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The 8BitDo 64 Bluetooth Controller was primarily created for the Analogue 3D—a third-party console that emulates N64 hardware and requires real cartridges. However, it's also compatible with Nintendo Switch, Nintendo Switch 2, and PC (as well as Android devices).
Now, I don't own an Analogue 3D personally (limited stock and an even more limited wallet have seen to that), but I do have a Switch 2, and the 8BitDo 64 Bluetooth Controller shines just as brightly on Nintendo's current-gen machine. I've been playing Nintendo Switch Online's roster of N64 titles with it and found it to be a fantastic (and not to mention, cheaper) alternative to the official Switch Nintendo 64 controller.
The 8BitDo 64 Bluetooth Controller comes in a wide variety of colorways, most of which are available to buy at the brand's Amazon store page. The standard black and white variants can be bought for $39.99 / £34.99 (around AU$60). Meanwhile, the version that bears the N64 controller's iconic color scheme (alongside several translucent models) is a touch pricier in the US at $44.99 / £34.99 (around AU$65).
I was sent the 'Grey' model for this review, and it perfectly mimics the look and feel of the original N64 controller. The grey finish of the shell and the colored Start, A, B, and C-buttons are all accurately rendered.
The major difference is that the 8BitDo 64 Bluetooth Controller opts for a more contemporary layout, sporting two controller grips as opposed to the original N64 controller's odd but strangely comfortable trident-esque design.
(Image credit: Future)There are pros and cons to this approach. The 8BitDo 64 Bluetooth Controller's more modern flourishes do make it comfortable to hold. Additions like a Hall effect thumbstick also make for a pad that's built to last. Basically, the thing won't fall apart after a few heated sessions of Mario Party. Though the stick retains that rugged, contoured design of the original, meaning your hand won't be any better off if you stick to the 'palm method' of getting high scores in certain minigames.
Where this modern design falters slightly, though, is in the triggers and shoulder buttons. While they feel perfectly fine, the default layout in some games might feel off if you're used to the original N64 controller. That's because, with Nintendo Switch Online, the 'ZR' button is reserved for the quick menu. This relegates the left trigger as the dedicated 'Z' button by default.
That kind of was the case with the original N64 pad, too, where the Z button sat at the center-rear for your left index finger to rest on. It can just make things feel occasionally awkward on the 8BitDo 64 Bluetooth Controller.
Take Star Fox 64, for example. Because the right trigger is reserved for the quick menu, it means the left trigger and right bumper are used to barrel roll by default. In GoldenEye 007, meanwhile, the left trigger fires your weapon, while the left bumper activates manual aiming. As a result, you might find you have to dive into the quick menu and adjust control schemes on a per-game basis, which can be a bit frustrating.
Thankfully, that's the only major issue I have with the 8BitDo 64 Bluetooth Controller, and it's one that wasn't hugely difficult to get used to. I did find myself bringing up the quick menu by accident, annoyingly often, though.
At least battery life is solid, at around 15-20 hours on a full charge. That's about standard for the brand's controllers like the 8BitDo Ultimate 2 and 8BitDo Pro 3. Not class-leading by any means, but certainly gets the job done.
8BitDo 64 Bluetooth Controller: Specifications8BitDo 64 Bluetooth Controller
Price
$44.99 / £34.99 (around AU$65)
Weight
7.93oz / 225g
Dimensions
5.6 x 4.1 x 2.4in / 141 x 104 x 61mm
Compatibility
Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android
Connection type
Bluetooth 5.0, Bluetooth LE, USB-C
Battery life
15-20 hours
(Image credit: Future)8BitDo 64 Bluetooth Controller: ScorecardCategory
Comment
Score
Value
Whether you go for the standard colorways or a special edition like the N64 livery, it's cheaper than the official Switch-compatible N64 controller.
4.5/5
Design
It really nails the look and feel of the original N64 controller, down to how the buttons, d-pad, and thumbstick feel. Build quality is solid, and the Hall effect stick means longevity is a factor.
4.5/5
Features
The controller is fairly light on features overall. There is a dedicated Turbo button, but I found little use for it within the N64 library.
3/5
Performance
While I take issue with the awkward trigger/bumper layout, the controller is perfectly performant with excellent connectivity and solid battery life.
4/5
Total
It's a fantastic alternative to the official N64 pad on Switch, and I'd handily recommend it as the better, cheaper option. Some layout issues aside, it's another winner for 8BitDo.
4/5
8BitDo 64 Bluetooth Controller: Should I buy?Buy it if...You want a modern way to play N64 games
The 8BitDo 64 Bluetooth Controller's modern layout makes it very accessible for contemporary audiences who might balk at the three-pronged design of the original pad.
