Is it a bird? A plane? No, it’s the Merc with a Mouth flying face-first into his next game: Marvel’s Deadpool VR – and it’s coming exclusively to the Meta Quest 3 and Meta Quest 3S.
We just got our first trailer for the title at Summer Game Fest, and it’s jam-packed with violence against a host of Marvel villains and Deadpool’s signature humor.
While the gameplay focus doesn’t tell us too much about the story, the trailer’s description reveals that Deadpool has been given the chance to make big bucks after being transported to Mojoworld, which X-Men animated fans will recognise as the home of the TV-obsessed Mojo.
He signs a contract (which he obviously doesn’t read properly) and that sends him across the Marvel universe to face off against Hydra goons, the Hand, and iconic villains including Omega Red and Mephisto.
In a press release sent out to us ahead of the announcement, the combat style was described as “if you can imagine it, you can probably do it.” Based on what we’ve seen, this appears to be the case.
Deadpool blocks incoming fire with his katanas before wall running while shooting at his foes and finishing them off by chucking his pistol at the robot trying to gun him down. Later in the trailer, we see him throwing appendages (his own and others) at his foes, pressing a goon’s face into a spinning plane propeller, and using the Hand’s kunai against them.
If you like action-packed VR sandboxes, this looks like it could be right up your street, as the footage seems to stress the importance of creative killing rather than simply flailing your katanas around.
All the while, Neil Patrick Harris is delivering humorous quips as the voice actor for Deadpool in this title. And while we only get a small taste of his performance, he already sounds like a great pick for the role with his characteristically dry, sarcastic humor.
(Image credit: Meta / Marvel)Meta and developer Twisted Pixel haven’t yet given this title an exact release date, but have said it’s coming “Late 2025,” and it can’t come soon enough.
Deadpool and his fans have been crying out for a new video game.
Since his 2013 title’s release, the character’s popularity has skyrocketed thanks to a trilogy of much-loved movies starring him. However, Activision also lost the Marvel license it had in 2014, so the game is impossible to get digitally and can’t be rereleased physically.
That’s why copies of the 2013 Deadpool game have seen prices over $100 / £100 at times, and can still fetch prices in the $50 / £40 range from resellers.
If this Meta Quest 3 title can live up to the superhero-fantasy that was Batman: Arkham Shadow – one of the best Batman games ever made, and the perfect title for anyone who has dreamt of wearing the cowl – I exp[ect it could be the sought of 2025 system seller the Quest 3 and Quest 3s have been looking for (especially given rumors that a Meta Quest 4 refresh has been delayed until at least 2027).
You might also likeDying Light: The Beast just received an official release date at Summer Game Fest 2025.
Revealed alongside a new gameplay and story trailer showcasing first-person action, Dying Light: The Beast is set to launch on August 22 for PS5, Xbox Series X, Xbox Series S, and PC.
The game was initially being developed as downloadable content (DLC) for Dying Light 2: Stay Human, but developer Techland announced at Gamescom 2024 that the project had become a standalone title.
"Development of Dying Light: The Beast originally started as a story DLC for Dying Light 2: Stay Human," Techland announced at the time. "But after two years of work, its size and scope has changed so much that it evolved into a standalone, self-contained experience.
"To show appreciation for the community who patiently waited for the DLC, Techland will be offering Dying Light: The Beast at no extra cost to all owners of the Dying Light 2: Stay Human Ultimate Edition, delivering a full standalone adventure instead of just a DLC."
You might also like...Mafia: The Old Country will officially launch on August 8 for PS5, Xbox Series X, Xbox Series S, and PC.
Hangar 13 made the announcement at Summer Game Fest 2025 and gave us a brand new look at the third-person action game with a cinematic trailer, which also provided some new insight into the story.
"Uncover the origins of organized crime in Mafia: The Old Country, a gritty mob story set in the brutal underworld of 1900s Sicily. Fight to survive as Enzo Favara and prove your worth to the Cosa Nostra in this immersive third-person action-adventure set during a dangerous, unforgiving era," the game's description reads.
"Enzo will do anything for a better life. After a brutal childhood of forced labor, he's ready to risk everything to become a man of honor in the Torrisi crime family. His oath to the Cosa Nostra, with all the power, temptation, and hardship it entails, is a burning reminder of this simple truth: Family Takes Sacrifice."
Pre-orders for the Standard and Deluxe Editions are available now. Players who secure a copy will receive the Soldato Pack featuring distinctive cosmetics and a helpful Charm.
You might also like...The presence of AI in music is on the rise, and there are plenty of questions about whether that's a good thing or not. Of course, the music business is a business, so the real question is whether it can be a success, not whether the quality matches human artists. The incredibly successful musical artist and producer Timbaland is going to find out for himself.
Timbaland has signed an AI pop act named TaTa to his new company Stage Zero, according to Billboard. The first performer for an AI-powered music genre he's named “A-Pop,” TaTa was created in a partnership with AI music platform Suno, a company Timbaland has worked with before. According to a statement to Billboard, Timbaland thinks of TaTa as far more than just a more complex auto-tune tied to a chatbot. TaTa is “a living, learning, autonomous music artist.”
