You know what Rick and Morty season 9 has been missing so far? Something marginally normal. Thankfully, Morty and Summer are off to summer camp (the season, that is — they didn't name the camp after her) in this week's episode.
Obviously, I'm being hopelessly naive in thinking that this is going to resemble anything like a routine summer-camp adventure, especially seeing as Beth and Rick are being left home alone in the meantime; I mean, what could go wrong — at either venue?
It's exhausting even trying to guess at what's coming, so I might as well stop trying, and answer the question you're here to have answered: when does Rick and Morty season 9 episode 9 arrive on Adult Swim, Hulu, and HBO Max?
What time can I watch Rick and Morty season 9 episode 9 on Adult Swim, Hulu, and HBO Max?In the US, Rick and Morty season 9 episode 9 will debut on Adult Swim on Sunday, July 19 at 8pm PT / 11pm ET.
Viewers elsewhere, as well as in the US, have two streaming options: Hulu and HBO Max. Episodes should appear on these platforms 24 hours after they've aired on Adult Swim, meaning you can expect episode 9 to land on Monday, July 20.
These are the timings you need to take note of:
Rick and Morty season 9 is set to have 10 episodes. As long as there are no unexpected delays, we can expect it to follow the following release schedule:
You know what Rick and Morty season 9 has been missing so far? Something marginally normal. Thankfully, Morty and Summer are off to summer camp (the season, that is — they didn't name the camp after her) in this week's episode.
Obviously, I'm being hopelessly naive in thinking that this is going to resemble anything like a routine summer-camp adventure, especially seeing as Beth and Rick are being left home alone in the meantime; I mean, what could go wrong — at either venue?
It's exhausting even trying to guess at what's coming, so I might as well stop trying, and answer the question you're here to have answered: when does Rick and Morty season 9 episode 9 arrive on Adult Swim, Hulu, and HBO Max?
What time can I watch Rick and Morty season 9 episode 9 on Adult Swim, Hulu, and HBO Max?In the US, Rick and Morty season 9 episode 9 will debut on Adult Swim on Sunday, July 19 at 8pm PT / 11pm ET.
Viewers elsewhere, as well as in the US, have two streaming options: Hulu and HBO Max. Episodes should appear on these platforms 24 hours after they've aired on Adult Swim, meaning you can expect episode 9 to land on Monday, July 20.
These are the timings you need to take note of:
Rick and Morty season 9 is set to have 10 episodes. As long as there are no unexpected delays, we can expect it to follow the following release schedule:
New York State has banned the construction of new hyperscaler data centers, marking the latest step as mounting local opposition against AI and cloud facilities builds, with communities citing concerns over rising electricity costs, water consumption and other environmental factors,
State Governor Kathy Hochul is responsible for introducing the first statewide moratorium on new campuses, which imposes a one-year pause while the state looks into the environment, energy supply and communities.
Projects that have already been permitted will still continue as expected, but new buildouts will face restrictions and delays until the moratorium is lifted.
Data centers banned in NY - for one yearThe one-year ban buys the state time to evolve regulations to address some of the challenges presented by large hyperscaler data centers, including strained grid supplies, emissions and other environmental impacts, and stresses on local communities.
Under the new ban, campuses that require at least 50MW of electricity will be affected, which for an AI data center isn't all that much. Some of the largest measure power consumption in the hundreds of megawatts, or even gigawatts in the case of high-profile, flagship campuses like OpenAI's Stargate Project.
"[The moratorium] comes as the direct result of immense public pressure from people across the state demanding their elected leaders protect them from Big Tech's assault, which threatens the state's clean air and water and New Yorkers' financial security," New York State's Food & Water Watch Director Laura Shindell said.
"New York has always been at the forefront of innovation and change but we’ve also always guaranteed that New Yorkers benefit," Hochul noted.
Although New York represents the first statewide temporary ban, other regions have also been looking to pause buildouts as they assess the damages. Just last month, Seattle also voted to ban new projects for a year.
New York State has banned the construction of new hyperscaler data centers, marking the latest step as mounting local opposition against AI and cloud facilities builds, with communities citing concerns over rising electricity costs, water consumption and other environmental factors,
State Governor Kathy Hochul is responsible for introducing the first statewide moratorium on new campuses, which imposes a one-year pause while the state looks into the environment, energy supply and communities.
Projects that have already been permitted will still continue as expected, but new buildouts will face restrictions and delays until the moratorium is lifted.
Data centers banned in NY - for one yearThe one-year ban buys the state time to evolve regulations to address some of the challenges presented by large hyperscaler data centers, including strained grid supplies, emissions and other environmental impacts, and stresses on local communities.
Under the new ban, campuses that require at least 50MW of electricity will be affected, which for an AI data center isn't all that much. Some of the largest measure power consumption in the hundreds of megawatts, or even gigawatts in the case of high-profile, flagship campuses like OpenAI's Stargate Project.
"[The moratorium] comes as the direct result of immense public pressure from people across the state demanding their elected leaders protect them from Big Tech's assault, which threatens the state's clean air and water and New Yorkers' financial security," New York State's Food & Water Watch Director Laura Shindell said.
"New York has always been at the forefront of innovation and change but we’ve also always guaranteed that New Yorkers benefit," Hochul noted.
Although New York represents the first statewide temporary ban, other regions have also been looking to pause buildouts as they assess the damages. Just last month, Seattle also voted to ban new projects for a year.
For years, the central question around AI was whether it really works the way much of the market’s hype says it does.
That debate is settled, and we’ve seen what AI can do. The more important question now – and one most organizations still aren’t asking – is whether we’re working alongside it the right way.
That shift in framing matters. Budgets have been allocated, tools deployed, and pilot programs have graduated into full-scale production.
And yet, something is still missing.
IBM’s Institute for Business Value found that only 25% of AI initiatives have delivered their expected ROI, and just 16% have successfully scaled across the business despite years of investment and genuine enthusiasm for what the technology can do.
The problem isn’t AI itself; the bottleneck stems from what organizations have or have not built around it.
That’s a leadership problem, and fixing it will require more than buying better tools or scheduling more trainings.
Stop Investing in the Wrong PlacesThe instinct for most organizations has been to buy the latest platforms, stand up a few pilot programs, and bring in a vendor to train their workers. That approach addresses the surface-level challenge, but misses the greater underlying issue. The truth is the greatest barrier to AI maturity is the lack of investment in the human infrastructure needed to support it.
The companies seeing the strongest AI outcomes are rarely those with the most sophisticated or expensive models. They’re the ones that have fundamentally rethought how their people work. Among organizations that Boston Consulting Group designated as AI leaders, roughly 70% of resources went towards people and process changes, 20% to IT infrastructure, and only 10% to the AI models themselves. Most organizations have that ratio backwards.
When leaders become hyper-focused on deploying the right tools and launching the right uses cases, they neglect the organizational muscles that are essential to using AI responsibly and consistently. All the tools in the world won’t close that gap without the right training, guardrails, and policies to back them up. And building that support structure must be a leadership priority, not an afterthought.
The Productivity Gains Are Real, But FragileNone of this is to say AI isn’t creating real value. It absolutely is – at least, for the companies using it well. But those gains are more fragile that many leaders realize. They evaporate when companies lack support for their employees across their interactions with the technology, or when they fail to clearly communicate where human judgement and critical thinking are still essential.
The data here is hard to ignore. Among employees who use AI on the job, less than 8% report receiving extensive training with their tools. And that number has barely budged despite a sharp increase in daily usage. Moreover, 60% say it often takes them longer to figure out how to accomplish a task with an AI tool than it does to simply do it themselves.
Companies are deploying AI faster than they are enabling people to use it, and in doing so, may be creating exactly the friction and confusion they were trying to eliminate.
What Leaders Owe Their PeopleThis is where leadership has to show up differently. The gap between AI potential and AI reality isn’t going to close through procurement decisions or new rollout announcements. It closes with deliberate, ongoing investment in people. That means three things:
Focus trainings on people, not just tools: AI is evolving faster than training curriculums can keep up. Invest in training role-specific judgements, helping people understand where AI makes them faster and where it introduces challenges or risks.
Move beyond adoption rate metrics: If 80% of your organization is using AI and productivity is still flat or declining, adoption is the wrong metric. Measure time-to-completion on real work tasks and be honest about what you find. Some use cases that are slowing people down simply shouldn’t be using AI.
Stop treating AI policy as a compliance checkbox: Companies getting this right have built AI governance into how they plan and execute work daily, not appended into and acceptable use document. That means leaders who model where they use AI and where they don’t, and who are willing to explain why.
Making AI Potential a RealityThe technology is ready. But leaders need to be able to do more than allocate budget and monitor usage.
They need to decide when AI should and should not be used, what to rebuild rather than automate, and how to support their teams throughout all of it.
Those are the questions most organizations are still failing to ask, and until they do, the ROI gap isn’t going anywhere.
We've ranked the best HR software.
This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.
The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/pro/perspectives-how-to-submit
For years, the central question around AI was whether it really works the way much of the market’s hype says it does.
That debate is settled, and we’ve seen what AI can do. The more important question now – and one most organizations still aren’t asking – is whether we’re working alongside it the right way.
That shift in framing matters. Budgets have been allocated, tools deployed, and pilot programs have graduated into full-scale production.
And yet, something is still missing.
IBM’s Institute for Business Value found that only 25% of AI initiatives have delivered their expected ROI, and just 16% have successfully scaled across the business despite years of investment and genuine enthusiasm for what the technology can do.
The problem isn’t AI itself; the bottleneck stems from what organizations have or have not built around it.
That’s a leadership problem, and fixing it will require more than buying better tools or scheduling more trainings.
Stop Investing in the Wrong PlacesThe instinct for most organizations has been to buy the latest platforms, stand up a few pilot programs, and bring in a vendor to train their workers. That approach addresses the surface-level challenge, but misses the greater underlying issue. The truth is the greatest barrier to AI maturity is the lack of investment in the human infrastructure needed to support it.
The companies seeing the strongest AI outcomes are rarely those with the most sophisticated or expensive models. They’re the ones that have fundamentally rethought how their people work. Among organizations that Boston Consulting Group designated as AI leaders, roughly 70% of resources went towards people and process changes, 20% to IT infrastructure, and only 10% to the AI models themselves. Most organizations have that ratio backwards.
When leaders become hyper-focused on deploying the right tools and launching the right uses cases, they neglect the organizational muscles that are essential to using AI responsibly and consistently. All the tools in the world won’t close that gap without the right training, guardrails, and policies to back them up. And building that support structure must be a leadership priority, not an afterthought.
The Productivity Gains Are Real, But FragileNone of this is to say AI isn’t creating real value. It absolutely is – at least, for the companies using it well. But those gains are more fragile that many leaders realize. They evaporate when companies lack support for their employees across their interactions with the technology, or when they fail to clearly communicate where human judgement and critical thinking are still essential.
The data here is hard to ignore. Among employees who use AI on the job, less than 8% report receiving extensive training with their tools. And that number has barely budged despite a sharp increase in daily usage. Moreover, 60% say it often takes them longer to figure out how to accomplish a task with an AI tool than it does to simply do it themselves.
Companies are deploying AI faster than they are enabling people to use it, and in doing so, may be creating exactly the friction and confusion they were trying to eliminate.
What Leaders Owe Their PeopleThis is where leadership has to show up differently. The gap between AI potential and AI reality isn’t going to close through procurement decisions or new rollout announcements. It closes with deliberate, ongoing investment in people. That means three things:
Focus trainings on people, not just tools: AI is evolving faster than training curriculums can keep up. Invest in training role-specific judgements, helping people understand where AI makes them faster and where it introduces challenges or risks.
Move beyond adoption rate metrics: If 80% of your organization is using AI and productivity is still flat or declining, adoption is the wrong metric. Measure time-to-completion on real work tasks and be honest about what you find. Some use cases that are slowing people down simply shouldn’t be using AI.
Stop treating AI policy as a compliance checkbox: Companies getting this right have built AI governance into how they plan and execute work daily, not appended into and acceptable use document. That means leaders who model where they use AI and where they don’t, and who are willing to explain why.
