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Quordle hints and answers for Thursday, July 23 (game #1641)

TechRadar News - Wed, 07/22/2026 - 18:00
Looking for a different day?

A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: Quordle hints and answers for Wednesday, July 22 (game #1640).

Quordle was one of the original Wordle alternatives and is still going strong now more than 1,500 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today — or scroll down further for the answers.

Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.

SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.

Quordle today (game #1641) — hint #1 — VowelsHow many different vowels are in Quordle today?

The number of different vowels in Quordle today is 4*.

* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).

Quordle today (game #1641) — hint #2 — repeated lettersDo any of today's Quordle answers contain repeated letters?

The number of Quordle answers containing a repeated letter today is 0.

Quordle today (game #1641) — hint #3 — uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?

• No. None of Q, Z, X or J appear among today's Quordle answers.

Quordle today (game #1641) — hint #4 — starting letters (1)Do any of today's Quordle puzzles start with the same letter?

The number of today's Quordle answers starting with the same letter is 0.

If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:

Quordle today (game #1641) — hint #5 — starting letters (2)What letters do today's Quordle answers start with?

• L

• E

• W

• S

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

Quordle today (game #1641) — the answers

(Image credit: Merriam-Webster)

The answers to today's Quordle, game #1641, are…

  • LADEN
  • EVICT
  • WOVEN
  • SHIRE

The phrase I’d use to describe this game would be “no drama”.

With some different starter words I may have struggled to get EVICT, but eliminating the letter D meant I could rule out “edict” and get to the correct word quickly.

Meanwhile, everything fell into place for me playing today’s Daily Sequence as I managed to complete the game in six guesses. Quite a shock, seeing as I often take nine or 10.

Daily Sequence today (game #1641) — the answers

(Image credit: Merriam-Webster)

The answers to today's Quordle Daily Sequence, game #1641, are…

  • MERRY
  • SADLY
  • ADMIN
  • DRAPE
Quordle answers: The past 20
  • Quordle #1640, Wednesday, 22 July: COYLY, SINGE, AWASH, AWOKE
  • Quordle #1639, Tuesday, 21 July: TRUSS, AXIAL, SWINE, THING
  • Quordle #1638, Monday, 20 July: ICING, SLICK, GAILY, RISEN
  • Quordle #1637, Sunday, 19 July: SPURT, ACRID, THRUM, BLEEP
  • Quordle #1636, Saturday, 18 July: KNAVE, TIGHT, BLEAT, CHAOS
  • Quordle #1635, Friday, 17 July: CUMIN, PALER, GRASS, INBOX
  • Quordle #1634, Thursday, 16 July: IGLOO, PLAIT, YEAST, AROMA
  • Quordle #1633, Wednesday, 15 July: PROXY, BRICK, BROTH, SURGE
  • Quordle #1632, Tuesday, 14 July: EBONY, AVOID, RODEO, CUTIE
  • Quordle #1631, Monday, 13 July: VOICE, BISON, BURNT, BUILT
  • Quordle #1630, Sunday, 12 July: STAIN, BINGO, LARVA, DICEY
  • Quordle #1629, Saturday, 11 July: WORTH, PRONG, DINGO, DRUID
  • Quordle #1628, Friday, 10 July: GREET, STEAK, DUSKY, HAUTE
  • Quordle #1627, Thursday, 9 July: CRUMP, PHONE, SHINY, STONY
  • Quordle #1626, Wednesday, 8 July: GHOST, TREND, EXALT, ALONG
  • Quordle #1625, Tuesday, 7 July: ARRAY, SUITE, KIOSK, BOULE
  • Quordle #1624, Monday, 6 July: TRAWL, SPICE, PIANO, SHARK
  • Quordle #1623, Sunday, 5 July: PINEY, SWOON, TITLE, PINTO
  • Quordle #1622, Saturday, 4 July: ARGUE, MOTEL, OPERA, TRUCE
  • Quordle #1621, Friday, 3 July: AVERT, MOTOR, MANIC, WORDY
Categories: Technology

NYT Connections hints and answers for Thursday, July 23 (game #1138)

TechRadar News - Wed, 07/22/2026 - 18:00
Looking for a different day?

A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Connections hints and answers for Wednesday, July 22 (game #1137).

Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.

What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.

SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.

NYT Connections today (game #1138) - today's words

(Image credit: New York Times)

Today's NYT Connections words are…

  • JANGLE
  • INTENSE
  • ORANGE
  • FELINE
  • FEBRILE
  • BASEBALL
  • MARBLE
  • APRON
  • APPOINT
  • TERMINAL
  • EXCITED
  • RUNWAY
  • FRENETIC
  • HANGAR
  • DEPLANE
  • GLOBE
NYT Connections today (game #1138) - hint #1 - group hints

What are some clues for today's NYT Connections groups?

  • YELLOW: Round stuff
  • GREEN:On edge
  • BLUE: Elements of an airline’s hub
  • PURPLE: Math final

Need more clues?

We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…

NYT Connections today (game #1138) - hint #2 - group answers

What are the answers for today's NYT Connections groups?

  • YELLOW: SPHERICAL THINGS
  • GREEN: IN AN ANXIOUS STATE
  • BLUE: PARTS OF AN AIRPORT
  • PURPLE: ENDING IN GEOMETRY TERMS

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Connections today (game #1138) - the answers

(Image credit: New York Times)

The answers to today's Connections, game #1138, are…

  • YELLOW: SPHERICAL THINGS: BASEBALL, GLOBE, MARBLE, ORANGE
  • GREEN: IN AN ANXIOUS STATE: EXCITED, FEBRILE, FRENETIC, INTENSE
  • BLUE: PARTS OF AN AIRPORT: APRON, HANGAR, RUNWAY, TERMINAL
  • PURPLE: ENDING IN GEOMETRY TERMS: APPOINT, DEPLANE, FELINE, JANGLE
  • My rating: Hard
  • My score: 2 mistakes

I made two, what I will call, good mistakes today. 'Good', as in I was on the right track and the errors helped me hone in on the correct quartet.

The first was picking JANGLE instead of EXCITED. I correctly thought the group was about anxiety and picked JANGLE because that's how I feel when I’m nervous or on edge.

Then, after successfully spotting PARTS OF AN AIRPORT, I decided to collect the math words hidden in some tiles and picked ORANGE, because of range, over DEPLANE. Meanwhile, how I completely overlooked SPHERICAL THINGS is uncertain.

Yesterday's NYT Connections answers (Wednesday, July 22, 2026, game #1137)
  • YELLOW: SYMPTOMS OF AN ALLERGIC REACTION: HIVES, ITCHING, RASH, REDNESS
  • GREEN: ON A GOLF SCORECARD: HOLE, PAR, SCORE, STROKES
  • BLUE: PLATFORM-SPECIFIC POSTS: PINS, SNAPS, TWEETS, VINES
  • PURPLE: FEATURES OF A ZEBRA: HOOVES, MANE, TAIL, WHITE STRIPES
What is NYT Connections?

NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.

On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.

It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.

It's playable for free via the NYT Games site on desktop or mobile.

Categories: Technology

NYT Strands hints and answers for Thursday, July 23 (game #872)

TechRadar News - Wed, 07/22/2026 - 18:00
Looking for a different day?

A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Wednesday's puzzle instead then click here: NYT Strands hints and answers for Wednesday, July 22 (game #871).

Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.

SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.

NYT Strands today (game #872) - hint #1 - today's themeWhat is the theme of today's NYT Strands?

Today's NYT Strands theme is… Hail to the chief petty officer

NYT Strands today (game #872) - hint #2 - clue words

Play any of these words to unlock the in-game hints system.

  • LANTERN
  • VINE
  • TRAIN
  • SNAG
  • DUNE
  • RAVER
NYT Strands today (game #872) - hint #3 - spangram lettersHow many letters are in today's spangram?

Spangram has 9 letters

NYT Strands today (game #872) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?

First side: top, 3rd column

Last side: bottom, 4th column

Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.

NYT Strands today (game #872) - the answers

(Image credit: New York Times)

The answers to today's Strands, game #872, are…

  • ADMIRAL
  • LIEUTENANT
  • COMMANDER
  • ENSIGN
  • RECRUIT
  • SPANGRAM: NAVYRANKS
  • My rating: Easy
  • My score: Perfect

I don’t know much about the military, but I do know that a chief petty officer is something to do with ships.

Armed with this small piece of common knowledge I was able to land a spangram first, seeing NAVYRANKS running down the center of the board.

After this I went for the only ranks I was confident of and found ADMIRAL and the infuriatingly hard to spell and cunningly hidden LIEUTENANT. Landing these two helped ease out the rest of the board as I navigated without any hints — plain sailing, you might say.

Yesterday's NYT Strands answers (Wednesday, July 22, game #871)
  • QUESTION
  • BUZZER
  • ANSWER
  • BOARD
  • WAGER
  • CATEGORY
  • SPANGRAM: INJEOPARDY
What is NYT Strands?

Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.

I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.

Categories: Technology

Split in half from space: satellite images confirm Ukraine's 800km drone strike destroyed an irreplaceable Russian Tu-95 bomber

TechRadar News - Wed, 07/22/2026 - 17:45
  • Satellite imagery independently confirms a Russian Tu-95MS strategic bomber was destroyed in Ukraine SBU drone strike on Engels-2 air base
  • The Tu-95 is essentially an impossible-to-replace Cold War-era asset with approximately only 60 in service and at least 10 photo-confirmed losses since the Russia-Ukraine conflict began in 2022
  • The loss is damning for Russian armed forces, which have deployed new hardened shelters and painted decoy bombers in a bid to trick drone operators who successfully destroyed the aircraft from an 800 km range

Ukrainian president Volodymyr Zelenskyy announced that the country's Security Service had recently destroyed a Tu-95 strategic bomber at Russia's Engels-2 air base, but the missing piece was a lack of independent proof confirming the strike.

With the Ukrainian side claiming an 800 km deep strike at one of Russia's most important airfields, many often ask for proof in a war that sees both sides exaggerate kills and attempt to hide losses to further their own narratives.

This time, however, receipts did come in the form of satellite imagery published by the open-source intelligence group AviVector and corroborated by Planet Labs satellite images obtained by Schemes, the investigative project of Radio Free Europe & Radio Liberty, showing a destroyed TU-95MS on the tarmac at Engels-2 Air Base.

An expensive loss for Russia and why it matters

The Tu-95 is a machine from another age: a swept-wing turboprop that first flew in 1952, powered by NK-12 engines that remain the most powerful turboprops ever built and make it one of the loudest aircraft in the sky.

The Tu-95MS variant, adapted from the Tu-142 maritime patrol airframe, is Russia's primary carrier of the Kh-101 cruise missiles that have battered Ukrainian cities throughout the war, hauling up to six missiles on an internal rotary launcher, with the modernized Tu-95MSM adding new engines, avionics, and pylons for up to eight externally mounted Kh-101s or nuclear-tipped Kh-102s.

While the Kh-102s have never actually been used in war, given their non-conventional capabilities, the fact that the Tu-95MS is capable of essentially conducting a nuclear war from an airborne position highlights how central it is to Russia's overall deterrence, even as it can no longer replace its losses: the production infrastructure that created them is gone, while the promised replacement, the PAK DA stealth bomber program exists only on paper for now.

The move is important in a war that is psychological as much as it is asymmetric between the two foes: it demonstrates that Ukraine can strike deep into Russian territory and target even its most remote airfields. In addition, the Tu-95MS is one of the more important workhorses of Russia's strike campaign against Ukraine, often used to lob missiles at the latter's cities and positions alike; the attack essentially neuters Russian capabilities, with only ~60 of them currently in operation.

The Ukrainians have wasted no time highlighting both the financial aspect of the hit as well as its psychological impact, stating on Telegram (translated):

"The SBU systematically destroys important elements of the Russian military machine. Each liquidated strategic bomber means dozens of unlaunched missiles over Ukrainian cities, saved Ukrainian lives, and tens of millions of dollars in irretrievable losses for the enemy. Russian strategic aviation can no longer feel safe even at its most remote military airfields."

On the flipside, a single bomber being taken out does not change the war; Russia launched cruise missile salvos before July 16 and will probably launch them after despite the small loss in capability. It will also continue hardening its air defenses and hangars alike while painting decoys to mislead drone operators who manage to make it through, even as its jammers grow increasingly sophisticated.

But a fleet capped by a 34-year-old production shutdown, already down double digits thanks to successful strikes such as Ukraine's Operation Spiderweb, losing airframes at a base it has spent months fortifying, is a fleet whose every remaining mission carries a quietly rising price. Ukraine cannot build Tu-95s either. The difference is that a drone-touting Ukraine on the defensive doesn't need to.

Categories: Technology

Jimothy, the Viral Raccoon, Scurries Across Your Screen in Google Animation

CNET News - Wed, 07/22/2026 - 17:17
The short-spined critter also has a bobblehead, art contest, police sketch and recently won a race at a Seattle Mariners game.
Categories: Technology

I’ve been gaming with 8BitDo's Xbox mobile controller grip and I’ve never used my Game Pass subscription more

TechRadar Reviews - Wed, 07/22/2026 - 17:00
8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: One-minute review

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition takes the brand’s existing wireless mobile controller grip and makes a couple of surface-level changes.

The overall shape, style, and functions remain, but official Xbox licensing sees the Turbo button swapped for a dedicated Xbox button. It retains the $49.99 / £43.99 / AU$89 price tag of the original, meaning it's significantly cheaper than alternatives like the Backbone One or GameSir G8.

