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Oracle awarded 10-year $7 billion Pentagon deal to supply Department of War with vital software and services

TechRadar News - Fri, 07/24/2026 - 16:20
  • Pentagon issues Oracle with first ever direct-award contract
  • Nearly $7 billion in existing Oracle licensing is consolidated into a single contract vehicle
  • The contract is projected to deliver $441 million in savings by unifying technology purchases

The US Department of War (DoW) has awarded Oracle with a near-$7 billion contract as part of the Arsenal of Freedom to supply the Department with enterprise software and services.

The contract is one of the biggest Enterprise Software Agreements (ESA) ever issued by the Department, and is the first-ever, direct award contract. It is projected to deliver at least $441 million in savings by “consolidating fragmented, one-off information technology purchases into a unified, single award contract.”

The contract unifies all of Oracles’ previous software, services and licenses under a single vehicle, and will support the DoW, the Coast Guard and the Intelligence Community with consolidated licensing for vital software that the Department says will accelerate modernization and reduce “costly redundancies”.

Oracle awarded historic contract

The contract does not amount to new funding for Oracle, but is the total amount that Oracle receives across its existing contracts with the DoW under this new contract vehicle. The contract removes existing vertical purchasing channels between departments, and places procurement under a single entity that spans the US security and intelligence community.

This isn’t the first contract the DoW has awarded in an attempt to consolidate procurement between multiple branches. In May of this year, the Department awarded Dell and Microsoft with contracts worth $9.7 billion to provide unified software licensing across Microsoft 365, cloud subscriptions and on-premises licensing to prevent licensing sprawl and cut costs across the US defense community.

“For the Department of the Navy, this agreement supports faster delivery of secure, scalable software from the shore enterprise to the tactical edge for our Navy and Marine Corps teams,” said Barry Tanner, Performing the Duties of the Department of the Navy Chief Information Officer.

“Reducing fragmented procurement and advancing enterprise standardization will strengthen interoperability, reduce cybersecurity risk, and help us focus resources on resilient capabilities that can scale, integrate, and endure in contested conditions.”

Following the start of his second term, President Donald Trump issued an executive order to centralize federal IT procurement under the General Services Administration (GSA) as part of efforts by the now defunct Department of Government Efficiency to reduce what it determined as unnecessary government spending.

Since financial auditing was introduced for the DoW in 2018, it has failed to pass a full department-wide evaluation.

Trump’s executive order prompted Secretary of Defense Pete Hegseth to implement new measures on how the Pentagon negotiates licensing in order to receive the “most favorable rates on software and cloud services, so the DoD pays no more for IT services than any other enterprise in America.”

Categories: Technology

Roku Hikes Hardware Prices by Up to 60%

CNET News - Fri, 07/24/2026 - 16:03
RAMageddon has claimed another company’s products, with costs for streaming devices the latest to blow out.
Categories: Technology

OpenAI Is ‘Very Interested’ in Building Out ChatGPT Integrations for Wearables

CNET News - Fri, 07/24/2026 - 15:59
OpenAI President Greg Brockman talks a bit about where the company’s increasingly Jarvis-like AI agents could be heading next… and in what form.
Categories: Technology

South Korean nuclear container ship proposal receives US approval for 15,000 TEU ultra-safe molten salt reactor design

TechRadar News - Fri, 07/24/2026 - 15:05
  • US bureau clears early design for South Korea's nuclear container ship concept
  • Twin molten salt reactors replace conventional engines in ambitious cargo vessel proposal
  • Engineers removed fuel tanks to create additional cargo-carrying capacity

South Korea has secured preliminary US approval for the conceptual design of a 15,000 TEU container ship powered by two molten salt small modular reactors (SMRs).

The Approval in Principle was issued by the American Bureau of Shipping, indicating the concept satisfies applicable safety intentions for this early design stage while remaining subject to additional technical conditions.

The proposal combines nuclear propulsion, energy storage, and an optimized vessel layout intended to improve operational efficiency while supporting long-term decarburization efforts across commercial shipping.

Dual-reactor concept focuses on safety and operational efficiency

The Korea Research Institute of Ships and Ocean Engineering (KRISO) worked with Samsung Heavy Industries on hull development, reactor placement, and power management technologies for the vessel.

Meanwhile, the Korea Atomic Energy Research Institute is responsible for developing the molten salt reactor intended for marine propulsion applications.

Together, the organizations designed a ship capable of carrying 15,000 TEU while maintaining operational characteristics suitable for commercial container transportation.

According to KRISO, the power architecture uses two redundant molten salt reactors that share electrical output while working alongside an onboard energy storage system.

Excess electricity can be stored before being supplied when demand increases, allowing reactor output and propulsion requirements to remain balanced throughout operations.

The conceptual design also incorporates a hull capable of reaching 25 knots while remaining compatible with the expanded Panama Canal.

Engineers placed the reactors near the vessel's center to reduce wave effects and lower potential collision risks during maritime operations.

Removing conventional fuel tanks and exhaust funnels also creates additional cargo space while allowing accommodation areas to be arranged with radiation protection and visibility requirements in mind.

To improve confidence in the design, researchers tested scaled ship models inside a deep-sea engineering tank to evaluate vessel motion under different marine conditions.

Those experiments produced data supporting hull development and reactor placement while examining how ship movement could affect major onboard systems.

Marine testing supports future nuclear shipping development

Principal researcher Baek Bu-geun said reactor safety alone cannot determine whether nuclear propulsion is suitable for commercial vessels because overall ship design and operating conditions also require careful consideration.

"To apply SMRs to ship propulsion systems, not only the safety of the reactor but also the structure and operational characteristics of the ship and the marine environment must be comprehensively considered," Bu-geun said.

Future work would progress through basic and detailed design phases addressing the interface between the ship and reactor before possible demonstration projects.

"SMR-powered vessels are a next-generation technology that will determine the competitiveness of the future shipping industry…,” said KRISO President Hong Ki-yong.

Commercial shipping currently consumes approximately 350 million tonnes of fossil fuel annually and accounts for about 3% of global carbon emissions.

The proposed SMR-powered container forms part of ongoing efforts to develop lower-emission propulsion technologies, though commercial deployment remains years away.

Via WNN

Categories: Technology

I wanted great filter coffee and espresso without buying two appliances — and 9 months later, the Ninja Prestige DualBrew System is still my absolute favorite for both

TechRadar News - Fri, 07/24/2026 - 15:00

I test over a dozen of the best coffee makers every year here at TechRadar, but having a small kitchen means I have to be very picky about which I choose to buy myself. The problem is, I love both drip coffee and espresso equally. I'd happily pick up a compact espresso machine and a quality drip coffee maker such as the Breville Luxe Brewer Thermal, but that would mean sacrificing valuable food prep space and, potentially, not having enough work surface available for rolling pastry and kneading dough.

Of course, a kitchen with no space in which to make pies or bread would be tragic — but, thankfully, it doesn't have to come to that because the Ninja Prestige DualBrew System can handle all my espresso and drip coffee-making needs in one convenient package.

I first tested the DualBrew System (known as the Ninja Espresso and Coffee Maker Barista System in the US) about nine months ago, and it's still the most impressive two-in-one coffee system I've ever used. It isn't a particularly glamorous appliance to have sitting on your counter — it's designed for function rather than looks — but it's enormously practical and has clearly been designed by people who know and love their coffee.

(Image credit: Future)

On the left of its roughly cuboid-shaped body, you have a fully featured drip coffee maker, with a standard-sized brew basket and toughened glass carafe. It has all the features you'd expect from a good-quality standalone brewer, including different intensity settings (regular, rich, or over ice) and a timer to start brewing when you wake.

However, there are also some great additions, such as a drip-stop system that means you can safely remove the carafe partway through brewing without making a mess, as well as a fold-down drip tray so you can brew directly into a travel cup rather than the carafe if you want your coffee to-go in the morning.

Some drip coffee makers use of a double-walled insulated carafe to keep your drink at the ideal temperature after brewing, whereas others use a hotplate. The DualBrew System is in the latter camp, but unlike any other drip coffee maker I've tested, it has a smart hotplate that doesn't just heat your coffee consistently, but instead turns on and off to help maintain the right temperature without stewing your brew. It also turns off automatically when you take the carafe away.

