A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: Quordle hints and answers for Saturday, April 26 (game #1188).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,100 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1189) - hint #1 - Vowels How many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1189) - hint #2 - repeated letters Do any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1189) - hint #3 - uncommon letters Do the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1189) - hint #4 - starting letters (1) Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 2.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1189) - hint #5 - starting letters (2) What letters do today's Quordle answers start with?• P
• Y
• C
• C
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1189) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle, game #1189, are…
A head scratcher, but lengthy thinking time aside I managed to get through the run without any wrong guesses.
My good fortune was using a start word that began with a C. Without that headstart I would have been in trouble.
How did you do today? Let me know in the comments below.
Daily Sequence today (game #1189) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1189, are…
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, April 26 (game #685).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #686) - today's words (Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #686) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #686) - the answers (Image credit: New York Times)The answers to today's Connections, game #686, are…
I regularly use a calculator, have copious amounts of hair on my head, love a salty snack, and regularly shop at Ikea, yet I found today’s puzzle utterly baffling.
CALCULATOR BUTTONS I got straight away, but then came the collapse. First, I thought that there was a group of Victorian authors that I knew nothing about – so I linked LOCK, THATCH, TAKI and TUFT.
I got the "one away!" alert, but still didn’t think about hair and instead persisted with my literature hunch and swapped THATCH for RUFFLE.
After finally getting AMOUNTS OF HAIR I still faltered with just two groups to get – first thinking there was something about bowls. In my defense, cultural difference again thwarted me, as the majority of the products referenced as a SALTY SNACK UNIT, as well as SWEDISH FISH, are rare delicacies in the UK.
How did you do today? Let me know in the comments below.
Yesterday's NYT Connections answers (Saturday, April 26, game #685)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Strands hints and answers for Saturday, April 26 (game #419).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #420) - hint #1 - today's theme What is the theme of today's NYT Strands?• Today's NYT Strands theme is… Sleep tight
NYT Strands today (game #420) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 7 letters
NYT Strands today (game #420) - hint #4 - spangram position What are two sides of the board that today's spangram touches?First side: left, 5th row
Last side: right, 6th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #420) - the answers (Image credit: New York Times)The answers to today's Strands, game #420, are…
My search started off well after quickly getting MASK and EARPLUGS, but then took a devious turn.
Even after getting a hint and the many letters of MELATONIN I struggled connecting the letters, which became the story of all the other words.
You could argue that the theme and spangram are inaccurate and what we were actually looking for today were sleep aids for those among us who struggle to fall asleep without assistance.
I count myself among a growing demographic trying desperately to improve their sleep quality. I actually got measured for my pillow, have a yearly app subscription just so I can listen to the same 10-minute MEDITATION every night, and have earplugs, mask, and aromatherapy spray all at hand should I struggle to reach the land of nod.
How did you do today? Let me know in the comments below.
Yesterday's NYT Strands answers (Saturday, April 26, game #419)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
In April 1985, a small team at Acorn Computers in Cambridge, UK, set out to rethink what a processor could be. Engineers Sophie Wilson and Steve Furber developed the ARM1 (it originally stood for Advanced RISC Machines), an unassuming chip with just 25,000 transistors, to power the BBC Micro, crafting a 32-bit processor that emphasized reduced instruction sets for faster, more efficient computation.
The design's low power consumption was partially driven by practical constraints, namely the need to run in cheaper plastic packaging. ARM2 soon followed, incorporated into the Acorn Archimedes, the first RISC-based home computer. ARM3 introduced a 4KB cache and further improved performance.
After the spin-off from Acorn in 1990, ARM Ltd. was founded as a joint venture between Acorn, Apple, and VLSI. One early commercial success was the Apple Newton, followed by widespread adoption in mobile phones like the Nokia 6110, which featured the ARM7TDMI.
(Image credit: Arm) Looking to the futureARM6, introduced in 1991, brought full 32-bit processing and an MMU, key to powering GSM mobile phones. In 2005, Armv7 architecture debuted with the Cortex-A8 processor, which brought SIMD (NEON) support and powered many early smartphones.
In 2011, Armv8 introduced 64-bit support and became the foundation for cloud, data center, mobile, and automotive computing. Features like SVE and Helium pushed performance and AI capabilities further.
The 2021 launch of Armv9 marked the architecture's shift into AI-centric workloads. It introduced Scalable Vector Extension 2 (SVE2), Scalable Matrix Extension (SME), and Confidential Compute Architecture (CCA).