The Hall effect joysticks and triggers from the original are still here too, with clicky bumpers and what 8BitDo describes as a refined D-pad, though it felt pretty standard to me. For Xbox Cloud Gaming specifically, which is what I imagine most gamers would turn to this option for, it’s excellent on the whole. Cruising the streets of Japan in Forza Horizon 6 across iOS, Android, and Mac was smooth and responsive, with no perceptible latency over its wireless Bluetooth connection. The telescopic grip is the most secure I've seen in this category, confidently holding an iPhone 17 Pro with a case without any flex or creaking, and it’s comfortable enough for longer sessions.

The problems start when you step outside cloud gaming and into native mobile titles. Call of Duty Mobile refused to recognize the controller on both iOS and Android, and games that do work natively, like Fortnite, display PlayStation button prompts on screen despite the controller's physical ABXY layout and Xbox branding. The two back paddle buttons, a feature prominently listed on the spec sheet, also weren't recognized in any game or cloud gaming scenario I tested.

The core experience, however, is a pleasant one. If Xbox Cloud Gaming is your primary use case, the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is close to a bargain. For native mobile gaming, the experience is a harder sell, and you’d be better off exploring other options on our list of the best mobile controllers.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Price and availability
  • List price: $49.99 / ~£43.99 / AU$89
  • Retains the same price as the original and undercuts similar competitors
  • Available in white or black from 8BitDo and retailers

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition launched in July 2025, half a year after the non-branded version, keeping the same $49.99 / £43.99 / AU$89 price. You’ll find it at a range of retailers, though 8BitDo is keen to push you towards Amazon, as well as from its own online store.

It’s worth checking out different options because at the time of writing, 8BitDo's store has it on sale for $38.99 in the US, making an already competitive price even more attractive.

For context, the Backbone One 2nd Gen runs $99.99, and the GameSir G8 Wireless sits at $79.99, so even at full price, the 8BitDo undercuts its closest competitors by a comfortable margin.

If you’re not too fussed about that Xbox tie-in, it’s worth noting that the original version of this controller now shares the same iOS and Android compatibility and has been spotted as low as $25 on sale. The day-to-day differences are extremely minor, so if budget is a concern, it’s worth keeping an eye on both.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Specs

8BitDo Ultimate Mobile Gaming Controller Xbox Edition

Price

$49.99 / £43.99 / AU$89

Dimensions

7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm

Weight

8.32oz / 236g

Connection

Bluetooth LE 5.0, USB-C (Windows only)

Compatibility

iOS, Android, PC, macOS

Software

8BitDo Ultimate Software V2 (iOS, Android)

8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Design and features
  • The most secure phone grip I've tested in a mobile controller
  • Hall effect sticks and triggers are impressive at this price
  • Quite a small overall profile

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition carries that familiar 8BitDo styling with rounded edges everywhere that almost look like they’re gently melting. It’s not, thankfully, and build quality is good across the board.

The textured rubber surface on the back of the phone deck is a highlight with a fun input-themed pattern, and the small amount of texture on the back of the main grips feels nice under your fingers. It’s available in your choice of black or white. I’ve been testing the former, and it’s a magnet for greasy marks, and I can see it getting shiny over time. Keep a microfibre cloth handy.

I don’t have massive hands, but the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition feels slightly small to hold, and it’s the length of the main grips that is the culprit. The left stick falls in a natural position, but the right one ends up nearly at the base of my thumb, and I essentially had to claw-grip the right side to reach it. It's not a dealbreaker, though coming from the stock Xbox Wireless Controller or even another mobile grip like the GameSir G8, it’s certainly a downgrade in comfort.

Where this controller definitely impresses is the phone deck. The telescopic action extends smoothly, and in testing, it held both my phones in a reassuringly sturdy way. This is the first mobile controller grip I've tested that confidently holds both a super slim POCO X5 Pro 5G and a chunky iPhone 17 Pro with a case still on without any sense that the phone might pop loose. There are no replaceable pads or removable elements to fiddle with; it’s just a good base design that’s wonderfully fit for purpose.

Feedback from the bumpers is sharp and clicky, with a responsiveness that feels better than you'd expect at this price point. The face buttons are a more standard fare, neither exceptional nor disappointing, though they are a little rattly. The D-pad has a noticeable wobble before the input registers, though the actual click is short and responsive once it fires.

There are Hall effect sticks and triggers on offer here, which is impressive for the price, and the sticks feel great with just the right amount of resistance. The triggers have a good level of detail but have a quirk: both left and right complete their full input range before the trigger is physically all the way down, leaving roughly 5% of dead travel at the bottom of the press. They don’t have the longest travel to begin with, so it’s a shame not to be using all of it.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Performance
  • Xbox Cloud Gaming works excellently across iOS, Android, and Mac
  • Native mobile game compatibility is highly inconsistent
  • Back buttons weren't recognized in any scenario I tested

Given its name, it should be no surprise that the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is at its best when playing games via Xbox Cloud Gaming. I’d even go so far as to say that if you’re not a Game Pass subscriber, you can probably stop reading now and look to another mobile grip instead.

Initial pairing to devices is straightforward, and thankfully, there are no multiple connectivity modes to fumble with like on the GameSir G8 Bluetooth. The whole experience works smoothly out of the box, and I didn’t even need to consult the user guide for pairing mode instructions. I took a punt on holding a button until a light flashed, and I was right.

Switching the controller between devices wasn’t quite so simple, though admittedly my testing environment is a real stress test for this kind of thing. I attempted to jump around between my iPhone, MacBook Air, and Android phone, and things got rather temperamental.

The controller seemed to want to cling on to a previously paired device, even if Bluetooth was now switched off on it, so moving between a phone and a laptop usually required repairing from scratch rather than reconnecting to a previously paired device. If you’re not hopping back and forth as I have been, this won’t be an issue, though after a few days of testing I’ve ended up with four separate "Ultimate MGX" entries in my Android Bluetooth list.

No matter which of those devices I was connected to, the Xbox Cloud Gaming experience was excellent. I drove around Japan in Forza Horizon 6 without a hitch; the controls were responsive, and there was no noticeable Bluetooth latency.

The triggers offer plenty of granular control for working the throttle, though that dead zone at the end I mentioned earlier took some getting used to when it came to small throttle lifts around high-speed corners. There's no rumble or vibration support, but I’ll happily admit I didn't miss it. Cloud gaming and mobile titles rarely lean heavily on haptic feedback anyway.

FutureFuture

Steam had a love-hate relationship with the controller, depending on the platform. Connecting to my MacBook Air over Bluetooth had Steam recognizing it as a different, previously paired controller, which then failed to work in-game. Plugging it in via USB-C looked promising at first with macOS referencing it by name, but it was never seen by Steam or Xbox Cloud Gaming.