FutureFutureFuture

Espresso is handled on the right-hand side of the machine. The DualBrew System uses Nespresso Original-style coffee capsules, which means there's a huge array of different beans, blends, and roasts to choose from. Nestlé no longer owns the patent to this type of capsule, so any company is free to package its own freshly ground coffee in these little pods.

Personally, I like to use capsules from my local roastery, and an espresso made using these pods in the DualBrew System tastes almost identical to the same beans prepared with a manual coffee maker.

There's a choice of three drink sizes, and the espresso machine has an adjustable-height drip tray so you can use any cup you want. When you're done, the spent pod drops into a bin, ready to be emptied later.

FutureFutureFuture

The only downside of the DualBrew System is the lack of a steam wand (which makes sense, since there's no pressurized boiler here). Instead, there's an electric whisk that folds out from the rear of the machine. This doesn't heat your milk, but the DualBrew System offers a handy guide that advises how long to heat your milk for in the microwave, and how to whisk it for different espresso drinks. It's not the same as steam, but it's fine in a pinch when you don't have much space.

If that's a deal-breaker, a standalone milk frother such as the Dreo BaristaMaker or Smeg Mini Milk Frother will deliver more authentic results, and is small enough to tuck into the corner of a cabinet when it's not in use.

If you love coffee in all its forms but don't have acres of countertop space to spare, the DualBrew System provides everything you need in a single, neat package — and it's affordable, too. At the time of writing, it's available for $249.99 / £179, down from a list price of $279.99 / £249.99. You'll find all today's best deals at the bottom of this article.

Categories: Technology

Ukraine's heavy bomber drones airdrop ARK-1 mine-laying robots behind Russian lines

TechRadar News - Fri, 07/24/2026 - 14:05
  • Ukrainian hexacopter reportedly lowered an ARK-1 behind Russian lines using cables
  • The ARK-1 carries a TM-series anti-tank mine toward enemy positions after release
  • The ground robot reaches speeds up to 45 kilometers per hour

Ukraine has reportedly used heavy bomber drones to transport ARK-1 robotic vehicles carrying anti-tank mines behind Russian lines.

Footage released by the Russian military Telegram channel Arkhangel Spetsnaza appears to show a large hexacopter carrying the ground robot beneath it.

The reported operation involves an aerial drone delivering a ground platform that can continue moving after being released in contested areas.

Drone delivery gives ARK-1 a different battlefield role

The footage appears to show the ARK-1 suspended under the drone using cables before being lowered into an area where it could operate independently.

Once released, the ARK-1 reportedly carries the TM-series anti-tank mines while continuing toward Russian positions.

The method allows the vehicle to avoid travelling long distances across terrain that could limit its movement or expose it to observation.

It also allows the larger drone to release its payload before entering areas where Russian weapons could threaten the aircraft.

The ARK-1 is a compact four-wheel-drive unmanned ground vehicle developed by a Ukrainian company involved with the Brave1 defense technology initiative.

The vehicle can reportedly reach speeds of up to 45 kilometers per hour while producing limited sound during movement.

Depending on its configuration, the ARK-1 can carry ammunition, medical supplies, food, and other equipment for battlefield support operations.

The platform can also be equipped with explosives for missions where returning the vehicle after deployment may not be required.

Its ability to carry different payloads allows Ukrainian forces to adapt the system for several battlefield tasks.

Ukraine expands use of unmanned battlefield systems

The reported ARK-1 deployment follows other Ukrainian efforts to combine different types of unmanned military platforms during operations.

Earlier this month, Ukraine said an unmanned surface vessel transported and deployed an armed ground robot behind Russian positions on Kinburn Spit.

Kyiv described the operation as the first combat mission involving that combination of maritime and ground robotic systems.

The increasing use of robotic platforms has become a major feature of Ukraine's military technology development during the conflict.

Heavy drones, ground robots, and unmanned vessels are being used in different roles, including transport, reconnaissance, and attack missions.

However, details about the ARK-1 operation remain limited because the available evidence mainly comes from battlefield footage and military channels.

There has been no independent confirmation of the location, mission outcome, or frequency of similar deployments involving the robotic platform.

The available footage does not provide enough information to determine how effective the method has been under combat conditions.

That said, the conflict in Ukraine appears to be revealing rapid technological advancements in unmanned warfare, with drones and robotic platforms being adapted for new battlefield roles.

Via United 24 Media

Categories: Technology

The voice actors behind Anakin Skywalker and the Clone Troopers in The Clone Wars are returning for Star Wars Zero Company

TechRadar News - Fri, 07/24/2026 - 13:42
  • The Star Wars Zero Company cast has been revealed
  • The player character Hawks will be played by Jonathan Freeman (masculine) and Erica Luttrell (feminine)
  • The Clone Wars stars Matt Lanter and Dee Bradley Baker will also return to voice Anakin Skywalker and a new Clone Trooper, Trick, respectively

Bit Reactor and Lucasfilm Games have revealed the stacked cast for Star Wars Zero Company, featuring some very familiar, fan-favorite voice actors from The Clone Wars.

Announced ahead of San Diego Comic Con on StarWars.com, it's confirmed that the player character, Hawks, will be played by Goliath actor Jonathan Freeman (masculine) and Erica Luttrell (feminine), who has also starred in another Star Wars game in the past, Squadrons.

"As the leader of Zero Company, an unconventional outfit of professionals for hire from across the galaxy, which includes a Clone Trooper, a Mandalorian, a Jedi Padawan and more, players must hunt down and stop Kundri Fathom (Rekha Sharma), the ruthless leader of the Separatist-aligned cult known as the Infinite Coil," a press release informs us.

In Zero Company, players will meet a collection of characters beyond their team members, and they're all played by some amazing talent.

Some of these characters include Kabb Uppercut, played by Arcane's JB Blanc; Jae Mordant, played by Judy Alice Lee of Marvel Rivals; and Neesh Renark, played by Marvel's Spider-Man 2's Jim Pirri. There's also D.C. Douglas, best known for Mass Effect 2 and Star Wars Jedi: Survivor, who will play M-3VO ('Meevo').

The game will also feature two veteran Star Wars voice cast performers, Matt Lanter and Dee Bradley Baker. Lanter played Anakin Skywalker in the hit animated series The Clone Wars and will reprise this role in Zero Company.

Baker is best known for voicing the Clone Troopers in the show, including Captain Rex and Commander Cody, as well as others in The Bad Batch, but will star in Zero Company as the Clone Trooper, Trick.

You can read the full cast list below:

  • Hawks (Masculine): Jonathan Freeman
  • Hawks (Feminine): Erica Luttrell
  • Kundri Fathom: Rekha Sharma
  • Trick: Dee Bradley Baker
  • Anakin Skywalker: Matt Lanter
  • Runa Blask: Vic Michaelis
  • Kabb Uppercut: JB Blanc
  • Jae Mordant: Judy Alice Lee
  • Cly Kullervo: Alex McKenna
  • Bennic Halloren: Leo Howard
  • Visser: Dylan Kenin
  • Tel-Rea: Nicole Rainteau
  • Neesh Renark: Jim Pirri
  • M-3VO / Meevo: D.C. Douglas
  • Typhon: Hunter Smith

Star Wars Zero Company launches on August 27 for PC, PlayStation 5, Xbox Series X, and Series S.

Bit Reactor has confirmed that the turn-based tactics game will take 30-40 hours to beat, "depending on your difficulty level and experience with the strategy genre," and it won't feature a New Game Plus mode.

Categories: Technology

Hate the Copilot key in Windows 11? It looks like Microsoft's bringing in the option to remap it to do nothing — if you feel that's more useful

TechRadar News - Fri, 07/24/2026 - 13:27
  • A new option for the Copilot key has been spotted in testing
  • Windows 11 users are getting the ability to remap it to 'Do nothing'
  • This comes on top of work already underway to redefine the key to Right Ctrl or the context menu

Microsoft's latest revolutionary idea for Windows 11 is to have a key on your keyboard which can be remapped to do absolutely nothing.

Windows Latest noticed the latest twist in the tale of the Copilot key, as highlighted by regular leaker PhantomOfEarth on X, who spotted the development hidden in a recent Windows 11 preview build.

