Bit Reactor and Lucasfilm Games have revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars.
Announced ahead of San Diego Comic Con on StarWars.com, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, Squadrons.
"As the leader of Zero Company, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.
In Zero Company, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent.
Some of these characters include Kabb Uppercut, played by Arcane's JB Blanc; Jae Mordant, played by Judy Alice Lee of Marvel Rivals; and Neesh Renark, played by Marvel's Spider-Man 2's Jim Pirri. There's also D.C. Douglas, best known for Mass Effect 2 and Star Wars Jedi: Survivor, who will play M-3VO ('Meevo').
The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in Zero Company.
Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in The Bad Batch, but will star in Zero Company as the Clone Trooper, Trick.
You can read the full cast list below:
Star Wars Zero Company launches on August 27 for PC, PlayStation 5, Xbox Series X, and Series S.
Bit Reactor has confirmed that the turn-based tactics game will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode.
Microsoft's latest revolutionary idea for Windows 11 is to have a key on your keyboard which can be remapped to do absolutely nothing.
Windows Latest noticed the latest twist in the tale of the Copilot key, as highlighted by regular leaker PhantomOfEarth on X, who spotted the development hidden in a recent Windows 11 preview build.
In the choices to customize the Copilot key – which, by default, summons Windows 11's Copilot AI (of course) – there's a new option to simply 'Do nothing'.
Yes, that's correct – you can change the key to simply be a pointless piece of plastic that does precisely zip. (Or at least you'll be able to in testing, when this ability comes into play, that is, although some Windows 11 testers have reportedly seen it live in preview already).
As you may have seen earlier this year, Microsoft is working on bringing fresh options to the Copilot key that include customizing it to invoke the context (right-click) menu, and to turn it back into Right Ctrl (which was the key that the Copilot button replaced on Copilot+ laptops and some keyboards).
Analysis: do nothing, be happy(Image credit: rui vale sousa / Shutterstock)What's the point of a key that does nothing? Good question. Maybe it's the keyboard equivalent of a stress ball – you can hammer on that key as much as you want when you're really annoyed, and it won't splurge a load of characters into the document you're working on as you exorcise your frustrated demons.
Okay, so maybe not, but perhaps the idea is that this is aimed at people who really hate the Copilot key, but haven't decided what they might want to remap it to. So, they can go ahead and elect for the key to do nothing if it's accidentally hit, while they figure out what they might want to redefine in its place. That's stretching things, admittedly, but it's the best guess I have.
At any rate, it's a harmless enough option, although it feels inescapably odd to have a 'blank' key on your keyboard. How far we've fallen since the Copilot key was first revealed and trumpeted by Microsoft as the biggest thing to happen to keyboards in 30 years since the Windows key was introduced. And indeed more recently, Microsoft promoted the Copilot key as the "button you can press to fix everything", so there's some irony that it could soon (optionally) become the button you can press to fix 'nothing' in a very literal sense.
Don't forget that you don't have to wait for Microsoft's Copilot key remapping functions to arrive in the release version of Windows 11. You can use the Keyboard Manager in PowerToys to do this instead, although it'll be far neater to have these options in Windows 11's settings, of course.
Nvidia's Vera CPU has a lot to prove, representing the company's first real attempt at the AI server CPU market, where traditional vendors Intel and AMD, along with third-party Arm-based providers, are all gunning for a piece of an increasingly lucrative data center pie.
To that end, Nvidia has published its most detailed technical account yet of the chip, promising substantial performance gains over the competition. Vera is the company's first server processor built around a fully in-house core design, a departure from the stock Arm cores that powered its Grace predecessor.
As Vera heads toward general availability in the second half of 2026, Nvidia is making its case on a specific front: not raw core count, but sustained per-core performance under load, the metric it argues matters most for agentic AI.
What's actually under the hood of Nvidia's Vera CPU?At the core of every Vera CPU is Olympus, Nvidia's first custom server core, built to the Armv9.2 instruction set but designed in-house rather than derived from Arm's stock Neoverse designs, as its predecessor, Grace, was.
Nvidia's second-generation data center CPU is a completely reworked design built around a single goal: to lead in agentic workload performance.
Rather than following Intel and AMD down the chiplet route, Nvidia packs all 88 cores (176 threads) onto a single monolithic die, with a dual-socket configuration delivering 176 cores and 352 threads in one system.
Nvidia has detailed the core design extensively, and several publications have since dug into the microarchitecture. The front end runs a 10-wide decode engine paired with a neural branch predictor that can resolve up to two taken branches per cycle, designed to handle the large instruction footprints and irregular control flow of interpreters, compilers, and agent runtimes.
(Image credit: Rude Baguette)The mid core combines a wide rename-and-allocation engine with a large reorder buffer and dependency-breaking techniques including memory renaming and value prediction.
The execution engine schedules dynamically across integer, vector, floating-point, cryptographic, load, and store resources, while the cache subsystem adds a graph prefetcher targeting the pointer-chasing access patterns that defeat conventional streaming prefetchers.
That design has not gone unanswered. AMD has countered with estimated figures for its 256-core Zen 6 "Venice" part, claiming a 3.3x rack-level advantage over Vera, though those numbers are extrapolated rather than measured.
AMD responding first isn't surprising. Within x86, it continues taking ground from Intel, reaching 33.2% of x86 server CPU shipments in Q1 2026 per Mercury Research, up from 27.2% a year prior.
With Arm reporting that its architecture now accounts for roughly 50% of CPU compute among top hyperscalers, competition is building from several directions at once. Vera may well set a new bar for agentic AI.
I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.
All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.
In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.
Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).
The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.
There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.
What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.
After all, the Shokz premium is still in play, even with its more affordable buds.
Shokz OpenDots Air review: Price and release date(Image credit: Future)The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.
You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).
Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.
I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).
Shokz OpenDots Air review: SpecsDrivers
2x 11.8mm
Active noise cancellation
No
Battery life
9 hours (buds), 36 hours (case)
Weight
6.3g (buds), 37.3g (case)
Connectivity
Bluetooth 6.1
Frequency response
100Hz-40kHz
Waterproofing
IP55
Shokz OpenDots Air review: Features(Image credit: Future)You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.
The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.
As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.
(Image credit: Future)While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.
Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.
The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.
Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).
They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.
The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.
However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.
(Image credit: Future)You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.
The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.
The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.
Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.
(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)
The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).
Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.
(Image credit: Future)It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.
The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.
Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.
If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.
But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.
Attributes
Notes
Rating
Features
The battery life is great, but beyond it, there aren't many features.
3.5/5
Design
Both the buds and the case are lightweight and reliable to use.
4.5/5
Sound quality
Despite some missing features, the audio quality will tick exercisers' boxes.
4/5
Value
They're the best OpenDots for your money, though some rivals will draw your gaze.
4/5
Buy them if…You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.
You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.
You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal
You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.
You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.
The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.
Shokz OpenDots Air
Apple AirPods Pro 3
Soundpeats Clip1
Drivers
2x 11.8mm
2x 11.8mm
12mm
Active noise cancellation
No
No
No
Battery life (ANC on)
9 hours (buds), 36 hours (case)
10 hours (buds), 40 hours (case)
8 hours (buds), 32 hours (case)
Weight
6.3g (buds), 37.3g (case)
5.6g (buds), 52g (case)
5g (buds), 55.5g (case)
Connectivity
Bluetooth 6.1
Bluetooth 5.4
Bluetooth 5.4
Waterproofing
IP55
IP54
IPX5
Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review
Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review
I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.