Windows fared much better across both Steam and cloud; over USB-C, it was instantly set up as a general XInput device, fully mapped and compatible with both.

8BitDo Ultimate Mobile Gaming Controller - Xbox Edition gains a dedicated Xbox home button on the front, replacing the turbo button from the standard version. When in the cloud gaming app, this button opens the guide just like it would on console; outside cloud gaming, it’ll open either the Apple Gaming app or act as a home button on Android. It’s a nice-to-have sort of feature rather than a game-changing one, but I’ll admit I did use it a few times in testing and wouldn’t have looked twice at a turbo button.

The moment you step into native mobile games, however, things start to get messier, and you’re at the mercy of individual developers. Fortnite recognized the controller immediately on both iOS and Android, and the gameplay experience was responsive and reliable. But the on-screen button labels display PlayStation symbols (Circle, Cross, Square, Triangle) despite the controller's physical ABXY layout and Xbox branding.

That’s a little awkward. This usually happens because the controller identifies itself as a generic gamepad rather than as an actual Xbox controller, which means the Xbox licensing doesn't extend to how games see it. Call of Duty Mobile, one of the biggest mobile shooters on the planet, simply doesn't recognize the controller at all. Not on iOS, not on Android, and there’s no hardware mapping workaround either.

Depending on your play style, the back paddle buttons are perhaps the most frustrating limitation. They're physically well-designed, nicely positioned, and require just the right amount of force to trigger, but they weren't recognized in any scenario I tested. Not in Fortnite, not in cloud gaming, not anywhere. Even after binding them to specific inputs through the 8BitDo Ultimate Software V2 app, games simply didn't see them.

Speaking of the app, it’s incredibly basic and falls far behind competitors in this space. Firstly, there are confusingly two versions on the App Store; V1 doesn't recognize the controller at all, and V2 requires you to manually select and pair your controller model during setup despite the device already being Bluetooth-paired to your phone.

Once you're in, the customization options are barebones: button remapping, dead zone adjustments, and trigger tuning. It worked on both iOS and Android, though anything you configure is device-specific and doesn’t save on the controller itself.

Shoudl you buy the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition?Buy it if...

You’re an Xbox Game Pass subscriber who plays on mobile
This is the controller's strongest use case by a wide, wide margin. Cloud gaming works flawlessly on iOS, Android, and Mac; the build quality is excellent for the price, and the phone grip is the most secure I've tested.

You value portability or have smaller hands
While it doesn’t fold down completely, the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition is more compact than competitors, with shorter grips that are well suited to smaller hands.

Don't buy it if...

You play a lot of native mobile games
The Ultimate Mobile Gaming Controller is inconsistent when it comes to native game recognition. Some titles play fine but with the wrong labels, while others simply don’t work at all. If onboard titles are your main focus, look elsewhere.

You use rear buttons a lot
The two rear paddle buttons are physically well-placed but functionally useless in every scenario I tested. Even cloud gaming, which works so well in general, fails to recognize them or allow their use in games.

Also consider...

Here are two strong alternatives to weigh up.

8BitDo Ultimate Mobile Gaming Controller Xbox Edition

GameSir G8+ Bluetooth

Backbone One 2nd Gen

Price

$49.99 / £43.99 / AU$89

$79.99 / £79.99 / AU$129.99

$99.99 / £99.99 / AU$179.99

Dimensions

7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm

9.06 x 4.21 x 2.17in / 230 x 107 x 55mm

6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm

Weight

8.32oz / 236g

10.72oz / 314g

4.86oz / 138g

Connection

Bluetooth LE 5.0, USB-C (Windows only)

Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)

Wired (USB-C / Lightning)

Compatibility

iOS, Android, PC, macOS

Android, iOS, Nintendo Switch, PC, macOS

Android, iOS

Software

8BitDo Ultimate Software V2 (iOS, Android)

GameSir App (Android only)

Backbone App

GameSir G8+ Galileo Wireless
This is your closest direct competitor, offering Bluetooth 5.3 connectivity, Hall effect sticks and triggers, back buttons, and broader platform support including Nintendo Switch. It costs more at $79.99, but the larger grips, additional connectivity options, and stronger local game compatibility make it a more versatile wireless mobile controller.

For more information, check out our full GameSir G8+ Galileo Wireless review

Backbone One (2nd Gen)
The Backbone One remains our top pick for portable mobile controllers thanks to its compact form factor, reliable USB-C passthrough connection, and broad game compatibility. It's basically double the price and lacks Hall effect sticks, but if native game support and portability matter more than cloud gaming value, it's the safer bet.

For more information, check out our full Backbone One 2nd Gen review

How I tested the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition
  • Spent several days testing across multiple devices and platforms
  • I tested native mobile games, Xbox Cloud Gaming, and Steam on Mac and Windows
  • Tried the companion app on both iOS and Android

I tested the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition with an iPhone 17 Pro and a POCO X5 Pro 5G for mobile gaming, as well as a Mac and Windows PC for cloud gaming and Steam. I tested native mobile games, including Fortnite (on both iOS and Android), and attempted Call of Duty Mobile on both platforms. Cloud gaming testing focused on Forza Horizon 6 via Xbox Cloud Gaming on all devices.

I evaluated the companion app experience on both iOS and Android, including firmware checking, profile setup, and button remapping. I tested the back paddle buttons across multiple scenarios, including native games, cloud gaming, and through the 8BitDo Ultimate Software V2 app. I also tested the controller's behavior on Steam, including calibration and in-game recognition.

Read more about how we test

First reviewed July 2026

Categories: Reviews

I’ve been gaming with 8BitDo's Xbox mobile controller grip and I’ve never used my Game Pass subscription more

TechRadar News - Wed, 07/22/2026 - 17:00
8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: One-minute review

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition takes the brand’s existing wireless mobile controller grip and makes a couple of surface-level changes.

The overall shape, style, and functions remain, but official Xbox licensing sees the Turbo button swapped for a dedicated Xbox button. It retains the $49.99 / £43.99 / AU$89 price tag of the original, meaning it's significantly cheaper than alternatives like the Backbone One or GameSir G8.

The Hall effect joysticks and triggers from the original are still here too, with clicky bumpers and what 8BitDo describes as a refined D-pad, though it felt pretty standard to me. For Xbox Cloud Gaming specifically, which is what I imagine most gamers would turn to this option for, it’s excellent on the whole. Cruising the streets of Japan in Forza Horizon 6 across iOS, Android, and Mac was smooth and responsive, with no perceptible latency over its wireless Bluetooth connection. The telescopic grip is the most secure I've seen in this category, confidently holding an iPhone 17 Pro with a case without any flex or creaking, and it’s comfortable enough for longer sessions.

