If you are using TBK DVR-4104, DVR-4216, or any digital video recording device that uses these instances as its basis, you might want to keep an eye on your hardware because it’s being actively hunted.
Cybersecurity researchers at Kaspersky claim to have seen a year-old vulnerability in these devices being abused to expand the dreaded Mirai botnet.
In April 2024, security researchers found a command injection flaw in the devices listed above. As per the NVD, the flaw is tracked as CVE-2024-3721, and was given a severity score of 6.3/10 (medium). It can be triggered remotely and grants the attackers full control over the vulnerable endpoint. Soon after discovery, the flaw also got a Proof-of-Concept (PoC) exploit.
Victims around the worldNow, a year later, Kaspersky says it saw this same PoC being used to expand the Mirai botnet. The attackers are using the bug to drop an ARM32 malware which assimilates the device and grants the owners the ability to run distributed denial of service (DDoS) attacks, proxy malicious traffic, and more.
The majority of victims Kaspersky is seeing are located in China, India, Egypt, Ukraine, Russia, Turkey, and Brazil. However as a Russian company, Kaspersky’s products are banned in many Western countries, so its analysis could be somewhat skewed.
The number of potentially vulnerable devices was more than 110,000 in 2024, and has since dropped to around 50,000. While most definitely an improvement, it still means that the attack surface is rather large.
Usually, when a vulnerability like this is discovered, a patch soon follows. However, multiple media sources are claiming that it is “unclear” if makers TBK Vision patched the bug.
CyberInsider reports that multiple third-party brands use these devices as a basis for their models, further complicating patch availability, and stating that “it’s very likely that for most, there is no patch.”
Some of the brands are Novo, CeNova, QSee, Pulnix, XVR 5 in 1, Securus, Night OWL, DVR Login, and others.
Via BleepingComputer
You might also likeLiquid Glass. It's an umbrella term for interface changes across virtually every Apple platform, but it's also evocative of an intangible thing; digital, transparent, amorphous glass that glides, flexes, and responds to touch in a way real glass could never do.
Just hours after Apple unveiled, at WWDC 2025, the biggest change to iOS since iOS 7 13 years ago, I, along with Tom's Guide Global Editor-in-Chief Mark Spoonauer, sat down with Apple's Senior Vice President of Software Engineering Craig Federighi and Apple Global VP of Marketing Greg Joswiak to talk about everything the company unveiled during its 90-minute keynote.
We talked about Siri, Apple Intelligence, and iPadOS's remarkable transformation, but it was when we asked about the inspiration for Liquid Glass that the pair became most animated.
Federighi first confirmed what rumors have been suggesting for months: that the toddler-aged visionOS, which runs on Apple's $3,500 mixed reality Vision Pro headset, was where it all started.
(Image credit: Lance Ulanoff / Future)"So I would say the most obvious inspiration is visionOS, which uses glass, and you say, 'Well, why did visionOS use glass? Well, glass is a material that allows interfaces to sit in the context, in this case, of a room, and feel like the chrome [or frame] – that is, the glass – is somehow consuming kind of less space. It's allowing more of the context to come through. That was very powerful in the concept of visionOS".
I found it hard to believe, though, that this still-new platform could be the full inspiration for Liquid Glass, a design approach that's set to appear in iOS 26, iPadOS 26, macOS Tahoe, tvOS 26, and watchOS 26. I asked Federighi if they looked at visionOS and the lightbulb went off, or if there were other, older influences. It turns out that Apple's obsession with glassy interfaces goes back at least a dozen years.
Through the looking glassImage 1 of 2(Image credit: Lance Ulanoff / Future)Image 2 of 2(Image credit: Lance Ulanoff / Future)"If you look back at even iOS, 7, we had started to work with translucent materials, and then you saw even in MacOS Yosemite, the sidebars and windows started to have this kind of translucency," he says. "So there was a glassness, already, that was finding its way as a building block material for interfaces."
Federighi also revealed the extent of real-world testing that went into developing the uncannily realistic look and responsiveness of Liquid Glass. "There [are these] designed rooms. You know, they bring [...] in different pieces of glass with different opacities, different lensing, it's quite interesting.".
He added that Apple has an industrial design studio which has the capability to fabricating almost anything. "There were certainly real material studies that were being done there."
The efforts to simulate real glass and its optical qualities were extensive, but then Liquid Glass also does things no real glass can do, like changing shape when you touch or move it. But it goes deeper than that.
"We found that because of the incredible diversity of content that you have on your device – you're scrolling through a feed and it's all white and then suddenly there's a dark sky image that comes and scrolls under the glass – but you want the glass to react in a way that a clear piece of light glass would.
