaptations created using the free Open Game License / System Reference Document (which allows folks to create their own 5e-compatible content using the core Dungeons & Dragons rules) there’s already a lot of external IP ready to access — either in roundabout ways like through Steinhardt’s Guide to the Eldritch Hunt’s Bloodborne inspirations, or in more explicit capacities like Doctors and Daleks.

I think we’ve all also played in a game where someone has taken inspiration from pop culture to build a character. I’ve built a tarroka deck-wielding Fire Genasi Bard to recreate X-Men’s Gambit, and in one of my earliest D&D games two people at the table were clearly playing fantasy Han Solo and Chewbacca (and will likely love the offical Star Wars expansion D&D is offering up after WoW).

Entering D&D’s weird world of roleplaying can be a tough experience at first, so being able to lean on familiarity, especially in an official capacity like Universe Beyond, makes the game more accessible and also simply helps players have the fun they want to have.

That’s already the approach for in-universe expansions. There’s Greyhawk for high fantasy lovers, Dark Sun if you want a more mature, violent setting, Spelljammer if you want a space-themed adventure, and Strixhaven if you want to enjoy magic school drama, to name a few.

Wizards of the CoastWizards of the CoastWizards of the CoastWizards of the Coast

We’ll have to wait and see how D&D’s approach to Universes Beyond evolves over time, but I don’t see any downsides.

It’s a game all about creating the adventure you want to have. Universes Beyond won’t change that. If anything, it should only make that goal a heck of a lot easier for so many players.

Categories: Technology

Who Will You Play in D&D’s New World of Warcraft and Star Wars Sets? CNET Answers

CNET News - Fri, 07/31/2026 - 10:54
Wizards of the Coast announced new adventures coming from big franchises. CNET’s top TTRPG nerds weigh in.
Categories: Technology

Apple and Google are hosting hundreds of dangerous VPN links — here is why your device is at risk

TechRadar News - Fri, 07/31/2026 - 10:44

When you download an app from the Apple App Store or Google Play Store, you assume the environment is heavily moderated and entirely safe. Unfortunately, we recently completed an audit of mobile VPNs that reveals significant privacy and security risks.

Our evaluation identified apps on both app stores that put visitors at risk of unencrypted traffic, hidden redirects, and active scareware.

The best VPNs will invest heavily in bug bounties and secure, authenticated web infrastructure. But there are a significant number of mobile VPN apps that leave you exposed to phishing and malware before you even install the app.

Insecure protocols and obscured links

The biggest concern we found surrounds encryption enforcement. We found that 339 Android links (5.3%) and 188 iOS links (6.8%) use plain, unencrypted HTTP instead of secure HTTPS. This includes massively popular apps like Oryx VPN (which boasts over 1 million downloads) and Stealth Shield VPN.

So what?

Clicking a plain HTTP link allows network eavesdroppers or man-in-the-middle (MitM) attackers to intercept, manipulate, or inject malicious content into the traffic between you and the developer's site.

But the security holes don't stop at missing encryption. The audit uncovered several other severely obscured URL formats being approved, such as:

  • URL Shorteners: Multiple store listings rely on shorteners like shorturl.at and the Yandex-based clck.ru. This deliberately conceals the final destination domain, making it impossible for users or automated URL security scanners to evaluate link safety prior to clicking.
  • Raw IP Addresses: Some listings use raw numerical IP addresses instead of domain names. This bypasses domain-based web filtering, SSL certificate validation, and public DNS reputation systems, effectively making connection security impossible to verify.
  • Direct PDF Links: We found privacy policies pointing directly to downloadable PDF files (13 on iOS, 1 on Android). PDF documents can execute embedded JavaScript, trigger automated local file downloads, or easily exploit PDF reader vulnerabilities on your device.
Active threats: scareware and malicious redirects

The most alarming discovery is that clicking a link on an official Apple or Google store page can lead to active cyber threats.

When developers abandon their apps, their official web domains often expire. It seems that actors are actively purchasing these expired domains specifically to exploit the existing app store traffic. In fact, our audit verified multiple active store listings containing domains that now host fake antivirus popups and ad redirects.

Users who trust these official app store links are tricked into viewing fake security warnings. These scareware popups are explicitly designed to coerce panicked users into downloading genuine malware to "fix" a fabricated virus.

In other instances, store links point to totally irrelevant and unvetted environments. Official links were found pointing to deleted Twitter handles, empty Facebook and Instagram pages, payment portals like Cashpay Iraq, and even Chinese opera sites.

Directing users to external messaging platforms like Telegram or abandoned social accounts bypasses web security standards entirely, exposing users to unmoderated third-party chat environments and severe impersonation risks.

How to protect yourself

Its important that, regardless of inbuilt measures, consumers take matters into their own hands to some extent to navigate these listings safely. Always inspect link targets closely before blindly tapping on a developer website.

You should verify that the destination uses a secure HTTPS connection, and remain on high alert for obscured formats like raw numerical IP addresses or randomized link shorteners that conceal the true domain.

Furthermore, you should actively decline unexpected PDF downloads. Avoid opening direct PDF links from store pages, as these files may contain embedded JavaScript or exploit reader vulnerabilities. If tapping a privacy policy suddenly prompts an automatic file execution or download, block it immediately.

Finally, if an official app store link leads to a virus warning or requests system scanning permissions, recognize that it is a fabricated scareware scam designed to coerce you into downloading malware. Do not click anything on the page; close your browser tabs immediately to protect your device.

The bottom line

Gaps in outbound link verification across the App Store and Google Play Store mean active security threats and unencrypted traffic can still slip onto mobile VPN product pages.

When we approached Apple and Google on our findings, Apple declined to comment on the record. Instead, we were pointed towards its safety guidelines and app review processes. A Google Spokesperson did comment, saying, "We are looking into this. When made aware of an app that violates our policies, we will review the apps in question and take appropriate action."

We also reached out to both Oryx VPN and Stealth Shield VPN, neither of which has returned to us with a response at the time of publication.

Ultimately, the lesson is that you must apply the same strict web security precautions inside official app stores as you would when navigating the open web.

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