This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.
During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.
I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.
I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.
All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.
In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.
Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).
The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.
There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.
What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.
After all, the Shokz premium is still in play, even with its more affordable buds.
Shokz OpenDots Air review: Price and release date(Image credit: Future)The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.
You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).
Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.
I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).
Shokz OpenDots Air review: SpecsDrivers
2x 11.8mm
Active noise cancellation
No
Battery life
9 hours (buds), 36 hours (case)
Weight
6.3g (buds), 37.3g (case)
Connectivity
Bluetooth 6.1
Frequency response
100Hz-40kHz
Waterproofing
IP55
Shokz OpenDots Air review: Features(Image credit: Future)You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.
The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.
As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.
(Image credit: Future)While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.
Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.
The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.
Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).
They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.
The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.
However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.
(Image credit: Future)You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.
The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.
The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.
Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.
(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)
The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).
Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.
(Image credit: Future)It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.
The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.
Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.
If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.
But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.
Attributes
Notes
Rating
Features
The battery life is great, but beyond it, there aren't many features.
3.5/5
Design
Both the buds and the case are lightweight and reliable to use.
4.5/5
Sound quality
Despite some missing features, the audio quality will tick exercisers' boxes.
4/5
Value
They're the best OpenDots for your money, though some rivals will draw your gaze.
4/5
Buy them if…You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.
You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.
You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal
You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.
You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.
The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.
Shokz OpenDots Air
Apple AirPods Pro 3
Soundpeats Clip1
Drivers
2x 11.8mm
2x 11.8mm
12mm
Active noise cancellation
No
No
No
Battery life (ANC on)
9 hours (buds), 36 hours (case)
10 hours (buds), 40 hours (case)
8 hours (buds), 32 hours (case)
Weight
6.3g (buds), 37.3g (case)
5.6g (buds), 52g (case)
5g (buds), 55.5g (case)
Connectivity
Bluetooth 6.1
Bluetooth 5.4
Bluetooth 5.4
Waterproofing
IP55
IP54
IPX5
Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review
Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review
I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.
This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.
During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.
I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.
GitHub has confirmed plans to evolve its bug bounty program into a two-tier system, which will come into force for reports submitted on or after July 27, 2026.
Under the new scheme, the Microsoft-owned coding platform will add a lower-paying public program that's available to the wider research community, under a higher-paying invitation-only program.
Product Security Engineer Catherine Cassell explained that the change comes in response to a growing backlog of low-effort, low-quality and AI-generated reports.
GitHub complains about AI-generated bug reportsFor the new public program, GitHub will replace payout ranges with a single payment for each severity, spanning $250, $2,000, $5,000 and $10,000 for low, medium, high and critical. Cassell said this would help researchers know in advance what a valid finding could be worth, and it would also give insiders less of a headache having to decide where a report sits within a range.
Notably, the payouts are much lower than before, with the previous ranges paying out $500-$1,000, $2,000-$5,000, $5,000-$20,000 and $10,000-$30,000.
Invited VIP researchers under the second plan will earn around 3-4x more than researchers under the other scheme, depending on bug severity.
GitHub is also adding a HackerOne signal requirement for new researchers, giving them four opportunities to "establish a track record" – likely another response to rising AI-generated reports, which are typically of lower value.
"We want to build a program that attracts the research we value, creates an experience that reflects how seriously we take this work, and upholds the trust researchers place in us every time they submit a report," Cassell concluded.
Razer is a household name in the webcam space, with its Kiyo brand being one of the most popular choices for streamers and PC gamers. The latest Kiyo V2 is another sterling example of Razer's commitment to premium build quality and high-end components, and for the most part, it's a great product.
Delivering either 4K recording at 30 frames per second or 1080p at 60, the Kiyo V2 captures quality video with a high degree of customization via the Razer Synapse software. It's fairly pricey (don't expect to see it on our list of the best cheap webcams), but for a 4K webcam with this sort of build quality and feature set, it's actually quite competitively priced.
(Image credit: Future)Coming in black, white, and pink colorways (mine is the pink 'Quartz' model), the Razer Kiyo V2 is an extremely well-constructed product. It's durable and pleasingly tactile. The base can be extended and rotated to capture the perfect angle, and it easily clasps onto any monitor; I tested it both with the two monitors in my home desktop setup and my laptop, and it snapped into place with no issues. It's a little heavy, however, so laptops with flimsier display hinges might struggle.
The design is a departure from previous Razer webcams, which typically opted for a singular large casing surrounding the lens construction. Instead, it's a smaller lens housing with an oblong body, immediately reminiscent of the Logitech MX Brio 705.
Not everything has been abandoned with this new design, however. The lens housing, like previous Kiyo models, includes a pleasingly tactile rim that can be twisted to close the built-in physical privacy shutter. I'm always a fan of privacy solutions like this, though given the large size of the glass lens face, it would've been nice to see a lens cap included to keep it dust- and scratch-free.
(Image credit: Future)It would potentially be nice if the webcam could be detached from the attached mount in order to fit it to a different mount; many content creators will have their own video setups and may want to use their own camera stands. However, the mount does have a threaded screw connector on the base, letting you fit it atop most industry-standard camera mounts.
In terms of video quality, it's great. 4K video is sharp and colorful, and even zoomed in, I found I looked perfectly detailed in the footage I recorded. Color reproduction is great, and the camera performed well in a range of light conditions. Low-light performance resulted in some mild oversaturation, but I've seen worse performance in more expensive cameras. It also supports HDR, though only at 30fps even at lower resolutions.
The autofocus works well, but I found it was a little slow to adjust if I quickly moved closer or further from the camera. Having tested quite a few webcams in my time, I feel that a webcam in this price range should be a bit snappier to focus.
That big lens means that the default field of view is huge. A 93-degree FOV means that the Kiyo V2 is liable to capture not just yourself but the entire room you're in, but thankfully it's easy enough to tweak this via the zoom and crop tools in Razer's Synapse software.
(Image credit: Future)On the topic of Synapse, it's still a frankly rather clunky piece of software, but for webcam users who want granular control over their hardware, it does a solid job. In addition to zoom and crop tools, you can also manually tweak the autofocus, auto exposure, and color balance.
The Kiyo V2's software-side feature set also includes a selection of AI-powered tools, which are covered prominently in the marketing material for the webcam. These include dynamic light correction and noise reduction, but these features already existed in Synapse, and to be honest, I'm not entirely clear on what AI brings to the table here.
(Image credit: Future)Look, Razer: I get it. I'm sure there's tremendous pressure from your shareholders to make everything AI-powered, because it's the buzzword du jour. But anyone who actually wants AI in their webcam (for whatever inane reason) likely isn't going to be better served by the Kiyo V2 than any other cutting-edge 'AI' webcam, like the Obsbot Tiny SE.
One element that does actually benefit from the involvement of machine learning is the auto-framing feature, which uses AI-powered head-tracking to keep you in the center of the frame even if you move around. However, since the Kiyo V2 lacks a mechanized gimbal, it can't alter the frame while fully zoomed out and can only track you so far; it can keep you in center frame if you move by a foot or two, but it won't follow you around a room.