Suddenly, the black thing comes in, and you can't read any of your text, or it looks poor. We were able to build adaptive glass that changes the way it's transmitting color that even can flip from a dark glass to a light glass adaptively, by understanding what's behind it. So, you know, it now becomes this incredibly malleable material that always fits in with whatever is beneath it."
Check back soon for a link to the TechRadar and Tom's Guide podcast featuring the full interview with Federighi and Joswiak.
You might also likeEpson has introduced a new way for users to access printing, through a subscription model that closely resembles how many people already pay for phones or streaming services.
The new ReadyPrint MAX plan offers customers an EcoTank printer along with regular ink deliveries, starting from as low as the equivalent of $7.99 per month for a 50-page plan.
The model eliminates the need for upfront costs, making it easier to start printing without a large initial purchase.
A constant supply of inkAfter selecting a printer that suits their needs, users choose a page plan based on how much they expect to print. The company sends the printer and keeps track of ink levels remotely, delivering new ink before it runs out.
ReadyPrint MAX is compatible with a range of Epson’s EcoTank printers. Models differ in features and price points, covering basic home printing up to higher-volume office use.
Options like the EcoTank ET-2870U and ET-M1170 focus on low-cost printing, while others like the ET-5850U and ET-16650U are aimed at users who need faster speeds, higher capacity, or A3 printouts.
Plans scale with use, offering monthly allowances from 50 to 3,000 pages. Users can change their plan each month if their needs shift, and once the 18-month commitment ends, subscriptions can continue on a monthly basis.
As you might expect, early cancellation fees apply if a user leaves before the minimum period is up, although Epson does offer a 14-day cancellation window at the start.
To keep everything running smoothly, the printer needs to stay connected to the internet, allowing firmware updates and ink tracking.
Ink is delivered proactively, so users don’t need to worry about ordering refills. If a customer chooses to end the plan, the printer must be returned in good condition to avoid a penalty.
ReadyPrint MAX reflects a shift toward service-based models, giving users flexibility in how they access and manage printing at home or in the office. It’s currently offered in select European countries, including the UK and Germany, and is expected to be launched in the USA, which already has ReadyPrint.
You might also likeThe race to put augmented reality smart glasses on your face is heating up. Snap Spectacles are transforming into "Specs" and will launch as lighter and more powerful AR wearables in 2026.
CEO Evan Spiegel announced the all-new Specs on stage at the XR event AWE, promising smart glasses that are smaller, considerably lighter, and "with a ton more capability."
The company didn't spell out a specific time frame or price, but the 2026 launch schedule does put Meta on notice, which is busy prepping its exciting Orion AR glasses for 2027. It appears, Snap Specs will face off with the Samsung/Google Android XR-based Glasses, which are also expected sometime in 2026.
As for what consumers can expect from Specs, Snap is building them on the same Snap OS used in its fifth-generation Spectacles (and likely still using a pair of Qualcomm Snapdragon XR chips). That means all the interface and interaction metaphors, like gesture-based controls, will remain. But there are a significant number of new features and integrations that will start showing up this year, long before Specs arrive, including AI.
Upgrading the platform(Image credit: Lance Ulanoff / Future)Spiegel explained the updates by first revealing that Snap started working on glasses "before Snapchat" was even a thing and that the company's overarching goal is "making computers more human." He added that "with advances in AI, computers are thinking and acting like humans more than ever before."
Snap's plan with these updates to Snap OS is to bring AI platforms into the real world. They're bringing Gemini and OpenAI models into Snap OS, which means that some multi-model AI capabilities will soon be part of Fifth Generation Spectacles and, eventually, Specs. These tools might be used for on-the-fly text translation and currency conversion.
The updated platform also adds tools for Snap Lenses builders that will integrate with the Spectacles' and Specs' AR waveform-based display capabilities.
A new Snap3D API, for instance, will let developers use GenAI to create 3D objects in lenses.
The updates will include a Depth Module AI, which can read 2D information to create 3D maps that will help anchor virtual objects in a 3D world.
Businesses deploying Spectables (and eventually Specs) may appreciate the new Fleet Management app, which will let developers manage and remotely monitor multiple Specs at once, and the ability to deploy the Specs for guided navigation at, say, a museum.
Later, Snap OS will add WebXR support to build AR and VR experiences within Web browsers.
Let's make it interestingSpiegel claimed that, through lenses in Snapchat, Snap has the largest AR platform in the world. "People use our AR lenses in our camera 8 billion times a day."
That is a lot, but it's virtually all through smartphones. At the moment, only developers are using the bulky Spectacles and their Lenses capabilities.
The consumer release of Specs could change that. When I tried Spectacles last year, I was impressed with the experience and found them, while not quite as good as Meta Orion glasses (the lack of gaze-tracking stood out for me), full of potential.