In the choices to customize the Copilot key – which, by default, summons Windows 11's Copilot AI (of course) – there's a new option to simply 'Do nothing'.

Yes, that's correct – you can change the key to simply be a pointless piece of plastic that does precisely zip. (Or at least you'll be able to in testing, when this ability comes into play, that is, although some Windows 11 testers have reportedly seen it live in preview already).

As you may have seen earlier this year, Microsoft is working on bringing fresh options to the Copilot key that include customizing it to invoke the context (right-click) menu, and to turn it back into Right Ctrl (which was the key that the Copilot button replaced on Copilot+ laptops and some keyboards).

Analysis: do nothing, be happy

(Image credit: rui vale sousa / Shutterstock)

What's the point of a key that does nothing? Good question. Maybe it's the keyboard equivalent of a stress ball – you can hammer on that key as much as you want when you're really annoyed, and it won't splurge a load of characters into the document you're working on as you exorcise your frustrated demons.

Okay, so maybe not, but perhaps the idea is that this is aimed at people who really hate the Copilot key, but haven't decided what they might want to remap it to. So, they can go ahead and elect for the key to do nothing if it's accidentally hit, while they figure out what they might want to redefine in its place. That's stretching things, admittedly, but it's the best guess I have.

At any rate, it's a harmless enough option, although it feels inescapably odd to have a 'blank' key on your keyboard. How far we've fallen since the Copilot key was first revealed and trumpeted by Microsoft as the biggest thing to happen to keyboards in 30 years since the Windows key was introduced. And indeed more recently, Microsoft promoted the Copilot key as the "button you can press to fix everything", so there's some irony that it could soon (optionally) become the button you can press to fix 'nothing' in a very literal sense.

Don't forget that you don't have to wait for Microsoft's Copilot key remapping functions to arrive in the release version of Windows 11. You can use the Keyboard Manager in PowerToys to do this instead, although it'll be far neater to have these options in Windows 11's settings, of course.

Categories: Technology

Nvidia reveals deep dive into what makes Vera CPU tick — with the super-powered Olympus core promising huge performance increases and more

TechRadar News - Fri, 07/24/2026 - 13:25
  • Nvidia's Olympus core architecture prioritizes single-thread IPC over frequency, using a 10-wide decode front end, deep out-of-order mid-core, and a graph prefetcher tuned for agentic AI's branch-heavy, pointer-heavy workloads
  • Vera trades chiplet-style core density for a monolithic 88-core die and single-NUMA-per-socket design, a deliberate bet on agentic AI workloads that Nvidia's own engineers admit comes at the expense of legacy workload performance
  • Self-reported SPEC CPU 2026 results by Nvidia paint a per-core advantage figure of anywhere between 70% and 80% versus AMD's EPYC 9755 server CPU

Nvidia's Vera CPU has a lot to prove, representing the company's first real attempt at the AI server CPU market, where traditional vendors Intel and AMD, along with third-party Arm-based providers, are all gunning for a piece of an increasingly lucrative data center pie.

To that end, Nvidia has published its most detailed technical account yet of the chip, promising substantial performance gains over the competition. Vera is the company's first server processor built around a fully in-house core design, a departure from the stock Arm cores that powered its Grace predecessor.

As Vera heads toward general availability in the second half of 2026, Nvidia is making its case on a specific front: not raw core count, but sustained per-core performance under load, the metric it argues matters most for agentic AI.

What's actually under the hood of Nvidia's Vera CPU?

At the core of every Vera CPU is Olympus, Nvidia's first custom server core, built to the Armv9.2 instruction set but designed in-house rather than derived from Arm's stock Neoverse designs, as its predecessor, Grace, was.

Nvidia's second-generation data center CPU is a completely reworked design built around a single goal: to lead in agentic workload performance.

Rather than following Intel and AMD down the chiplet route, Nvidia packs all 88 cores (176 threads) onto a single monolithic die, with a dual-socket configuration delivering 176 cores and 352 threads in one system.

Nvidia has detailed the core design extensively, and several publications have since dug into the microarchitecture. The front end runs a 10-wide decode engine paired with a neural branch predictor that can resolve up to two taken branches per cycle, designed to handle the large instruction footprints and irregular control flow of interpreters, compilers, and agent runtimes.

(Image credit: Rude Baguette)

The mid core combines a wide rename-and-allocation engine with a large reorder buffer and dependency-breaking techniques including memory renaming and value prediction.

The execution engine schedules dynamically across integer, vector, floating-point, cryptographic, load, and store resources, while the cache subsystem adds a graph prefetcher targeting the pointer-chasing access patterns that defeat conventional streaming prefetchers.

That design has not gone unanswered. AMD has countered with estimated figures for its 256-core Zen 6 "Venice" part, claiming a 3.3x rack-level advantage over Vera, though those numbers are extrapolated rather than measured.

AMD responding first isn't surprising. Within x86, it continues taking ground from Intel, reaching 33.2% of x86 server CPU shipments in Q1 2026 per Mercury Research, up from 27.2% a year prior.

With Arm reporting that its architecture now accounts for roughly 50% of CPU compute among top hyperscalers, competition is building from several directions at once. Vera may well set a new bar for agentic AI.

Categories: Technology

Anthropic Releases Claude Opus 5 to Be Your New ‘Everyday’ Assistant

CNET News - Fri, 07/24/2026 - 12:30
Like Gemini, the latest Claude model prioritizes cost efficiency.
Categories: Technology

Shokz' new OpenDots Air aren't flashy, but after a month of testing I can confidently say they're the best clip-style open earbuds for most people

TechRadar News - Fri, 07/24/2026 - 12:00
Shokz OpenDots Air: Two-minute review

I've long pointed to the flagship Shokz OpenDots One as the best open earbuds in the clip-style category, so I'll admit that I watched the release of the brand's budget-grade option with trepidation.

All too often, a brand's wallet-friendly earbuds tend to fit poorly, cut too many features, completely miss the mark sonically, or launch at a price point that doesn't make sense. But I'm happy to report that the Shokz OpenDots Air side-step those issues.

In fact, for most buyers, this pair just makes so much more sense than its sibling, the Shokz OpenDots 2. That's despite the set you're here to read about being an inferior model, on paper.

Like the numbered OpenDots, the Air uses dual 11.8mm drivers; you're only going to be able to hear a difference in sound quality if you really need Dolby Atmos or some of the unique Shokz features (which, I'm guessing, most people don't).

The OpenDots Air take a largely similar design too, which means they're just as reliable in your ear on long runs or gym sessions. Now and then, I did find them to pinch a little, which I take to be the fault of a few design tweaks, but it was nothing that stopped me using them.

There's more: the battery life is great, the carry case is nice and small and the connection was reliable. But some carry-overs are a little less desirable: like other OpenDots, the touch controls are finicky to use. And while Shokz offered some of the best-sounding open earbuds last year, the Air (and 2) launch to a much more competitive market.

What sets the OpenDots Air apart from the 2-suffixed set, making them a better buy, is the price; you can get them for roughly 25% less. For most buyers, I'd say that you should save your money and buy the Air... unless any of the other fantastic cuff-style buds (which typically do undercut any of Shokz' options) pique your interest.

After all, the Shokz premium is still in play, even with its more affordable buds.

Shokz OpenDots Air review: Price and release date

(Image credit: Future)
  • Launched on June 4, 2026
  • Sells for $129.95 / £129.99 / AU$219
  • Cheaper alternative to OpenDots 2

The Shokz OpenDots Air were released on June 4, 2026, alongside the OpenDots 2. That was about 10 months after the original OpenDots One became available.

You can buy the earbuds for $129.95 / £129.99 / AU$219, so they're markedly cheaper than the $199.95 / £179.99 / AU$339 OpenDots 2. The original OpenDots One also went for that price, though a year on they're easy to find at around $150 / £150 / AU$239 (and even less during sales).

Note also the flagship Shokz OpenFit Pro, (more 'traditional' shell-like open earbuds) which include noise reduction and launched in January 2026, at the significant cost of $249.95 / £219 / AU$399.

I'll continue to refer to the OpenDots Air as affordable cuff-style buds, but that's only in comparison to the OpenDots 2 and the other Shokz options listed above. Remember, Shokz is a class-leader in this category, and you pay for that. You can easily find great alternatives for even cheaper (we've even listed a few at the bottom of this review).