On the bright side, you don't actually have to use Synapse and the AI features at all. The Kiyo V2 works great straight out of the box; just plug in the bundled cable, and you're off to the races, assuming you're happy with the default wide-angle FOV.
(Image credit: Future)Now, for the only real problem I have with the Razer Kiyo V2. It comes with a USB-C to USB-C cable in the box (the one with my review unit is pink, like the webcam itself), and as far as I can tell, you have to use this cable to access the full 4K functionality of the camera.
Considering that the cable is USB-C-exclusive, you'll need a free USB-C 3.0 port to make full use of the Kiyo V2. I tested it out with a USB-C to USB-A adapter, as well as using one of my own USB-C cables; no dice. It's frustrating, because USB-C ports can be in short supply for users connecting multiple peripherals, and the bundled cable is a bit short and inflexible.
(Image credit: Future)Lastly, the built-in microphone is... fine, I guess. It's good enough for video calls, but anyone aiming to produce professional-level video content should definitely use a proper standalone microphone.
It's fair to say that the Razer Kiyo V2 deserves a spot among the best webcams on the market. There are a few niggling issues, but nothing that should ruin the experience for a gamer who wants a high-end webcam. For hardcore content creators, it remains a sound choice, but you should be aware of the downsides.
Razer Kiyo V2 webcam: Price & availabilityAt $149.99 / £149.99 / AU$279.95, the Razer Kiyo V2 is significantly cheaper than the brand's own older Kiyo Pro webcam. If you're looking for a high-quality 4K cam, it's not an unreasonable price.
Sure, you could easily get a cheaper 4K webcam, but you'll need to risk it on a less established brand, and you almost certainly won't be getting the same rich feature set seen in the Kiyo V2. Similarly effective models from other premium brands like Logitech and Elgato will cost a comparable amount, so I'm pleased to say that despite its reputation for pricey hardware, Razer got the price right this time around.
Razer Kiyo V2 webcam: SpecsRazer Kiyo V2
Price:
$149.99 / £149.99 / AU$279.95
Supported resolutions:
4Kp at 30fps, 1440p at 60fps, 1080p at 60fps
Sensor:
8.3 MP Sony STARVIS
Field of view:
93 degrees
Connection:
USB-C
Features:
Digital zoom, AI auto-framing, AI autofocus, dynamic color correction, HDR, mechanical privacy shutter
Software Integration:
Razer Synapse
Should you buy the Razer Kiyo V2 webcam?(Image credit: Future)Razer Kiyo V2 webcam report cardValue
The Razer Kiyo V2 is still fairly expensive, but it's reasonably priced for a high-end 4K webcam and much better value than the previous Kiyo Pro.
4 / 5
Design
A fresh chassis design that retains the excellent physical privacy shutter of older Kiyos, but the forced USB-C is annoying.
4 / 5
Performance
Audio is merely decent, but the picture quality and color balance are fantastic and Razer Synapse packs a ton of extra features.
4 / 5
Avarage rating
A high-quality webcam with a broad feature set and more competitive pricing, the Razer Kiyo V2 is a great product with only a few small flaws.
4 / 5
Buy it if...You want 4K
At this price point, the Kiyo V2 is competitive within the 4K webcam space - you could find cheaper ones, but only if you're willing to accept a drop in quality.
You need wide-angled recording
If you're aiming to capture a larger space (or multiple video participants), the 93-degree FOV of the Kiyo V2 is perfect.
You're short on ports
Since it needs to use the bundled USB-C cable to access full 4K recording, the Kiyo V2 is a poor choice for anyone who already has lots of ports in use on their PC.
You're on a budget
At $149.99 / £149.99 / AU$279.95, the Kiyo V2 is still pretty darn expensive, even if it's far better value for money than the older Kiyo Pro.
Insta360 Link 2C
Our current top pick of the 4K webcams available on the market right now, the Link 2C offers superior low-light performance and autofocus while also offering the same high-quality video and AI features as the Kiyo V2.
Read our full Insta360 Link 2C review
Obsbot Tiny 2
The Tiny 2 from Obsbot delivers 4K video along with AI-powered tracking via its mechanical gimbal mount. For those who want a high-end video experience, this is a great pick.
Read our full Obsbot Tiny 2 review
How I tested the Razer Kiyo V2 webcamI replaced my usual webcam (the Insta360 Link 2 4K) with the Razer Kiyo V2 for two weeks, using it for all my normal video calls during the workday. I also tested it in various different lighting conditions by recording video separately and comparing the clips side by side. Naturally, I installed (well, reinstalled) Razer Synapse to properly test out all the software-side features as well.
I've been testing and reviewing PC hardware for more than eight years, starting at the PC-building hobbyist magazine Maximum PC before making the leap to TechRadar's computing team. I put all of my knowledge and experience behind each and every one of my product reviews, so you can be assured that you're getting an informed and bias-free judgement.
Razer is a household name in the webcam space, with its Kiyo brand being one of the most popular choices for streamers and PC gamers. The latest Kiyo V2 is another sterling example of Razer's commitment to premium build quality and high-end components, and for the most part, it's a great product.
Delivering either 4K recording at 30 frames per second or 1080p at 60, the Kiyo V2 captures quality video with a high degree of customization via the Razer Synapse software. It's fairly pricey (don't expect to see it on our list of the best cheap webcams), but for a 4K webcam with this sort of build quality and feature set, it's actually quite competitively priced.
(Image credit: Future)Coming in black, white, and pink colorways (mine is the pink 'Quartz' model), the Razer Kiyo V2 is an extremely well-constructed product. It's durable and pleasingly tactile. The base can be extended and rotated to capture the perfect angle, and it easily clasps onto any monitor; I tested it both with the two monitors in my home desktop setup and my laptop, and it snapped into place with no issues. It's a little heavy, however, so laptops with flimsier display hinges might struggle.
The design is a departure from previous Razer webcams, which typically opted for a singular large casing surrounding the lens construction. Instead, it's a smaller lens housing with an oblong body, immediately reminiscent of the Logitech MX Brio 705.
Not everything has been abandoned with this new design, however. The lens housing, like previous Kiyo models, includes a pleasingly tactile rim that can be twisted to close the built-in physical privacy shutter. I'm always a fan of privacy solutions like this, though given the large size of the glass lens face, it would've been nice to see a lens cap included to keep it dust- and scratch-free.
(Image credit: Future)It would potentially be nice if the webcam could be detached from the attached mount in order to fit it to a different mount; many content creators will have their own video setups and may want to use their own camera stands. However, the mount does have a threaded screw connector on the base, letting you fit it atop most industry-standard camera mounts.
In terms of video quality, it's great. 4K video is sharp and colorful, and even zoomed in, I found I looked perfectly detailed in the footage I recorded. Color reproduction is great, and the camera performed well in a range of light conditions. Low-light performance resulted in some mild oversaturation, but I've seen worse performance in more expensive cameras. It also supports HDR, though only at 30fps even at lower resolutions.
The autofocus works well, but I found it was a little slow to adjust if I quickly moved closer or further from the camera. Having tested quite a few webcams in my time, I feel that a webcam in this price range should be a bit snappier to focus.
That big lens means that the default field of view is huge. A 93-degree FOV means that the Kiyo V2 is liable to capture not just yourself but the entire room you're in, but thankfully it's easy enough to tweak this via the zoom and crop tools in Razer's Synapse software.