The problems start when you step outside cloud gaming and into native mobile titles. Call of Duty Mobile refused to recognize the controller on both iOS and Android, and games that do work natively, like Fortnite, display PlayStation button prompts on screen despite the controller's physical ABXY layout and Xbox branding. The two back paddle buttons, a feature prominently listed on the spec sheet, also weren't recognized in any game or cloud gaming scenario I tested.

The core experience, however, is a pleasant one. If Xbox Cloud Gaming is your primary use case, the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is close to a bargain. For native mobile gaming, the experience is a harder sell, and you’d be better off exploring other options on our list of the best mobile controllers.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Price and availability
  • List price: $49.99 / ~£43.99 / AU$89
  • Retains the same price as the original and undercuts similar competitors
  • Available in white or black from 8BitDo and retailers

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition launched in July 2025, half a year after the non-branded version, keeping the same $49.99 / £43.99 / AU$89 price. You’ll find it at a range of retailers, though 8BitDo is keen to push you towards Amazon, as well as from its own online store.

It’s worth checking out different options because at the time of writing, 8BitDo's store has it on sale for $38.99 in the US, making an already competitive price even more attractive.

For context, the Backbone One 2nd Gen runs $99.99, and the GameSir G8 Wireless sits at $79.99, so even at full price, the 8BitDo undercuts its closest competitors by a comfortable margin.

If you’re not too fussed about that Xbox tie-in, it’s worth noting that the original version of this controller now shares the same iOS and Android compatibility and has been spotted as low as $25 on sale. The day-to-day differences are extremely minor, so if budget is a concern, it’s worth keeping an eye on both.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Specs

8BitDo Ultimate Mobile Gaming Controller Xbox Edition

Price

$49.99 / £43.99 / AU$89

Dimensions

7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm

Weight

8.32oz / 236g

Connection

Bluetooth LE 5.0, USB-C (Windows only)

Compatibility

iOS, Android, PC, macOS

Software

8BitDo Ultimate Software V2 (iOS, Android)

8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Design and features
  • The most secure phone grip I've tested in a mobile controller
  • Hall effect sticks and triggers are impressive at this price
  • Quite a small overall profile

The 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition carries that familiar 8BitDo styling with rounded edges everywhere that almost look like they’re gently melting. It’s not, thankfully, and build quality is good across the board.

The textured rubber surface on the back of the phone deck is a highlight with a fun input-themed pattern, and the small amount of texture on the back of the main grips feels nice under your fingers. It’s available in your choice of black or white. I’ve been testing the former, and it’s a magnet for greasy marks, and I can see it getting shiny over time. Keep a microfibre cloth handy.

I don’t have massive hands, but the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition feels slightly small to hold, and it’s the length of the main grips that is the culprit. The left stick falls in a natural position, but the right one ends up nearly at the base of my thumb, and I essentially had to claw-grip the right side to reach it. It's not a dealbreaker, though coming from the stock Xbox Wireless Controller or even another mobile grip like the GameSir G8, it’s certainly a downgrade in comfort.

Where this controller definitely impresses is the phone deck. The telescopic action extends smoothly, and in testing, it held both my phones in a reassuringly sturdy way. This is the first mobile controller grip I've tested that confidently holds both a super slim POCO X5 Pro 5G and a chunky iPhone 17 Pro with a case still on without any sense that the phone might pop loose. There are no replaceable pads or removable elements to fiddle with; it’s just a good base design that’s wonderfully fit for purpose.

Feedback from the bumpers is sharp and clicky, with a responsiveness that feels better than you'd expect at this price point. The face buttons are a more standard fare, neither exceptional nor disappointing, though they are a little rattly. The D-pad has a noticeable wobble before the input registers, though the actual click is short and responsive once it fires.

There are Hall effect sticks and triggers on offer here, which is impressive for the price, and the sticks feel great with just the right amount of resistance. The triggers have a good level of detail but have a quirk: both left and right complete their full input range before the trigger is physically all the way down, leaving roughly 5% of dead travel at the bottom of the press. They don’t have the longest travel to begin with, so it’s a shame not to be using all of it.

(Image credit: Future)8BitDo Ultimate Mobile Gaming Controller - Xbox Edition: Performance
  • Xbox Cloud Gaming works excellently across iOS, Android, and Mac
  • Native mobile game compatibility is highly inconsistent
  • Back buttons weren't recognized in any scenario I tested

Given its name, it should be no surprise that the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition is at its best when playing games via Xbox Cloud Gaming. I’d even go so far as to say that if you’re not a Game Pass subscriber, you can probably stop reading now and look to another mobile grip instead.

Initial pairing to devices is straightforward, and thankfully, there are no multiple connectivity modes to fumble with like on the GameSir G8 Bluetooth. The whole experience works smoothly out of the box, and I didn’t even need to consult the user guide for pairing mode instructions. I took a punt on holding a button until a light flashed, and I was right.

Switching the controller between devices wasn’t quite so simple, though admittedly my testing environment is a real stress test for this kind of thing. I attempted to jump around between my iPhone, MacBook Air, and Android phone, and things got rather temperamental.

The controller seemed to want to cling on to a previously paired device, even if Bluetooth was now switched off on it, so moving between a phone and a laptop usually required repairing from scratch rather than reconnecting to a previously paired device. If you’re not hopping back and forth as I have been, this won’t be an issue, though after a few days of testing I’ve ended up with four separate "Ultimate MGX" entries in my Android Bluetooth list.

No matter which of those devices I was connected to, the Xbox Cloud Gaming experience was excellent. I drove around Japan in Forza Horizon 6 without a hitch; the controls were responsive, and there was no noticeable Bluetooth latency.

The triggers offer plenty of granular control for working the throttle, though that dead zone at the end I mentioned earlier took some getting used to when it came to small throttle lifts around high-speed corners. There's no rumble or vibration support, but I’ll happily admit I didn't miss it. Cloud gaming and mobile titles rarely lean heavily on haptic feedback anyway.

FutureFuture

Steam had a love-hate relationship with the controller, depending on the platform. Connecting to my MacBook Air over Bluetooth had Steam recognizing it as a different, previously paired controller, which then failed to work in-game. Plugging it in via USB-C looked promising at first with macOS referencing it by name, but it was never seen by Steam or Xbox Cloud Gaming.

Windows fared much better across both Steam and cloud; over USB-C, it was instantly set up as a general XInput device, fully mapped and compatible with both.

8BitDo Ultimate Mobile Gaming Controller - Xbox Edition gains a dedicated Xbox home button on the front, replacing the turbo button from the standard version. When in the cloud gaming app, this button opens the guide just like it would on console; outside cloud gaming, it’ll open either the Apple Gaming app or act as a home button on Android. It’s a nice-to-have sort of feature rather than a game-changing one, but I’ll admit I did use it a few times in testing and wouldn’t have looked twice at a turbo button.