A lighter form factor that approaches or surpasses what I found with Orion and have seen in some Samsung Android XR glasses, could vault Snap Specs into the AR Glasses lead. That is, providing they do not cost $2000.
You might also likeDeveloper Round8 Studio has confirmed that Lies of P: Overture will receive additional difficulty changes based on player feedback.
In a new Director's Letter video following the shadow-drop release of the Overture downloadable content (DLC) at Summer Game Fest, director Jiwon Choi thanked players for their feedback and confirmed that the studio is looking to implement some changes that will mainly target combat and difficulty.
"We're reviewing all of it carefully and are already looking into when to implement some of your suggestions," Choi said. "Among all the feedback, we are paying the closest attention to the combat experience."
Players online have shared their thoughts on Overture, with some stating that the DLC feels more difficult than the base game, even when playing on the game's standard difficulty, Legendary Stalker.
"I’m at level 300 and should not be getting two-shot from basic enemies," one player wrote on Steam(via IGN). "It doesn’t help that the enemy grouping is designed for you to have to deal with multiple at once. This wouldn’t be a problem if even one of those enemies doesn’t take out half your health with one hit."
Choi continued, saying that the game will receive adjustments that will essentially nerf the difficulty.
"We identified areas that did not turn out quite as we intended. Therefore, we are reviewing various adjustments, including difficulty reduction.
"However, combat is one of the most fundamental experiences in Lies of P, so any modifications or changes require meticulous work and thorough testing."
We don't know when the patch will arrive, but we'll keep you updated.
In TechRadar Gaming's Lies of P: Overture review, Hardware Editor Rhys Wood said that DLC is an "expansion that exudes confidence on the part of developer Round8 Studio" and "successfully enriches the entire Lies of P package, with stunning and creative level design and some of the best boss fights in the subgenre as a whole".
You might also like...Google has fixed a flaw which was able to expose the phone number associated with any Google account, putting people at different privacy and security risks.
A security researcher with the alias ‘brutecat’ uncovered a way to bypass the anti-bot protection which prevented people from spamming password reset requests on Google accounts.
This allowed them to cycle through every possible combination until they were able to get the correct phone number. Later, they were able to automate the process, resulting in the phone number being guessed in roughly 20 minutes (depending on how many digits the number has).
Risks of exposed numbersThere are multiple privacy and security challenges that stem from an exposed phone number. For one, people who rely on anonymity (such as journalists, political opposition, dissidents, and similar) could be more vulnerable to targeted attacks. Also, exposing a person’s phone number opens them up to SIM-swap attacks, as well as phishing and social engineering. Finally, if an attacker successfully hijacks a phone number, they could reset passwords and gain unauthorized access to linked accounts.
Luckily enough, the issue has been fixed, and so far there have been no reports of the flaw being abused in the wild.
TechCrunch was one of the publications confirming the authenticity of the flaw, after setting up a dummy account with a brand new phone number, and having it “cracked” soon after.
“This issue has been fixed. We’ve always stressed the importance of working with the security research community through our vulnerability rewards program and we want to thank the researcher for flagging this issue,” Google spokesperson Kimberly Samra told TechCrunch.
“Researcher submissions like this are one of the many ways we’re able to quickly find and fix issues for the safety of our users.”
Samra said that the company has seen “no confirmed, direct links to exploits at this time.”
You might also likeThere's no denying that Apple's Siri digital chatbot didn't exactly hold a place of honor at this year's WWDC 2025 keynote. Apple mentioned it, and reiterated that it was taking longer than it had anticipated to bring everyone the Siri it promised a year ago, saying the full Apple Integration would arrive "in the coming year."
Apple has since confirmed this means 2026. That means we won't be seeing the kind of deep integration that would have let Siri use what it knew about you and your iOS-running iPhone to become a better digital companion in 2025. It won't, as part of the just-announced iOS 26, use app intents to understand what's happening on the screen and take action on your behalf based on that.
I have my theories about the reason for the delay, most of which revolve around the tension between delivering a rich AI experience and Apple's core principles regarding privacy. They often seem at cross purposes. This, though, is guesswork. Only Apple can tell us exactly what's going on – and now they have.
I, along with Tom's Guide Global Editor-in-Chief Mark Spoonauer, sat down shortly after the keynote with Apple's Senior Vice President of Software Engineering Craig Federighi and Apple Global VP of Marketing Greg Joswiak for a wide-ranging podcast discussion about virtually everything Apple unveiled during its 90-minute keynote.
We started by asking Federighi about what Apple delivered regarding Apple Intelligence, as well as the status of Siri, and what iPhone users might expect this year or next. Federighi was surprisingly transparent, offering a window into Apple's strategic thinking when it comes to Apple Intelligence, Siri, and AI.