Making AI Potential a RealityThe technology is ready. But leaders need to be able to do more than allocate budget and monitor usage.
They need to decide when AI should and should not be used, what to rebuild rather than automate, and how to support their teams throughout all of it.
Those are the questions most organizations are still failing to ask, and until they do, the ROI gap isn’t going anywhere.
We've ranked the best HR software.
This article was produced as part of TechRadar Pro Perspectives, our channel to feature the best and brightest minds in the technology industry today.
The views expressed here are those of the author and are not necessarily those of TechRadarPro or Future plc. If you are interested in contributing find out more here: https://www.techradar.com/pro/perspectives-how-to-submit
Reflecting on my time with Tomb Raider: Legacy of Atlantis at Summer Game Fest 2026, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.
Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my Tomb Raider and my Uncharted itch.
However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.
Welcome to the jungle(Image credit: Crystal Dynamics)What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.
The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.
The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.
Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.
It’s got the moves(Image credit: Crystal Dynamics)Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before.
Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.
The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.
Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from Max Payne and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.
(Image credit: Crystal Dynamics)This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.
Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.
Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.
Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for PlayStation 5, Xbox Series X and Series S, and PC.
Reflecting on my time with Tomb Raider: Legacy of Atlantis at Summer Game Fest 2026, I really can’t wait to fight more dinosaurs and solve more puzzles as Lara Croft once more — but I’m yearning to see more to get a better idea of the reimagining at work.
Playing one area complete with lush rainforest setting, puzzles, waterfalls, and dinosaurs, I, first and foremost, was instantly having a great time, and the experience scratched both my Tomb Raider and my Uncharted itch.
However, it was quite a self-contained preview, and my overwhelming emotion after finishing it — after basking in its beauty, at least — is that I really need to see more to get a better handle on the reimagining and the specifics of how that differs from a remake. I got a glimpse into Lara’s Peruvian adventure, but not much more.
Welcome to the jungle(Image credit: Crystal Dynamics)What I can categorically say, however, is that this is a reimagination for the modern day, well and truly. The visuals are stunningly beautiful, and the rendition of the jungle that this iteration of Lara Croft finds herself in is exquisite.
The lush and verdant vegetation, beautifully detailed ruins, and fabulous water effects all combine to make for a really beautiful setting, and this may be the best-looking Lara Croft game ever once it comes out — which is saying something after the Survivor trilogy. Full of secret tunnels and routes, as well as overgrown passages to cut down and spectacular jumps to make across ruins and walkways, the game’s environments are set to be spectacular playgrounds.
The core of the segment I previewed involved Lara solving an ancient water and gear puzzle to progress past a giant gate, and presumably open a route to find treasure. The challenge itself was well done and featured a good mix of what I would call the b*****d-hard puzzles of older games, with some parts that were more intuitive. It felt well-balanced between giving you hints and giving you nothing.
Such was the attraction of the area and to explore all it had to offer, the inner looter in me took great glee in searching every nook and cranny for shiny ornaments, trinkets, and secrets, but I was left wondering whether these are just things to be found and stuffed away in a menu, or whether these, hopefully, are secrets that lead to something greater or play into side quests, or similar. One can only hope.
It’s got the moves(Image credit: Crystal Dynamics)Lara herself is a joy to play again, and this version did not disappoint. Wonderfully voiced and acted by Alix Wilton Regan, I really felt like this version of the icon felt more ‘human’ than ever before.
Away from some gravity-defying jumps, this mainly came from a weightier, more realistic move set that felt more grounded. Even the flair moves and acrobatics felt believably human through my controller. She also feels more vulnerable, less of a video game behemoth with overpowered guns, and much more breakable, which adds a bit of peril too.
The modernization of Lara’s tools feels well done; gadgets are intuitive to use and helpful without spoon-feeding you too much, while they are also well implemented in terms of how they look on screen, with a scan’s net wrapping around ruins, for example.
Lara also has a new focus ability to add to her modern skillset that works a lot like bullet time from Max Payne and is satisfying to use — and to build up, by deploying well-timed dodges and acrobatic moves.
(Image credit: Crystal Dynamics)This all came to the fore toward the end of my preview when I encountered some iconic enemies: dinosaurs! Taking on three velociraptors with only Lara’s trusty handguns shone a light on how much skill you need to dodge and acrobatically move out of the way of attacks, but also how valuable it is to use the focus ability to gain an edge.
Finishing the preview with the famous Tyrannosaurus Rex chase scene was a thrill too, and in this new beautiful guise, the game managed to brilliantly capture the adrenaline-fueled, panic-ridden affair spectacularly. If this is a microcosm of the spectacle and adventure that’ll fill the entire game, then it’ll be a special ride; and as a result, it really does feel like the time is right to jump back into Lara's boots.
Having said all that, I really would like to see more to get a proper, meatier look at what this reimagining is going to look like on a grander scale. The mix of modern takes on gameplay, action, and combat mixed with some old-school approaches that hark back to the origins of one of gaming’s finest icons has got me incredibly keen and excited to see how more of it comes together.
Until we hear more, though, I’ll just have to wait until the game releases on February 12, 2026, for PlayStation 5, Xbox Series X and Series S, and PC.
The United States government has officially issued sanctions against the operators of a notorious free virtual private network, escalating a global crackdown on digital infrastructure used to facilitate ransomware attacks.
On Monday (July 13), the US Department of the Treasury’s Office of Foreign Assets Control (OFAC) designated First VPN Service (also known as 1VPNS) and its Ukrainian administrator, Dmytro Rashevskyi, for abetting cybercriminals. The service, which has operated since 2014, was heavily favored by ransomware gangs targeting American hospitals, municipalities, and businesses.
While the best VPN services are designed to protect everyday consumer privacy, rogue networks like First VPN provided malicious actors with the tools to "hide the origins of their attacks, deploy malware, and manage exfiltrated data," according to a Treasury Department press release.
As part of the same action, the Treasury also sanctioned Yegeniy Vladimirovich Silayev, a Belarusian national accused of selling "cryptors" to ransomware operators.
While Silayev is not directly affiliated with First VPN, his inclusion in the sanctions package highlights a broader strategy of targeting the entire cybercriminal supply chain. Cryptors are tools specifically built to disguise ransomware as harmless files, preventing security systems from detecting or deactivating the malware.
A haven for cybercriminals(Image credit: Shutterstock)The US Treasury's latest move is an update to an ongoing international operation against First VPN.
In a massive May 2026 takedown, a coordinated effort led by European law enforcement agencies and the FBI successfully seized the service's website and server infrastructure.
Prior to the takedown, Rashevskyi aggressively marketed First VPN on dark web forums. To lure cybercriminals, he promised total anonymity and boasted that the network "does not keep logs of users' identities or activities, and that it refuses to cooperate with law enforcement investigations into illegal activity originating from the servers it rents to customers".
According to the US Treasury, Rashevskyi went to great lengths to keep the operation running. He utilized false identities, such as "Maksim Sorin" and "Roman Chabanenko," to "buy infrastructure from companies that might otherwise refuse to do business with him because of complaints of abuse from internet service providers about illegal activity originating from 1VPNS servers".
Disrupting the cybercriminal ecosystemThis latest wave of sanctions was coordinated alongside the United Kingdom's Foreign, Commonwealth & Development Office (FCDO) and carries severe consequences for the designated individuals.
Under the new sanctions, all property and interests belonging to Rashevskyi and Silayev within the US are blocked, and US citizens are strictly prohibited from engaging in any transactions with them. Beyond the immediate financial freeze, OFAC sanctions serve as a massive reputational blow designed to choke off future revenue streams.
By focusing on the service providers and tool suppliers who facilitate these attacks, rather than just the ransomware operators themselves, authorities are aiming to maximize their impact and disrupt multiple gangs at once.
"Under President Trump's leadership, Treasury is using every available tool to disrupt the cybercriminal ecosystem and protect the American people," said Gene Lange, who is performing the duties of the Under Secretary for Terrorism and Financial Intelligence. "We will continue targeting the actors who enable ransomware attacks against Americans and our critical infrastructure".
The Mandalorian and Grogu is heading to a TV screen near you very soon — but not via Disney+.
Yesterday (July 15), Lucasfilm and parent company Disney announced the latest Star Wars movie will be available to watch at home from Tuesday, July 21 onwards. If you didn't catch it in theaters or have been waiting to re-watch it from the comfort of your couch, then you'll be able to do so via numerous premium video on demand (PVOD) platforms in less than a week.
Be the first to watch at home.Buy Star Wars: The Mandalorian and Grogu on digital July 21 and own it on 4K Ultra HD August 25. pic.twitter.com/QT6oR0HOS9July 14, 2026
As for the services it'll land on, the usual suspects, such as Amazon Prime Video, Apple TV, and Fandango, should be your first ports of call. Right now, there's no indication that The Mandalorian and Grogu will be available to rent and/or buy, but I'd be shocked if viewers were only given the option to temporarily or permanently add one of 2026's many new movies to their digital film collection.
Want to know if the first Star Wars flick in over six years is worth seeing? Read my review of The Mandalorian and Grogu for more details.
Why han't The Mandalorian and Grogu arrived on Disney+ yet?You won't be able to stream The Mandalorian and Grogu on Disney+ for a while (Image credit: Lucasfilm)If you're wondering why The Mandalorian and Grogu isn't coming to Disney+, aka one of the world's best streaming services, yet, you're not alone. After all, it's been over two months since the Pedro Pascal-fronted sci-fi adventure not only landed in theaters, but subsequently failed to meet expectations from critical and commercial standpoints.
Wouldn't it make sense to just drop the movie on Disney's primary streamer, then? Simply put: no.
For one, releasing it on digital platforms first is a sure-fire way for Lucasfilm and Disney to continue making money from The Mandalorian's big-screen sequel.
Sure, adding it to Disney+'s movie library might persuade some to sign up for the streamer to watch it. However, Disney is far more likely to bring in extra cash through rentals or permanent purchases than new Disney+ subscriptions, especially if the cost of renting or buying The Mandalorian and Grogu is greater than the most expensive tier on Disney+ in your world region. For instance, US fans have to pay $18.99 every 30 days for an ad-free experience, so if Disney sets The Mandalorian and Grogu's digital price at $20, it's obviously going to earn more from the latter.
Regardless, the Jon Favreau-directed film will eventually come to Disney+, so you'll just have to be patient if you're waiting for it to its official streaming debut. While you wait, see if you agree with my Disney+ release date prediction for The Mandalorian and Grogu.
The Mandalorian and Grogu is heading to a TV screen near you very soon — but not via Disney+.
Yesterday (July 15), Lucasfilm and parent company Disney announced the latest Star Wars movie will be available to watch at home from Tuesday, July 21 onwards. If you didn't catch it in theaters or have been waiting to re-watch it from the comfort of your couch, then you'll be able to do so via numerous premium video on demand (PVOD) platforms in less than a week.
Be the first to watch at home.Buy Star Wars: The Mandalorian and Grogu on digital July 21 and own it on 4K Ultra HD August 25. pic.twitter.com/QT6oR0HOS9July 14, 2026
As for the services it'll land on, the usual suspects, such as Amazon Prime Video, Apple TV, and Fandango, should be your first ports of call. Right now, there's no indication that The Mandalorian and Grogu will be available to rent and/or buy, but I'd be shocked if viewers were only given the option to temporarily or permanently add one of 2026's many new movies to their digital film collection.
Want to know if the first Star Wars flick in over six years is worth seeing? Read my review of The Mandalorian and Grogu for more details.
Why han't The Mandalorian and Grogu arrived on Disney+ yet?You won't be able to stream The Mandalorian and Grogu on Disney+ for a while (Image credit: Lucasfilm)If you're wondering why The Mandalorian and Grogu isn't coming to Disney+, aka one of the world's best streaming services, yet, you're not alone. After all, it's been over two months since the Pedro Pascal-fronted sci-fi adventure not only landed in theaters, but subsequently failed to meet expectations from critical and commercial standpoints.