Shokz OpenDots Air review: Specs

Drivers

2x 11.8mm

Active noise cancellation

No

Battery life

9 hours (buds), 36 hours (case)

Weight

6.3g (buds), 37.3g (case)

Connectivity

Bluetooth 6.1

Frequency response

100Hz-40kHz

Waterproofing

IP55

Shokz OpenDots Air review: Features

(Image credit: Future)
  • You'll get 9 hours of listening; 36 with case
  • EQ has four presets, 5-band custom mode
  • App is pretty light on features

You're getting 9 hours of battery life with the Shokz OpenDots Air; at least, that's the cited listening time, and from my testing, I have no cause to doubt it. That's a hair below the OpenDots One / 2's 10 hours, but the difference is negligible, and it's still a solid battery life.

The case rounds that figure up to 36 hours of listening, including recharges. That's more in line with industry standards.

As with most open earbuds, there's no noise cancellation here. It's a shame, because Shokz is one of the few companies to offer ANC-adjacent tech in open-ears (the OpenFit Pro have 'noise reduction', but we tested it and it's the same thing), and I find it's even more useful in earbuds of the like.

(Image credit: Future)

While the OpenDots Air aren't as featured-packed as many other earbuds, downloading the Shokz app lets you play around with what there is.

Possibly the best reason to download the app is the equalizer; there are four presets (standard, vocal enhancement, bass enhancement and an audio leakage reduction mode), as well as a simplistic five-band custom EQ which lets you create your own mix.

The app also lets you turn on Multipoint Pairing, change what the touch controls do, turn on (or off) microphone noise cancellation in calls, and turn on (or off) wear detection.

Admittedly, the list is a little svelte. Beyond review purposes, I only opened the app a single time, and that was to double-check I hadn't accidentally turned gesture controls off (I hadn't, more on that later).

  • Features score: 3.5/5
Shokz OpenDots Air review: Design

(Image credit: Future)
  • Svelte carry case
  • Attractive blue marbled design
  • Not designed to stick in the ear

They ain’t called clip-on buds for nothing – the OpenDots Air are clip-shaped earbuds with a C-shaped band joining a rounded earbud with an ovoid counterweight. The 'dot' goes in your ear-well, the 'egg' sits just behind it, looping around the lower part of the helix.

The earbuds weigh 6.3g each, with silicone and plastic making up the casework of the earpiece. I tested them at the gym, on cycles and on runs (and in other, less-intensive settings) and never had a fit issue; that’s a benefit of this form factor, and I’ve never had a wobbly clipper.

However I did find that the Air could pinch a little during longer wear sessions, and I was surprised by the relief I felt at removing them after an hour-plus run. On the topic of criticisms, the buds technically have touch controls, but I could barely get them to pick up my touch. You have to be incredibly precise to find the right spot, and I quickly gave up on using them. At this level, it's not a deal-breaker in this type of design (at least not yet), but it's my job to notice.

(Image credit: Future)

You can buy the earbuds in black or purple, a choice which carries over to the charging case. They’re IP55 protected, which means they’re safe from dust and jets of water, but you shouldn’t take them swimming.

The charging case is lighter than most I’ve seen, tipping the scales to the tune of 37.3g — that’s without the buds, and you’re looking at a total package that’s under 50g. It’s nice and small too, and I really appreciate case like this that’s lightweight and portable like this: it disappeared in my pockets with no problem.

The simplicity extends to the ports and buttons; you’re getting a USB-C port but no wireless charging, unlike the OpenDots 2, and intriguingly no Bluetooth pairing override. I don’t recall the last time I saw an earbud case without this ‘hope-you-don’t-need-it’ feature, but Shokz apparently thinks you don’t need it at all.

  • Design score: 4.5/5
Shokz OpenDots Air: Sound quality

(Image credit: Future)
  • Dual 11.8mm drivers
  • Well-defined treble and bass
  • Some premium features missing

Shokz has found an audio set-up it likes and has stuck with it. As with the OpenDots One and OpenDots 2, the OpenDots Air have two custom 11.8mm drivers providing the music. The company is coy on what each of these drivers are actually handling, but I’m guessing at least one is tuned towards low-end, given how much "Bassphere" is mentioned in marketing.

(What’s Bassphere? Um, a marketing word, by the sounds of it, and Shokz is quite light on specifics. I've done my due journalistic diligence in trying to dig through the fluff to get granular on Bassphere, but have been unsuccessful. It seems to be what the company refers to as its two-driver system.)

The OpenDots Air do miss some features of their pricier stablemates. There’s no Dolby Atmos tuning, for one, and it lacks a few other Shokz-designed features, including MirrorPitch (which aims the sound into your ear) and Bassphere 2.0 (like 1.0, but designed to reduce distortion which could arise from the two-driver system).

Okay, I’ve been dancing around the topic; how do the Shokz OpenDots Air actually sound? They’re rather good, for open-ears — they’re not quite on par with the higher-end OpenDots, or some varied rivals, but I enjoyed listening to music with them.

(Image credit: Future)

It’s clear to my ear that one of the drivers is dialled into the low end, giving bass a clear scooping distinction that’s often missing in open-ears. Songs like Brian Kelley’s Beach Cowboy or Kasabian’s Superpowers offer clean low-end that sit comfortably below higher-frequency sounds, without blowing it out.

The lack of support for better-than-vanilla codecs such as LDAC, or seemingly any higher-quality streaming, means audiophiles might not find these an enjoyable listen. I can’t pretend they’re on par with ‘standard’ in-ear earbuds costing this much, including ones which are geared towards sports users. But for fitness-first listeners who need their ear canals free to hear traffic, they’re all you need.

Naturally, when you’re out and about, the bass will struggle a little bit — it has a harder time cutting through surrounding noise than treble does. That’s par for the course for this kind of earbud, but it bears repeating for those not familiar with the form factor.

  • Sound quality: 4/5
Shokz OpenDots Air review: Value

(Image credit: Future)
  • Great value for money compared to Shokz roster
  • Other cufflinks undercut these

If you’re comparing the OpenDots Air solely to the OpenDots 2, they're great value: you’re basically getting the same earbuds for a sizeable discount. I see the Air being the better buy for most people, out of the two.

But when you look at the wider earbuds market, my recommendation gets a bit more muted. I’ve tested plenty of pairs of clip-style earbuds that hover at, or below, the £/$100 mark, which perform basically the same as the OpenDots Air do. If you’re not married to buying Shokz buds, then you’ll find a few different money-saving alternatives below.

  • Value: 4/5
Should I buy the Shokz OpenDots Air?Shokz OpenDots Air score card

Attributes

Notes

Rating

Features

The battery life is great, but beyond it, there aren't many features.

3.5/5

Design

Both the buds and the case are lightweight and reliable to use.

4.5/5

Sound quality

Despite some missing features, the audio quality will tick exercisers' boxes.

4/5

Value

They're the best OpenDots for your money, though some rivals will draw your gaze.

4/5

Buy them if…

You need workout buds
Between the reliable build, the simple and pleasing sound mix and the lightweight chassis, these are great running, cycling or gym companions.

You're tempted by the other OpenDots
I don't mean to downplay the strengths of Shokz' other buds, but these are the best cuff-style options it sells.

You need a case that disappears
I kept losing the OpenDots Air's case in my bag pockets, that's how small it was.View Deal

Don’t buy them if…

You have sensitive ears
While these fit well 99% of the time, now and then my ears grew achy, and people with sensitive ears may have a bad time with them.

You're on a budget
If you've been drawn to the Air as a budget pair of open-ears, I'm sorry that you had to discover that they're only budget by Shokz standards.

Shokz OpenDots Air review: Also consider

The open earbuds market is incredibly competitive. Here are some others that I've tested and would recommend.