(Image credit: Future)On the topic of Synapse, it's still a frankly rather clunky piece of software, but for webcam users who want granular control over their hardware, it does a solid job. In addition to zoom and crop tools, you can also manually tweak the autofocus, auto exposure, and color balance.
The Kiyo V2's software-side feature set also includes a selection of AI-powered tools, which are covered prominently in the marketing material for the webcam. These include dynamic light correction and noise reduction, but these features already existed in Synapse, and to be honest, I'm not entirely clear on what AI brings to the table here.
(Image credit: Future)Look, Razer: I get it. I'm sure there's tremendous pressure from your shareholders to make everything AI-powered, because it's the buzzword du jour. But anyone who actually wants AI in their webcam (for whatever inane reason) likely isn't going to be better served by the Kiyo V2 than any other cutting-edge 'AI' webcam, like the Obsbot Tiny SE.
One element that does actually benefit from the involvement of machine learning is the auto-framing feature, which uses AI-powered head-tracking to keep you in the center of the frame even if you move around. However, since the Kiyo V2 lacks a mechanized gimbal, it can't alter the frame while fully zoomed out and can only track you so far; it can keep you in center frame if you move by a foot or two, but it won't follow you around a room.
On the bright side, you don't actually have to use Synapse and the AI features at all. The Kiyo V2 works great straight out of the box; just plug in the bundled cable, and you're off to the races, assuming you're happy with the default wide-angle FOV.
(Image credit: Future)Now, for the only real problem I have with the Razer Kiyo V2. It comes with a USB-C to USB-C cable in the box (the one with my review unit is pink, like the webcam itself), and as far as I can tell, you have to use this cable to access the full 4K functionality of the camera.
Considering that the cable is USB-C-exclusive, you'll need a free USB-C 3.0 port to make full use of the Kiyo V2. I tested it out with a USB-C to USB-A adapter, as well as using one of my own USB-C cables; no dice. It's frustrating, because USB-C ports can be in short supply for users connecting multiple peripherals, and the bundled cable is a bit short and inflexible.
(Image credit: Future)Lastly, the built-in microphone is... fine, I guess. It's good enough for video calls, but anyone aiming to produce professional-level video content should definitely use a proper standalone microphone.
It's fair to say that the Razer Kiyo V2 deserves a spot among the best webcams on the market. There are a few niggling issues, but nothing that should ruin the experience for a gamer who wants a high-end webcam. For hardcore content creators, it remains a sound choice, but you should be aware of the downsides.
Razer Kiyo V2 webcam: Price & availabilityAt $149.99 / £149.99 / AU$279.95, the Razer Kiyo V2 is significantly cheaper than the brand's own older Kiyo Pro webcam. If you're looking for a high-quality 4K cam, it's not an unreasonable price.
Sure, you could easily get a cheaper 4K webcam, but you'll need to risk it on a less established brand, and you almost certainly won't be getting the same rich feature set seen in the Kiyo V2. Similarly effective models from other premium brands like Logitech and Elgato will cost a comparable amount, so I'm pleased to say that despite its reputation for pricey hardware, Razer got the price right this time around.
Razer Kiyo V2 webcam: SpecsRazer Kiyo V2
Price:
$149.99 / £149.99 / AU$279.95
Supported resolutions:
4Kp at 30fps, 1440p at 60fps, 1080p at 60fps
Sensor:
8.3 MP Sony STARVIS
Field of view:
93 degrees
Connection:
USB-C
Features:
Digital zoom, AI auto-framing, AI autofocus, dynamic color correction, HDR, mechanical privacy shutter
Software Integration:
Razer Synapse
Should you buy the Razer Kiyo V2 webcam?(Image credit: Future)Razer Kiyo V2 webcam report cardValue
The Razer Kiyo V2 is still fairly expensive, but it's reasonably priced for a high-end 4K webcam and much better value than the previous Kiyo Pro.
4 / 5
Design
A fresh chassis design that retains the excellent physical privacy shutter of older Kiyos, but the forced USB-C is annoying.
4 / 5
Performance
Audio is merely decent, but the picture quality and color balance are fantastic and Razer Synapse packs a ton of extra features.
4 / 5
Avarage rating
A high-quality webcam with a broad feature set and more competitive pricing, the Razer Kiyo V2 is a great product with only a few small flaws.
4 / 5
Buy it if...You want 4K
At this price point, the Kiyo V2 is competitive within the 4K webcam space - you could find cheaper ones, but only if you're willing to accept a drop in quality.
You need wide-angled recording
If you're aiming to capture a larger space (or multiple video participants), the 93-degree FOV of the Kiyo V2 is perfect.
You're short on ports
Since it needs to use the bundled USB-C cable to access full 4K recording, the Kiyo V2 is a poor choice for anyone who already has lots of ports in use on their PC.
You're on a budget
At $149.99 / £149.99 / AU$279.95, the Kiyo V2 is still pretty darn expensive, even if it's far better value for money than the older Kiyo Pro.
Insta360 Link 2C
Our current top pick of the 4K webcams available on the market right now, the Link 2C offers superior low-light performance and autofocus while also offering the same high-quality video and AI features as the Kiyo V2.
Read our full Insta360 Link 2C review
Obsbot Tiny 2
The Tiny 2 from Obsbot delivers 4K video along with AI-powered tracking via its mechanical gimbal mount. For those who want a high-end video experience, this is a great pick.
Read our full Obsbot Tiny 2 review
How I tested the Razer Kiyo V2 webcamI replaced my usual webcam (the Insta360 Link 2 4K) with the Razer Kiyo V2 for two weeks, using it for all my normal video calls during the workday. I also tested it in various different lighting conditions by recording video separately and comparing the clips side by side. Naturally, I installed (well, reinstalled) Razer Synapse to properly test out all the software-side features as well.
I've been testing and reviewing PC hardware for more than eight years, starting at the PC-building hobbyist magazine Maximum PC before making the leap to TechRadar's computing team. I put all of my knowledge and experience behind each and every one of my product reviews, so you can be assured that you're getting an informed and bias-free judgement.
There’s one thing that Spotify has over Apple Music, and that’s music discovery features, though the latter service has the edge when it comes to music recognition — but that could all change soon.
In a recent investigation from Android Authority, the outlet found lines of code in the latest version of the Spotify app which suggest the platform is working on its own song identification feature. Though this has only been found in Spotify’s Android app, we wouldn’t rule out the possibility of it launching on iOS.
As it is with every rumor, we’re taking this with a pinch of salt until more information surfaces, but Android Authority’s findings present some pretty convincing evidence, showing text that reads ‘Identify a song’, ‘listening’, and ‘analyzing’. It seems the feature will need access to your device’s microphone, and will display pop-ups when a song can’t be identified.
Essentially, it sounds like Spotify is developing its own in-house version of Shazam, which could act as a band-aid for many music fans out there who, like myself, rely on third-party music-recognition software to put titles to songs.
When Apple bought Shazam in 2018, it thrust the music-recognition platform right into the iOS experience. Instead of needing to use the standalone Shazam app, you can add the ‘Recognize Music’ tab to your iOS Control Center for easier access, and Shazam will be right there at your fingertips.
It also works wonders for quickly adding songs to your Apple Music library. When you Shazam a song, a pop-up reading ‘Add to Apple Music?’ appears and all of your tracks will be sent to your library. Until now, this level of convenience wasn't available for Spotify users.