Wouldn't it make sense to just drop the movie on Disney's primary streamer, then? Simply put: no.
For one, releasing it on digital platforms first is a sure-fire way for Lucasfilm and Disney to continue making money from The Mandalorian's big-screen sequel.
Sure, adding it to Disney+'s movie library might persuade some to sign up for the streamer to watch it. However, Disney is far more likely to bring in extra cash through rentals or permanent purchases than new Disney+ subscriptions, especially if the cost of renting or buying The Mandalorian and Grogu is greater than the most expensive tier on Disney+ in your world region. For instance, US fans have to pay $18.99 every 30 days for an ad-free experience, so if Disney sets The Mandalorian and Grogu's digital price at $20, it's obviously going to earn more from the latter.
Regardless, the Jon Favreau-directed film will eventually come to Disney+, so you'll just have to be patient if you're waiting for it to its official streaming debut. While you wait, see if you agree with my Disney+ release date prediction for The Mandalorian and Grogu.
Volkswagen has taken some of the most advanced safety features from its passenger cars and squeezed them onto an electric bicycle, unveiling what is claimed to be the world's first eBike with an integrated rear-view camera and dashboard display.
Developed in partnership with premium eBike manufacturer n+, the new Volkswagen-licensed electric bicycles are designed around the same "safety-first" philosophy that has informed the German automaker's road cars for decades.
Rather than focusing solely on bigger batteries and more powerful motors, Volkswagen says the new range is engineered to make cyclists more visible to motorists and more aware of their surroundings.
At the heart of the system is Smart View, which combines an integrated high-definition rear-view camera with radar-assisted traffic monitoring.
Neatly integrated into the handlebars, the display takes a real-time feed from a high-definition camera mounted on the rear mudguard that allows riders to see what is happening behind them without having to turn their heads. At the same time, radar sensors, similar to those offered by Garmin, can also warn of approaching vehicles in a cyclist's blind spot.
The technology resembles the camera mirror systems increasingly found in modern passenger vehicles, and the company says it could represent one of the most significant safety advances to hit the eBike market in recent years.
Volkswagen and n+ have also developed a full-length illuminated LED strip that runs through the bike's top tube. The system acts like an automotive daytime running light but can also illuminate red when braking and amber when turning, signaling a rider's intentions to other road users.
(Image credit: Volkswagen/n+)An optional Smart Helmet can synchronize with the eBike via Bluetooth, mirroring the bicycle's lighting signals and incorporating a built-in accelerometer that can detect crashes and automatically send text messages to loved ones in the event of an emergency.
Then there are the Smart Glasses, which are perhaps the most futuristic of all. Inspired by automotive head-up displays and developed by engineers who previously worked on fighter pilot helmet displays, the glasses can project navigation instructions, blind-spot warnings and ride information directly into a rider's field of vision.
Peter Jost, CEO of Volkswagen Accessories, Lifestyle and Licensing Business, said that technologies like these are "most commonly known from the automotive world" and that seeing them arrive on an eBike demonstrates how safety systems can "evolve and be adapted in meaningful ways".
Despite the plethora of new technologies onboard, the innovative eBikes are priced to rival premium competitors, with Sport models starting at £3,999 in the UK (around $5,300/AU$7,700), which includes the Smart View rear-view monitor. The Smart Helmet and Smart Glasses cost an additional £499 (around $670AU$960) each.
Analysis: are automotive safety systems the next big thing in eBikes?(Image credit: Volkswagen/n+)As cities become increasingly congested and more people turn to electric bicycles as an alternative to driving, safety is rapidly becoming one of the biggest battlegrounds in micromobility.
While innovations in recent years have largely centered on extending range and increasing power, there has been comparatively little focus on helping cyclists avoid accidents in the first place.
Many companies that specialize in cycling accessories have come up with safety solutions that help increase visibility and awareness of other vehicles, but this often requires cyclists to bolt on awkward pieces of technology.
Having it neatly integrated into the bicycle itself feels like a logical solution, and with commuters looking for ever-cheaper ways to get from A to B, these could very well be the sort of innovations that persuade motorists to ditch their cars in favor of something leaner and greener.
Sony's plans to push for an all-digital future for games on PlayStation have come under major scrutiny since the announcement, and one case highlights just how dangerous those plans are to game access and ownership.
A Reddit user (in a now-removed post) reported being locked out of the digital copy of Ghost of Yotei on PS5 for half an hour, even after refreshing licenses. When attempting to open the game, the message reads: "Can't use this content. Your licenses are being verified. Try again later."
It's important to note that this type of scenario isn't exactly new; license refresh prompts can occur after a long period, especially when sharing a game with another user. However, this Ghost of Yotei license check example comes amid Sony's ongoing, controversial decision to end the production of physical game discs from January 2028.
Once the supposed digital-only PS6 arrives, this very example of a consumer being locked out of a game can happen at any time. Unlike physical game discs, access to digital PlayStation game copies is at Sony's discretion, and the same will soon apply to all game copies, which essentially means game ownership will be non-existent.
(Image credit: Sucker Punch)Comment from r/gamingComment from r/gamingSince there has been no follow-up statement since the disc axe announcement, it seems Sony is waiting for the storm to subside so it can ultimately commit to its digital-only plans, despite pressure from consumers online.
Unlike Microsoft's decision to walk back on its 'always-online' Xbox One plans after backlash in 2013, it may take a tumultuous effort from consumers, game studios, and video game retail stores to make an impact.
It's also quite ironic that Sony, which previously mocked Microsoft for the ability to share physical game copies, is now responsible for eliminating physical game copies. In the same vein as the subscription-based PlayStation Plus, which is a requirement to play games online, if consumers don't continue to push back against digital-only plans, there will be no going back once the PS6 arrives.
The Gigabyte Aorus Master 16 Gen 2 is built for fast 2560 x 1600 gaming, and it squeezes flagship-class hardware into a slimmer chassis than typical desktop-replacement machines.
The review unit tested here combines AMD’s Ryzen 9 9955HX3D CPU with a 175W Nvidia GeForce RTX 5090 laptop GPU, 32GB of RAM and a 1TB SSD, so it’s aimed at buyers who want top-tier performance without stepping up to a much larger 18-inch machine.
The 16-inch OLED display is one of the main reasons to consider it. It has a 2560 x 1600 resolution, 240Hz refresh rate, 100% DCI-P3 colour coverage, a 1,000,000:1 contrast ratio and HDR 1000 support.
Text looks sharp, colour and contrast are excellent, and the finish isn’t so glossy that reflections become a major issue. It’s a very good fit for fast games, high-quality video and creative work, and the laptop itself is fast enough to make proper use of the panel’s resolution and refresh rate.
The Aorus Master 16 Gen 2 is also more portable than its spec suggests. It measures 35.7 x 25.5 x 1.9 to 2.4cm (14.1 x 10.0 x 0.7 to 0.9in) and weighs 2.39kg (5.27lb), so it’s heavy enough to notice in a bag, but still manageable if you need to carry it between home, work, university or when travelling.
The adapter adds another 750g (1.65lb), which matters if you’re trying to pack light, but the 330W charger is still fairly compact for its output.
Build quality is reasonable, but not as premium as the price suggests. The thin metal-backed screen is rigid, while the plastic shell on the main body has a little flex and feels less expensive.
The keyboard has decent travel and plenty of room, though it’s a little bouncy in vigorous use, while the touchpad is large, responsive and easy to use when you don’t have a mouse connected.
The Full HD infrared camera works well for Windows Hello facial recognition, though image quality is nothing special. The speakers are better than typical laptop audio, with excellent volume and little distortion at higher levels, though bass is still limited.
The port selection covers the basics well, with USB-C, USB4, USB-A, HDMI 2.1, Ethernet, microSD and 3.5mm audio. The issue is the layout.
(Image credit: Future)Because the cooling system takes up the rear section of the laptop, most cables need to plug in further forward on the sides, where they can crowd desk space and get in the way of a mouse.
It’s not a deal-breaker, but it makes the Aorus slightly less pleasant to use with a monitor, dock and other desk accessories connected.
Gigabyte’s GiMate software gives useful control over performance modes, fan behaviour and lighting. The laptop also has plenty of lighting to adjust, including the keyboard, rear light bar and desk glow from the underside.
The software itself can be laggy, though, and that makes quick customisation tweaks more frustrating than they should be on an expensive gaming laptop.
Performance is very good, and the Aorus Master 16 Gen 2 has no issue running the RTX 5090 at up to 175W for extended periods. Compared with an RTX 5080 laptop, the Aorus is up to 35% faster for gaming, with the biggest gains in heavier ray-tracing scenarios where the extra GPU headroom and 24GB of VRAM help it sustain higher frame rates.
That makes it a very capable choice for demanding 1600p gaming, especially if you want high texture settings, ray tracing or very fast OLED refresh rates.
Raw CPU performance is also very good. The Ryzen 9 9955HX3D is a powerful processor, and the cooling system lets it work hard in multicore workloads without obvious throttling.
That matters outside games too, as the Aorus Master 16 is well suited to creator work, video editing and heavier productivity tasks.
The laptop can also charge and run from USB-C, and documents, browsing and calls remain snappy, but it’s limited to Balanced mode or lower and gaming performance drops to about 10% of maximum. So the 330W adapter is still needed for proper gaming performance.
placeholder image (Image credit: Future)The main trade-off is fan noise. While the cooling system works well, it also makes the Aorus Master 16 Gen 2 one of the loudest laptops I’ve tested at full load. The sound also has a high-pitched note that’s somewhat unpleasant at both low and high speeds, and the fans ramp up quickly even with lighter workloads.
Even the power-saving quiet mode isn’t as quiet as I’d like, so this is not the right laptop if you need near-silent performance when not gaming.
Battery life is the other downside. Despite the large 99Wh battery, web browsing lasted under 2.5 hours, and video playback ran for 3 hours and 46 minutes using power-saving settings. That’s with the RTX 5090 completely off and only using the Radeon iGPU too, and it’s much more power hungry than comparable Intel based gaming laptops.
Gaming on battery is much shorter again, but that is normal and expected. Still, overall the Aorus Master 16 Gen 2 is better treated as a desktop replacement you can move around than a laptop that you can use on the couch without a charger nearby. Hopefully a future driver update can reduce the idle and low load power use, but as tested, battery life is disappointing.
Overall the Gigabyte Aorus Master 16 Gen 2 delivers the speed its high-end hardware promises, and the OLED display is more than capable of showing off the higher frame rates that performance enables.
It’s a good fit if you want a powerful 16-inch gaming laptop that can also handle demanding creative work, and you don’t want to deal with a bulkier machine.
But that does come at a price, so while performance is excellent, the fan noise and battery life stop the Master 16 from feeling as premium as the price tag.
Gigabyte Aorus Master 16: Price & availabilityWhile it is just hitting shelves in the US and Australia, at the time of writing, we haven't yet seen the Gen 2 Aorus Master 16 Gen 2 for sale in the UK.
Now, the Master 16 Gen 2 is an expensive gaming laptop, and the tested RTX 5090 model sits near the top of the price range. Still, it needs to be judged against other slim but high-power RTX 50 series laptops, rather than chunkier desktop-replacement options.
The price is easier to justify if you want the specific mix of a 175W RTX 5090, Ryzen 9 9955HX3D CPU, 240Hz OLED display and a chassis that is still portable enough to carry around easily.
There are cheaper Aorus Master 16 Gen 2 configurations available, including RTX 5080 and RTX 5070 Ti variants, but the exact CPU and GPU power limits vary by model.
The Aorus Master 16 Gen 2 range is available in a few configurations, so it's worth double checking the exact model before buying. The RTX 5090 version tested here sits at the top of the range with 24GB of VRAM and a 175W GPU power limit, while the RTX 5080 version keeps the same 175W limit but drops to 16GB of VRAM.
There's also an RTX 5070 Ti version, but the CPU and GPU power limits can vary by SKU and region.