Far from nothingLeft to right: Lance Ulanoff and Mark Spoonauer chat with Craig Federighi and Greg Josiwak (Image credit: Apple)(Image credit: Lance Ulanoff / Future)Federighi started by walking us through all that Apple has delivered with Apple Intelligence thus far, and, to be fair, it's a considerable amount
"We were very focused on creating a broad platform for really integrated personal experiences into the OS." recalled Federighi, referring to the original Apple Intelligence announcement at WWDC 2024.
At the time, Apple demonstrated Writing Tools, summarizations, notifications, movie memories, semantic search of the Photos library, and Clean Up for photos. It delivered on all those features, but even as Apple was building those tools, it recognized, Federighi told us, that "we could, on that foundation of large language models on device, private cloud compute as a foundation for even more intelligence, [and] semantic indexing on device to retrieve keep knowledge, build a better Siri."
Over-confidence?A year ago, Apple's confidence in its ability to build such a Siri led it to demonstrate a platform that could handle more conversational context, mispeaking, Type to Siri, and a significantly redesigned UI. Again, all things Apple delivered.
"We also talked about [...] things like being able to invoke a broader range of actions across your device by app intents being orchestrated by Siri to let it do more things," added Federighi. "We also talked about the ability to use personal knowledge from that semantic index so if you ask for things like, "What's that podcast, that 'Joz' sent me?' that we could find it, whether it was in your messages or in your email, and call it out, and then maybe even act on it using those app intents. That piece is the piece that we have not delivered, yet."
This is known history. Apple overpromised and underdelivered, failing to deliver a vaguely promised end-of-year Apple Intelligence Siri update in 2024 and admitting by spring 2025 that it would not be ready any time soon. As to why it happened, it's been, up to now, a bit of a mystery. Apple is not in the habit of demonstrating technology or products that it does not know for certain that it will be able to deliver on schedule.
Federighi, however, explained in some detail where things went awry, and how Apple progresses from here.
"We found that when we were developing this feature that we had, really, two phases, two versions of the ultimate architecture that we were going to create," he explained. "Version one we had working here at the time that we were getting close to the conference, and had, at the time, high confidence that we could deliver it. We thought by December, and if not, we figured by spring, until we announced it as part of WWDC. Because we knew the world wanted a really complete picture of, 'What's Apple thinking about the implications of Apple intelligence and where is it going?'"
A tale of two architectures(Image credit: Apple)As Apple was working on a V1 of the Siri architecture, it was also working on what Federighi called V2, "a deeper end-to-end architecture that we knew was ultimately what we wanted to create, to get to a full set of capabilities that we wanted for Siri."
What everyone saw during WWDC 2024 were videos of that V1 architecture, and that was the foundation for work that began in earnest after the WWDC 2024 reveal, in preparation for the full Apple Intelligence Siri launch.
"We set about for months, making it work better and better across more app intents, better and better for doing search," Federighi added. "But fundamentally, we found that the limitations of the V1 architecture weren't getting us to the quality level that we knew our customers needed and expected. We realized that V1 architecture, you know, we could push and push and push and put in more time, but if we tried to push that out in the state it was going to be in, it would not meet our customer expectations or Apple standards, and that we had to move to the V2 architecture.
"As soon as we realized that, and that was during the spring, we let the world know that we weren't going to be able to put that out, and we were going to keep working on really shifting to the new architecture and releasing something."
We realized that […] If we tried to push that out in the state it was going to be in, it would not meet our customer expectations or Apple standards, and that we had to move to the V2 architecture.
Craig Federighi, Apple
That switch, though, and what Apple learned along the way, meant that Apple would not make the same mistake again, and promise a new Siri for a date that it could not guarantee to hit. Instead. Apple won't "precommunicate a date," explained Federighi, "until we have in-house, the V2 architecture delivering not just in a form that we can demonstrate for you all…"
He then joked that, while, actually, he "could" demonstrate a working V2 model, he was not going to do it. Then he added, more seriously, "We have, you know, the V2 architecture, of course, working in-house, but we're not yet to the point where it's delivering at the quality level that I think makes it a great Apple feature, and so we're not announcing the date for when that's happening. We will announce the date when we're ready to seed it, and you're all ready to be able to experience it."
I asked Federighi if, by V2 architecture, he was talking about a wholesale rebuilding of Siri, but Federighi disabused me of that notion.
"I should say the V2 architecture is not, it wasn't a star-over. The V1 architecture was sort of half of the V2 architecture, and now we extend it across, sort of make it a pure architecture that extends across the entire Siri experience. So we've been very much building up upon what we have been building for V1, but now extending it more completely, and that more homogeneous end-to-end architecture gives us much higher quality and much better capability. And so that's what we're building now."