These features made it suitable for everything from smartphones with advanced image processing to AI servers handling generative workloads. SME accelerates generative AI and MoE models, while SVE2 brings enhanced AI capability to general-purpose compute.
Arm's compute subsystems (CSS), based on Armv9, now serve client, infrastructure, and automotive markets. By integrating CPUs, interconnects, and memory interfaces, these CSS platforms support rapid development of specialized silicon.
From the original ARM1 with just 25,000 transistors to today’s Armv9 CPUs packing 100 million gates, the architecture has consistently driven computing forward for four decades. Arm-based chips now power over 300 billion devices worldwide, from tiny embedded sensors to full-scale data centers.
With 99% of smartphones running on Arm and growing adoption in IoT, cloud, and AI workloads, the architecture continues to scale thanks to its energy-efficient design and flexible licensing model.
Looking ahead, there have been growing rumors that Arm could move beyond licensing and into chip production, something that would put it in competition with its biggest customers. This speculation intensified recently following the acquisition of Ampere Computing, Arm’s only independent server chip vendor, by SoftBank, Arm’s Japanese owner.
You might also likeA massive explosion and fire at a port in southern Iran has killed four people, authorities said Saturday. More than 500 others have been injured in the blast at the Shahid Rajaei port.
(Image credit: Mohammad Rasoul Moradi)
The GameSir Cyclone 2 is a wireless gamepad compatible with PC, Nintendo Switch, and mobile, thanks to its various connectivity options.
Its design hardly pushes the boat out, with a near-identical form and layout to the Xbox controller. However, the translucent panels and RGB lighting at least add some vibrancy.
It’s also hard to fault the Cyclone 2 for build quality. It’s light yet solidly constructed, while the plastics are refined for the most part; however, in some areas – notably the grips – the Cyclone 2 fails to match the premium feel of some of the best PC controllers around.
The buttons, on the other hand, are engineered to a higher standard. I personally liked their mouse-click-esque actuation, which eschews the heavily damped approach of more traditional gamepads – although I’m sure there will be gamers who won’t find this as desirable. Thankfully, the sticks should prove less divisive, as I can’t imagine any who wouldn’t appreciate their smooth operation and premium feel.
One aspect of the Cyclone 2 that’s less impressive, however, is the charging dock. Unlike the excellent dock included with the GameSir Super Nova, the one here is less stable, takes up more real estate, and is too difficult when aligning the charging pins, which can easily result in the Cyclone 2 failing to charge even when seated.
GameSir Connect can be used to customize the functions and features of the Cyclone 2, with a wealth of options available – more so than I’ve seen in other gamepad software, in fact. There are multiple curve profiles and deadzone settings for the sticks and triggers, as well as plenty of rebinding options; you can even substitute motion controls for mouse and joystick inputs.
The Cyclone 2 is also impressive when it comes to performance. Those clicky buttons are certainly responsive, while the D-pad offers slightly more dampening but still provides plenty of feedback – a combination that results in accurate and easy actuation.
(Image credit: Future)The TMR sticks also live up to their promise with their ultra-precise and smooth inputs, while the triggers offer plenty of control despite having less travel and resistance than your typical gamepad.
I didn’t experience any connectivity issues with the Cyclone 2: it linked easily to my PC, Nintendo Switch, and Android smartphone. However, switching between devices on the fly isn’t the most seamless and requires you to memorize various button combinations to achieve this.
I wasn’t able to test the battery life to its limits during my time with the Cyclone 2, but I can say that after a couple of days of varied use, it remained green. Unfortunately, I can’t be more accurate than this, as no percentage is given for battery life in Connect, which is an oversight. GameSir does claim it can last around 10 hours, though, which is on the lower end of the spectrum.
In line with GameSir’s other offerings, the Cyclone 2 is well-priced compared to some of its rivals. It costs the same as the GameSir Super Nova, which uses the technically inferior Hall effect stick technology rather than TMR, but slightly less than the GameSir Tarantula Pro, which has the latter.
GameSir Cyclone 2 review: Price and availabilityThe Cyclone 2 costs $49.99 / £49.99 / AU$79 and is available now in two colorways: Phantom White and Shadow Black. The edition that includes the charging stand is only slightly more at $55.99 / £55.99 / AU$89. All editions come with a 2.4GHz USB-A dongle and a USB-A-to-C cable.
It’s the same price as the Super Nova, another gamepad from GameSir with a similar design and feature set. This uses Hall effect joystick technology, though, which isn’t considered quite as accurate or as energy efficient as TMR.