The specs are very good overall, with Wi-Fi 7, USB4, a 99Wh battery and upgradeable DDR5 RAM. The main limitation for the models we have seen for sale so far is that they are limited to 32GB of RAM and a 1TB SSD, which is fair enough considering recent memory and storage price rises.
Gigabyte Aorus Master 16 Gen 2 specsRTX 5070 Ti variant
RTX 5080 variant
US Price
$1,899
$2,199
UK Price
£1,799
£2,099
AU Price
AU$3,299
AU$4,299
CPU
AMD Ryzen 9 8940HX
AMD Ryzen 9 9955HX3D
GPU
RTX 5070 Ti
RTX 5080
RAM
32GB LPDDR5x 5600 MHz
32GB LPDDR5x 5600 MHz
Storage
1TB
1TB
Display
2560 x 1600 IPS, 100% sRGB, 400 nits, 165 Hz
2560 x 1600 IPS, 100% sRGB, 400 nits, 165 Hz
Ports
1x USB-C 5 Gbps, DisplayPort 1.4, PD charging, 2x USB-A 5 Gbps, HDMI 2.1, 1 Gb Ethernet, 3.5mm headset jack.
1x USB-C 5 Gbps, DisplayPort 1.4, PD charging, 2x USB-A 5 Gbps, HDMI 2.1, 1 Gb Ethernet, 3.5mm headset jack.
Connectivity
Wi-Fi 6E, 802.11ax 2x2 + BT5.2
Wi-Fi 6E, 802.11ax 2x2 + BT5.2
Battery
76Wh
76Wh
Dimensions
358.3 x 262.5 x 19.45 - 22.99 mm (14.11 x 10.33 x 0.77 - 0.91 inches)
358.3 x 262.5 x 19.45 - 22.99 mm (14.11 x 10.33 x 0.77 - 0.91 inches)
Weight
2.3 kg (5.1 lbs)
2.3 kg (5.1 lbs)
The Aorus Master 16 Gen 2 is slim for a laptop built around a 175W RTX 5090 and high-end AMD CPU, but it's still a large gaming machine. It measures 35.7 x 25.5 x 1.9 to 2.5cm (14.1 x 10.1 x 0.7 to 1.0in), and the 19mm thinnest point includes the rubber feet.
When picked up, that’s perfectly manageable for a 16-inch gaming laptop, and at 2.39kg (5.27lb), it's portable enough to carry on the go every day if needed.
Of course, the 330W adapter is also part of the portability equation. It weighs 750g (1.65lb) and measures 16.0 x 7.5 x 2.7cm (6.3 x 3.0 x 1.1in), which is compact for a charger with such a high output, but it still takes the total carry weight over 3kg.
USB-C charging is useful if you only need documents, browsing or calls away from your main desk, but the main adapter is still the practical choice for gaming.
Build quality is functional rather than feeling truly premium. The top of the lid is metal and is thin but rigid, while the main chassis is plastic and has a little flex. The laptop didn’t show wear during my testing, including when carried in a bag, but the dark finish picks up fingerprints, though they also cleans off relatively easily.
The rear of the chassis is mostly given over to cooling, with large vents across the back edge and exhausts on the sides. That cooling system is a key part of the design, as it helps the Aorus Master 16 run high-power hardware in a slimmer body. It also leads to some of the compromises, such as fan noise and port placement.
FutureFutureFutureThe port selection is useful, with USB4, a second USB-C port, two USB-A ports, HDMI 2.1, 1Gb Ethernet, microSD and 3.5mm audio. The problem is where those ports sit. Because the rear of the laptop is reserved for cooling, cables plug in further forward on the sides, where they can crowd your desk and mouse space.
For those who value their desk space, the chunky side-mounted power connector can be especially bulky and annoying, so I found a powered USB-C dock is a good option if you use the Aorus Master 16 Gen 2 with a monitor, Ethernet and other accessories. That way you can have just one cable plugged in, and only add the bigger power plug when gaming.
The keyboard has a reasonable 1.7mm of travel and plenty of room, so it works well for both typing and normal WASD gaming. It's a little bouncy in vigorous use, and overall doesn't feel as firm as I'd like for a flagship laptop, but the layout is pretty good overall.
The touchpad is large, responsive and pleasant enough to use when you don’t have a mouse connected.
The RGB lighting includes the keyboard and is pretty extensive overall. The Aorus logo on the rear of the screen is backlit by colour-changing LEDs, and there is front and rear underside lighting that creates a nice nonglare desk glow effect in a darker room.
There's also a small light that projects the Aorus symbol onto the desk behind the laptop. It's a fun idea, but the focus seemed a touch soft.
FutureFutureFutureFutureFutureFutureFutureGigabyte’s GiMate software controls lighting, performance modes and fan behaviour, but I find it can be slow to load and respond at times. That’s a mild frustration for anyone who may want to change modes often, especially if you are trying to reduce fan noise during lighter work.
There are also automatic ‘AI’ modes, but I found they left the laptop running hotter and noisier than I’d like when not gaming. Like the laptop itself, the software doesn't feel as slick as you’d hope for the price.
The Full HD infrared webcam works well for Windows Hello facial recognition, though image quality is nothing special and gets softer in darker rooms.
The speakers are better than what I’ve experienced on most other laptops I’ve tested, with great volume and very little distortion at high levels, but as expected, bass is still pretty limited. The speakers can overpower the fan noise when cranked right up, but I'd still recommend a headset for gaming.
The Aorus Master 16 Gen 2 gives the cooling and power headroom needed to make a high end GPU worth paying extra for. The variant I tested uses a 175W Nvidia GeForce RTX 5090 laptop GPU (and the AMD Ryzen 9 9955HX3D CPU), so it's not one of those slim gaming laptops with a premium GPU bottlenecked by a low wattage limit.
And just as importantly, the cooling system lets the hardware work hard for sustained loads, and that makes the Aorus a proper match for its 240Hz, 2560 x 1600 OLED display.
Compared with an RTX 5080 laptop, the Aorus Master 16 Gen 2 is up to 35% faster for gaming. The biggest gains are in heavier ray-tracing scenarios, where the extra GPU headroom and 24GB of VRAM help sustain higher frame rates. That extra memory also helps if you want high-resolution textures, or play a lot of newer games that push beyond what lower-tier laptop GPUs can comfortably handle.
If you mostly play lighter esports titles, the hardware is overkill, but the 240Hz OLED display still gives it a clear use case for very fast gaming.
The RTX 5090 is also a powerful accelerator for creator work. GPU-heavy video effects, rendering workloads and AI-assisted tools can all use the extra graphics grunt, so the Aorus Master 16 makes more sense if you want one machine for both gaming and demanding creative work.
placeholder image (Image credit: Future)CPU performance is also very good. The Ryzen 9 9955HX3D is a powerful processor, especially in multicore workloads, and the Aorus cooling system lets it run full tilt without obvious throttling. That is important for gaming, but also for video editing, rendering, compiling code and other higher loads.
The cooling system also lets the CPU and GPU run hard at the same time. During demanding gaming sessions, the Aorus Master 16 Gen 2 generates a lot of heat, but it doesn't make the keyboard or WASD area uncomfortable to use. Hot air exits from the rear and sides, so your exact desk setup will change the impact, but the thermal comfort is better than the fan noise might suggest.
The trade-off is that the cooling system is not subtle. At all. I love that the Aorus Master 16 can give high performance in a relatively slim 16-inch chassis, but it’s important to highlight that it does that by moving a lot of air, loudly.
placeholder image (Image credit: Future)The benchmark table below compares the Aorus Master 16 with the Alienware 16 Area-51 configuration I tested with an RTX 5080. The Alienware is another premium machine, so it makes a useful comparison for showing what the Aorus gains from the RTX 5090 and 24GB of VRAM.
If you are comparing the Aorus Master 16 Gen 2 with other gaming laptops, pay close attention to GPU wattage as well as the GPU name. A lower-wattage RTX 5090 laptop can perform much closer to an RTX 5080 machine, while the Aorus Master 16 Gen 2 has the cooling and wattage budget needed to make the 5090 worth the extra cost.
Gigabyte Aorus Master 16 Gen 2 benchmark resultsAorus Master 16 Gen 2
Alienware 16X Aurora
Alienware 16 Area-51
CPU
AMD Ryzen 9 9955HX3D
Intel Ultra 9 275HX
Intel Ultra 9 275HX
GPU
RTX 5090 24GB
RTX 5070
RTX 5080
RAM
32GB
32GB
32GB
Battery
99 Wh
96 Wh
96 Wh
General performance
PCMark 10 - Overall (score)
10,905
8,437
8,639
Geekbench 6 - Multi-core
19,954
19,615
20,244
Geekbench 6 - Single-core
3,209
3,068
3,149
Geekbench 6 - GPU
232,231
136,686
213,178
Cinebench R24 - CPU Single Core
130
133
133
Cinebench R24 - CPU Multi Core
2,148
1,964
2,106
Battery
PCMark 10 - Battery Work (HH:MM)
1:56
6:01
3:09
TechRadar video test (HH:MM)
2:11
6:16
4:27
Graphics performance
3DMark SpeedWay
6,185
3,664
5,610
3DMark Port Royal
16,132
9,031
11,999
Steel Nomad
5,972
2,846
5,109
Cyberpunk 2077 - 1600p RT Low (DLSS)
133
76
114
Cyberpunk 2077 - 1600p RT Low (DLSS off)
99
50
79
Cyberpunk 2077 - 1600p RT Ultra (DLSS)
84
54
72
Cyberpunk 2077 - 1600p RT Ultra (DLSS off)
50
16
37
Black Myth: Wukong - 1600p Cinematic (DLSS)
121
76
104
Shadow of the Tomb Raider - 1600p (DLSS off)
214
131
175
Storage
CrystalDiskMark Read/Write (MB/s)
6,902 / 5,618
6,939 / 6,740
6,575 / 5,890
In real use, the Aorus Master 16 Gen 2 is very capable at its native 2560 x 1600 resolution. Demanding games still need sensible settings if you want to push closer to the OLED screen's 240Hz limit, but this is a laptop where high detail, ray tracing and upscaling can all be used without dropping frame rates too low.
The 24GB of VRAM is a key long-term advantage over lower-tier GPUs. It gives the laptop more scope in the future for high-resolution textures and demanding ray-traced scenes, and it should also help the Aorus Master 16 age better as game requirements keep rising.
Fan noise is the major performance downside. At full load, the Aorus Master 16 Gen 2 is one of the loudest laptops I’ve tested, and the sound has a high-pitched note that makes it more annoying than a lower rush of air.
A headset is already a typical choice for gaming, but the bigger problem is that even when not gaming, the fans ramp up quickly and can get loud even under light loads.
The quiet and power-saving modes help, but they don't make the laptop consistently quiet. Even in lighter use, the fans tend to spin up much more than seems necessary given the internal temperatures, and it becomes loud enough to notice.
Arguably this is the real-world cost of getting this much performance from a slimmer 16-inch design, but it still feels much less refined than it could be. Hopefully Gigabyte works on the fan control and smooths it out somewhat in future software updates.
Stability was good during testing. External display use worked well, including through a dock, and both Ethernet and Wi-Fi behaved reliably. I also didn't run into sleep, wake or lid-behaviour glitches that often plague Windows based machines. I did find Gigabyte's GiMate software slow at times, but on the plus side it gives good access to performance modes, fan settings and lighting controls.
placeholder image (Image credit: Future)USB-C charging on the Aorus Master 16 Gen 2 is useful, but only if you understand and respect a few limits. The laptop does charge and run happily from USB-C, and in fact tends to be much quieter, which makes it a good option for a docked desk setup, travel or basic work without the big 330W adapter. Light single-core tasks were only 2% slower than full-adapter use in my testing, so web browsing and typical office tasks still feel snappy.
CPU-heavy loads show the limits, though, and were about 60% slower on USB-C than with the power brick, and gaming performance was about 92% lower. That doesn't make USB-C useless, but it does mean you should treat it as a convenience for productivity and top-ups rather than factor it in for gaming.