You're on a budget
As with many 8BitDo controllers, this N64-inspired pad is incredibly friendly on the wallet, and even comes in cheaper than Nintendo's official option.
You have a Nintendo Switch Online subscription
While it's primarily designed for N64 games, you'll find the 8BitDo 64 Bluetooth Controller is also well-suited to other retro titles with limited button layouts, such as the NES and Game Boy libraries.
You want something for modern games
The lack of a second stick (you're still getting those four C-buttons here) means that you probably won't want to use the 64 Bluetooth Controller for modern hits like Cyberpunk 2077 Ultimate Edition or Donkey Kong Bananza.
That trigger/bumper issue sounds like too much of a pain
Having your index fingers rest on the left trigger and right bumper is pretty awkward and goes against modern controller design sensibilities. You can ease the issue by altering button layouts within Nintendo Switch Online, but it can be annoying to have to do this for every game you choose to play.
8BitDo 64 Bluetooth Controller
8BitDo Pro 3
Nintendo Switch 2 GameCube Controller
Price
$44.99 / £34.99 (around AU$65)
$59.99 / £40 (around AU$84)
$64.99 / £58.99 / AU$89.95
Weight
7.93oz / 225g
8.5oz / 242g
7.4oz / 210g
Dimensions
5.6 x 4.1 x 2.4in / 141 x 104 x 61mm
6.1 x 3.9 x 2.6in / 154 x 101 x 65mm
5.5 x 3.9 x 2.6in / 140 x 100 x 65mm
Compatibility
Analogue 3D, Nintendo Switch, Nintendo Switch 2, Android
Nintendo Switch, Nintendo Switch 2, PC, iOS, Android
Nintendo Switch 2
Connection type
Bluetooth 5.0, Bluetooth LE, USB-C
Wireless (2.4GHz, Bluetooth), Wired (USB-C)
Wireless (Switch 2 native)
Battery life
15-20 hours
15-20 hours
Around 25-30 hours
8BitDo Pro 3
For my money, this is the best controller that can be bought for less than $60 / £40, period. It also has a retro-inspired design, but comes with so many modern flourishes and features, like drift-beating TMR sticks, swappable face buttons, a charging dock, and a beautiful d-pad. This one's great for both modern and retro titles, and I really can't sing its praises enough.
For more information, read our full 8BitDo Pro 3 review
Nintendo Switch 2 GameCube Controller
Pretty obviously, this is a bespoke official controller for Nintendo Switch Online's GameCube library on Switch 2. It's wireless and boasts some pretty impressive battery life. It's a warts-and-all revisiting, but it arguably barely needed changing at all given how nice the original GameCube controller is. This one's also great for retro titles and is broadly compatible with Switch and Switch 2 games.
For more information, read our full Nintendo Switch 2 GameCube controller review.
How I tested the 8BitDo 64 Bluetooth ControllerI tested the 8BitDo 64 Bluetooth Controller for about a week, putting it through its paces with Nintendo Switch Online's dedicated N64 library. Titles played include F-Zero X, Ridge Racer 64, Star Fox 64, Pilotwings 64, Sin and Punishment, Mario Tennis, and The Legend of Zelda: Ocarina of Time.
I tested the controller wirelessly on Nintendo Switch 2 to get a feel for battery life and connectivity, with my display of choice being the LG CX OLED TV. For audio, I find that wired is best on Switch 2 due to Bluetooth audio delay, and thus opted for the RIG R5 Spear Pro HS gaming headset.
First reviewed June - July 2026
While there hasn't been any new Nvidia Shield TV hardware for seven years now, the streaming devices continue to be popular — but it looks as though it could finally be the end of the road for the cheapest base model in the series.
As spotted by Android Authority, this $149 / £129 / AU$289.95 model is now out of stock via Nvidia's official channels, and Nvidia has stopped short of promising that those stock levels will be replenished anytime soon.
In a statement to Android Authority, Nvidia said the Shield TV was out of stock "due to demand", and that there was nothing to say "regarding future availability at this time" — so make of that what you will.
Nvidia also took the opportunity to highlight that all Shield TV models continue to get software updates and continue to be supported by Nvidia, even though it's now more than a decade since the first of these gadgets went on sale.
More to come?The latest Nvidia Shield TV launched in 2019 (Image credit: Future)Both the base model Shield TV and the more premium Shield TV Pro were given a refresh in 2019, and Nvidia says the Pro version is still on sale. Whether or not Nvidia is planning to let the stock run down on that model too remains to be seen.