I get the appeal of AI for someone like Timbaland. He’s a producer. His talent allows him to hear the possibilities for a song or artist before they are fully formed. And AI tools like Suno and its various rivals, like Udio, can generate catchy melodies, layered harmonies, and even full songs in just a few minutes. What took days now takes hours, and what took months now takes days. AI music production is fast, consistent, and never a diva about its lunch order.
But, so what? That might be fine for elevator music or background music in a million insurance commercials, but that's not what Timbaland is pitching. Music that people listen to for fun or for the feelings may have been created in a burst of inspiration and a dream, like "Let It Be" was for Paul McCartney, but far more often, an album is the result of a lot of hard work, experiments, failures, and emotion. Consistency is what you want from fast food, but music shouldn't be that way. Sometimes a song is amazing, and sometimes it's bad, but that's better than dully competent.
It's like with AI writing. Usually it's very competent and accurate, but supremely dull and lacking imagination. Sure, a good set of prompts can provoke something more imaginative, but even that's ultimately from the prompt; the AI just stitches together the rest from whatever good idea appeared in the prompt.
It's not like AI music is always going to be bad. Timbaland is keen to point out that TaTa is not just an avatar, but a model able to learn. But, say TaTa has twenty thousand great pop songs to learn from. It may perform something that sounds just as good, but really will be exactly the average.
I think we often confuse technical ability with artistry. AI can write lyrics and generate beats and melodies. But it doesn’t understand what it's writing, and I think you can tell in the best music the intention behind the singing. It’s the difference between cooking from a recipe and cooking from memory. Both result in a nice meal, but one has a story behind it to enhance the flavor.
AI PopI think AI has a place in music. I really like how it can help the average person without technical or musical skills produce a song. Anyone with an idea can make a song without a whole team or a record label behind them. But, ultimately, it's the idea and the person providing it that make or break a song. AI should be a tool, even a collaborator, but I don't think it should be the whole act. That's not helping humans make better music; that's just replacing them. We’re replacing them with algorithms and calling it progress.
Timbaland says TaTa is the first of a new generation of musical acts. That might be true, as there's certainly a lot of AI-generated music on streaming platforms now. We may soon see AI artists on half of the Top 40, all optimized for TikTok loops. But I question how many of them will be considered the best music around.
Even as AI keeps getting better, more convincing, and more nuanced, I think real voices and songs will stand out. Timbaland could make a lot of money from TaTa, because he's that talented a producer. But I’d rather hear what he does collaborating with a young artist who's come up with a great hook and lyrics for a chorus.
You might also likeMundfish has officially announced the sequel to Atomic Heart, along with a spin-off first-person multiplayer game set in the same universe called The Cube.
Announced during Summer Game Fest alongside an explosive gameplay trailer showcasing the game's dystopian and retrofuturistic open world, Atomic Heart 2 is being developed for PC and console.
"Get ready for dangerous new adventures that will redefine the gameplay experience and raise the bar for the genre's capabilities," reads the game description.
The studio also said the game will have a heavy emphasis on the story, role-playing elements, and player freedom within the retrofuturistic universe of an alternate history.
There's no release date just yet, but you can wishlist the game on Steam right now.
After this, the studio also unveiled the first look at its Atomic Heart spin-off game, The Cube, which is set a few years after the original games. This role-playing (RPG) shooter is also being made for PC and console and doesn't have a release date.
"At Mundfish, we were the first in the industry to implement a technology that allows thousands of objects to move and rotate simultaneously across massive stretches of terrain - online and in real time. No other game has ever done this before," said Robert Bagratuni, Founder and CEO of Mundfish, in a press release.
"This became possible thanks to our innovative proprietary split-rendering system, which redefines how motion is handled in interactive environments. The technology delivers maximum performance even under extreme load. In The Cube, physics, ballistics, and gravity feel completely natural - but under the hood, it’s powered by rocket science. The system enables seamless transitions, precise object tracking, and synchronized multiplayer in a living, ever-evolving world. It’s a true technological breakthrough."
You might also like...At Computex 2025, Nvidia took a somewhat unconventional route by sidestepping the main exhibition floor and instead hosting its own “GTC Taipei” event at a nearby hotel.
There, Nvidia CEO Jensen Huang delivered a trio of keynote speeches at the event, unveiling new AI-focused hardware. Among the biggest announcements were two devices: the DGX Spark, a compact mini PC aimed at AI developers, and the DGX Station, a more powerful workstation-class system.
Though Nvidia-branded units were showcased, the real surprise was the range of OEM partners joining the initiative, with 11 models expected across the Spark and Station lines.