Still, overall the Aorus Master 16 Gen 2 delivers the high-end performance its hardware promises. It's fast enough for demanding 1600p gaming and creative work, for those who don’t mind the fan noise.
If you want a powerful laptop that stays quiet when not gaming, it’s a harder machine to recommend.
Battery life is not great, especially considering the Aorus Master 16 Gen 2 has a larger 99Wh battery. The slim 16-inch chassis makes it easier to carry than a typical desktop-replacement laptop, but the short runtime unplugged means you'll still want the charger nearby for anything more than brief use.
In my web-browsing battery test, the Aorus Master 16 Gen 2 lasted under 2.5 hours. Video playback ran for 3 hours and 46 minutes using power-saving settings.
Those results are disappointing and they do limit the usefulness of the Aorus when you want to work away from a desk for more than a short session.
The 330W adapter is needed for full gaming performance, and it's compact for a charger with that output. It still weighs 750g (1.65lb), though, so carrying the Aorus Master 16 with its charger pushes the total travel weight well over 3kg.
That’s manageable for a high-performance gaming laptop, but it's enough extra weight that I'd only pack the charger when I expected to game or run heavier workloads.
USB-C charging is useful when you want to work on documents, browse or take calls without carrying the 330W adapter. It also works well for a docked desk setup, and the laptop is much quieter when running from a smaller USB-C charger. The limit is performance: the Aorus Master 16 Gen 2 drops to Balanced mode or lower on USB-C, and gaming performance falls far enough that the 330W adapter is still required for serious play.
That means USB-C is useful for light productivity and top-ups, not as a proper replacement for the main charger. A future driver update may improve battery life, but as tested, the Aorus Master 16 Gen 2 may be easy enough to transport, but it’s not a laptop that can be relied on away from a charger.
Attributes
Notes
Rating
Value
Expensive, and the fan noise and low battery life make the price harder to justify
3.5 / 5
Specs
High-end CPU and GPU, excellent OLED display, useful ports and a 99Wh battery
4.5 / 5
Design
Slim for the hardware inside, but little details like the port layout feel unpolished
4 / 5
Performance
High end 1600p gaming and creator performance
4.5 / 5
Battery
Poor runtime despite the 99Wh battery, though USB-C charging helps for documents, browsing and calls
2.5 / 5
Overall
A powerful 16-inch OLED gaming laptop, but fan noise and battery life limit its appeal
4 / 5
Buy it if…You want fast 1600p gaming in a 16-inch laptop
The 175W RTX 5090 has the graphics performance to make good use of the 2560 x 1600 OLED display, especially if you want detailed settings, ray tracing or very fast frame rates.
You want one laptop for gaming and demanding work
The Ryzen 9 9955HX3D and RTX 5090 give the Aorus Master 16 Gen 2 the CPU and graphics performance for video editing, rendering and other heavy workloads.
You want flagship performance without an 18-inch chassis
The Aorus Master 16 Gen 2 is still heavy, especially with the charger, but it's slimmer and easier to move around than larger desktop-replacement gaming laptops.
You need quiet operation
The fans are loud, ramp up quickly and have a high-pitched note, so it’s not great for use in quiet spaces or gaming without a headset.
You need long battery life
The 99Wh battery doesn't translate into good unplugged runtime, so look elsewhere if you need to operate away from a charger.
You want a more premium physical design
While the Aorus 16 Gen 2 is functional enough, the design downsides are hard to ignore given the price.
If my Gigabyte Aorus Master 16 Gen 2 review has you considering other high-end gaming laptops, these are some other options that are worth a look:
Alienware 16 Area-51
A larger and more polished 16-inch gaming laptop with high end performance, a premium-feeling design and better port placement. It's worth considering if you like the Aorus Master 16 Gen 2's gaming grunt but don't need the slimmer chassis.
Take a look at the full Alienware 16 Area-51 review
Razer Blade 16 (2025)
A premium RTX 5090 gaming laptop with a 16-inch OLED display, a thin aluminium chassis and decent battery life. It's a good choice if build quality and portability matter more than raw performance for the money.
Check out the full Razer Blade 16 (2025) review
How I testedI ran the Gigabyte Aorus Master 16 Gen 2 through the usual TechRadar benchmark suite, as well as using it for day-to-day work at a desk and on the go.
I tested gaming performance at the native 2560 x 1600 resolution, checked performance across the laptop's main power profiles and used it for office work, video editing, external display use and general media playback.
I used the TechRadar movie test for assessing battery life during video playback, plus web-browsing and productivity battery tests to see how long the Aorus lasted away from the charger.
I also tested USB-C charging with a dock and USB-C chargers, and checked how performance changed compared with the 330W adapter. Fan noise, thermal comfort, Wi-Fi, Ethernet, sleep behaviour and Gigabyte's GiMate software were also assessed during normal use.
Read more about how we test.
RayNeo, the AR glasses arm of TCL, launched the X3 Pro globally in December 2025, following a well-received debut in the Chinese market. It represents the company's most ambitious product to date: a standalone pair of AI-powered augmented reality smart glasses that aims to put a useful, persistent digital layer over your view of the world, without requiring you to carry a tethered compute unit.
The headline hardware is the dual-eye full-colour MicroLED display, powered by RayNeo's own 'Firefly Optical Engine' and delivered through waveguides co-developed with Applied Materials. With 6,000 nits of peak brightness and 16.77 million colours, it is probably the best display currently available in any smart glass product, eclipsing even the Meta Ray-Ban Display's 5,000-nit panel. The simulated image is equivalent to a 43-inch screen viewed from two metres, within a 30-degree field of view.
Under the frame sits a Qualcomm Snapdragon AR1 Gen 1 processor — the purpose-built platform for this class of device — paired with 4GB of RAM and 32GB of onboard storage. The X3 Pro runs RayNeo's AIOS, an Android-based operating system, and is integrated with Google Gemini 2.5 (Beta) for multimodal AI assistance. A 12MP Sony IMX681 sensor handles photography and 4K video, accompanied by a secondary monochrome camera for spatial positioning and depth tracking with 6DoF + SLAM support.
At 76 grams, the X3 Pro is lighter than the Inmo Air 3 (119g), and only a few grams heavier than the Meta Ray-Ban Display (69g). The frame is built from an aerospace-grade magnesium-aluminium alloy, and control is handled via a five-way touch panel on the right temple, with support for Apple Watch gesture control promised in a future OTA update.
The device's single greatest limitation is its 245mAh battery. Under light use, you may approach three to five hours. Under active use that might be navigation, AI queries, camera recording, or app usage, the running time plummets to as little as one or two hours, and it can be as little as 45 minutes. The only saving grace is a recharge of around 45 minutes via USB-C.
At $1,169, the X3 Pro is a premium early-adopter product with genuine technological credibility, but a hefty price tag. The display alone makes a compelling case for the future of AR glasses. Whether that future is worth over a thousand pounds to experience today is a question each buyer must answer for themselves.
RayNeo X3 Pro: Price & availability(Image credit: Mark Pickavance)The RayNeo X3 Pro launched globally in December 2025, initially priced at $1,099 on an early-bird basis, rising to $1,299 at standard retail.
At the time of writing, RayNeo sells direct from its website here, with delivery to the United States, the United Kingdom, France, Italy, Germany, and other markets.
In the UK, the full retail price is £1,169, and in the USA it’s $1,169. Considering that the exchange rate on the day of writing is $1.34 to the pound, UK customers pay roughly 25% more for the same products for no obvious good reason.
Prescription lens inserts are available separately from around $49 / £49, supplied through RayNeo's partner Lensology.
What’s a little odd is that these glasses aren’t available on Amazon.com, when almost everything else RayNeo makes is.
By way of comparison, the Meta Ray-Ban Display starts at $799, the Even Realities G2 at $599, and the Halliday Smart Glasses at $500. Traditional smart glasses without a display, such as the Ray-Ban Meta, are available for considerably less.
The X3 Pro commands a significant premium, but the technical specification that includes the dual-eye MicroLED display and the Snapdragon AR1 platform is a major step up from those alternatives.
RayNeo also offers existing X-series customers a 'RayNeo Explorer' lifetime benefit, providing a $200 discount towards future X Series purchases.
What colours my perspective on the price is that these aren’t dual-purpose glasses that can also be used to watch movies. They’re only for AR, which makes the high price even harder to justify.
Chipset
Qualcomm Snapdragon AR1 Gen 1 (4nm)
RAM
4GB LPDDR5
Storage
32GB
Display type
Dual full-colour MicroLED, waveguide optics (both eyes)
Resolution
640 × 480 per eye
Peak brightness
6,000 nits (typical: ~3,500 nits)
Field of view
30 degrees
Virtual screen
43-inch equivalent at 2m distance
Refresh rate
60Hz
OS
RayNeo AIOS (Android-based)
AI engine
Google Gemini 2.5 (Beta)
Cameras
12MP Sony IMX681 (front, colour) + monochrome OV (positioning/depth)
Video
4K / 3K recording
Tracking
6DoF + SLAM; Falcon Image spatial positioning
Audio
Open-ear directional speakers (both temples)
Connectivity
Bluetooth 5.3, Wi-Fi 6
Controls
5-way touch panel (right temple); voice ('Hey RayNeo'); Apple Watch (future OTA)
Weight
76g
Battery
245mAh; ~1–5 hours depending on use; full charge in ~38–45 min via USB-C
Translation
Real-time audio + on-screen text; 14 languages; ~2.1-second response
Prescription
Supported (lens inserts via Lensology, from ~$49/£49)
Colours
Black (single style)
RayNeo X3 Pro: Design & buildThere is an obvious problem with products like the X3 Pro, which is that the design telegraphs that these aren’t just glasses, drawing attention to the wearer.
This tension between engineering achievement and social wearability is perhaps the defining characteristic of this first generation of capable AR glasses, and the X3 Pro didn’t dodge that bullet.
The frame takes broadly Wayfarer-style cues, i.e. being thick, squarish and dark. In short, these look like John-Paul Belmondo wore them at the end of the 1960s, before Michael Cain borrowed them to play the classic British spy, Harry Palmer.
That might be delightfully retro, but two cameras sit in the bridge between the lenses, a small indicator light sits on the front frame (active when recording), and distinctive protrusions near the temple hinges house the MicroLED projectors, giving the game away.
The temples are noticeably thicker than conventional eyewear, accommodating the speakers, electronics, and battery. The USB-C charging port sits at the tip of the right temple.
Structurally, the X3 Pro is more refined than its predecessor, the X2 Pro. RayNeo cites eleven structural optimisations and the use of aerospace-grade magnesium-aluminium alloy to achieve a 36% weight reduction over that earlier model. The result is a frame that, at 76g, sits comfortably on most faces without the ear pressure or nose strain that plagued heavier competitors. Multiple reviewers noted that they occasionally forgot they were wearing them during prolonged use.
The lenses themselves have good optical transparency when the display is off, meaning the world doesn't take on the tinted quality of sunglasses during non-display use. Interchangeable nose pads in different sizes are included, and prescription lens inserts are available through Lensology.
For older people, me included, these lens inserts are a necessity, since the glasses require abnormal eye-muscle acrobatics that those without perfect vision are unlikely to achieve without some help.
Fit adjustment is largely limited to nose pad selection, which does tend to put more pressure on the bridge of the nose. Previously, with the Air 3s Pro, RayNeo offered adjustable temple angles, but these aren’t available on the X3 Pro.
And, because of this, depending on your face shape, you can find that the display is dramatically offset from the ideal line of sight. As I’ll talk about later, I had big issues with this, and it made using them extremely difficult.
In short, if social discretion is a priority, this is not the device for you. If you are the sort of person who wears technology proudly, or who has a professional or specialist use case, the design is functional as long as your face and eye geometry fall within a specific envelope.
The X3 Pro's MicroLED dual-eye display is, by wide consensus, the standout feature of this device. Unlike single-eye displays used by some competitors, the X3 Pro projects identical imagery to both eyes, producing a more natural and immersive AR experience that doesn’t assume binocular compensation on the viewer's part. The 640 × 480 resolution per eye is modest by smartphone standards, but it is appropriate for a heads-up overlay and is rendered with genuine clarity at the 30-degree field of view.