Shokz OpenDots Air

Apple AirPods Pro 3

Soundpeats Clip1

Drivers

2x 11.8mm

2x 11.8mm

12mm

Active noise cancellation

No

No

No

Battery life (ANC on)

9 hours (buds), 36 hours (case)

10 hours (buds), 40 hours (case)

8 hours (buds), 32 hours (case)

Weight

6.3g (buds), 37.3g (case)

5.6g (buds), 52g (case)

5g (buds), 55.5g (case)

Connectivity

Bluetooth 6.1

Bluetooth 5.4

Bluetooth 5.4

Waterproofing

IP55

IP54

IPX5

Shokz OpenDots One
This older pair matches the Air in most departments, and beat them in one or two. You can find them for only a hair more than the Air now, and sometimes for even less.
Read our full Shokz OpenDots One review

Soundpeats Clip1
For a much more affordable alternative, the Soundpeats Clip1 offer a solid build, some great audio features and great value for your money. If you're not committed to Shokz, it's well worth checking them out.
Read our full Soundpeats Clip1 review

How I tested the Shokz OpenDots Air

(Image credit: Future)
  • Tested for one month
  • Paired with Android phone for Spotify, streaming and games
  • Used during multiple kinds of activities

I used the Shokz OpenDots Air for roughly a month to write this review. This ensured they underwent some extensive testing.

This testing included countless runs, several cycles, many gym sessions, loads of walks around my neighborhood, plays on various kinds of public transport, a house move, and a trip to a surf town during a holiday.

During this time, the buds were paired to my Android smartphone. They got most of their use through Spotify, but I also used them for calls, watching some YouTube videos and playing games.

I've tested gadgets for TechRadar since early 2019. Since that time I've reviewed countless earbuds, including loads of open-style ones and the Shokz OpenDots One.

  • First reviewed in July 2026
Categories: Technology

GitHub restructures bug bounty program following flood of AI-generated reports

TechRadar News - Fri, 07/24/2026 - 10:45
  • GitHub to launch two-tier (public and private) bug bounty schemes form July 27 2026
  • Change comes in response to rise in lower-quality, AI-generated reports
  • VIP researchers will earn around 3-4x more per report

GitHub has confirmed plans to evolve its bug bounty program into a two-tier system, which will come into force for reports submitted on or after July 27, 2026.

Under the new scheme, the Microsoft-owned coding platform will add a lower-paying public program that's available to the wider research community, under a higher-paying invitation-only program.

Product Security Engineer Catherine Cassell explained that the change comes in response to a growing backlog of low-effort, low-quality and AI-generated reports.

GitHub complains about AI-generated bug reports

For the new public program, GitHub will replace payout ranges with a single payment for each severity, spanning $250, $2,000, $5,000 and $10,000 for low, medium, high and critical. Cassell said this would help researchers know in advance what a valid finding could be worth, and it would also give insiders less of a headache having to decide where a report sits within a range.

Notably, the payouts are much lower than before, with the previous ranges paying out $500-$1,000, $2,000-$5,000, $5,000-$20,000 and $10,000-$30,000.

Invited VIP researchers under the second plan will earn around 3-4x more than researchers under the other scheme, depending on bug severity.

GitHub is also adding a HackerOne signal requirement for new researchers, giving them four opportunities to "establish a track record" – likely another response to rising AI-generated reports, which are typically of lower value.

"We want to build a program that attracts the research we value, creates an experience that reflects how seriously we take this work, and upholds the trust researchers place in us every time they submit a report," Cassell concluded.

Categories: Technology

The Razer Kiyo V2 is an excellent webcam, even though its fancy new AI features aren't really that exciting

TechRadar News - Fri, 07/24/2026 - 10:42
Razer Kiyo V2 webcam: Two-minute review

Razer is a household name in the webcam space, with its Kiyo brand being one of the most popular choices for streamers and PC gamers. The latest Kiyo V2 is another sterling example of Razer's commitment to premium build quality and high-end components, and for the most part, it's a great product.

Delivering either 4K recording at 30 frames per second or 1080p at 60, the Kiyo V2 captures quality video with a high degree of customization via the Razer Synapse software. It's fairly pricey (don't expect to see it on our list of the best cheap webcams), but for a 4K webcam with this sort of build quality and feature set, it's actually quite competitively priced.

(Image credit: Future)

Coming in black, white, and pink colorways (mine is the pink 'Quartz' model), the Razer Kiyo V2 is an extremely well-constructed product. It's durable and pleasingly tactile. The base can be extended and rotated to capture the perfect angle, and it easily clasps onto any monitor; I tested it both with the two monitors in my home desktop setup and my laptop, and it snapped into place with no issues. It's a little heavy, however, so laptops with flimsier display hinges might struggle.

The design is a departure from previous Razer webcams, which typically opted for a singular large casing surrounding the lens construction. Instead, it's a smaller lens housing with an oblong body, immediately reminiscent of the Logitech MX Brio 705.

Not everything has been abandoned with this new design, however. The lens housing, like previous Kiyo models, includes a pleasingly tactile rim that can be twisted to close the built-in physical privacy shutter. I'm always a fan of privacy solutions like this, though given the large size of the glass lens face, it would've been nice to see a lens cap included to keep it dust- and scratch-free.

(Image credit: Future)

It would potentially be nice if the webcam could be detached from the attached mount in order to fit it to a different mount; many content creators will have their own video setups and may want to use their own camera stands. However, the mount does have a threaded screw connector on the base, letting you fit it atop most industry-standard camera mounts.

In terms of video quality, it's great. 4K video is sharp and colorful, and even zoomed in, I found I looked perfectly detailed in the footage I recorded. Color reproduction is great, and the camera performed well in a range of light conditions. Low-light performance resulted in some mild oversaturation, but I've seen worse performance in more expensive cameras. It also supports HDR, though only at 30fps even at lower resolutions.

The autofocus works well, but I found it was a little slow to adjust if I quickly moved closer or further from the camera. Having tested quite a few webcams in my time, I feel that a webcam in this price range should be a bit snappier to focus.

That big lens means that the default field of view is huge. A 93-degree FOV means that the Kiyo V2 is liable to capture not just yourself but the entire room you're in, but thankfully it's easy enough to tweak this via the zoom and crop tools in Razer's Synapse software.

(Image credit: Future)

On the topic of Synapse, it's still a frankly rather clunky piece of software, but for webcam users who want granular control over their hardware, it does a solid job. In addition to zoom and crop tools, you can also manually tweak the autofocus, auto exposure, and color balance.

The Kiyo V2's software-side feature set also includes a selection of AI-powered tools, which are covered prominently in the marketing material for the webcam. These include dynamic light correction and noise reduction, but these features already existed in Synapse, and to be honest, I'm not entirely clear on what AI brings to the table here.

(Image credit: Future)

Look, Razer: I get it. I'm sure there's tremendous pressure from your shareholders to make everything AI-powered, because it's the buzzword du jour. But anyone who actually wants AI in their webcam (for whatever inane reason) likely isn't going to be better served by the Kiyo V2 than any other cutting-edge 'AI' webcam, like the Obsbot Tiny SE.

One element that does actually benefit from the involvement of machine learning is the auto-framing feature, which uses AI-powered head-tracking to keep you in the center of the frame even if you move around. However, since the Kiyo V2 lacks a mechanized gimbal, it can't alter the frame while fully zoomed out and can only track you so far; it can keep you in center frame if you move by a foot or two, but it won't follow you around a room.

On the bright side, you don't actually have to use Synapse and the AI features at all. The Kiyo V2 works great straight out of the box; just plug in the bundled cable, and you're off to the races, assuming you're happy with the default wide-angle FOV.

(Image credit: Future)

Now, for the only real problem I have with the Razer Kiyo V2. It comes with a USB-C to USB-C cable in the box (the one with my review unit is pink, like the webcam itself), and as far as I can tell, you have to use this cable to access the full 4K functionality of the camera.

Considering that the cable is USB-C-exclusive, you'll need a free USB-C 3.0 port to make full use of the Kiyo V2. I tested it out with a USB-C to USB-A adapter, as well as using one of my own USB-C cables; no dice. It's frustrating, because USB-C ports can be in short supply for users connecting multiple peripherals, and the bundled cable is a bit short and inflexible.

(Image credit: Future)

Lastly, the built-in microphone is... fine, I guess. It's good enough for video calls, but anyone aiming to produce professional-level video content should definitely use a proper standalone microphone.

It's fair to say that the Razer Kiyo V2 deserves a spot among the best webcams on the market. There are a few niggling issues, but nothing that should ruin the experience for a gamer who wants a high-end webcam. For hardcore content creators, it remains a sound choice, but you should be aware of the downsides.