I've had several Shield TVs down the years, and have always been impressed with the hardware and the software on offer. They support a wide variety of apps and games, come with local storage, and can be customized in a variety of ways too.
Even something like the recently launched Google TV Streamer only just about catches up to everything that's possible with the Shield TV boxes — and that's saying something considering Nvidia's devices made their debut in 2015.
Nvidia execs are on the record as saying they're open to the idea of new Shield TV hardware in the future, so hopefully this clearing out of stock will be followed by a brand new model in the not too distant future.
The PC gaming landscape has changed dramatically in the last handful of years. We've seen the slow and steady move away from native (purely rasterized) performance and onto the crutch of AI-powered upscaling technology. Whether Nvidia DLSS, Intel XeSS, or FSR 4, Multi-Frame Generation, or "fake frames", have become a core part of the experience.
It doesn't really matter how powerful the best graphics cards are anymore, as AI-powered upscaling has shifted the playable performance expectations across the board. We see this as standard in the system requirements for today's demanding PC games; it's a huge asterisk that developers use to claim otherwise unheard of FPS in intensive software.
Are the likes of Nvidia DLSS, Intel XeSS, and AMD FSR just a failsafe to make up for poor software optimization? That's part of the story, sure, but it's far more nuanced than that. As computing components become more expensive, and AI muscles its way into the territory in a more aggressive manner, the two, which used to go hand in hand, have now become inherently parasitic in a wanton race to the bottom if things are not course-corrected. Here's what AI-powered upscaling means for the future of PC gaming.
Nvidia DLSS 5 is the first symptom of a wider issueI've been a champion of DLSS for many years, primarily for how it can boost weaker graphics cards to give users playable framerates. It's an ever-evolving AI-powered tech that's continuing to improve and deepen. Some of its best features include Ray Reconstruction, which makes Path Tracing more viable, Frame Generation/MFG, and DLAA for smoother anti-aliasing. When used as an assist to your hardware, it can be the difference between smooth and stuttering, but DLSS 5 is where things simply went too far.
Instead of being a supporting tool, as with DLSS 4.5's Dynamic MFG, the only thing people can take away from DLSS 5 is how AI is actively impacting image quality, and not for good reasons. Described as a "breakthrough in visual fidelity for games", and said to bridge the "cinematic gap", this upcoming AI model uses an algorithm to re-color and overlay motion vectors.
DLSS 5's showcase of results is troubling to say the least. At best, it slightly improves the lighting in EA FC, and at worst, it completely overwrites the distinct visual art style of PC games like Starfield, Resident Evil Requiem, and Hogwarts Legacy. Sure, the lighting is a little better, but it comes at the cost of a flat and artificial-looking brightness of the entire scene, making everything (ironically) look far more lifeless and void of personality.
Nvidia tends to be the frontrunner that AMD and Intel later catch up to. With the DLSS 5 release date still unconfirmed, but claimed to be coming in the autumn of 2026, we (likely) won't see the full ramifications of this on the wider gaming industry until next year, but when this glorified AI-filter drops, it's likely to become an ingrained option in many flagship titles. There's a reason why Team Green started by showing off some of the largest games from the most well-known publishers and developers in the business; if you enforce it at the top, the rest will follow for fear of being left behind.
The frightening reality of how expensive new graphics cards could beNvidia's next generation of graphics cards will have AI at the forefront, and they will not come cheap (Image credit: Future)It's no exaggeration to say that 2026 is one of the worst times on record to build a custom gaming PC. DDR4 and DDR5 RAM prices have skyrocketed due to the global supply of memory modules being drained en masse to build data centers, and the less said about what's happened to flash memory found in the best SSDs, the better. While these individual components doubling in price overnight is already troubling, there are even worse consequences for graphics cards, made all the more infuriating by the fact that it's a self-destructive cycle with (seemingly) no end in sight.
Graphics cards rely on VRAM to have enough bandwidth to perform properly. For Nvidia's current-generation RTX 50 series, that's the superfast, denser GDDR7, whereas AMD and Intel are still using the slower, older GDDR6 standard. As memory modules are becoming scarcer, it massively drives up the price for core components, such as the Samsung, Micron, and SK hynix memory modules needed to build the video cards in the first place.
Put simply, graphics cards will become more expensive because manufacturers are too busy building data centers with the components, meaning the end consumer ends up paying considerably more. We've already seen countless examples of this, such as the Steam Machine's overpriced nature, the Steam Deck's price increase, and even how it's made the PS5 and Xbox Series X more expensive six years in than at launch.