A different AI strategy(Image credit: Apple)Some might view Apple's failure to deliver the full Siri on its original schedule as a strategic stumble. But Apple's approach to AI and product is also utterly different than that of OpenAI or Google Gemini. It does not revolve around a singular product or a powerful chatbot. Siri is not necessarily the centerpiece we all imagined.
Federighi doesn't dispute that "AI is this transformational technology […] All that's growing out of this architecture is going to have decades-long impact across the industry and the economy, and much like the internet, much like mobility, and it's going to touch Apple's products and it's going to touch experiences that are well outside of Apple products."
Apple clearly wants to be part of this revolution, but on its terms and in ways that most benefit its users while, of course, protecting their privacy. Siri, though, was never the end game, as Federighi explained.
AI is this transformational technology [...] and it's going to touch Apple's products and it's going to touch experiences that are well outside of Apple products."
Craig Federighi, Apple
"When we started with Apple Intelligence, we were very clear: this wasn't about just building a chatbot. So, seemingly, when some of these Siri capabilities I mentioned didn't show up, people were like, 'What happened, Apple? I thought you were going to give us your chatbot. That was never the goal, and it remains not our primary goal."
So what is the goal? I think it may be fairly obvious from the WWDC 2025 keynote. Apple is intent on integrating Apple Intelligence across all its platforms. Instead of heading over to a singular app like ChatGPT for your AI needs, Apple's putting it, in a way, everywhere. It's done, Federighi explains, "in a way that meets you where you are, not that you're going off to some chat experience in order to get things done."
Apple understands the allure of conversational bots. "I know a lot of people find it to be a really powerful way to gather their thoughts, brainstorm [...] So, sure, these are great things," Federighi says. "Are they the most important thing for Apple to develop? Well, time will tell where we go there, but that's not the main thing we set out to do at this time."
Check back soon for a link to the TechRadar and Tom's Guide podcast featuring the full interview with Federighi and Joswiak.
Microsoft is bringing a handful of changes to its Windows 11 operating system in preparation for the ROG Xbox Ally handhelds. Beta testers are already starting to see improvements to the user interface – and one feature may be a significant aid to navigation.
As reported by The Verge, Microsoft is improving its Windows 11 Start menu, now available for testers, with more customization options to make scrolling and finding applications easier. These can be sorted into separate categories (as evident in the image below) or used in the classic grid view.
While all applications have always been accessible via the Start menu, this improved version makes finding your application much easier. Instead of finding a specific app through its first letter or symbol, you'll simply be able to jump into a 'Games' folder or 'Browsers' folder, eliminating the need to enable desktop icons.
The 'recommended' section can also be disabled, as this would often display recently-opened files or folders to make room for more apps, and now new categories. It's also worth noting that Microsoft states that the Start menu will be bigger, which will vary depending on the screen size or device being used.
These line up perfectly for the new login screen that allows users to enter their PIN using a game controller – and this is likely a preparation for the "full-screen experience" update coming for the new Windows 11 handhelds. However, there's one big benefit that OLED monitor users like me will appreciate, too.
Analysis: Some of my OLED burn-in worries can rest...(Image credit: Microsoft)I'll be honest, in all the years I've used Dell's Alienware AW3423DWF OLED monitor, I haven't come across a single issue with burn-in – and that's including moments of complacency, leaving static images on screen. Even so, I'm still paranoid it will happen eventually, and Microsoft's efforts for a better Start menu give me a slight sigh of relief.
Burn-in is one of the biggest dealbreakers for gamers contemplating an OLED purchase, and it's why I would go as far as to recommend a mini-LED monitor in some cases. However, OLED care on monitors is continuously advancing, and while Microsoft may have had other intentions with this tester update, it's worked as a bonus.
While Microsoft is doing this with its OS, I'd love to see the same concept applied to games. Early access or multiplayer games often have a build number in the corner of the screen, and fellow OLED users will be aware of how much of a nightmare this is, as it's essentially an open invitation for burn-in.
Regardless, it's a positive move from Microsoft in the same week that it announced an improved Xbox app. We'll just have to see if it's enough to create strong competition for SteamOS in terms of usability.
You may also like...Apple's WWDC 2025 keynote unveiled various improvements coming to Macs in in macOS Tahoe 26 – and the boosts to the Cupertino giant's gaming efforts are certainly noteworthy.
As highlighted in the keynote (streamed on YouTube), Apple's new Metal 4 graphics rendering API will introduce MetalFX Frame Interpolation and MetalFX denoising for macOS Tahoe 26, providing an Nvidia Frame Generation-like gaming experience. The new dedicated gaming app will also introduce a gaming overlay that's very reminiscent of Discord's updated overlay.