The moment you step into native mobile games, however, things start to get messier, and you’re at the mercy of individual developers. Fortnite recognized the controller immediately on both iOS and Android, and the gameplay experience was responsive and reliable. But the on-screen button labels display PlayStation symbols (Circle, Cross, Square, Triangle) despite the controller's physical ABXY layout and Xbox branding.

That’s a little awkward. This usually happens because the controller identifies itself as a generic gamepad rather than as an actual Xbox controller, which means the Xbox licensing doesn't extend to how games see it. Call of Duty Mobile, one of the biggest mobile shooters on the planet, simply doesn't recognize the controller at all. Not on iOS, not on Android, and there’s no hardware mapping workaround either.

Depending on your play style, the back paddle buttons are perhaps the most frustrating limitation. They're physically well-designed, nicely positioned, and require just the right amount of force to trigger, but they weren't recognized in any scenario I tested. Not in Fortnite, not in cloud gaming, not anywhere. Even after binding them to specific inputs through the 8BitDo Ultimate Software V2 app, games simply didn't see them.

Speaking of the app, it’s incredibly basic and falls far behind competitors in this space. Firstly, there are confusingly two versions on the App Store; V1 doesn't recognize the controller at all, and V2 requires you to manually select and pair your controller model during setup despite the device already being Bluetooth-paired to your phone.

Once you're in, the customization options are barebones: button remapping, dead zone adjustments, and trigger tuning. It worked on both iOS and Android, though anything you configure is device-specific and doesn’t save on the controller itself.

Shoudl you buy the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition?Buy it if...

You’re an Xbox Game Pass subscriber who plays on mobile
This is the controller's strongest use case by a wide, wide margin. Cloud gaming works flawlessly on iOS, Android, and Mac; the build quality is excellent for the price, and the phone grip is the most secure I've tested.

You value portability or have smaller hands
While it doesn’t fold down completely, the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition is more compact than competitors, with shorter grips that are well suited to smaller hands.

Don't buy it if...

You play a lot of native mobile games
The Ultimate Mobile Gaming Controller is inconsistent when it comes to native game recognition. Some titles play fine but with the wrong labels, while others simply don’t work at all. If onboard titles are your main focus, look elsewhere.

You use rear buttons a lot
The two rear paddle buttons are physically well-placed but functionally useless in every scenario I tested. Even cloud gaming, which works so well in general, fails to recognize them or allow their use in games.

Also consider...

Here are two strong alternatives to weigh up.

8BitDo Ultimate Mobile Gaming Controller Xbox Edition

GameSir G8+ Bluetooth

Backbone One 2nd Gen

Price

$49.99 / £43.99 / AU$89

$79.99 / £79.99 / AU$129.99

$99.99 / £99.99 / AU$179.99

Dimensions

7.8 x 4.1 x 2.1in / 198 x 103 x 53.5mm

9.06 x 4.21 x 2.17in / 230 x 107 x 55mm

6.93 x 3.70 x 1.34in / 176 x 93.98 x 34.03mm

Weight

8.32oz / 236g

10.72oz / 314g

4.86oz / 138g

Connection

Bluetooth LE 5.0, USB-C (Windows only)

Bluetooth 5.3, Wired (USB-C), Dongle (sold separately)

Wired (USB-C / Lightning)

Compatibility

iOS, Android, PC, macOS

Android, iOS, Nintendo Switch, PC, macOS

Android, iOS

Software

8BitDo Ultimate Software V2 (iOS, Android)

GameSir App (Android only)

Backbone App

GameSir G8+ Galileo Wireless
This is your closest direct competitor, offering Bluetooth 5.3 connectivity, Hall effect sticks and triggers, back buttons, and broader platform support including Nintendo Switch. It costs more at $79.99, but the larger grips, additional connectivity options, and stronger local game compatibility make it a more versatile wireless mobile controller.

For more information, check out our full GameSir G8+ Galileo Wireless review

Backbone One (2nd Gen)
The Backbone One remains our top pick for portable mobile controllers thanks to its compact form factor, reliable USB-C passthrough connection, and broad game compatibility. It's basically double the price and lacks Hall effect sticks, but if native game support and portability matter more than cloud gaming value, it's the safer bet.

For more information, check out our full Backbone One 2nd Gen review

How I tested the 8BitDo Ultimate Mobile Gaming Controller - Xbox Edition
  • Spent several days testing across multiple devices and platforms
  • I tested native mobile games, Xbox Cloud Gaming, and Steam on Mac and Windows
  • Tried the companion app on both iOS and Android

I tested the 8BitDo Ultimate Mobile Gaming Controller Xbox Edition with an iPhone 17 Pro and a POCO X5 Pro 5G for mobile gaming, as well as a Mac and Windows PC for cloud gaming and Steam. I tested native mobile games, including Fortnite (on both iOS and Android), and attempted Call of Duty Mobile on both platforms. Cloud gaming testing focused on Forza Horizon 6 via Xbox Cloud Gaming on all devices.

I evaluated the companion app experience on both iOS and Android, including firmware checking, profile setup, and button remapping. I tested the back paddle buttons across multiple scenarios, including native games, cloud gaming, and through the 8BitDo Ultimate Software V2 app. I also tested the controller's behavior on Steam, including calibration and in-game recognition.

Read more about how we test

First reviewed July 2026

Categories: Technology

Did you know you can use an AirPod to make an 'over-engineered frisbee stat tracker' that calculates spin and speed? No, of course you didn't — but someone's done it, and it works really well

TechRadar News - Wed, 07/22/2026 - 17:00
  • Someone used an AirPod to record flying disc throw statistics
  • Tested with throws of up to 45mph and no damage
  • Strava-friendly export for dedicated disc throwers

One of Apple's most famous adverts opened with "Here's to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently." The text didn't explicitly say "here's to the ones sticking AirPods on frisbees", but I think Steve Jobs would have approved of the Redditor who's done exactly that.

Paul Tracer, aka Disastrous-Body-297, has invented a use for AirPods that I'm pretty sure nobody at Apple ever considered. He used them to upgrade a standard frisbee and to stream real-time data. It can even export sessions to the Strava app.

Airpods can track frisbee throws from r/airpodsWhy upgrading a frisbee with AirPods isn't completely crazy

As the intrepid inventor explains: "The AirPod streams motion data to the phone and detects/analyses throws in real time. With optional voice feedback into the second AirPod. It measures speed, revolutions, airborne time, throw count. It also measures heartrate (either with latest AirPods or external HR)."

You can try it for yourself: the app is the sports metrics app Kinapod, which the creator says is currently going through Apple's approval process. The AirPod is literally just put through a hole created in the dead center of the disc. Tracer says "Just punch a hole in the center of the disc and that’s it! You’ll be surprised how reliable it is. The AirPod stem is not entirely cylindrical, it doesn’t slide out."

The result is a lot of data: average speed, maximum spin, total airborne time, and more.