Razer Kiyo V2 webcam: Price & availability
  • How much does it cost? $149.99 / £149.99 / AU$279.95
  • When is it available? Available now
  • Where can you get it? The US, UK, and Australia

At $149.99 / £149.99 / AU$279.95, the Razer Kiyo V2 is significantly cheaper than the brand's own older Kiyo Pro webcam. If you're looking for a high-quality 4K cam, it's not an unreasonable price.

Sure, you could easily get a cheaper 4K webcam, but you'll need to risk it on a less established brand, and you almost certainly won't be getting the same rich feature set seen in the Kiyo V2. Similarly effective models from other premium brands like Logitech and Elgato will cost a comparable amount, so I'm pleased to say that despite its reputation for pricey hardware, Razer got the price right this time around.

Razer Kiyo V2 webcam: Specs

Razer Kiyo V2

Price:

$149.99 / £149.99 / AU$279.95

Supported resolutions:

4Kp at 30fps, 1440p at 60fps, 1080p at 60fps

Sensor:

8.3 MP Sony STARVIS

Field of view:

93 degrees

Connection:

USB-C

Features:

Digital zoom, AI auto-framing, AI autofocus, dynamic color correction, HDR, mechanical privacy shutter

Software Integration:

Razer Synapse

Should you buy the Razer Kiyo V2 webcam?

(Image credit: Future)Razer Kiyo V2 webcam report card

Value

The Razer Kiyo V2 is still fairly expensive, but it's reasonably priced for a high-end 4K webcam and much better value than the previous Kiyo Pro.

4 / 5

Design

A fresh chassis design that retains the excellent physical privacy shutter of older Kiyos, but the forced USB-C is annoying.

4 / 5

Performance

Audio is merely decent, but the picture quality and color balance are fantastic and Razer Synapse packs a ton of extra features.

4 / 5

Avarage rating

A high-quality webcam with a broad feature set and more competitive pricing, the Razer Kiyo V2 is a great product with only a few small flaws.

4 / 5

Buy it if...

You want 4K
At this price point, the Kiyo V2 is competitive within the 4K webcam space - you could find cheaper ones, but only if you're willing to accept a drop in quality.

You need wide-angled recording
If you're aiming to capture a larger space (or multiple video participants), the 93-degree FOV of the Kiyo V2 is perfect.

Don't buy it if...

You're short on ports
Since it needs to use the bundled USB-C cable to access full 4K recording, the Kiyo V2 is a poor choice for anyone who already has lots of ports in use on their PC.

You're on a budget
At $149.99 / £149.99 / AU$279.95, the Kiyo V2 is still pretty darn expensive, even if it's far better value for money than the older Kiyo Pro.

Razer Kiyo V2 webcam: Also consider

Insta360 Link 2C
Our current top pick of the 4K webcams available on the market right now, the Link 2C offers superior low-light performance and autofocus while also offering the same high-quality video and AI features as the Kiyo V2.

Read our full Insta360 Link 2C review

Obsbot Tiny 2
The Tiny 2 from Obsbot delivers 4K video along with AI-powered tracking via its mechanical gimbal mount. For those who want a high-end video experience, this is a great pick.

Read our full Obsbot Tiny 2 review

How I tested the Razer Kiyo V2 webcam
  • Tested the webcam in video calls and recording
  • Compared image quality to other webcams
  • 8+ years of experience reviewing computer hardware

I replaced my usual webcam (the Insta360 Link 2 4K) with the Razer Kiyo V2 for two weeks, using it for all my normal video calls during the workday. I also tested it in various different lighting conditions by recording video separately and comparing the clips side by side. Naturally, I installed (well, reinstalled) Razer Synapse to properly test out all the software-side features as well.

I've been testing and reviewing PC hardware for more than eight years, starting at the PC-building hobbyist magazine Maximum PC before making the leap to TechRadar's computing team. I put all of my knowledge and experience behind each and every one of my product reviews, so you can be assured that you're getting an informed and bias-free judgement.

Read more about how we test

  • First reviewed July 2026
Categories: Technology

Spotify's rumored song ID tool could upstage Apple Music and Shazam in one fell swoop, and solve my biggest song-saving headache

TechRadar News - Fri, 07/24/2026 - 10:35
  • Spotify is rumored to launch its own song ID tool
  • Changes in the Android app were spotted, with references to 'Identify a song’, ‘listening’, and ‘analyzing’
  • It could add a level of convenience when adding identified songs to a playlist, just like Apple Music's Shazam shortcut

There’s one thing that Spotify has over Apple Music, and that’s music discovery features, though the latter service has the edge when it comes to music recognition — but that could all change soon.

In a recent investigation from Android Authority, the outlet found lines of code in the latest version of the Spotify app which suggest the platform is working on its own song identification feature. Though this has only been found in Spotify’s Android app, we wouldn’t rule out the possibility of it launching on iOS.

As it is with every rumor, we’re taking this with a pinch of salt until more information surfaces, but Android Authority’s findings present some pretty convincing evidence, showing text that reads ‘Identify a song’, ‘listening’, and ‘analyzing’. It seems the feature will need access to your device’s microphone, and will display pop-ups when a song can’t be identified.

Essentially, it sounds like Spotify is developing its own in-house version of Shazam, which could act as a band-aid for many music fans out there who, like myself, rely on third-party music-recognition software to put titles to songs.

When Apple bought Shazam in 2018, it thrust the music-recognition platform right into the iOS experience. Instead of needing to use the standalone Shazam app, you can add the ‘Recognize Music’ tab to your iOS Control Center for easier access, and Shazam will be right there at your fingertips.

It also works wonders for quickly adding songs to your Apple Music library. When you Shazam a song, a pop-up reading ‘Add to Apple Music?’ appears and all of your tracks will be sent to your library. Until now, this level of convenience wasn't available for Spotify users.

Apple Music subscribers can add Shazam-identified songs to their Library through the handy Control Center button on iOS (Image credit: Future)

Since Apple took ownership of Shazam, Apple Music and its users have greatly benefited, but listeners who use Spotify, Tidal, and the rest of the best music streaming services have been missing out. Not all was lost however; last year Shazam rolled out a feature where each song you identified using the app would be automatically added to a special playlist in your Spotify account titled ‘My Shazam Tracks’.

I have to say, this small but effective feature has become one of my most-used tools for keeping tabs on new music, but if you Shazam quite a lot of songs from different genres, it creates a very messy-looking playlist.

Even after my Shazamed songs have been added to ‘My Shazam Tracks’, I still go back into the playlist to individually move songs into my other playlists — which is why a native Spotify song ID tool would go a long way, and would be even better if you can add it to your iOS Control Center.

Just think about it: you’re out and about and a song starts playing which you know you’ve definitely heard before, but can’t remember for the life of you what it’s called or who sings it. A simple swipe down to the Control Center and a tap of a button gives you the song title in seconds, and then it directs you to your Spotify Library where you can add your recently-discovered song to a specific playlist.

We’ve reached out to Spotify for a comment, who replied with the following:

"We're always exploring ways to improve our product and deliver more value to users, but we don't comment on speculation around possible new features and don't have anything new to share at this time".

Categories: Technology

Netflix and Prime Video plot AI-driven homepages, but users say they don't want 'software to think' for them

TechRadar News - Fri, 07/24/2026 - 10:33
  • Prime Video and Netflix are planning new AI-generated homepages
  • Netflix revealed its 'GenPage' tests ahead of a new Prime Video report
  • Viewers aren't convinced that homepages are moving in the right direction

You're about to see a lot more generative AI in your streaming apps: Netflix has posted details of testing that it's doing with generative AI on its homepage, while Reuters reports that Amazon Prime Video is set for an AI-driven overhaul as well.

Starting with Netflix, the company has revealed it's working on a way of using generative AI to do a lot of the heavy lifting on the app homepage. That includes figuring out which recommendations each user should see, adapting to feedback and user behavior over time, and combining movies, shows, games, podcasts, and live events in the best way.

It starts with a prompt — "Given everything we know about this user and this request, what homepage should we generate to maximize user satisfaction?" — and Netflix seems pleased with the results. There are still some issues to work on though, like the AI model not knowing much about a movie or show that's only just launched.