If you’re after another TMR controller, then GameSir has another offering in the form of the Tarantula Pro. This is more expensive than the Cyclone 2, but not by much, and it has more buttons to play around with. However, it adopts a layout akin to the best PS5 controllers (despite not being compatible with the console), with its symmetrical sticks and long grips, which some gamers may balk at.
GameSir Cyclone 2 review: specs (Image credit: Future) GameSir Cyclone 2 review: design and featuresThe Cyclone 2 has a familiar look and layout, following the fashion of the best Xbox controllers (despite not being compatible with the platform), with its asymmetrical joysticks and thick body.
Two colorways are available to choose from, although I personally prefer the white option with its red and gold accents, which looks more slick than its black counterpart. Both variants feature a translucent front plate and underlying RGB strips, which add more interest to proceedings.
Build quality is impressive too, considering the price of the Cyclone 2. The light yet solid chassis feels good in the hand, as does its smooth texture. There’s some pitting on the handles to aid grip, but this doesn’t feel as luxurious as the rubberized and silicone materials used by more premium gamepads.
The buttons and sticks are all generously spaced apart yet still easy to access, and feel solid with little wobble. The sticks follow suit, and their thumb pads offer sufficient levels of grip and comfort while feeling durable at the same time.
The two back buttons are similarly well-designed, and they perfectly align with my natural finger placement. Combined with their large size and ergonomic shape, they’re more practical than other back buttons I’ve experienced.
One design drawback concerns the charging dock, which is included with certain editions. It tries to adopt a more interesting form with its splayed legs, but this makes it impractical as it takes up an unnecessary amount of space.
(Image credit: Future)It also fails to provide a stable platform for the Cyclone 2, as it’s all too easy to knock the controller from it. What’s more, the charging pins are awkward to align, and there were numerous occasions where I’d failed to seat the pad correctly to initiate charging. The dock included with GameSir Super Nova is far superior, and I wish the same design had been used here.
It’s also a bit of a shame that the face buttons can’t be swapped around to match the platform you’re playing on, as you can with the Super Nova, since the Cyclone 2 lacks the same magnetic, removable face plate.
The Cyclone 2 can be customized using GameSir Connect, the brand’s peripheral software for PC. There are an impressive number of tweaks available here, more so than in other tools I’ve tried. You can rebind the buttons to other controller inputs, or to mouse and keyboard inputs. There’s also a macro creator, and up to three inputs can be assigned to a single button, with Continuous Trigger and Turbo modes available.
There are curve and deadzone adjustments for the triggers and sticks as well, while motion controls have plenty of parameters to tinker with, including the ability to substitute them for joystick inputs or even mouse movements. However, this latter feature failed to work with the first review unit I received, even after troubleshooting, so another test unit was issued, which thankfully did work. Hopefully, this isn’t a pervasive issue, but it’s worth mentioning given it’s a potential cause for concern.
GameSir Cyclone 2 review: performanceIn the main, the Cyclone 2 is a joy to game with. Those clicky face buttons feel very snappy and precise, although I’m sure there will be gamers out there who’ll lament the lack of dampening and prefer the more traditional feel.
The D-pad, however, provides slightly more dampening, but still retains the snappy, tactile feel that provides plenty of feedback. It’s also very easy to use, with plenty of accuracy to avoid mispresses. When playing Tekken 8, it was very conducive to the rapid succession of directions, including quarter-circle rolls, which were comfortable to perform.
What’s more, the TMR joysticks held true to their claim, as they felt smoother and more precise than their Hall effect counterparts – although the difference isn’t massive. This was a real boon when I played FPS games such as Goldeneye 64 on the Switch.
The triggers on the Cyclone 2 are quite light and have less travel than those on other controllers. However, I didn’t have any issues performing controlled movements, such as when modulating the throttle and braking while playing Art of Rally. The motion controls proved accurate as well, as I found when aiming bows in The Legend of Zelda: Tears of the Kingdom.
Connecting the Cyclone 2 to various platforms was easy enough, even via Bluetooth, and was as amenable in this regard as the best Nintendo Switch controllers. Hot-swapping between platforms, however, is a little more onerous, as you have to remember various button combinations for changing modes; at least the Home button LED provides some indication on this front. It’s a shame the Cyclone 2 doesn’t include a handy flip switch on the back to toggle between 2.4GHz and Bluetooth modes, as the Super Nova does. But from a performance perspective, I found little wrong with its connectivity.
I didn’t manage to test the battery of the Cyclone 2 to exhaustion, and rather annoyingly, Connect relies on imprecise color codes rather than percentage points for life remaining.