There's a market for that kind of information: as one Redditor, lenfantsuave, joke posts, "Tech disc: I will never financially recover from this." Tech Disc is a company that makes a range of launch monitors for disc golf priced at $299.99, which track multiple metrics and flight paths in order to help players improve their game, and someone from the firm joined in the online conversation to praise Tracer's ingenuity.

Tracer's tracker is very much a "fun thing" rather than a serious setup, not least because expensive earbuds aren't the most cost-effective gyro sensors to attach to a frisbee; the risk of damage or destruction is clearly pretty high, although the AirPods have survived so far according to Tracer.

Tracer is currently chatting with Redditors on forums such as r/discgolf about alternative and more affordable ways of collating data. And in the meantime, the AirPod/Frisbee combination made me and other Redditors happy: "This is very rad," says claybythebay9, while GrandMasterFlex reckons, and I'm including to agree, that "this is sick as hell".

As Apple's ad put it, "while some may see them as the crazy ones, we see genius." Or as SilverMelodyPrincess says in the Reddit thread: "Apple accidentally made the most over-engineered frisbee stat tracker and I'm here for it."

Categories: Technology

'There is no reason for any individual to have a computer in his home': Quote of the day by Digital Equipment Corporation co-founder Ken Olsen on the future of smart homes

TechRadar News - Wed, 07/22/2026 - 17:00

Computing is so ubiquitous that we often see more than one in most households, including laptops, desktops, all-in-ones, smartphones, tablets, and so on. But there was once a time when that certainly wasn't the case. In that context, some comments made by industry stalwarts of the past may appear like massive miscalculations.

Ethics in AI

The late Ken Olsen was the co-founder and CEO of Digital Equipment Corporation (DEC), a major company in the mid-20th century that produced a series of minicomputers over the decades in which it operated until its decline in 1998.

Quote of the day

This article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.

Despite being a key part of the computer industry, Olsen was adamant that the computer was something isolated to the enterprise — delivering his infamous comments in 1977 at a convention of the World Future Society. There are, however, two very important caveats.

Firstly, computers at the time were either gigantic mainframes or minicomputers that needed specialized staff to manage. Secondly, Olsen later claimed his words were taken completely out of context.

Smart living

Olsen claimed he wasn't referring to the sort of computers we see today in homes like desktop PCs or laptops, but actually the then-futuristic proposal of a master computer that would automate different functions around the house.

What the executive was referring to was what we now understand as the smart home. However, regardless of the context, his comments still missed the mark — as the rise of smart home technology has been a very exciting development during the 21st century.

That said, the vision of a fully automated and intelligent home has proven massively prohibitive, partially due to cost, partially due to hardware, and finally due to slow interoperability and integration. That latter element, however, is finally something that's been changing thanks to the Matter smart home standard.

Categories: Technology

House passes Pentagon funding and limits on stock trades in a last dash before recess

NPR News Headlines - Wed, 07/22/2026 - 16:51

Republicans passed more than $1 trillion for the Pentagon alongside a budget blueprint that would let them bypass Democrats to unlock new funds for the Iran war and Trump's election overhaul bill.

(Image credit: Anna Moneymaker)

Categories: News

Today’s NYT Strands Hints, Answers and Help for July 23 #872

CNET News - Wed, 07/22/2026 - 16:49
Here are hints and answers for the NYT Strands puzzle No. 872 for Thursday, July 23
Categories: Technology

In South Dakota, public media endures a year after federal funding was wiped out

NPR News Headlines - Wed, 07/22/2026 - 16:21

We check in on one state public broadcasting network a year after President Trump signed a law ending federal funding of public media.

Categories: News

Trump administration signs commercial nuclear deal with Saudi Arabia

NPR News Headlines - Wed, 07/22/2026 - 16:17

The agreement gives American companies priority access to nuclear reactors and fuel to Saudi Arabia. It's expected to last decades and be worth billions of dollars.

(Image credit: Andrew Harnik)

Categories: News

$50,000 T800 robot decapitates fellow android in world's first robotics MMA fight

TechRadar News - Wed, 07/22/2026 - 16:10
  • White Eagle knocked Matador's head off with a precise high kick during combat
  • Matador continued fighting after losing its head and head-mounted sensors during battle
  • EngineAI's humanoid robot can perform uppercuts, spinning kicks, and rapid recovery after falls

A white T800 humanoid robot named White Eagle stunned spectators in China after landing a precision kick that dislodged its rival's head.

The bout was part of the opening contest of the Ultimate Robot Knock-out Legend (URKL) tournament, the world's first full-scale humanoid robot fighting event.

Held at the Shenzhen Nanshan Cultural and Sports Center, the event drew 32 teams from around the world.

A robot that kept fighting

The most striking moment came when White Eagle's opponent, a black-clad robot called Matador, lost its head to a precise high kick.

Despite losing its head-mounted sensors, the machine kept throwing punches and absorbing strikes, finishing the match through its torso-based core systems alone.

Organizers said the sequence shows the robot's durability and its resistance to sustained physical impact, according to the Guangzhou Daily.

According to EngineAI, the T800 stands 1.73 meters tall and can perform uppercuts, spinning kicks and rapid recoveries after falls.

The company said each unit costs roughly $50,000 and features strong posture control, dynamic perception and shock-absorbing capabilities for combat.

All 32 competing teams used the EngineAI T800 as a standardized platform, ensuring every fighter entered the ring with identical hardware.

Selection for the inaugural tournament reportedly involved rigorous testing of each robot's stability and combat responsiveness before the event officially began.

The Shenzhen Nanshan Cultural and Sports Center provided the backdrop for a tournament organizers hope will grow into a recognized global sporting franchise.

Tournament tests more than robot strength

The URKL format assesses robots through effective strikes, body stability, defensive and evasive abilities, and overall durability in combat.

That structure means victory depends on more than simply delivering the hardest punch or kick.

EngineAI founder and CEO Zhao Tongyang said the tournament aims to develop a globally influential commercial humanoid robotics fighting franchise.

He also said competition could support research and industrial development by exposing machines to demanding physical conditions.

"We want to use competition to drive research and industry development," Zhao said. "Let the event feed back into technology, and let technology drive the industry."

Real combat could help assess mechanical balance, millisecond-level decision-making and coordination between multiple sensor systems.

Feedback from such conditions could accelerate the movement of intelligent robots from laboratory development toward commercial use.

Actor Donnie Yen attended the event and compared the experience favourably with staged combat scenes from films.

"Honestly, I used to see robot fighting only in science fiction movies. But today, for the first time, I got to watch real robots fighting up close,” Yen said during the opening ceremony.

The event's unusual head-loss incident reveals the durability of the T800, while also showing the limits and risks of using complex humanoid machines in physical combat.

Future contests will likely determine whether such events can produce useful engineering data beyond entertainment.