Peak brightness of 6,000 nits is a notch above the Meta Ray-Ban’s 5,000 nits, making the display legible in direct sunlight and suitable for navigation or outdoor use. These aren’t meant for media consumption, and therefore don’t include shields to reduce external views, so the graphics need to be bright.
The display sits centrally in the wearer's field of view, rather than in the lower-right corner (as on the Meta Ray-Ban Display). This means AR content is more prominent and easier to read, but also more obtrusive. You cannot easily consume AR content passively while doing something else. It is a deliberate design choice that suits dedicated, task-focused use over an ambient, always-on overlay.
The primary camera uses a Sony IMX681 sensor capable of 12MP stills and 4K/3K video. A secondary monochrome camera assists with spatial positioning, depth tracking, and dual recording. In daylight conditions, camera output is described as decent, with the wide-angle field of view well-suited to point-of-view recording.
But in low light, there is a tendency to visible noise and graininess, and the lack of digital zoom or manual camera controls reduces flexibility. A recording indicator light on the front frame activates when the camera is in use, serving both as a privacy indicator and a practical reminder.
These don’t take pictures that would worry any mid-tier phone, and most entry-level Android phones have better sensors.
The X3 Pro's battery life is probably its greatest limitation, since a 245mAh cell is simply not large enough to support extended active use of the device's headline features.
RayNeo's claim of up to five hours applies to very light use, and by that, they probably mean music playback and limited screen time. In practice, active use scenarios significantly reduce this figure. In a few of my sessions, the time was a fraction of that amount, and the worst offenders for eating battery capacity were translation, video capture and navigation.
In theory, you could have a hip-mounted power pack attached to the USB port of the X3 Pro, but when I tried this, it pulled them out of square and made reading the display even harder.
Thankfully, the glasses do feature wear detection, automatically powering down when removed. This helps conserve battery during breaks, but carrying a power pack around is practically a necessity if you intend to use them for any extended time.
Contextually, the limited battery is an inevitable consequence of the 76g weight target. A larger cell would mean a heavier device. RayNeo engineers have made a considered trade-off here, and future hardware iterations will presumably seek to improve energy density. It may be that the makers can engineer better power management through firmware adjustments, but with only 245mAh of battery to work with, there is only so much that can be done.
Without a doubt, the primary reason to hesitate before purchase is battery life.
RayNeo AIOS, the operating system built on Android and structured around four primary screens: a home screen showing time and status indicators, a quick-actions panel, an app launcher, and a notifications screen. Navigation is via the five-way touch panel on the right temple, with voice commands available via 'Hey RayNeo'. The interface is responsive and, for the constrained form factor, relatively intuitive.
According to RayNeo, it's Google Gemini that’s the flavour of AI baked into AIOS, and I suspect it’s Google Gemini 2.5 (Beta), which is a long way behind the current models that Google is promoting.
Compared to some other talking AI’s I’ve used, this one is pretty average. For starters, even though I’m in the UK, it insisted on using a chirpy American accent. And, if I asked what the temperature was, the answer arrived in Fahrenheit, times in a 12-hour clock and distances in feet and inches. Yes, Gemini, the world is America.
But aside from being fixated on a region that’s more than 3,000 miles away, the other issue was that it got simple questions wrong from the outset. As it loves America, I asked it to name the last ten U.S. leaders. It got the name and the order correct and then fumbled the answer by saying that all these people had been President in the past ten years.
I tried to subtly nudge it in the right direction by asking which ones were the President in the past ten years, but it failed to notice the discrepancy between what it was saying now and what it said previously.
Thankfully, it didn’t fall for the classic "walk or drive" question for the car wash, but I think all AI platforms are hardwired to answer that way, since it’s an obvious pitfall.
Compared to the latest versions of the major AI providers, the AI on this platform isn’t going to write Skynet anytime soon.
Real-time translation is a more advanced feature, supporting 14 languages and delivering approximately 2.1-second response times. Translation can be delivered as on-screen text or synchronised audio. In testing by other reviewers, accuracy was broadly good, though the system waits for the speaker to finish before translating. That’s necessary in some languages, like German, but it does come across as a less-than-natural conversation and can feel stilted.
Navigation is powered by HERE WeGo Maps (used by BMW and Audi), projecting turn-by-turn directions and nearby landmarks directly into your field of view. This is one of the most practically compelling use cases for the device, eliminating the need to look down at a phone while on foot. Unfortunately, the app never loaded on my glasses. Every time I tried to download and install it, it failed. Other apps were installed, so I’m unsure why this one refused to.
I know that some software for this device requires side-loading, which isn’t something many users will be happy to perform.
The Snapdragon AR1 Gen 1 is purpose-designed for augmented reality applications, and the X3 Pro benefits accordingly. Day-to-day navigation, AI queries, notification handling, and app use are smooth under normal conditions. The combination of 4GB LPDDR5 RAM and 32GB storage is appropriate for the use cases the device targets.
That said, compared with a modern smartphone, this isn’t the most powerful platform, and with some more resource-intensive tasks, the cracks start to show.
The glasses do support 6DoF + SLAM with Falcon Image spatial positioning, and the AR overlay alignment is typically accurate and stable under testing. But the issue here is more about how close this platform is to being overrun, and there are hints it's not ever too far from the edge.
But this reviewer had many more issues with this device, which is partly why I waited more than six months before completing my review.
When I first got these in 2025, they did almost nothing. Since then, the firmware updates and enhancements that come via the mobile app have transformed the functionality provided, but they haven’t addressed some of the issues I’ve had from the outset.
The first big problem I had was seeing the projected images, not because the glasses didn’t work, but because they were almost out of my field of view. Some of this was my long-sightedness that made the images seem soft, but I couldn’t see the entirety of the display without balancing the glasses on the very tip of my nose. If I didn’t do that, the image would have been presented as below me and barely in sight. Lifting the glasses to make the image central causes it to disappear.
I’m not confident that spending another £50 on the proper lenses would fix that issue.
That made just seeing things a challenge, but the other issue I had was using the touch panels on the sides of the glasses for directing the interface, because half the time they just ignored my instructions or did something I didn’t ask for. In one instance, I deleted the To-do application from the glasses, not because I wanted to, but because the glasses took one swipe as my instruction to do that, and then refused to cancel that erroneous request.
I did consider getting a small hand controller to make it easier to use or even using the phone as a touchpad, but frankly, at this price, it should be easier than it was.
My final complaint about this device is how some aspects aren’t thought through. One of the apps is a translation app, and you can stand in front of a person from another country and get real-time translation of what they are saying. And, it works. You can even run a YouTube video of someone speaking another language and see it translated.
However, my problem is how you might use this in the context of being a tourist in a foreign country. Let’s imagine I’m in Japan, where they speak a language I don’t, and I walk into a shop where a sales assistant asks, ‘What are you looking for?’ I understand this, because the glasses translate for me, but it can’t reply in Japanese.
At which point, phone translation, where you can show the person your reply in their language, or it speaks for you, works much better. Obviously, if you like to sit on a train and listen to people gossiping about you in their language, thinking you can’t understand them, it's great, but it seems an expensive device to do just that.
Mark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceMark PickavanceThe RayNeo X3 Pro is, technically, the most impressive pair of smart glasses currently available for purchase. The dual-eye MicroLED display is genuinely impressive, with bright enough images for outdoor use, colourful, and binocular in a way that no other glasses at this price point can match.
The integration of Gemini AI would make it genuinely useful beyond being a novelty if the model were newer and didn’t assume that all English speakers are Americans.
The camera produces capable results in good light, and the 76g weight is a remarkable achievement for the hardware it contains.
But the £1,000+ price tag demands honest scrutiny of what you're buying, and the answer is: a first-generation product. The battery will frustrate most users who intend to use its headline features for more than an hour or two at a time. The app ecosystem requires technical workarounds.
The aesthetic is also overly conspicuous, and considering how people are quite rightly objecting to unwanted image capture and AI in general, expect some push-back from others if you wear these in public.
For early adopters, AR developers, and professionals with specific use cases, such as live translation, heads-up navigation, and meeting transcription, the X3 Pro is credible but far from perfect. For mainstream buyers hoping for an all-day, all-purpose wearable, the technology is not quite there yet, but this is the clearest indication yet of where it is heading.
Value
An expensive option even with these features
3/5
Design
Lightweight design, but obviously AR
3.5/5
Features
Great displays but tiny battery
3.5/5
Soware
AI and navigation, but side-loading is a thing
3.5/5
Performance
Wearability issues and patchy performance
3.5/5
Total
Expensive and the ecosystem is a work in progress
3.5/5
(Image credit: RayNeo)Buy it if...You want the best AR display available today
The dual-eye MicroLED is a genuine leap forward. If seeing what AR glasses can look like is important to you, nothing else currently matches it.
You have a specific professional use case
Live translation, navigation, meeting transcription, and developer access make the X3 Pro a serious productivity tool for the right scenarios.
Social discretion matters to you
Multiple experienced smart glasses reviewers noted that the X3 Pro draws looks and comments in public. If you are not prepared to stand out, this is not the device for you yet.
You need all-day battery life
Under active use, the 245mAh cell simply cannot deliver a full day of use. If you need more than an hour or two from a single charge, look elsewhere or accept that a power bank becomes a permanent companion.
If you want genuine 8-core desktop power in a footprint you can tuck behind a monitor, this Bosgame P6 mini PC for $520 (was $640) at Amazon is worth checking out, with the machine built around AMD's high-performance Ryzen 9 6900HX.
The Ryzen 9 6900HX is the real draw here. It's an 8-core, 16-thread chip built on a 6nm Zen 3+ process, with a boost clock up to 4.9GHz. That puts it well ahead of the Ryzen 5 and Ryzen 7 mobile chips that populate most mini PCs in this price range.
The Bosgame P6 is genuinely capable of sustained multi-threaded work like video encoding, compiling, or running several lightweight VMs at once without slowing down.
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The Radeon 680M integrated GPU pairs with that CPU well. It's an RDNA 2 part with 12 compute units, and while it's not a substitute for a discrete card, it comfortably handles 4K media playback and esports titles like CS2 at high settings — useful if this doubles as a casual gaming box alongside office duties.
24GB of LPDDR5X-4800 memory is a healthy amount for multitasking, though it's worth noting this RAM is soldered to the board and not user-upgradeable — what you buy is what you're stuck with. The 1TB PCIe 4.0 SSD fares better: BOSGAME includes a second M.2 slot, so storage can be expanded up to 4TB down the line.
Connectivity is a genuine strength at this price. Dual Gigabit Ethernet ports let you keep two networks separated or add load balancing — handy for home labs or NAS setups — while Wi-Fi 6E and Bluetooth 5.3 cover the wireless side. Triple 4K display output via HDMI, DisplayPort, and a full-function USB-C port (with data, Power Delivery, and DisplayPort Alt Mode) rounds out a well-connected little machine.
A couple of honest caveats: the soldered RAM means there's no upgrade path if 24GB becomes tight later, and Bosgame's mini PCs typically ship with an external wall-socket power brick rather than a laptop-style supply, so factor that into your desk setup. If you need discrete-GPU-level graphics performance for gaming or GPU-accelerated creative work, this integrated setup won't get you there either.
For an 8-core desktop replacement with strong connectivity, the BOSGAME P6 is a solid pick in this category.
Want to do more with your machine? We tested the best mini PCs and selected the top mini PC deals for video editing and gaming that you can get right now.
More mini PC dealsFor general home and office tasks, the GMKtec M6 Ultra is our top pick for most people. This Windows 11 Pro mini PC comes equipped with an AMD Ryzen 5 7640HS processor, 32GB DDR5 RAM, a 1TB SSD, with triple 4K display support, USB4, dual 2.5G Ethernet, and Wi-Fi 6E. View Deal
One of my favorite mini PCs for those that want a little more power - particularly for content creation, Geekom's A8 Max features a Ryzen 9 8945HS chip, 32GB DDR5 RAM, and a 1TB SSD. It also boasts USB4, dual 2.5GbE LAN, and 8K output. View Deal
Meta has announced that an additional $40 billion will be used to fund the construction of its enormous 4,000 acre data center campus in Richland Parish, Louisiana.