Nvidia DGX SparkImage 1 of 7(Image credit: PCWatch)Image 2 of 7(Image credit: PCWatch)Image 3 of 7(Image credit: PCWatch)Image 4 of 7(Image credit: PCWatch)Image 5 of 7(Image credit: PCWatch)Image 6 of 7(Image credit: PCWatch)Image 7 of 7(Image credit: PCWatch)The DGX Spark is built around the new Nvidia GB10 Grace Blackwell Superchip, which combines a 20-core Arm CPU co-developed with MediaTek (featuring 10 Cortex-X295 and 10 Cortex-X725 cores) and a GPU based on Nvidia’s Blackwell architecture.
Designed for developers, the device delivers up to 1,000 TOPS (FP4/sparse) of performance and ships with a Linux-based DGX OS, Nvidia’s AI development suite also used in its data center platforms like Blackwell and Hopper.
Several partners, including Acer, Asus, Dell, Gigabyte, HP, Lenovo, and MSI, had models on display. At first glance, however, the only visible differences were in the external design.
No internal teardowns were permitted during the event, raising a valid question: how different are these OEM versions beyond aesthetics?
While the DGX Spark promises to be a strong contender for the title of best mobile workstation for AI development, potential buyers may want to wait for detailed reviews before making a purchase.
Nvidia DGX StationImage 1 of 4(Image credit: PCWatch)Image 2 of 4(Image credit: PCWatch)Image 3 of 4(Image credit: PCWatch)Image 4 of 4(Image credit: PCWatch)The DGX Station, aimed more directly at professionals needing high-end workstation PCs, features the GB300 Grace Blackwell Ultra Desktop Superchip.
It comes equipped with 288GB of HBM3e memory on the GPU and a 72-core Neoverse V2 CPU paired with 496GB of LPDDR5X RAM, making it far from an ordinary desktop.
Like the Spark, it runs on DGX OS and supports Nvidia’s full AI development stack.
The DGX Station board shown at the exhibition was a mockup, though the actual product was displayed during a separate session.
Still, questions remain about how finalized the systems are, especially since full availability isn't expected until late 2025.
Notably, the DGX Station will only be available through OEMs, with Asus, Gigabyte, MSI, and Supermicro leading the rollout.
This fragmented distribution model could introduce variation in build quality and thermal performance, critical factors for users seeking the best workstation PC.
Via PCWatch
You might also likeAhead of the release of Death Stranding 2: On the Beach later this month, Kojima Productions has shared a brand new look at the game.
During the Summer Game Fest 2025 broadcast, Death Stranding 2 director Hideo Kojima took to the stage alongside host Geoff Keighley to showcase an exclusive scene from the upcoming game.
The cutscene featured two new characters, Neil, played by Luca Marinelli, and Lucy, played by Alissa Jung. It's difficult to determine the context of the scene, but Neil can be seen attending a meeting with Lucy, as if strangers, before it's revealed that the pair share a past.
According to Kojima, Neil and Lucy share a "deep connection" that will play out throughout the story.
Death Stranding 2: On the Beach is set to launch on June 26, 2025, for PlayStation 5.
There's also a brand new limited edition DualSense Wireless Controller inspired by Death Stranding 2, which will release alongside the game.
You might also like...Seagate Technology demonstrated a prototype hard drive at Computex 2025 that utilizes NVMe, a storage protocol typically found in SSDs.
According to PCwatch, the demonstration featured a combination of NVMe SSDs and HDDs using NVMe-oF (NVMe over Fabrics) to communicate over Ethernet.
While the hybrid interface showcased potential for data centers, it remains unclear whether this shift will be feasible for personal computers.
NVMe integration marks a shift in storage interfaces, not performanceColin Pressley, Seagate's Head of Customer Success, noted, “We have already natively integrated PCIe into our HDD controllers,” signaling a major architectural shift.
The prototype drive supports both NVMe and SAS connections, offering flexibility during what could be a lengthy transition.
However, Pressley was quick to manage expectations: “There are almost no benefits in terms of performance. The latest SAS provides sufficient performance, and just because it becomes NVMe doesn't mean that there is a major improvement.”
For consumers searching for the best HDD, or even the fastest external HDD, NVMe support offers little immediate benefit.
The real promise lies not in speed, but in unification. With SSDs already running on NVMe, bringing HDDs under the same protocol simplifies driver requirements and software architecture.
Importantly, the NVMe-compatible HDD is not based on a proprietary standard. Instead, it follows a formalized version of the NVMe specification, which now includes commands tailored to mechanical drives, such as spin-up protocols.
This adherence to open standards increases the likelihood of broader industry adoption, especially in enterprise environments where consistency is crucial.
However, NVMe HDDs are unlikely to become available to the general public anytime soon. According to Pressley and Seagate, it may take five to ten years for hard drives to fully transition from SATA/SAS to NVMe.
That timeline mirrors previous transitions, like the shift from IDE to SATA, where new standards gradually replaced legacy interfaces.
While this progression seems inevitable for data centers, consumer desktops and laptops are a different story.
Most consumer systems today still rely on SATA for bulk storage, often pairing the largest HDD available with a faster SSD for boot and application performance.
Until motherboard chipsets eliminate SATA support altogether, a shift not expected for at least another decade, NVMe HDDs are unlikely to become mainstream in home PCs.
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