This comes at an ideal time with games like Assassin's Creed Shadows already available on the platform, and Pearl Abyss' Crimson Desert on the horizon; if implemented well, frame interpolation should bring a significant enhancement to graphically-demanding games, especially if base frame rates are at a decent standard.
With MetalFX denoising and upscaling, ray-tracing will become a stronger possibility for powerful M-based Macs, with better performance and visual quality than before. The game overlay looks set to provide a more gaming-friendly user interface, especially with the mini social hub for quick communication with friends.
All of the new features may bring Apple's macOS closer to becoming a stronger gaming platform. It's still early days, so there's likely plenty more for Apple to reveal closer to macOS Tahoe 26's launch this fall, but it's a promising start.
Analysis: So Apple, how about that gaming handheld?(Image credit: Apple)M3 and M4 MacBooks are all set for improved gaming once macOS Tahoe 26 becomes available. While gaming performance with those M-based chips is great as it stands, the addition of frame generation and denoising technology is a significant upgrade.
Apple's M-based chips are power-efficient thanks to their Arm-based architecture, and as I've mentioned previously, this would be perfect for an Apple gaming handheld. So Apple, I guess it still isn't time for one? I beg to differ, because despite the gaming library, which still needs more growth, I can easily see an M-based handheld being a powerhouse and outshining others.
Usually, there are tons of leaks and rumors before Apple officially unveils surprises, so I didn't expect to see a handheld at WWDC 2025 – but I'm still keeping my fingers crossed that we'll see one at next year's keynote.
Wishful thinking? Probably, but I think Apple is missing out on easy win, as the handheld gaming market is arguably blooming more than ever before right now.
You may also like...Developer Build A Rocket Boy has informed MindsEye players that the day one patch for Xbox has been delayed.
In case you missed it, the dystopian action-adventure game published by IO Interactive launched today and is now available across PS5, Xbox Series X, Xbox Series S, and PC.
Like many games nowadays, Build A Rocket Boy has confirmed that a day one update, which it's calling Update 2, is now available to download and features "key final refinements" that include gameplay improvements, visual polish, stability fixes, and performance tuning.
The studio "highly recommends" installing Update 2 "to ensure MindsEye plays as we intended." PS5 and PC players can go ahead and download the patch right now, however, Xbox players will need to wait a little bit longer.
According to a post on the game's subreddit, the Xbox Series X and Xbox Series S patch has been delayed "due to varied certification" and will be made available "as soon as possible".
The patch on PS5 is 8GB, but will be double that at 16GB on PC and Xbox.
In terms of what's next for MindsEye, the studio has said its post-launch plans are "already in motion" and that players can expect more updates and refinements "coming shortly after release" with more to come down the road.
"We want MindsEye to be a game that continues to grow with its players, and we’ll be listening closely to your feedback as we go," Build A Rocket Boy announced.
"Expect updates, refinements, and adjustments - based on what you’re telling us. Launch may be the milestone, but it’s far from the final word."
You might also like...Chinese hackers have been targeting companies across the world for roughly a year now, and have managed to compromise at least 75 organizations - although the actual number of victims could be a lot bigger.
Cybersecurity researchers at SentinelLABS were alerted to the campaign after their own infrastructure was targeted, and in an analysis, explained that after spotting this failed breach attempt, they started looking for more victims, tried to identify the attackers, and set out to determine when the campaign started.
They concluded that the earliest evidence of the campaign was in June 2024, which means that the attacks were going on for approximately a year.
Preparing for warThey attributed the attacks to three China-linked threat actor collectives: APT15 (AKA Ke3Chang or Nylon Typhoon), UNC5174, and APT41.
The former is known for targeting telcos, IT services, and government sectors, and UNC5174 is known to have ties to China’s Ministry of State Security.
Apparently, it has been involved in global espionage and resale campaigns in the past, as well. Finally, APT41 was previously seen using ShadowPad - a piece of malware spotted in these attacks, as well.
The cyberespionage campaign targeted a wide range of victims, including an IT services and logistics company that manages hardware needs for SentinelOne employees, a leading European media organization (targeted for intelligence gathering, apparently), and a South Asian government entity providing IT services and infrastructure across multiple sectors.
SentinelLABS says most of the victims are operating in manufacturing, government, finance, telecommunications, and research sectors - all essential, critical infrastructure organizations.
This led the researchers to conclude that the attackers were most likely positioning for potential conflict, either cyber-related, or military.
"They might be going after government organizations for more direct espionage," SentinelOne threat researcher Tom Hegel told The Register.
"And then major global media organizations — maybe it's silencing certain topics or disrupting them for reporting on certain things. If they are sitting on their adversaries' networks — media organizations, or government entities or their defense companies — they are able to flip a switch if conflict were to occur."