This additional funding brings the total Meta investment for the ‘Hyperion’ site to over $250 billion when combined with Bloomberg reporting of $200 billion allocated for the project in May, plus a previously announced $10 billion investment for the data center and surrounding community.
The data center itself is expected to consume 5 gigawatts of computing power, with an additional 2 gigawatts for wider campus needs, placing the predicted total usage upon completion at more than three times the power consumed by the city of New Orleans.
A boon or bane for the local community?In a Meta blog post, the company boasted about the benefits of the enormous data center campus for the local community.
It cites $50,000 bonuses for local teachers thanks to increased tax revenues on the Hyperion campus, alongside $1.6 billion in contracts for local businesses and other funding from Meta for public schools and youth programs via the Data Center Community Action Grants project.
“It’s life-altering for our teachers and their families, and it’s transforming our schools. Meta’s investment has made Richland Parish a destination for education as well as industry,” Richland Parish’s School District Superintendent, Sheldon Jones, told Meta.
Meta also said that once the project was completed, it would support 1,000 jobs. There is also a further $1 billion earmarked for investment in local infrastructure improvements, including roads, water and wastewater systems.
A promotional video accompanying Meta’s local funding news shows the story of a backwater town faced by a lack of business and opportunities, with local residents, teachers, and business owners speaking of the positives of having the Hyperion campus being constructed, accompanied by upbeat orchestral music.
While the select individuals featured in the Meta PR video preach of the benefits, there has also been local opposition to the project, which has been steeped in controversy.
The other side of the coinMultiple environmental and consumer groups have pushed back against the project since its announcement, particularly around how the power for the data center will be generated. Entergy Louisiana is spending billions to construct 10 new gas-fired power plants to provide the necessary electricity. But many communities across the US who live in the vicinity of such power plants have reported a wave of symptoms, such as dizziness, nausea, vertigo, and sleep disruption.
A Floodlight investigation, published by the Guardian, found that the success of Hyperion’s approval rested largely on the shoulders of a single Louisiana state senator, John “Jay” Morris.
Many of the land purchases and sales required for Entergy to construct the planned gas turbine plant were undertaken by Morris and his partners, Floodlight claims. Louisiana law requires government officials to recuse themselves from voting when a conflict exists, and prohibits the use of public office for private gain.
Morris has denied any wrongdoing. “It makes a nice story if you can try to show that I have some sort of conflict. But under Louisiana’s ethics laws, I don’t,” Morris told the Guardian.
The Union of Concerned Scientists (UCS) and the Alliance for Affordable Energy (AAE) have both criticized the Hyperion site, especially the amount of power it is planned to consume, warning that the site will unfairly shift the cost of electricity and infrastructure upgrades on to the site.
Additionally, the approval for the Entergy gas turbine power plant was fast-tracked through the Louisiana Public Service Commission, with the UCS warning that Entergy ratepayers would have to cover the costs of a $550 million transmission line that is only necessary because of the Hyperion site, alongside the fuel costs for the new gas turbine plant.
We keep getting told that the RAM crisis is dug in as a fixture for the foreseeable future, and, whether you want them or not, here are a couple more unwelcome reminders.
First, Android Headline flagged a Reuters interview with Kwak Noh-jung, the CEO of SK Hynix, one of the big memory chip makers. The chief executive didn't have comforting words about the prospect of RAM pricing in 2027, observing, "We forecast that next year will be the worst year in the [memory] industry's history from the supply perspective."
So, seemingly next year will see RAM hit peak pricing, with no relief likely until 2030 (as previously forecast by the chairman of parent company SK Group) according to the CEO — and even then, he suggested that demand will continue to outweigh supply as the next decade rolls on beyond 2030.
The second RAM-related blow comes from analysis by the Bank of America highlighted by the Commercial Times in Taiwan (via Wccftech), which pours doubt on the South Korean president's recent boasts about the major expansion of the country's overall memory chip production by 2030.
Part of this analysis is a claim from a memory industry insider over in Taiwan that SK Hynix might only add just a sixth of its originally planned production capacity increase by 2028. Obviously that assertion needs to be liberally seasoned, but it's such a large potential shortfall that it's bound to raise some eyebrows.
The Commercial Times notes that while huge new chip manufacturing plants are being built by SK Hynix and Samsung in South Korea, they will take a lot longer than 2030 to come fully online — and this process is more likely to take a full decade. The report contends that a realistic level of memory wafer capacity expansion for South Korea is around 10% (or slightly less) per year, which will leave the country falling well short of the president's claims for production in 2030.
Analysis: diverging RAM timelines(Image credit: Unsplash / Liam Briese)It's grim news from the CEO of SK Hynix, then, although of course, the skeptics will quickly point out that it's the chief exec's job to talk up the company's value — in terms of a booming market and the struggle to meet demand — coming off the back of its debut on the Nasdaq. Stock prices around the big memory chip makers have been turbulent of late, it should be noted, as investors start to worry about whether these companies are currently overvalued — and indeed whether the AI boom might start to run out of momentum.
So, that's a consideration, but there's no denying that SK Hynix's boss isn't the only person making gloomy predictions along these lines. Nvidia's CEO Jensen Huang said that he expects the RAM crisis to last "quite a few years", indicating that we'll be stuck in pricing hell until 2030 or thereabouts, although others don't see it that way. In the opposing camp we notably have the likes of an AMD exec, the ex-chief of Samsung's semiconductor division, and Jefferies, an investment banking firm, who all believe RAM pricing will start to ease in 2028.
However, the sting in the tail there is that Jefferies is also predicting big memory price hikes over the rest of this year, and in 2027 too, backing up the CEO of SK Hynix in that respect. When you consider the estimated massive shortfall of SK Hynix's production capacity boost based on the rumor mill, everything feels distinctly shakier in the nearer-term for RAM pricing.
I also can't help but recall the blow Microsoft recently delivered when talking about Xbox price rises, when the company informed us that it expects another doubling in the cost of RAM in just over a year (by the fall of 2027).
While there's a mixed bag in terms of longer-term predictions, then, the outlook for this year and next remains worryingly negative on the RAM front.
Sonos users may not need to keep creating alternative apps for their systems: the official app is getting a significant update that's rolling out now. It's a phased rollout, so not everyone will get it at once, but it should reach everyone's devices within the next fortnight — though it's also optional, so you need to manually turn the changes on (for now).
Posting on Reddit, Sonos said: "We have a new Sonos App update and it's a big one." In addition to the usual bug fixes, there are significant interface improvements and, on iOS, a new volume interface too.
According to ShaunFromSonos, you shouldn't have to wait more than two weeks for the update on iOS or Android, and the timescale is "likely sooner". Provided you have Automatic Updates enabled, you'll get it as soon as it's rolled out to your device — however, once you have version 87 of the app, you need to turn on "Enable Improved Navigation" in Settings.
Sonos says that it's not making it the default until it's been tested en masse, outside of a limited beta environment. If people use it, love it and don't encounter major technical issues, then it could become the default later in the year.
Sonos app update in July 2026: what's new?The update is coming to the Sonos app and Player and delivers clear tabbed navigation that follows the standard design conventions of Android and iOS respectively, with buttons to clearly show what's been selected and more prominent Home, System, and Search options.
The app will also now let you reorder speakers and rooms directly. You can sort alphabetically, by frequency of use, and by which speakers are currently playing audio. You can also pin your favorite speakers for fast access. As with the interface changes, this is opt-in and requires you to enable the improved navigation.
On iOS, there's a new volume slider that gets bigger when you interact with it, and it displays the number within the slider so you can see exactly what volume level you've selected.
Initial responses seem pretty positive so far, with one poster noting that the search function seems much faster on Android. Sonos are actively seeking feedback here, so if you've got the update already they'd like to know what you think on the app update Reddit thread.
Sonos also says that Lock Screen playback controls are coming to iOS soon, a long-awaited feature that's already available on Android.
Thinking of buying a new TV?Try our TV size and model finder! You tell it how far you sit from your TV, we'll tell you what size to buy based on viewing angle advice from image quality experts, and we'll recommend our three top TVs at that size for different prices.
The Bambu Lab A2 L is a printer I’ve been expecting for some time. Essentially, it’s a larger A1, just with technology tweaks and, of course, scale. The big feature here is a 330 x 320 x 325 build area, making it one of the largest in its class of large open 3D printers.
While the A1 is a superb printer for beginners, there’s often a feeling that the print bed size can be a little bit restrictive, especially for some enthusiasts as well as businesses looking to model, create costume items or larger-scale prototypes, and this is what the A2 L’s larger print bed essentially facilitates.
What I like here is that Bambu has essentially created a large-frame design that keeps costs down compared with the more expensive, professional-level H2, P2, and X2 designs. This is more of the entry-level, but still it offers all of that technology and refinement that Bambu Lab always offers, and whilst many people will look at the open-frame design as a little bit of a negative point because you won’t be able to use engineering filaments, if the bulk of what you do is basic print farm work or you’re just printing PLA or basic TPU, then this machine is going to be a perfect option.
During the test, another point that came up was that the Wi-Fi is limited to 2.4 GHz. Since I was testing other kit at the time and didn’t have that 2.4GHz bandwidth, I couldn’t quite figure out what was happening. Only when I went for the dual 2.4 and 5GHz did it connect okay, but really, this is a minor thing for most businesses, and that would be absolutely fine.
The build area is obviously the major difference between this and the A1: the A1 has a nice square 256 x 256 x 256 build area, whereas this one upgrades to 330 x 320 x 325. I do kind of wish that Bambu Lab had kept an absolute cube build, as it just makes things easy when you’re orienting; however, it’s nice to have such a large space to work with.
Along with a larger build volume comes a new extrusion system, fully upgraded from the A1 standard direct-drive setup. On the A2, it adds a PMSM closed-loop servo extrusion system, designed to deliver smoother extrusion and monitor for issues during the print process. Another good upgrade is the motion stability system, which is far more advanced, as you’d expect given the couple of years between releases. Part of the reason for this is not just the passing of time, but also the fact that, because this is a much larger machine, it’s more prone to errors, so this part is finely tuned.
Further aiding error-free printing is a new package: physical blob and clogging detection, PMSM extrusion monitoring, and all live alongside all the safeguards the A1 featured when it was released.
One of the other features I have been really keen to see is the creative tool expansion, which essentially means, like the H2D, you can pop on an optional blade-cutting or pen-plotting module, so you can also work with stickers, card, leather, fabrics and a whole range of drawing and plotting projects alongside the 3D printing.
Really, this is a machine designed to sit there and get on with the work out of the box, and for less than £500/$500, you have a machine that can print multi-filament easily. If you do want to print engineering materials, you'll just have to spend a little bit more on one of the enclosed machines, but for most people, given the price, this is actually a fair option.
Bambu Lab A2L: Price and availabilityThe Bambu Lab A2L is available in the US for $469 direct from Bambu Lab - with a Combo version priced at $569.
It's also available in the UK for £319 at Bambu Lab, with the Combo version costing £429.
Bambu Lab A2L: Design(Image credit: Alastair Jennings)Bambu Lab A2L specificationsPrint Technology: FDM / FFF, single direct-drive servo extruder
Build Area: 330 × 320 × 325mm
Minimum Layer Resolution: 0.08mm
Maximum Layer Resolution: 0.28mm
Dimensions: 544 × 529 × 505mm
Weight: 12.8kg
Bed: Heated bed, max 80°C
Print Surface: Flexible steel build plate with Textured PEI Plate
Software: Bambu Studio; Bambu Handy app; cloud or LAN-only control
Materials: PLA, PETG, TPU, PVA; PLA-CF and PETG-CF with hardened nozzle.
Print Speed: Up to 500mm/s
It’s obvious that the A2L is in the same family as the A1. Essentially, it looks similar, just on a larger desktop-style frame, that measures 544 x 529 x 505mm, quite a substantial footprint, and it’s no lightweight at 12.8kg.