Via Global Times

Categories: Technology

Samsung’s Foldables Got Pricier. The RAM Shortage Is Part of the Bill

CNET News - Wed, 07/22/2026 - 16:02
Here’s a breakdown of what the new devices will cost you.
Categories: Technology

Exclusive: It wasn't at this year's Unpacked, but a top Samsung exec hints that a new Galaxy Ring 'will definitely form part of our future portfolio of wearables'

TechRadar News - Wed, 07/22/2026 - 16:00
  • There was very little mention of the Samsung Galaxy Ring at this year's Unpacked presentation
  • Nevertheless, it sounds like a Galaxy Ring 2 is coming
  • I interviewed Annika Bizon, VP of Product and Marketing for Mobile Experience, who gave me the inside scoop

What a day! We've just seen Samsung's vision for the future of wearables at Samsung Galaxy Unpacked, including its AR glasses and the new Samsung Galaxy Watch Ultra 2 and Watch 9.

However, conspicuous by its absence was the next iteration of Samsung's smallest wearable, the Samsung Galaxy Ring. While Samsung did confirm the Samsung Galaxy Ring's sleep apnea detection functionality was getting a coveted FDA certification — a significant badge of quality — very little else was said about the Ring, or its next generation.

While the silence has led some to believe that the Ring might be a one-and-done device, people are still passionate about the smart ring form factor. After all, the Oura Ring 5 was released this year, so I thought Samsung would be looking to follow up its smash-hit Galaxy Ring with a Galaxy Ring 2.

(Image credit: Future)

While it didn't appear in this year's presentation, it seems that a successor is, indeed, on the way. During an interview with Samsung's VP of Product and Marketing for Mobile Experience, Annika Bizon, I asked if there was any word on a potential Galaxy Ring 2.

"I will say yes, we are looking at the future of Ring, watch this space," Bizon told me. "It will definitely form part of our future portfolio of wearables."

I noted that Bizon was wearing a Samsung Galaxy Ring as we were speaking. "Well, I love it because it's discreet health," she said. "It tells me some of the things I need to know and when I put my watch back on, they'll work together."

There was definitely a "yes" in there, and the remark about the future portfolio suggests a new device, as well as a follow-up to the existing one, could be in the works. And the Galaxy Ring has certainly got fans inside Samsung's executive team.

Besides, Samsung aggressively pursuing certifications for the first-generation Ring shows it remains committed to investing time and money into its smallest wearable form factor. The short segment at Unpacked felt like a reminder that yes, the Ring exists, and there's more on the way.

Even though it's a mere tidbit compared to all the big news we got at the event, this is exciting stuff for fans of the best smart rings. The recent announcement of the blood-pressure monitoring startup Signal Ring from ex-Head of Android Tom Moss shows that tech companies are still pushing the limits of what smart rings can do.

Categories: Technology

Samsung Galaxy S26 FE and Galaxy Tab S12 Surface in Google App Ahead of Launch

TechRepublic News - Wed, 07/22/2026 - 15:45

Samsung’s Galaxy S26 FE and Galaxy Tab S12 appeared in a Google app list, hinting at software prep before a possible late-summer launch.

The post Samsung Galaxy S26 FE and Galaxy Tab S12 Surface in Google App Ahead of Launch appeared first on TechRepublic.

Categories: Technology

China Considers Export Controls on AI Models, Training Data and Chip Technology

TechRepublic News - Wed, 07/22/2026 - 15:40

China is considering tighter controls on AI models, training data, and chip designs, potentially limiting how Chinese technology reaches global users.

The post China Considers Export Controls on AI Models, Training Data and Chip Technology appeared first on TechRepublic.

Categories: Technology

Samsung Unveils Galaxy Z Fold8 Ultra and Fold8 at Unpacked 2026

TechRepublic News - Wed, 07/22/2026 - 15:30

Samsung's Galaxy Z Fold8 Ultra and Fold8 debut at Unpacked 2026 with new cameras, AI tools, prices, and clear trade-offs for buyers choosing a foldable.

The post Samsung Unveils Galaxy Z Fold8 Ultra and Fold8 at Unpacked 2026 appeared first on TechRepublic.

Categories: Technology

Andruil unveils autonomous attack rotorcraft - could Thunder be the future of warfare as we know it?

TechRadar News - Wed, 07/22/2026 - 15:30
  • Anduril and Archer Aviation unveiled Thunder, an autonomous tiltrotor "loyal wingman" designed to fly alongside crewed attack helicopters
  • The rotocraft can carry up to 10 air-to-ground missiles or 76 guided rockets while simultaneously being equipped with counter-drone technology
  • Its first flight is targeted for 2027, but no price was disclosed, and no named customer was announced

Anduril opened the 2026 Farnborough International Airshow with the kind of reveal the event is increasingly built around: not a jet, but a robot.

The defense startup, in partnership with electric-aircraft maker Archer Aviation, pulled the wraps off Thunder, a Group 5 autonomous attack rotorcraft designed to fly alongside crewed attack helicopters like the Boeing AH-64 Apache and the US Army's upcoming Bell MV-75 Cheyenne II, or operate entirely on its own.

The Thunder aims to address the growing recognition that the modern battlefield is essentially a killing field for near-surface weaponry and personnel by offering a cheaper, safer option for Western militaries.

A concentration on 'mass' drives the Thunder's design

Anduril has repeatedly mentioned mass when it comes to the Thunder, and for good reason.

The Thunder can not only essentially act as an autonomous aerial unit in a formation that has other attack helicopters in it, but it can carry an impressive amount of munitions and electronic warfare equipment to boot, essentially multiplying the threat any squadron of helicopters poses with it.

Not only does it risk fewer lives, if any, but it also costs less than both a fully equipped attack helicopter and the trained personnel required to man it, making it a relative no-brainer for the future if it lives up to its promise.

The trade is meant to be obvious: field enough autonomous wingmen cheaply enough that losing one is an accounting event, not a casualty notification. This is the same "affordable mass" doctrine Anduril and others have been pushing into the fighter world through Collaborative Combat Aircraft programs.

The Thunder simply extends it from fixed-wing fast jets down into Army attack aviation, which is arguably where Ukraine has shown the need is most acute.

It is also, tellingly, a teaming concept rather than a replacement one. Anduril is not claiming Thunder makes the Apache obsolete; it is claiming Thunder keeps the Apache relevant by absorbing the parts of a mission most likely to get a crew killed, while the humans stay farther back and make the decisions.

Anduril's Collaborative Combat Aircraft ambitions are already on display: a drone it designed recently launched an AMRAAM air-to-air missile at a digital target, with human pilots still firmly in control even as the device's autonomy continues to grow.

The Thunder is today a full-scale mockup with a 2027 first-flight target, meaning some details are subject to change. But even as Anduril Industries remains tight-lipped about cost and potential customers, the rotorcraft appears linked to Britain's Project NYX Apache-wingman program, for which the UK arm of the defense contractor has already been shortlisted.

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