We've seen prices of graphics cards increase massively since the semiconductor shortage, which plagued the RTX 30 series launch. You paid more, you got less, and now the manufacturers know they can overcharge you. In a computing landscape where components can shoot up anywhere from 20 to 50% overnight, it puts the reinforced focus on DLSS, XeSS, and FSR as a necessity rather than an optional helping hand.
The future of AI-powered upscaling is a necessityThe Steam Machine relies on AMD FSR to hit Machine Verified status (1080p at 30 FPS) (Image credit: Valve)While we're heading towards more expensive graphics cards that rely on AI upscaling tech just to keep up, we can also look at what the future of DLSS, XeSS, and FSR will need to do to keep up. We've already established that DLSS 5 made a contentious call with its AI art filter, but what about real-world, practical uses in 2027 and beyond?
Intel XeSS 3 launched with Multi-Frame Generation, which was rolled out to both its Alchemist and Battlemage graphics cards, even bringing true MFG to handhelds like the MSI Claw 8 EX AI+ and Acer Predator Atlas 8. To look positively at AI-upscaling tech in this regard, its major benefit will be to make handheld gaming PCs, such as a Steam Deck or Lenovo Legion Go S successor, more competitive.
The most recent update to AMD's AI-powered upscaling tech, FSR 4 Redstone, still trails behind DLSS 4.5, which means Team Red will need to strike back with FSR 5 to have a chance at dethroning Nvidia while it is down. AMD's image quality is far better than it used to be, even though its frame pacing leaves a lot to be desired. Based on the track record, from what I've seen from Intel and AMD, XeSS and FSR look to continue to iterate on the core fundamental technologies, whereas Nvidia is looking to do its own thing in counter to what was expected.
The future of AI upscaling tech becomes two-fold. Ideally, enabling any of these settings should be as normal and natural as turning on TAA (temporal anti-aliasing) and forgetting about it. It's easy to forget that there was a time when such a setting was contentious, and now it's almost universally used across the board. It's a similar story to when Nvidia's PhysX SDK was pushed so heavily, as it's now a default setting that's enabled within game engines as standard.
So, AI-powered upscaling is best when it's not noticeable. If you're playing a game and you're noticing smooth performance and a high average FPS, then it's doing its job properly. Problems only really arise when that tech tries to overtake the core experience rather than in support of it, and chiefly as a symptom of a wider problem that we're still experiencing. AI-trained algorithms need data servers; we're making more of those, which means taking away the resources to build graphics cards, meaning you'll pay more for them when the Nvidia RTX 60 series, Intel Celestial, and AMD RDNA 5 eventually roll out.
Will native performance ever be relevant again?I mentioned above about the asterisk of estimated performance when a game's benchmarks and recommended system requirements go live. Oftentimes, these developer/publisher-approved tables promise 30-60 FPS as standard, and try to discreetly hide that DLSS, FSR, and XeSS are needed to hit that cap. It's something that Valve is just as guilty of with its somewhat questionable claims of 4K60, which was walked back when using FSR.
When the biggest and most well-known entity in PC gaming makes a move like this, the gaming world takes notice, particularly with who Valve was targeting in the first place. If FSR is essential for playable framerates, then it becomes non-negotiable; a forced standard, an excuse for developers to rush out unoptimized games, which have plagued countless PC ports over the last five years.
We find ourselves at a crossroads then. AI-powered upscaling does just as much harm as it does good; it is simultaneously the answer to (and cause of) a fair amount of the problems we're currently experiencing as PC gamers, as the benefits and cons constantly battle out for pole position. It looks as though AMD and Intel are on the right track, even if Nvidia is pacing its own trail, one that (hopefully) isn't followed by its competition. If we're already expected to pay four figures for a "mid-range" GPU, let us hope that it can perform decently enough.
I almost can't write too much of an intro because I'll cry, but Nick (Kit Connor) and Charlie's (Joe Locke) beautiful love story is about to come to a close in Heartstopper Forever.
Since 2022, Heartstopper has captivated the hearts of Netflix subscribers, faithfully adapting the graphic novel series by Alice Oseman of the same name. In fact, if this is all too much for you, you can literally relive the ending again — Oseman has just published its sixth installment.
Frankly, I think Heartstopper will really live up to its "forever" subtitle. But when does Heartstopper Forever arrive on Netflix?
What time can I watch Heartstopper Forever on Netflix?Heartstopper Forever drops on Netflix on July 17, 2026.
As for exact time, it should be the standard 12am PT release that we saw across seasons 1-3.
For global regions, here's when you need to be prepared:
Heartstopper Forever isn't actually season 4... it's a feature-length film.
According to the streamer, it's clocking in with a runtime of 114 minutes, so that basically the equivalent of 4.5 episodes.
Sadly, this will be it for the show's run on Netflix.