Apple Music subscribers can add Shazam-identified songs to their Library through the handy Control Center button on iOS (Image credit: Future)Since Apple took ownership of Shazam, Apple Music and its users have greatly benefited, but listeners who use Spotify, Tidal, and the rest of the best music streaming services have been missing out. Not all was lost however; last year Shazam rolled out a feature where each song you identified using the app would be automatically added to a special playlist in your Spotify account titled ‘My Shazam Tracks’.
I have to say, this small but effective feature has become one of my most-used tools for keeping tabs on new music, but if you Shazam quite a lot of songs from different genres, it creates a very messy-looking playlist.
Even after my Shazamed songs have been added to ‘My Shazam Tracks’, I still go back into the playlist to individually move songs into my other playlists — which is why a native Spotify song ID tool would go a long way, and would be even better if you can add it to your iOS Control Center.
Just think about it: you’re out and about and a song starts playing which you know you’ve definitely heard before, but can’t remember for the life of you what it’s called or who sings it. A simple swipe down to the Control Center and a tap of a button gives you the song title in seconds, and then it directs you to your Spotify Library where you can add your recently-discovered song to a specific playlist.
We’ve reached out to Spotify for a comment, who replied with the following:
"We're always exploring ways to improve our product and deliver more value to users, but we don't comment on speculation around possible new features and don't have anything new to share at this time".
You're about to see a lot more generative AI in your streaming apps: Netflix has posted details of testing that it's doing with generative AI on its homepage, while Reuters reports that Amazon Prime Video is set for an AI-driven overhaul as well.
Starting with Netflix, the company has revealed it's working on a way of using generative AI to do a lot of the heavy lifting on the app homepage. That includes figuring out which recommendations each user should see, adapting to feedback and user behavior over time, and combining movies, shows, games, podcasts, and live events in the best way.
It starts with a prompt — "Given everything we know about this user and this request, what homepage should we generate to maximize user satisfaction?" — and Netflix seems pleased with the results. There are still some issues to work on though, like the AI model not knowing much about a movie or show that's only just launched.
User engagement increased in Netflix's internal testing, with the new 'GenPage' AI model applied, and recommendations became more relevant more quickly. What's more, the time needed to render the homepage went down. This is still in its early stages, and Netflix hasn't said when this will come to users or in what form, but it's now in the pipeline.
AI 'front and center' on Prime VideoJeff Bezos wants more AI on Amazon's streaming service (Image credit: Getty / Mandel Ngan)On to Amazon, and a new Reuters report says Amazon boss Jeff Bezos has personally decided that Prime Video will act as a showcase for AI in the near future, and that an upcoming homepage redesign will put AI "front and center".
That's according to people "with direct knowledge of the matter", so don't take this as confirmed just yet. The homepage overhaul project is apparently known as 'Lighthouse', and is said to be envisioned as a way of claiming some of the AI spotlight from rivals such as OpenAI and Anthropic.
We don't get too many details on what this is going to look like, but film and TV recommendations are going to have more AI injected into them, Reuters says. The AI will also be better at learning the personal preferences of viewers over time, and responding to voice commands.
You might see tiles on the homepage such as 'action movies from the 1980s', for example. The report doesn't give any indication of when this overhaul might start rolling out, but it's apparently already being tested with a select number of users in a variety of forms.
Our AI-driven interface futureNetflix Users Say They Dislike New Layout; Research Says Otherwise from r/netflixWith two of the big streaming giants apparently now committed to homepages controlled by AI, the next question is what users might make of it. There's so much to watch on each platform that some kind of filter or algorithm is needed, but is this AI-focused approach the right way to go about it?
Past homepage overhauls perhaps give us some clues: A major Netflix redesign rolled out last year was met with many online complaints, but the company's internal data showed that it was working, so it stayed in place. At the time there was speculation that more AI was on the way, and it seems that's now the case.
"I don't know if I'm alone," writes one Redditor, "but I hate the concept of 'personalizing' my content. No offense to anyone but AI so far has not been good at predicting anything about me... I personally do not want software to think for me."
The reactions to Prime Video's upcoming AI overhaul seem similarly downbeat. "This seems completely unnecessary," comments one user, while several suggest the move might even be enough to tip them into canceling their Prime Video subscription.
Hugging Face is probably not a name you'd heard before this week, but you likely caught the big news about OpenAI's model escaping its sandbox and to launch a cyberattack on the company.
In short, Hugging Face — which is kind of like the equivalent of GitHub for the machine learning (AI) world — was the victim of an AI agent that OpenAI was testing in terms of its ability to pull off exploits.
So how exactly did this happen? And what does it mean for the future of online security given the development of increasingly advanced AI agents? In this article I'll answer those questions, and explore some of the issues this event has thrown up, including the security threats posed by AI not just to companies, but to individuals.
How did this even happen — why didn't OpenAI have safeguards to stop the AI?(Image credit: Getty Images / NurPhoto)As you might expect, OpenAI did have safeguards in place, but the model managed to break through them.
The scenario was that OpenAI ran a controlled experiment using GPT‑5.6 Sol and an "even more capable pre-release model" to see how they fared on ExploitGym, which is a benchmark test that challenges AI to successfully exploit known security vulnerabilities.
In this security test, the model was placed in a sandbox, a "highly isolated environment" from which the AI shouldn't have been able to gain access to the internet at all. But the pre-release AI — which had its guardrails turned off, as OpenAI believed it to be safely imprisoned — craftily decided to cheat, found a way to escape its sandbox, and actioned exploits to breach Hugging Face (where the AI reasoned that it might find the answers to crack the ExploitGym tests).
Why is this a big worry?(Image credit: Shutterstock)It's a major concern simply due to the level of smarts exhibited by the AI. As OpenAI explained, the model "chained together multiple attack vectors" and used "stolen credentials and zero-day vulnerabilities to find a remote code execution path on the Hugging Face servers."
This was no mean feat, and Clement Delangue, CEO of Hugging Face, posted on X to say that it was "quite mind-blowing that all of this happened autonomously!"
In a blog post, Hugging Face observed that: "The campaign was run by an autonomous agent framework executing many thousands of individual actions across a swarm of short-lived sandboxes, with self-migrating command-and-control staged on public services."
The attacked was deemed so serious, it was reported to law enforcement agencies. As Simon Willison, a cocreator of web framework Django, pointed out in a blog post: "This was a sophisticated attack," further explaining that "Chaining together multiple attack vectors is exactly the kind of thing these new models can do, where previous generations of models might have failed."
The headline of Willison's post sums it all up rather neatly: "OpenAI's accidental cyberattack against Hugging Face is science fiction that happened."
The Django co-creator is also quick to dismiss conspiracy theories that this is somehow a marketing stunt by OpenAI to prove how advanced its AI models are.
The future of hacking?(Image credit: Getty Images)What should also be noted is the distinction between finding vulnerabilities, and being able to actively exploit vulnerabilities. AI being involved in the former could be very useful for bolstering security, but as for the latter — well, this Hugging Face incident is very much a clear illustration of why the makers of these models need to tread very carefully indeed.
While this was a 'white hat' (ethical) experiment, albeit one that went alarmingly awry, with real-world consequences, what happens when AI models start to become even more sophisticated along these lines — and criminals get hold of them?
There are obvious dangers in terms of the automation of attacks to make them far more regular occurrences, and the lowering of the bar in terms of the skills needed to be a successful hacker.