You might also likeNintendo has announced Splatoon Raiders, the first-ever spin-off game in the Splatoon series, and it's releasing exclusively for the Nintendo Switch 2.
The surprise game reveal didn't come from a new Nintendo Direct showcase, but rather a 'Research Report from Squid Research Lab' YouTube video.
Not much was shown in the announcement aside from a brief teaser trailer and a glimpse of gameplay that shows the player's Inkling exploring a new setting called the Spirhalite Islands.
Nintendo has also offered a brief description of the game via its official website, which reads, "in the role of a mechanic, players will go on an adventure in the mysterious Spirhalite Islands alongside the splat-tacular Deep Cut trio."
Splatoon Raiders is still in development, and there's no release date yet. Hopefully, we'll hear more about the game during the next Nintendo Direct, whenever that might be.
In addition the reveal of the new game, Nintendo has confirmed that a free update for Splatoon 3 is coming to Nintendo Switch and Nintendo Switch 2 this week on June 12.
The update will feature the Splatlands collection, consisting of 30 new weapon kits from the Barazushi and Emberz brands. These new additions, which are based on previous weapons, offer fresh looks with different sub and special weapons.
The Urchin Underpass stage from the original Splatoon game on Wii U is also returning and will be added to the stage rotation.
All weapon Freshness caps will be raised with the update, too, and players can earn new in-game Badges.
A new stat will also be added for Anarchy Battle (Series) called Series Weapon Power, which tracks players' effectiveness per weapon based on their win/loss ratio in battles, and then matches them with players of a similar power.
"This makes it possible for players to try new weapons without being disadvantaged and push the limits their favorite weapons," Nintendo explained.
While all these features will be added across both Switch and Switch 2, Switch 2 players can also expect a performance update that will offer detailed visuals and a smoother appearance in locations like Splatsville and the Grand Festival Grounds.
With Splatoon 3's Switch 2 update, Nintendo has also confirmed that players can play together across Switch and the new console.
- Coming to theaters on November 20, 2026
- Fifth installment of the Hunger Games franchise
- Plot will follow Suzanne Collins's novel of the same name
- No official trailer released yet
- Ralph Fiennes, Elle Fanning and Jesse Plemons all set to star
- Unclear whether more prequel novels will be written
Hunger Games: Sunrise on the Reaping is coming on November 20, 2026. The newest movie adaptation of Suzanne Collins's famed franchise will follow her latest novel, which arrived in bookstores in March.
And it shouldn't be all that surprising that the movie is already on the way, since Lionsgate ordered it before the novel was even released. While 2025 marked the return of Suzanne Collins's infamous franchise, it comes five years after The Ballad of Songbirds and Snakes and ten years after the main timeline Hunger Games trilogy.
For the fifth installment, it's time to travel back to the 50th Annual Games in Panem, also famously known as the Second Quarter Quell, where Haymitch Abernathy (played by Woody Harrelson in the trilogy) competed. Here's everything we know so far about Hunger Games: Sunrise on the Reaping from release date, to confirmed cast, plot, rumours and more.
Spoilers to follow for the four previous Hunger Games instalments.
Hunger Games: Sunrise on the Reaping: release date?Hunger Games: Sunrise on the Reaping will arrive in theaters on November 20, 2026. Yes, that may feel like a long way off, but considering Suzanne Collins's novel was only released in March, it's actually an incredibly fast turnaround. Much quicker than the four years between the first Hunger Games novel's publication and the movie adaptation's release.
The release date was officially announced in a teaser clip from Lionsgate (featured above) depicting the songbirds and snakes readying for another battle. And, at the end of the teaser, Woody Harrelson's voice chillingly says: "I think these games are gonna be different."
And it's been confirmed that the cast and crew will be filming later this year, as revealed by director Frances Lawrence in an exclusive interview with Collider back in February: "We've sort of got a research phase of prep. After London, I'm going to go on a scout and then we start prepping in April, and we shoot this year."
With the previous films in the Hunger Games franchise available to stream on Max in the US, and Netflix in the UK and Australia, we can definitely expect Hunger Games: Sunrise on the Reaping to get a streaming release – although whether it will be on the same services is still not confirmed.
Hunger Games: Sunrise on the Reaping: has a trailer been released? No official Hunger Games: Sunrise on the Reaping trailer yet (Image credit: Lionsgate)There's no official Hunger Games: Sunrise on the Reaping trailer just yet. Given the movie's scheduled November 2026 release date, I imagine we won't see one until nearer the time. When it does appear, I'll be sure to update and share it here.