I can say, though, that after a few days of play, the Cyclone 2 remained green, which seems reasonable. However, having reached out to GameSir, it estimated that the Cyclone 2 can last about 10 hours, which is disappointingly low compared to many other wireless controllers – and surprising given that TMR technology is supposed to be more energy efficient.
(Image credit: Future) Should I buy the GameSir Cyclone 2? Buy it if...You want plenty of customization
I don’t think I’ve come across gamepad software that offers more customizations than Connect – just about every tweak you could want is here.
You want precise inputs
The clicky buttons and ultra-responsive TMR sticks make the Cyclone 2 a sharp and smooth gamepad.
You want plenty of dampening
If you like soft, cushioned button presses, then the Cyclone 2 probably isn’t for you.
You want a long battery life
GameSir’s 10-hour estimate is nothing special, and many other wireless controllers can do better than this.
If you're after some great alternatives to the Cyclone 2, then take a look at these recommendations:
Xbox Wireless Controller
The default for many PC and Xbox players, Microsoft’s first-party pad is simple yet capable. Its ergonomics are excellent, while its ubiquity means you can often find one for well below its original price. It doesn’t have anywhere near the same customization options as the Cyclone 2, though, and relies on traditional potentiometer stick technology.
Read our full Xbox Wireless Controller review
GameSir Tarantula Pro
If you want another TMR option, the Tarantula Pro is a great alternative to the Cyclone 2. We found its performance excellent, offering plenty of precision and feedback, while we were also impressed with its sheer number of buttons and features. It’s more expensive than the Cyclone 2, but not by that much.
Read our full GameSir Tarantula Pro review
How I tested the GameSir Cyclone 2I tested the Cyclone 2 for several days, during which time I used it on PC, Nintendo Switch, and Android.
I played a variety of games, including Tekken 8, Art of Rally, The Legend of Zelda: Tears of the Kingdom, and GoldenEye 64, all of which provide a thorough test for the various inputs of controllers.
I’ve been gaming for over two decades, and during that time, I’ve experienced many different gamepads across many different platforms. I’ve also reviewed a number of controllers previously, including other GameSir models.
Pope Francis often spoke with great sympathy for immigrants and refugees. NPR's Scott Simon reminds us that the Pope's father fled Mussolini's Italy, immigrating to Argentina.
(Image credit: AP)
Yemen is an ancient birthplace of the coffee trade, and immigrants fleeing its civil war have brought their culture here in the form of cafes. Hundreds of Yemeni coffee shops have opened in the U.S.
Frame Material and Build Quality: Made with a powder-coated aluminum base, with scratch-proof nylon casters.
Dimensions: Height: 87cm, Width: 51cm, Depth: 56cm
Weight: 8.5kg
Upholstery Options and Materials: Made from a wide range of premium materials, leather, vegan leather, and mesh.
Maximum Payload: 110kg (approximately 17 stone)
Straight away, the chair’s packaging gives an idea of its quality - it is well packed, with each piece individually protected, and the parts are heavy and fit well together.
Admittedly though, this chair is difficult to assemble. Undoubtedly the chair takes two people to put together, and it isn’t an easy task. The instructions weren’t as clear as they could’ve been, and all-in-all, this took about 30 minutes for us to build. We actually managed to assemble it back-to-front at first, but we'd had a long day, so that's probably user error.
The chair is assembled in two halves, so make sure you have a fair bit of room before you start. It's a little fiddly, and there are a fair few parts that you need to keep track of - but it's worth the effort.
The quality of the seat is undeniable, the backrest is thick but breathable, and the material is cool and comfy. As you first sit down, there’s no wobbles or flimsiness, and you can definitely feel the care that has gone into the design.
Branch Ergonomic Chair Pro: Price & availabilityAt $499, the Branch Ergonomic Chair Pro covers the middle ground between some of the most expensive chairs around, and the most premium office chairs.
It is a bit of a step up from the Ergonomic chair ($359), but comes with six more points of adjustment, and a much sturdier build - having taken on five years of customer feedback.
The Branch Ergonomic Chair Pro looks simple and elegant, you wouldn’t guess it was such a hassle to assemble.
The premium quality of the parts gives the chair a durable feel and a clean appearance, with the mesh design means the chair has great airflow, and the materials give it a really cool feel - even in direct sunlight.
I'm a one of those people who can never sit still, but with all the adjustments that this chair allows, I can get comfortable however I'm sitting, even if I do then switch my position a few minutes later!
I've also got a cat who loves to sit on my lap, and I'm happy to report that the base of the chair is more than wide enough for me to comfortably cross my legs (and for anyone wondering - the material does not collect cat hair at all!).