Dan Schiappa, President of Technology & Services at Arctic Wolf (responsible for threat-detection platform Aurora), warns: "Security teams should view this as a preview of what's ahead. As AI continues to lower the barriers to sophisticated cyber activity, organizations will need broad, deep visibility across their environments and the ability to investigate and respond at machine speed."
The ability to "respond at machine speed" is a hint at using AI for defense against AI bad actors, and that's another interesting facet of the Hugging Face incident. Simon Willison observes that Hugging Face was "unable to turn to OpenAI's models to help them fend off the attack", and that: "The frontier models [cutting-edge AIs] we have access to are increasingly being constrained in how much they can help us protect our software, heavily influenced by the US government's ongoing threat of export controls."
AI-driven attacks will doubtless be aimed at businesses and organizations, but could also be leveraged on a personal basis. Karolis Arbaciauskas, who is Head of Product at cybersecurity firm NordPass, tells us: "We don't need a nation-state actor or a Bond villain for this to go wrong. The most common emerging threats will likely be more mundane. For example, an [AI] agent could be instructed to dox a former romantic partner or settle an online grudge by hacking and stealing personal data, such as embarrassing photos or credit card details."
He adds: "AI models have become dangerously skilled at identifying software vulnerabilities. They've mastered every human hacking technique, from phishing to brute forcing. The difference is they can do it much faster than humans.
"I don't believe that we can patch software fast enough to keep up, so we must at least shield ourselves against the most obvious entry points. Encryption, strong unique passwords, passkeys, and multi-factor authentication (MFA) have never been more critical than they are right now."
The major AI firms are always talking about guardrails and safety, but it now seems like we should be thinking a lot harder about how more highly evolved AI models are going to fit into the future of cybersecurity — and how we can avoid a world where the danger of being hacked becomes a far more commonplace prospect, which is very much the biggest worry of all.
Ubisoft CEO Yves Guillemot doesn't think Sony's decision to retire the production of physical game discs will have a considerable impact on the industry.
Guillemot's comment comes from an earnings call following the release of its first-quarter 2026-27 sales (via VGC), during which the CEO was asked if Sony's plan to end disc production starting January 2028 could have a positive or negative effect on the future of the games industry.
While many disagree with Sony's decision, and some analysts predict it will endanger the $7.2 billion second-hand game market, Guillemot doesn't believe it will have a major impact on the industry at large.
Bold statements"What we saw on the PC is that it helped to grow the market," Guillemot said. "There’s also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would think.
"As you said, there are pluses and minuses, but I think it will not disturb the industry too much."
Sony announced its plan earlier this month and saw overwhelming backlash from fans. According to Wedbush Securities managing director of strategic planning Michael Pachter, Sony's plan to phase out discs in two years is now a threat to the used game market.
"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," Pachter said. "Brick and mortar game retail is doomed."
Sega president Shuji Utsumi has also addressed the controversy and said that while the digital shift is "crucial," the company still understands the importance of physical media.
"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," Niikawa said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."
Google DeepMind chief Demis Hassabis has spent years convincing the world that artificial general intelligence will be one of humanity’s greatest achievements. His latest essay on X.com is no less gushing about AI in many ways:
“This is a pivotal moment in human history. Artificial General Intelligence (AGI), a system that exhibits all the cognitive capabilities the brain has, is probably only a few short years away,” he wrote. “When we look back on this time in the decades to come, I think we will realize we were standing in the foothills of the singularity.”
But there’s a tinge of nervousness to the purple prose that sets it apart from some of the similar essays he has produced. He actually calls for some form of regulation.
“Urgent action is needed to address risks that might arise as we get closer to AGI. We’ve already seen the challenges frontier models pose for cybersecurity, and other threats including nuclear and bio risks may soon emerge as capabilities continue to advance.”
Coming from one of the people leading the race, it is a striking admission that even the builders are starting to worry about where the road leads. The problem is that this has become the defining tone of the AI industry. Every few weeks another executive tells us that machines capable of transforming civilization are just around the corner, then immediately follows it with a warning that society needs to move much faster to prepare. It is a sensible message, and probably a necessary one, but it is also becoming increasingly surreal.
(Image credit: Shutterstock)Excitement and fear“AGI cannot be compared to standard technological breakthroughs, not even ones as consequential as the internet or mobile,” Hassabis wrote. “It is much more akin to the discovery of electricity or fire. If you stop to think about it, we’ve essentially found a way to make sand think. It’s miraculous.”
It’s a vivid way to illustrate how silicon chips begin with an abundant mineral, yet now power machines that can map proteins, compose music, and hold fluent conversations. The unsettling part is that the miracle is being pursued inside a commercial and geopolitical contest whose participants cannot agree on where the finish line is.
Hassabis is an optimist about what AGI could accomplish. He expects it to discover medicine, cleaner energy, and produce advanced materials that could loosen the limits imposed by scarcity. He describes its impact as ten times that of the Industrial Revolution at ten times the speed, which makes a five-year business plan look adorably quaint.
His warning is that the race is outpacing our understanding. Current models already pose cybersecurity problems, while biological and nuclear risks may become more serious as systems gain capabilities. More autonomous agents could learn to bypass safeguards, conceal their intentions, or improve themselves in ways their creators struggle to keep up with. OpenAI recently experienced this when one of its models escaped a sandbox and breached Hugging Face.
“Nobody in the world knows for sure what is going to happen from here, and even the experts disagree. When there is a large degree of uncertainty and the stakes are this high, proceeding with cautious optimism is the sensible and correct strategy.”
AI refereeHassabis proposes a new US-led standards body. It would be funded largely by industry but overseen federally, staffed by elite technical experts and equipped to test advanced systems. Labs would voluntarily submit models for review up to 30 days before release. If the system proved effective, approval could become mandatory in the United States.
Evaluations would probe cybersecurity, biological threats, deception and attempts to evade guardrails. The body could update its tests, commission independent assessments and coordinate a slowdown if the danger became severe enough.
Pre-release testing makes more sense than waiting for millions of users to discover dangerous behavior by accident. Independent benchmarks would be harder for labs to train around, while shared standards could stop safety becoming a branding exercise. The difficult part is creating a watchdog independent enough to challenge the companies paying for it and legitimate enough to matter beyond America.
Hassabis knows technical safeguards will not settle what AGI means for employment, wealth, purpose or political power. Those questions cannot be delegated to engineers employed by firms with enormous financial stakes in the answers. Society must decide who benefits from abundance, who controls advanced systems and what happens if productivity rises much faster than wages. The public debate is trailing the technology by an uncomfortable distance.
“There is both huge excitement and uncertainty around AI, and both are warranted. But the future is not yet written, we must use this precious window before AGI arrives to shape this technology for the benefit of all humanity. What we collectively do now will determine how the next phase of civilization."
A Reddit user recently put a blunt question to Windscribe: is paying for a Canada-based VPN a privacy problem, given the surveillance bill working its way through Parliament?
The company's official support account answered without hedging. Windscribe will keep operating exactly as it has, the account said, with "no changes to our logging or privacy policies".
Canada is bringing in laws that genuinely complicate things for the company, Windscribe added, but that is internal work to sort out rather than something subscribers should expect to feel.