User engagement increased in Netflix's internal testing, with the new 'GenPage' AI model applied, and recommendations became more relevant more quickly. What's more, the time needed to render the homepage went down. This is still in its early stages, and Netflix hasn't said when this will come to users or in what form, but it's now in the pipeline.

AI 'front and center' on Prime Video

Jeff Bezos wants more AI on Amazon's streaming service (Image credit: Getty / Mandel Ngan)

On to Amazon, and a new Reuters report says Amazon boss Jeff Bezos has personally decided that Prime Video will act as a showcase for AI in the near future, and that an upcoming homepage redesign will put AI "front and center".

That's according to people "with direct knowledge of the matter", so don't take this as confirmed just yet. The homepage overhaul project is apparently known as 'Lighthouse', and is said to be envisioned as a way of claiming some of the AI spotlight from rivals such as OpenAI and Anthropic.

We don't get too many details on what this is going to look like, but film and TV recommendations are going to have more AI injected into them, Reuters says. The AI will also be better at learning the personal preferences of viewers over time, and responding to voice commands.

You might see tiles on the homepage such as 'action movies from the 1980s', for example. The report doesn't give any indication of when this overhaul might start rolling out, but it's apparently already being tested with a select number of users in a variety of forms.

Our AI-driven interface futureNetflix Users Say They Dislike New Layout; Research Says Otherwise from r/netflix

With two of the big streaming giants apparently now committed to homepages controlled by AI, the next question is what users might make of it. There's so much to watch on each platform that some kind of filter or algorithm is needed, but is this AI-focused approach the right way to go about it?

Past homepage overhauls perhaps give us some clues: A major Netflix redesign rolled out last year was met with many online complaints, but the company's internal data showed that it was working, so it stayed in place. At the time there was speculation that more AI was on the way, and it seems that's now the case.

"I don't know if I'm alone," writes one Redditor, "but I hate the concept of 'personalizing' my content. No offense to anyone but AI so far has not been good at predicting anything about me... I personally do not want software to think for me."

The reactions to Prime Video's upcoming AI overhaul seem similarly downbeat. "This seems completely unnecessary," comments one user, while several suggest the move might even be enough to tip them into canceling their Prime Video subscription.

Categories: Technology

'Science fiction that happened': experts explain why OpenAI's 'mind-blowing' cyberattack should worry us all

TechRadar News - Fri, 07/24/2026 - 10:31

Hugging Face is probably not a name you'd heard before this week, but you likely caught the big news about OpenAI's model escaping its sandbox and to launch a cyberattack on the company.

In short, Hugging Face — which is kind of like the equivalent of GitHub for the machine learning (AI) world — was the victim of an AI agent that OpenAI was testing in terms of its ability to pull off exploits.

So how exactly did this happen? And what does it mean for the future of online security given the development of increasingly advanced AI agents? In this article I'll answer those questions, and explore some of the issues this event has thrown up, including the security threats posed by AI not just to companies, but to individuals.

How did this even happen — why didn't OpenAI have safeguards to stop the AI?

(Image credit: Getty Images / NurPhoto)

As you might expect, OpenAI did have safeguards in place, but the model managed to break through them.

The scenario was that OpenAI ran a controlled experiment using GPT‑5.6 Sol and an "even more capable pre-release model" to see how they fared on ExploitGym, which is a benchmark test that challenges AI to successfully exploit known security vulnerabilities.

In this security test, the model was placed in a sandbox, a "highly isolated environment" from which the AI shouldn't have been able to gain access to the internet at all. But the pre-release AI — which had its guardrails turned off, as OpenAI believed it to be safely imprisoned — craftily decided to cheat, found a way to escape its sandbox, and actioned exploits to breach Hugging Face (where the AI reasoned that it might find the answers to crack the ExploitGym tests).

Why is this a big worry?

(Image credit: Shutterstock)

It's a major concern simply due to the level of smarts exhibited by the AI. As OpenAI explained, the model "chained together multiple attack vectors" and used "stolen credentials and zero-day vulnerabilities to find a remote code execution path on the Hugging Face servers."

This was no mean feat, and Clement Delangue, CEO of Hugging Face, posted on X to say that it was "quite mind-blowing that all of this happened autonomously!"

In a blog post, Hugging Face observed that: "The campaign was run by an autonomous agent framework executing many thousands of individual actions across a swarm of short-lived sandboxes, with self-migrating command-and-control staged on public services."

The attacked was deemed so serious, it was reported to law enforcement agencies. As Simon Willison, a cocreator of web framework Django, pointed out in a blog post: "This was a sophisticated attack," further explaining that "Chaining together multiple attack vectors is exactly the kind of thing these new models can do, where previous generations of models might have failed."

The headline of Willison's post sums it all up rather neatly: "OpenAI's accidental cyberattack against Hugging Face is science fiction that happened."

The Django co-creator is also quick to dismiss conspiracy theories that this is somehow a marketing stunt by OpenAI to prove how advanced its AI models are.

The future of hacking?

(Image credit: Getty Images)

What should also be noted is the distinction between finding vulnerabilities, and being able to actively exploit vulnerabilities. AI being involved in the former could be very useful for bolstering security, but as for the latter — well, this Hugging Face incident is very much a clear illustration of why the makers of these models need to tread very carefully indeed.

While this was a 'white hat' (ethical) experiment, albeit one that went alarmingly awry, with real-world consequences, what happens when AI models start to become even more sophisticated along these lines — and criminals get hold of them?

There are obvious dangers in terms of the automation of attacks to make them far more regular occurrences, and the lowering of the bar in terms of the skills needed to be a successful hacker.

Dan Schiappa, President of Technology & Services at Arctic Wolf (responsible for threat-detection platform Aurora), warns: "Security teams should view this as a preview of what's ahead. As AI continues to lower the barriers to sophisticated cyber activity, organizations will need broad, deep visibility across their environments and the ability to investigate and respond at machine speed."

The ability to "respond at machine speed" is a hint at using AI for defense against AI bad actors, and that's another interesting facet of the Hugging Face incident. Simon Willison observes that Hugging Face was "unable to turn to OpenAI's models to help them fend off the attack", and that: "The frontier models [cutting-edge AIs] we have access to are increasingly being constrained in how much they can help us protect our software, heavily influenced by the US government's ongoing threat of export controls."

AI-driven attacks will doubtless be aimed at businesses and organizations, but could also be leveraged on a personal basis. Karolis Arbaciauskas, who is Head of Product at cybersecurity firm NordPass, tells us: "We don't need a nation-state actor or a Bond villain for this to go wrong. The most common emerging threats will likely be more mundane. For example, an [AI] agent could be instructed to dox a former romantic partner or settle an online grudge by hacking and stealing personal data, such as embarrassing photos or credit card details."

He adds: "AI models have become dangerously skilled at identifying software vulnerabilities. They've mastered every human hacking technique, from phishing to brute forcing. The difference is they can do it much faster than humans.

"I don't believe that we can patch software fast enough to keep up, so we must at least shield ourselves against the most obvious entry points. Encryption, strong unique passwords, passkeys, and multi-factor authentication (MFA) have never been more critical than they are right now."

The major AI firms are always talking about guardrails and safety, but it now seems like we should be thinking a lot harder about how more highly evolved AI models are going to fit into the future of cybersecurity — and how we can avoid a world where the danger of being hacked becomes a far more commonplace prospect, which is very much the biggest worry of all.

Categories: Technology

Ubisoft CEO suggests there are pros and cons to Sony's plan to end the production of discs, 'but I think it will not disturb the industry too much'

TechRadar News - Fri, 07/24/2026 - 10:25
  • Ubisoft CEO Yves Guillemot says Sony's plan to end physical game disc production won't have a major impact on the industry
  • Guillemot says there are pros and cons to the decision
  • He says, "I think it will not disturb the industry too much"

Ubisoft CEO Yves Guillemot doesn't think Sony's decision to retire the production of physical game discs will have a considerable impact on the industry.

Guillemot's comment comes from an earnings call following the release of its first-quarter 2026-27 sales (via VGC), during which the CEO was asked if Sony's plan to end disc production starting January 2028 could have a positive or negative effect on the future of the games industry.

While many disagree with Sony's decision, and some analysts predict it will endanger the $7.2 billion second-hand game market, Guillemot doesn't believe it will have a major impact on the industry at large.