Particularly great for me (although probably not great for my posture), is the back rest, which you can adjust to pretty much any angle - and the ergonomic support means my back hasn't hurt even after 9 hours of use - and sadly, yes, I have tested this.
The wheels are bigger than expected, but make the chair feel very stable and allow me to swivel off to the printer when I need to.
The chair also has the option for vegan leather, so is suitable for a wide range of customers.
There’s very little wobble at all in the build, except a slight shake in the arms - but the height-adjustable armrests have a nice smooth surface and padding, and are wide and secure enough to keep things like notepads, pens, or even mugs on if you're feeling risky and have your hands full.
A small piece of the back support did snap off quite soon after unboxing the chair, which looked to have been damaged in transit (see below) but overall the quality is fantastic.
(Image credit: Future) In useThe chair sits quite low, I’m 5”7 on a tall day, and the highest the chair goes isn’t as high as I would expect. I can plant my feet firmly on the floor when its at its highest, which isn’t usual in my experience.
There are a lot of options to adjust the chair, with the height, the headrest, arms rests, the recline, and also the seat position. This can make the process of adjusting slightly fiddly, since there are so many different levers. However, it’s great to have such a customizable experience.
The arms rests are a little too easy to adjust for my liking - and knocking them a little means they sometimes rotate a bit by accident. That being said, the arm rests are wide and comfortable, and can even be removed if needed.
The recline on the chair is easy to navigate, but can be a little sticky. I've definitely had a few hours stuck in an ever so slightly too relaxed position so far, but eventually managed to get it sorted.
(Image credit: Future) Final verdictOn the whole, I’ve had a great experience with this chair. I've been using it for a few months now and can say it has made my work from home days a lot more comfortable.
I've personally chosen to remove the top head rest, as it sat a little awkwardly against my neck, so if you're on the shorter side, bare that in mind. That being said, it was easy to remove, it is adjustable, and I don't find myself feeling like anything is missing.
As long as you can find a friend (or maybe two) willing to help with the set-up, it’s worth it. The chair is sturdy and fantastically comfortable, and stays cool even if you’ve been using it all day. I've moved house since I first got this chair, and must admit this was one of the most difficult things to transport thanks to its size and weight, but I did make sure to bring it with me since I enjoy it so much.
It's on the expensive side and it is a little bulky, but if you're looking to invest in a good quality chair that will last, then I recommend considering this chair as an option.
If you’re looking for a reliable chair for everyday use, the Ergonomic Chair Pro is certainly worth considering.
Samsung has confirmed that it's working on a tri-fold foldable phone, and while we don't have too many details about it yet, the latest leak around the handset gives us some more information about the screen size.
This tip comes from well-known leaker Digital Chat Station (via Notebookcheck), who says that we're looking at a main screen size of around 9.9 inches. That's a little smaller than the 10.2-inch display sported by the Huawei Mate XT tri-fold.
It also lines up rather neatly with previous rumors around this Samsung device: those rumors have predicted a main screen size of 9.96 inches and an outer screen size of 6.49 inches, which also indicates a key difference from the Huawei Mate XT.
Whereas the three panels of the Mate XT fold back on each other, leaving a third of the screen visible when it's closed, the Samsung tri-fold is expected to fold inwards – so all of the main display gets covered up when it's shut, and a second display is needed.
More leaks and rumors The Galaxy Z Fold 6 should get a successor this year (Image credit: Future)This same leak suggests that the Samsung tri-fold will be launching this year. It may show up sometime in July, which is when the Samsung Galaxy Z Fold 7 and Samsung Galaxy Z Flip 7 are expected to be unveiled.
Other whispers we've heard around this Samsung tri-fold are that it'll offer 2,600 nits of brightness on its screens, which is a very decent figure and matches up with what's already offered by the Samsung Galaxy Z Fold 6.
There's also been talk that the tri-fold might end up being called the Samsung Galaxy G Fold. That's by no means official yet, but that moniker would fit in neatly with the other foldable phones that Samsung already manufactures.
It's going to be interesting to see how Samsung prices this phone. Obviously, it's going to have to cost a lot because of the tech, but we're hoping that it's not prohibitively expensive – and that it goes on sale worldwide.
You might also likeThe White House says it will release more details of the meeting, which it described as "a very productive discussion."
(Image credit: Ukrainian Presidential Press Office)
The White House says they will release more details of the meeting, which they called "a very productive discussion."
(Image credit: Ukrainian Presidential Press Office)