That scale of machine offers the current build area of 330 x 320 x 325mm, which is substantial, and in order to ensure proper rigidity for this large-format printer, the construction is made from aluminium with steel for the chassis, and a plastic outer frame to make it look nice rather than the look of printers past. To be honest, with Bambu Lab's usual design flair, this really does look like a great machine.
One thing to note is that this is an open-frame construction, and there is not, and probably will never be, an enclosure for it. There are higher-level machines like the Super P2S if you do need to utilise more engineering materials, and they don't cost a lot more.
What really appeals to me about this design is the optional cutting-and-drawing module that can be attached. This essentially boosts the machine's usability, and if you’re into crafting or modelling, as well as working in a small design business, having all these optional extras in one machine makes a lot of sense. One point to note here is that, unlike the H2D, which offers both of these modules to expand its functionality, it is slightly stripped down here, and for safety reasons, there’s obviously no laser module.
While it’s pitched to a wide range of users, it's primarily for a home enthusiast, although I’ve already spoken to several people who run print farms and are excited about this machine because of the sheer volume of prints they’d be able to produce on each print platform. Having run successive tests over a one-month period, I can confirm that the reliability for this type of use makes this a really great option, even in the commercial business sector, as long as you don’t want to print with engineering materials that require an enclosure.
Like all Bambu printers, it's designed for multi-filament printing and is fully compatible with both AMS and AMS Lite units. If you do purchase the combo unit, then you’ll get the AMS Lite, as you did with the A1. With this machine, you can link up four AMS units to get up to 19 colours.
Bambu Lab A2L: Features(Image credit: Alastair Jennings)The first thing that should really be said about the A2L is that it’s not a huge leap in technology, although there are improvements across the board, mainly to facilitate its larger build area, more than material support or additional new features. So, firstly, the headline is the scale of this machine, and as stated before, the 330 x 320 x 325mm build volume is ideal for large-format printing. If you’re thinking about cosplay or prototyping larger objects, then, to be honest, for the price, there is really very little at the moment that can match this.
That larger size usually means it’s much more prone to errors, and whilst the larger H2 machines are in line with the print volume this machine offers, the one big difference here is that it is open-frame. That not only makes it much cheaper but also restricts the types of materials you can utilise. Essentially, day-to-day prototyping in PLA or one of the other more common materials is absolutely fine, and you can pop in a hardened nozzle if you do want to print with something like PLA-CF or PETG-CF. However, if you want to print with engineering materials, such as nylon, then you are going to have to look at an enclosed machine.
There are several features that really stand out that will help make the printer as reliable as possible. The first is the aluminium-and-steel construction of the frame and chassis, which results in an ultra-rigid unit. During the test, I was surprised to see that, even when printing flat out, it appeared just how stable it was. It is, of course, always a good idea to have a really good, solid table.
Built into the extruder is one of the major upgrades over the A1: a PMSM closed-loop servo extrusion system that offers smoother filament extrusion than the direct drive we saw on the A1. There’s also adaptive vibration compensation with multiple calibration and load-adaptation options, again helping with filament flow. Another surprising thing is that they’ve added granular dampers to the frame. This is essentially to cope with the high speed that this printer is capable of, and it’s worth noting that, at full pelt, this machine is quite ferocious in the corner of the workshop.
As with the A1, blob detection, run-out detection, clog detection and tangled-spool detection are all pretty much standard features.
Some of the standout features are the optional blade-cutting and pen-plotting modules, which expand the machine's capabilities and are ideal for crafters and enthusiasts, especially at this price point.
Once again, there’s full support for the AMS Lite system, and if you buy four AMS units, then you can print up to 19 colours, which is an impressive amount for a base machine at this price.
Bambu Lab A2L: Performance(Image credit: Alastair Jennings)Getting started with the Bambu Lab A2 L is relatively quick and straightforward. Unlike the fully enclosed machines that we’re starting to get used to from the company, this does require a little bit of construction, but ultimately it’s just the vertical frame with the print head pre-installed, and once you’ve bolted it down and connected a couple of cables, you can then run through the initial calibration process.
This used to be the faffy part, and construction took some time. Now, the construction takes only 5 to 10 minutes; however, once you switch the machine on, you need to connect to your Wi-Fi before it can download and install any updates. You then have to run through the calibration process, which is fully automatic, so just let it run its course; it can take almost an hour on the first run. After that, it should be pretty much self-sufficient, with an automatic reminder alerting you as to when it needs recalibration or when the rails need a little oil.
As I ran through the first prints, all stored on the small MicroSD card, I was impressed by the machine's speed and robustness. Whilst it’s just an enlarged A1 with refinement, the rigidity feels just as good as that of the smaller machine, and Bambu Lab has really made quite a lot of adjustments to the base design in order to facilitate ultra-strong joints that don’t create any wobble or movement through the print process, which is definitely needed at maximum speed.
As the first few prints rolled off the print bed, they had that unique Bambu Lab look, with very fine layering and superb overall surface and inner print quality. Single-filament prints were exceptionally quick, and I checked the models as they were produced. I could see that the fine flow control was exceptionally good, with fine detail printed well.
The point I was going to see, especially with the test models, was that the overhangs and bridges seemed well handled, demonstrating that the new head is capable of producing enough cooling air to set the filament quickly throughout the print.
After checking a series of prints, from those just for fun to more functional parts, in both PLA and PETG, I was really impressed with the quality. Realistically, if you put the prints from this machine up against those from the H2D, which is obviously far more expensive, it’s actually extremely difficult to tell the difference. Whilst this machine is cheaper, the print quality on a purely visual side-by-side basis is identical. Realistically, at the base level, you are just paying for that enclosed space, but then it is obviously a lot more than that. However, for most people, that’s really all they need: a good, large machine for printing in these base materials, which, to be honest, is what most of us use.
If you’re working in design and you need to print out a large prototype, as I have with an air cooler this summer, then this is a really great option. For the models I was printing, it printed at full height, so I could quickly prototype an entire product without breaking it down into too many parts. If you do need to break it down into parts, there’s enough out there to support plenty of different models at the same time.
During the print process and testing, I printed solely for quality purposes, then looked at printing on sale to see how many models I could reliably print, and moved on to more functional models, including an air-cooling system and the associated parts. I am also using the printers to create many props and costume parts for various projects, and, again, the additional size offered by the Bambu Lab A2 L is extremely useful.
What I like about this printer is that, it’s large, and it printed large reliably. I have three or four large-format printers, all of the open design from various manufacturers. However, most regularly fail, whereas the A2 L was consistent with those larger prints, time after time. It’s also large enough for a fully wearable helmet, which is now my go-to test when testing print volume.
A quick check of the 3D test model, and to be honest, it’s as good as any. This test, which used to challenge so many printers, really now just highlights one or two printers that aren’t quite so good, and we just see a little bit of surface imperfection, which means that you need to have a little bit more oil on one of the rails, or give the machine a good clean or calibration, rather than anything more fundamental. Re-printing a 3D Benchy, it came out absolutely perfect.
Moving on to the more in-depth Kickstarter Autodesk 3D printer check, the model produced again looked good. I was a little surprised that there was only a bit of stringing on one of the overhangs, but otherwise the model itself looked exceptionally good, with fine flow control and dimensional accuracy that really highlighted what it was capable of. Whilst this is the larger of the two relatively entry-level models from Bambu, it’s still very, very capable.
Further, to put this to the test, I ran it for two weeks nonstop, producing multiple parts of the same model to check reliability. What I was interested in seeing was that after a certain number of hours, the interface asked me to maintain the rails. This is just a good reminder that Bambu Lab is really looking after the machines and notifying users when maintenance is required. I was also pleased to see that printing just pure PLA from four reels was consistent. I am not a huge fan of the AMS Lite four-reel design; however, there’s no doubting that it works. Here again in the workshop, it produced prints without issue.
The Bambu Lab A2 L is a natural progression as a 3D printer. It’s not one to get overly excited about; it is what it is and will enable you to print large. It’s relatively inexpensive. Budget-wise, what impressed me was just how reliable it proved to be, and with that large build area, you can not only print more but also print at a higher volume, at one of the lowest prices for this level of reliability and quality on the market.
If you run a print farm or you prototype goods, or you’re just looking for your next larger-format printer for producing cosplay costumes, then I can see the A2L being a popular choice that gives you far greater flexibility than its smaller and now slightly older sibling.
Bambu Lab A2L: Print quality(Image credit: Alastair Jennings)Dimensional accuracy - score of 4/5
Target 25 = X: 4.88mm / 0.12mm Error | Y: 4.82mm / 0.18mm Error
Target 20 = X: 9.55mm / 0.45mm Error | Y: 9.89mm / 0.11mm Error
Target 15 = X: 14.86mm / 0.14mm Error | Y: 14.83mm / 0.17mm Error
Target 10 = X: 18.84mm / 0.16mm Error | Y: 19.81mm / 0.19mm Error
Target 5 = X: 24.81mm / 0.19mm Error | Y: 24.71mm / 0.29mm Error
X Error Average = 0.212
Y Error Average = 0.188
X&Y Error Average = 0.2
Fine Flow Control - score of 5
Fine Negative Features - score of 5
Overhangs - score of 5
Bridging - score of 4
XY resonance - score of 2.5
Z-axis alignment - score of 2.5
Adding up the totals gives a final score of 28 out of 30
BambuLab A2L: Final verdict(Image credit: Alastair Jennings)When you are looking at the A2L, you have to think about the build quality, given its size, and what I’m really pleased to see is, firstly, that Bambu Lab has continued with its design principles. This is a large-format printer that looks great. It has all the features from Bambu that many have come to expect.
Set-up and maintenance are exceptionally easy. As long as you follow the prompts, you’re going to have trouble-free printing. The only thing I would say, like with Bambu Lab’s other printers, is that it can be a little overprotective of the print: at any sign of string or debris on the build plate, it will stop, and you will have to check it. It won’t just plough through, which in itself is actually a good thing, but I can’t help but feel it’s just a little bit oversensitive.
This is still an open-frame design, so whilst the size will definitely appeal to professionals and high-end enthusiasts, you do need to consider that it will only print materials such as PLA, PETG and specialist TPU. Anything you would probably choose to make functional parts does require an enclosure, so from that point of view, it’s a little limited. However, that’s not what the A2 series is about, and actually, as a large-format printer for printing PLA prototypes, costumes and all manner of other objects in that fashion, it’s a great choice.
The other point about this 3D printer is that it has printing and cutting ability with the pen and cutter, which lends it to even greater use. Whilst this is a good option and a space-saver for many, I definitely prefer a cutter that draws the material through rather than one that pushes it down, as this machine does. Still, for my stuff, as long as the blade is exceptionally sharp, it works very well for both cutting and plotting.
If you own a company and want to create large-scale models or PLA, it’s a brilliant 3D printer. In my tests, I found it to be good and reliable, except that it stops on almost anything. But a quick check, either physically or through the Bambu Handy app, and get it set going. If you’re a keen model crafter or enthusiast of any type, this is a superb option, as long as you’ve got that slightly larger space to keep it. If you’re working in product design and you just need a large-scale printer for prototyping, this is again a superb choice.
(Image credit: Alastair Jennings)Should I buy the Bambu Lab A2L?Buy it if...You need to print big.
There are a few other machines that can print at this size and quality, but with the open-frame design and Bambu Lab’s leading technology, it comes together in a combination that ultimately produces superb prints reliably.
You need mass printing.
Many print farms now utilise enclosed printers due to space and reliability. If you’re regularly printing multiple objects, the large print platform and reliability make this a superb option.
Limited on table space
The A2 L does come in a size, so you will require quite some space in order for it to sit. It’s also a bed-slinger design, so whilst you might put it on your desktop, you do need to make sure that the print platform has enough room to move forward and back.
You need engineering materials.
The downside of the design is that you are limited to standard materials, so if you need engineering-grade materials for functional parts, you’ll have to use an enclosed printer.
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