Bold statements

"What we saw on the PC is that it helped to grow the market," Guillemot said. "There’s also some pressure for the future on the cost of machines, and being able to be only digital will help to have a more accessible machine, I would think.

"As you said, there are pluses and minuses, but I think it will not disturb the industry too much."

Sony announced its plan earlier this month and saw overwhelming backlash from fans. According to Wedbush Securities managing director of strategic planning Michael Pachter, Sony's plan to phase out discs in two years is now a threat to the used game market.

"Realistically, at least one-third of games have been sold historically as used, and the games that were sold also provided currency to the gamer who traded them in as cash to pay for new games," Pachter said. "Brick and mortar game retail is doomed."

Sega president Shuji Utsumi has also addressed the controversy and said that while the digital shift is "crucial," the company still understands the importance of physical media.

Similarly, former Nippon Ichi Software CEO Sohei Niikawa understands the decision "from a purely business perspective" but says physical editions are still "very important" to fans.

"If they’re going to go as far as eliminating physical packages, they may as well eliminate the hardware too," Niikawa said. "A television would be enough. Why would you need the console? If you’re going to get rid of physical games, you may as well go all the way."

Categories: Technology

Google DeepMind's Demis Hassabis calls for 'urgent action' during 'precious window before AGI arrives' — and it's all starting to feel a bit Skynet

TechRadar News - Fri, 07/24/2026 - 10:24

Google DeepMind chief Demis Hassabis has spent years convincing the world that artificial general intelligence will be one of humanity’s greatest achievements. His latest essay on X.com is no less gushing about AI in many ways:

“This is a pivotal moment in human history. Artificial General Intelligence (AGI), a system that exhibits all the cognitive capabilities the brain has, is probably only a few short years away,” he wrote. “When we look back on this time in the decades to come, I think we will realize we were standing in the foothills of the singularity.”

But there’s a tinge of nervousness to the purple prose that sets it apart from some of the similar essays he has produced. He actually calls for some form of regulation.

“Urgent action is needed to address risks that might arise as we get closer to AGI. We’ve already seen the challenges frontier models pose for cybersecurity, and other threats including nuclear and bio risks may soon emerge as capabilities continue to advance.”

Coming from one of the people leading the race, it is a striking admission that even the builders are starting to worry about where the road leads. The problem is that this has become the defining tone of the AI industry. Every few weeks another executive tells us that machines capable of transforming civilization are just around the corner, then immediately follows it with a warning that society needs to move much faster to prepare. It is a sensible message, and probably a necessary one, but it is also becoming increasingly surreal.

(Image credit: Shutterstock)Excitement and fear

“AGI cannot be compared to standard technological breakthroughs, not even ones as consequential as the internet or mobile,” Hassabis wrote. “It is much more akin to the discovery of electricity or fire. If you stop to think about it, we’ve essentially found a way to make sand think. It’s miraculous.”

It’s a vivid way to illustrate how silicon chips begin with an abundant mineral, yet now power machines that can map proteins, compose music, and hold fluent conversations. The unsettling part is that the miracle is being pursued inside a commercial and geopolitical contest whose participants cannot agree on where the finish line is.

Hassabis is an optimist about what AGI could accomplish. He expects it to discover medicine, cleaner energy, and produce advanced materials that could loosen the limits imposed by scarcity. He describes its impact as ten times that of the Industrial Revolution at ten times the speed, which makes a five-year business plan look adorably quaint.

His warning is that the race is outpacing our understanding. Current models already pose cybersecurity problems, while biological and nuclear risks may become more serious as systems gain capabilities. More autonomous agents could learn to bypass safeguards, conceal their intentions, or improve themselves in ways their creators struggle to keep up with. OpenAI recently experienced this when one of its models escaped a sandbox and breached Hugging Face.

“Nobody in the world knows for sure what is going to happen from here, and even the experts disagree. When there is a large degree of uncertainty and the stakes are this high, proceeding with cautious optimism is the sensible and correct strategy.”

AI referee

Hassabis proposes a new US-led standards body. It would be funded largely by industry but overseen federally, staffed by elite technical experts and equipped to test advanced systems. Labs would voluntarily submit models for review up to 30 days before release. If the system proved effective, approval could become mandatory in the United States.

Evaluations would probe cybersecurity, biological threats, deception and attempts to evade guardrails. The body could update its tests, commission independent assessments and coordinate a slowdown if the danger became severe enough.

Pre-release testing makes more sense than waiting for millions of users to discover dangerous behavior by accident. Independent benchmarks would be harder for labs to train around, while shared standards could stop safety becoming a branding exercise. The difficult part is creating a watchdog independent enough to challenge the companies paying for it and legitimate enough to matter beyond America.

Hassabis knows technical safeguards will not settle what AGI means for employment, wealth, purpose or political power. Those questions cannot be delegated to engineers employed by firms with enormous financial stakes in the answers. Society must decide who benefits from abundance, who controls advanced systems and what happens if productivity rises much faster than wages. The public debate is trailing the technology by an uncomfortable distance.

“There is both huge excitement and uncertainty around AI, and both are warranted. But the future is not yet written, we must use this precious window before AGI arrives to shape this technology for the benefit of all humanity. What we collectively do now will determine how the next phase of civilization."

Categories: Technology

Facebook Has a New Marketplace App and Verification Checks for Everyone

CNET News - Fri, 07/24/2026 - 10:16
In a curious move, the social network is siphoning off its most popular features into separate apps.
Categories: Technology

'No changes to our logging or privacy policies' — Windscribe reassures users on Canada's Bill C-22 fallout

TechRadar News - Fri, 07/24/2026 - 10:03
  • Windscribe said Bill C-22 won't change its privacy policies
  • The bill would require service providers to retain user metadata
  • Canada's Senate is set to discuss Bill C-22 in September

A Reddit user recently put a blunt question to Windscribe: is paying for a Canada-based VPN a privacy problem, given the surveillance bill working its way through Parliament?

The company's official support account answered without hedging. Windscribe will keep operating exactly as it has, the account said, with "no changes to our logging or privacy policies".

Canada is bringing in laws that genuinely complicate things for the company, Windscribe added, but that is internal work to sort out rather than something subscribers should expect to feel.

It's a calmer message than the one Windscribe was broadcasting in May, when it said it would sooner relocate its headquarters than start logging users. That put it alongside Signal and NordVPN, and made it one of the sharpest voices among the best VPN providers fighting the bill.

Bill C-22, formally the Lawful Access Act, cleared the House of Commons on June 18 and now sits with the Senate, which won't begin its study until Parliament returns in September.

Windscribe and Bill C-22: what the VPN provider saidIs paying for Windscribe a problem to privacy given they’re based in Canada and the likely upcoming Bill C-22? Would love to subscribe if not for this. from r/Windscribe

Pressed further in the thread, Windscribe drew a line between where the company is registered and where its infrastructure lives.

The incoming laws could see it served with a court order requiring it to start logging users, the support account acknowledged. Its answer is jurisdictional: a virtual private network (VPN) operating outside Canada doesn't have to comply with Canadian law.

That echoes the route the company has been signalling since May, when CEO Yegor Sak told the Globe and Mail he was actively exploring moving Windscribe out of the country.

Windscribe was also careful to separate provider obligations from user liability. No law currently stops Canadians from using a VPN, it pointed out, and the risk it describes only reaches customers if a provider stays put and starts logging traffic.

For anyone uneasy about the paper trail, Windscribe's suggestion was simple: pay in crypto, so neither the government nor a card issuer sees the purchase.

What's next for Canada Bill C-22

Introduced in March by Public Safety Minister Gary Anandasangaree, Canada Bill C-22 would let the government compel electronic service providers to retain user metadata and build technical capabilities for law enforcement access.

The House passed it at third reading on June 18 after the government moved to limit debate, and the Senate is set to pick it up on September 21, according to Parliament's own LEGISinfo tracker.

Late amendments cut the maximum metadata retention period from twelve months to six and added a clause stating the act can't be read as compelling decryption, unless the provider already holds the keys.

Still, law professor Robert Diab argues that doesn't go far enough, since ministerial orders could still sweep up the metadata of people under no suspicion whatsoever.

The government has consistently rejected the surveillance framing, insisting the bill builds no backdoors and that authorities still need judicial authorisation to obtain data.

Categories: Technology

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