Hunger Games: Sunrise on the Reaping: confirmed castA post shared by The Hunger Games (@thehungergames)
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The Hunger Games: Sunrise on the Reaping cast is already filling up with some big names taking on the younger versions of characters from the main franchise, as well as introducing new ones. Here's who is confirmed so far:
For Hunger Games: Sunrise on the Reaping, as a prequel, there's a lot of roles from the main trilogy that will now be played by different actors entirely. Take Jesse Plemons as a young Plutarch Heavensbee, previously played by the late Philip Seymour Hoffman, or Elle Fanning as Effie Trinket, previously played by Elizabeth Baths.
But, according to director Frances Lawrence, finding young Haymitch was a huge task, finding an actor to take on the role that Woody Harrelson so famously played. Lawrence told ComicBook: "It’s not somebody that just looks like him, or is going to study Woody Harrelson and just act like him. When Tom Blythe played Donald Sutherland, he wasn’t doing an impersonation. We had to find somebody that was believable that you could be like, ‘Oh, okay, I see how this guy over 70 years could turn into Donald.'" And that person is Australian actor, Joseph Zada.
Of course, not every cast member is a returning character from the previous Hunger Games novels. There's numerous tributes joining for the 50th Hunger Games, as well as mentors to star in the prequel.
Hunger Games: Sunrise on the Reaping: story synopsis and rumorsHunger Games: Sunrise on the Reaping is based on Collins' latest novel (Image credit: Lionsgate)Full spoilers for previous Hunger Games movies and Hunger Games: Sunrise on the Reaping to follow.
Set 24 years before The Hunger Games, Collins's latest novel is, of course, the basis for the entire movie, much like all of her previous novels were.
For anyone who has already read the novel, you'll know what happens. For anyone who hasn't, we won't spoil it.
What we can say is that Hunger Games: Sunrise on the Reaping follows a young Haymitch Abernathy during his time competing in the 50th Hunger Games, known as the Second Quarter Quell.
It's an infamous piece of The Hunger Games history as it saw two boys and two girls picked from each District to compete. Twice as many as any other games.
As per the book's official synopsis: "He's torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who's nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town."
It's also clear, from the confirmed cast list above, that there will be returning characters from the main Hunger Games timeline including President Snow, Effie Trinket and Caesar Flickerman.
Unlike the other movies in the Hunger Games franchise though, we already know that Haymitch is going to survive with Woody Harrelson has so fantastically demonstrating in the trilogy.
But, speaking to TheMovieReport.com at CinemaCon in April, director Francis Lawrence revealed there's so much more to Haymitch's story: "This is one of these books and stories where you get to see a character we all love, that's one of the icons of these movies, and to see what they've gone through. And to see how it ties into, not just the original series, but also the last movie. So, it's this great sort of puzzle piece for everything."
And speaking to Scholastic, Collins revealed how she's used this story to explore profound concepts: "With Sunrise on the Reaping, I was inspired by David Hume’s idea of implicit submission and, in his words, ‘the easiness with which the many are governed by the few.’
"The story also lent itself to a deeper dive into the use of propaganda and the power of those who control the narrative. The question ‘Real or not real?’ seems more pressing to me every day.”
If you're too eager to wait to find out more, then reading the novel is the perfect antidote. But, if you're a 'watch the movie before reading it' kind of Hunger Games fan, then you'll just have to sing Rue's whistle over and over again until November 20, 2026.
Will there be more Hunger Games movies?Will Finnick's prequel tale ever be told? (Image credit: Lionsgate)The answer to this question lies in the asking of another – is Suzanne Collins writing any more Hunger Games novels?
Unfortunately, we're not sure. In an interview with Variety, Collins' longtime editor and publisher David Levithan said: "As for the future... I genuinely have no idea."
Fans have been eager for a Haymitch prequel story, but there's other Hunger Games characters' prequel tales, like Finnick Odair's, that there's still hope for.
Director Frances Lawrence himself told Entertainment Weekly before Sunrise on the Reaping's release: "If Suzanne has another thematic idea that she feels fits into the world of Panem — whether that's with new people [or] familiar characters [like] Finnick, Haymitch, whoever — I'd be really interested in looking at it and being a part of it.
"But I don't have any pull of just going, 'I would love to do Finnick's games.' He's a great character, but what's the thematic underpinnings that make it worth telling and relevant?"
When it comes to the main Hunger Games series though, Levithan did make one conclusion: "I believe the end of 'Mockingjay' is the ending of the series."
He also divulged that Hunger Games: Sunrise on the Reaping has been in the works since 2020, but it was only announced to the public in 2024. So, if they are silently working away on another prequel and igniting the hopes of another movie adaptation, I doubt we'll be hearing about it anytime soon.
For more movie-based coverage, check out our guides on Practical Magic 2, Wake Up Dead Man: A Knives Out Mystery, Supergirl: Woman of Tomorrow and Peaky Blinders.