It's a calmer message than the one Windscribe was broadcasting in May, when it said it would sooner relocate its headquarters than start logging users. That put it alongside Signal and NordVPN, and made it one of the sharpest voices among the best VPN providers fighting the bill.
Bill C-22, formally the Lawful Access Act, cleared the House of Commons on June 18 and now sits with the Senate, which won't begin its study until Parliament returns in September.
Windscribe and Bill C-22: what the VPN provider saidIs paying for Windscribe a problem to privacy given they’re based in Canada and the likely upcoming Bill C-22? Would love to subscribe if not for this. from r/WindscribePressed further in the thread, Windscribe drew a line between where the company is registered and where its infrastructure lives.
The incoming laws could see it served with a court order requiring it to start logging users, the support account acknowledged. Its answer is jurisdictional: a virtual private network (VPN) operating outside Canada doesn't have to comply with Canadian law.
That echoes the route the company has been signalling since May, when CEO Yegor Sak told the Globe and Mail he was actively exploring moving Windscribe out of the country.
Windscribe was also careful to separate provider obligations from user liability. No law currently stops Canadians from using a VPN, it pointed out, and the risk it describes only reaches customers if a provider stays put and starts logging traffic.
For anyone uneasy about the paper trail, Windscribe's suggestion was simple: pay in crypto, so neither the government nor a card issuer sees the purchase.
What's next for Canada Bill C-22Introduced in March by Public Safety Minister Gary Anandasangaree, Canada Bill C-22 would let the government compel electronic service providers to retain user metadata and build technical capabilities for law enforcement access.
The House passed it at third reading on June 18 after the government moved to limit debate, and the Senate is set to pick it up on September 21, according to Parliament's own LEGISinfo tracker.
Late amendments cut the maximum metadata retention period from twelve months to six and added a clause stating the act can't be read as compelling decryption, unless the provider already holds the keys.
Still, law professor Robert Diab argues that doesn't go far enough, since ministerial orders could still sweep up the metadata of people under no suspicion whatsoever.
The government has consistently rejected the surveillance framing, insisting the bill builds no backdoors and that authorities still need judicial authorisation to obtain data.
The RingConn Gen 3 has arrived. After going up for pre-order in May earlier this year, it's now available to buy, starting at $349 (around £260 / AU$500). And to celebrate, it's entered an unusual partnership... or should that be Fellowship?
Let's have a look at the ring first. It offers haptic vibration alerts for health events (not notifications), which not even the best smart rings can do. Other features of note include vascular health insights, blood pressure and sleep apnea features. RingConn said the feature is 'the first smart ring brand to introduce sleep apnea monitoring with continuous SpO2 tracking every two seconds....all with no recurring subscription for premium insights.'
The key is in the specifics there, as other smart rings do offer reliable sleep apnea tracking. Recently at Samsung Galaxy Unpacked, the Samsung Galaxy Ring was cleared for FDA approval for its sleep apnea detection feature, so it's likely RingConn's claims are due to its specific sleep-tracking methodology regarding SpO2 measurement. We've reached out to RingConn for clarification.
Otherwise, the ring features compatability with iOS and Android, women's health tracking and activity tracking. With vibration alerts on, the Ring lasts 10 days, stretching to 14 with them off. It all seems very reasonably priced for a ring without an additional subscription, and we're almost finished with our RingConn Gen 3 review. Watch this space!
(Image credit: Future)Counting your steps to MordorIt finally happened: a smart ring company entered a partnership with Warner Bros. to celebrate the 25th anniversary of The Lord Of The Rings: The Fellowship of the Ring (otherwise known as The Best One, and I'll hear no arguments otherwise). However, I certainly didn't expect it to be RingConn.
A press release states the partnership is 'bringing together one of fantasy's most epic film series and a new generation of wearable technology' as 'the collaboration celebrates the shared belief that greater awareness can empower better choices.'
Unfortunately, there doesn't appear to be a redesign of the Gen 3 ring to resemble the famous One Ring from the movies. The release says that 'to mark the partnership, RingConn will introduce exclusive film-themed rewards for eligible Gen 3 customers in the United States of America' — but it doesn't establish what those rewards actually are. In the words of Frodo: "all right then, keep your secrets".
For the third year running, we’re delighted to announce that the entries for the TechRadar Sustainability Awards are now open.
Sustainability has long been an elephant in the room within consumer tech. While an increased focus in recent years has moved us in the right direction, the conversation is shifting from future pledges to action being taken today.
As one of the largest consumer tech sites, we want to encourage progress and celebrate real-life implementation of better practices, from how products are made and used, to how materials are reused or recovered.
We’ve heard from some of the biggest names in tech over the past two years of Sustainability Awards – the likes of Bang & Olufsen, Acer and Belkin all shared their efforts with our team and sustainability partners at Seismic – as well as exciting newcomers to the space, but we’re doing more. So, this year, we’re growing the TechRadar Sustainability Awards to reach even more brands, celebrating those making genuine progress, setting clear commitments, and, most importantly, being honest and transparent about their journey.
If that sounds like your brand, a company you represent or even a brand you’re a fan of, entries for our 2026 Awards are open.
So, what’s new? This year, entry to the Awards is completely free for companies with fewer than 250 staff, but larger businesses can expect to pay a nominal fee to enter and support the research completed by our partners at Seismic. All businesses should be prepared to evidence their impact with relevant documentation, data and certifications. It’ll take us a few months to fact-check and verify the shared information, and we will announce our winners later this year.
We’re doing everything we can to bring integrity to our process, ensuring we celebrate meaningful impact rather than greenwashing claims. Seismic is an international team of experts on a mission to help businesses become increasingly impactful forces for good.
Seismic brings together sustainability strategists, Net Zero advisors, reporting specialists, B Corp & EcoVadis experts and communications consultants to help businesses lead the shift. Seismic will support us in reviewing entries and judging the winners, bringing an extensive knowledge of impact across a range of disciplines and business models.
We’ll be evaluating entrants not only for sustainable product innovation, but also their approach to people and overall business operations. This includes considerations such as environmental footprint tracking, circularity in product design and supply chain ethics. Winning brands will have the opportunity to license the official TechRadar Sustainability Awards winners logo for use in their marketing.
How to enterHow to enter
You can enter the TechRadar Sustainability Awards 2026 here until August 14th. There are seven categories to choose from, which are detailed below as advised by Seismic.
We also sat down with co-founder and CCO Andy Schmidt in the video below if you want more insight into our joint vision for these awards.
Sustainability Awards categoriesSustainability Awards categories
Embodied Carbon
The emissions associated with the manufacturing, transportation and disposal of products and materials - typically account for the largest portion of a tech device’s carbon footprint. For example, research shows that over 80% of a laptop’s lifetime footprint is created before it even reaches a user.
Meanwhile, energy use during a device's life remains a critical challenge. Estimates suggest that user devices now account for more global electricity consumption than networks and data centres combined and this is expected to increase in the next five to ten years.
This category recognises businesses that are taking decisive action to reduce both embodied and operational carbon emissions - from smarter design and material choices to improving the energy efficiency of devices when in use.
Hardware circularity
The tech industry is characterised by rapid innovation and frequent product obsolescence. As newer, more advanced devices enter the market, older models are often discarded, contributing to a growing e-waste crisis.
The disposal of this waste is a major concern, particularly as many electronic devices contain hazardous materials, like lead, mercury and cadmium, which can pollute soil and water if not properly disposed of. Designing products with short lifespans also accelerates resource depletion and encourages unsustainable patterns of consumption.
This category celebrates companies embracing circular economy principles, designing products for longevity, repair and reuse, and with closed-loop material recovery, helping to reduce waste and extend product life cycles.
Digital Inclusion
Digital inclusion is a critical sustainability challenge with social implications. While 95% of the global population has the theoretical potential to access the internet, almost half remain offline, often due to limited digital skills, financial barriers or lack of infrastructure. Bridging these gaps is essential to ensuring equitable access to technology.
This category celebrates initiatives that are helping to close the digital divide by making tech more accessible, affordable and inclusive for underrepresented or underserved communities.
Nature-positive Sourcing
While committing to ethical material sourcing and minimising the harmful impacts of raw material extraction is essential, the tech industry must now go further. We want to celebrate businesses that are evolving their operations from simply doing less harm to actively restoring our ecosystems. This category recognizes companies that champion nature-positive sourcing and can provide clear evidence of regenerative practices. We are looking for entrants who are leading the way with initiatives such as the ecological restoration of mining sites, responsible water stewardship, or the innovative use of bio-based and ocean-bound plastics
Energy Consumption
Addressing energy consumption is an ongoing responsibility within the tech industry. This category recognises businesses that can evidence what they have done to minimise energy consumption across their operations, manufacturing processes, and product design.
We want to celebrate companies that have implemented successful initiatives, investments in renewable energy, and energy-efficient technologies and practices to reduce their carbon footprint and promote sustainability. Crucially, as new technologies scale, we place a particular emphasis on how entrants are quantifying their AI usage within their company, and actively managing the effect this has on their overall energy consumption. For example, we’d love to hear about any responsible AI training materials you may have developed, to keep your teams mindful of their AI usage and the environmental impact associated. In addition, we want to know how you’re quantifying AI usage in your company, such as your number of active weekly users of AI through employees or customers.
Tech for Good
This refers to the use of technology to address pressing social, environmental and humanitarian challenges and to create positive impact in the world. It encompasses various initiatives, projects and innovations that leverage technology to improve people's lives, protect the planet and promote sustainability and equity.
We are looking for companies that can demonstrate their positive change using clear impact metrics. We want to celebrate businesses that go beyond narrative success stories by backing up their progress with quantitative data on the beneficiaries reached or proven long-term outcomes. We also understand that smaller companies might not have years of tracked metrics available yet. We’d love to hear about your progress too, whether that’s through early indicators, direct feedback from your stakeholders or case studies showcasing real-world improvements.
Supply Chain Sustainability
A truly sustainable tech industry is built from the ground up. For this award, we are spotlighting businesses that proactively address supply chain sustainability. We are looking for standout initiatives and practices that promote ethical sourcing, reduce environmental impact, and enhance social responsibility from start to finish. Whether you are a small business or a large enterprise, we want to celebrate companies that can back up their progress with meaningful action and transparency.
In my work, my absolute favorite days are the ones where I just get to take pictures. I’m testing a new camera or a new film stock, and so I’ve got nothing on the agenda other than heading to some locations that are beautiful or interesting (or, ideally, both) and capturing images of them. At the end of the day I’m normally tired, sweaty, have new blisters on my feet — and feel fantastic.
But those days are quite rare. Often I’m consumed with other things, the nitty-gritty of writing, work, life-admin and everything else. Trying to be more efficient, for money and time reasons, means that I tend to do my photography in big infrequent chunks — and some research I’ve seen is making me reconsider that approach.
The benefits of a regular photography habit for mental health are well-documented. British photo retailer MPB, in announcing its partnership with mental-health charity Mind, points to a study in the peer-reviewed journal Health which finds that taking a photo every day provides tangible benefits in terms of mental well-being.
British photographer, broadcaster and passionate nature advocate Chris Packham is a huge believer in the power of photography to effect a positive mental change. ‘Photography has always been a conscious way of addressing chronic or specific mental health issues in my life,’ he says.
‘When I'm peering down the lens, I'm so engrossed in the objective, so intensely involved with the technical and creative process, that the rest of the world vanishes. It's just me and the photo. The exterior anxieties are relegated to oblivion, and I get maximal relief.’
‘For me, photography is a key part of a portfolio of tried and tested therapies which consistently enhance positive mental health outcomes.’
And it’s not just taking photos! Even the simple act of viewing them can have a positive effect. MPB also cites a 2024 survey undertaken by Fujifilm, in which 80% of respondents reported that viewing old photos brought them feelings of happiness and calm, and helped to reduce anxiety.
(Image credit: Future)Building a daily habitI'm grateful to MPB and Mind for making me think more mindfully about how I engage with photography. It's also worth noting that the retailer is putting its money where its mouth is, and donating £1 to Mind for every item bought or sold on its marketplace this August, working towards its goal of £50,000 a year for the charity.
The campaign has got me thinking that I’m missing out on the mindful benefits of a daily (or near-daily) picture-taking habit. When I’m using my camera, I’m not looking at my phone. I’m not even thinking about the cursed thing; it’s normally in my backpack. I think this could be of much greater mental benefit if I were doing it regularly for shorter sessions.
Our cameras editor Tim Coleman tried screen-free photography for a week and found it made him feel more immersed and connected with his shooting. Even when using a digital camera, it felt like a digital detox — something that people frequently say they want more of!
So if you, like me, tend to plan your photo-taking around long days that you only get to enjoy every so often — it might be worth thinking about ways you can incorporate a more frequent habit, too.
Bringing the camera on a walk to the station to capture details of your local community. Building a twenty-minute walk into your lunch break to see what sights unfold around you. It won’t just benefit your photography, but could also have a real, positive, tangible impact on your mental well-being.
At least 29 organizations have been infected with a Remote Access Trojan (RAT) after mistaking a public Claude Artifact for a legitimate Claude page.
A Claude Artifact is an interactive document, or piece of code, that the AI generates and then hosts on the Claude platform. It can then be shared with other people as an example, or proof of concept, for different solutions. The link to an artifact usually looks something like this:
claude[.]ai/public/artifacts/ca466f1f-21c0-42af-b329-8f1c7534a891
Claude Artifacts are often used for phishing and other forms of scams, and we’ve seen it in ClickFix attacks in the past. Claude responded by adding a disclaimer to every artifact, stating that the content is user-generated and thus unverified.
In this particular case, a malicious artifact was created to spoof the download page for Claude Desktop. Victims would get redirected to an attacker-controlled domain, where instead of the Claude app, they’d download SectopRAT, a remote access trojan capable of stealing credit card data, personal information, files, passwords, and more.
Promoting the scamThe artifact was then promoted on Bing, showing up at the very top of search results to people searching for “Claude Desktop App”.
For years, the cybersecurity community has warned about malvertising, urging users to double-check the domain before clicking on any links, even promoted ones. However, the problem here is that the ad takes the victims to the legitimate Claude domain, making scrutiny that much harder.
The campaign was spotted by security researchers Huntress, who said that between July 21 and July 22, 2026, their SOC “lit up with a swathe of unusual executable installs, Defender exclusions, and anomalous persistence across 29 organizations, all coming from ClaudeDesktop.exe.”
Claude has since removed the malicious artifact, but not before it raked up more than 7,000 views. It is possible that other organizations, outside Huntress’ field of view, also fell victim to this scam.