Elecom has introduced the world’s first sodium-ion mobile batteries, the DE-C55L-9000BK and DE-C55L-9000LGY, featuring a 9,000mAh capacity and prioritizing safety, longevity, and sustainability over traditional lithium-ion alternatives, making them a strong contender for the best portable power station.
Per PC Watch (originally in Japanese), the battery features a USB Type-C port with 45W output and 30W input, an 18W USB Type-A output, support for USB PD / PPS fast-charging protocols, a low-current mode, and a simultaneous charging function that allows users to charge both the power bank and their devices at the same time, offering performance that rivals those in the best laptops for all day computing.
The downside is its bulkier design and heavier weight of approximately 350g, comparable to that of an average 20,000mAh lithium-ion mobile power bank, which may limit its appeal despite its potential to rival the batteries in the best business smartphones.
More expensive and bulkier - but safer and last longerElecom's sodium-ion battery operates in extreme climates temperatures ranging from -35°C to 50°C, while its design incorporates sustainability by using recycled plastic for the casing and paper-based packaging to minimize waste.
This reduces reliance on environmentally damaging mining operations and supports sustainable resource management, as its sodium-ion battery eliminates the need for rare metals like cobalt and lithium, unlike traditional lithium-ion batteries.
Currently, the battery does not fall under Japan’s PSE certification due to the novelty of sodium-ion technology, but Elecom has conducted similar safety tests to ensure compliance with existing standards.
However, disposal remains a challenge as it is not yet part of standard electronic recycling programs, requiring users to contact local authorities, Elecom’s support center, or designated drop-off locations.
This new battery offers several advantages over lithium-ion technology, significantly reducing the risk of thermal runaway, a common safety concern, by remaining stable even in extreme conditions and lowering the chances of fires or explosions.
Another key benefit is its lifespan, lasting up to ten times longer than conventional lithium-ion cells, with daily use potentially extending its life to over a decade, making it a durable solution for users needing reliability.
Nevertheless, the limited adoption of sodium-ion technology makes the battery expensive, with a retail price of 9,980 yen (around $67), and even with a limited-time discount lowering it to 8,980 yen ($60), it remains costly compared to lithium-based alternatives.
You may also likeThe EU is officially out of control. It's now demanding that Apple break down the competitive advantage it's built with attractive features like AirPlay and AirDrop and essentially open them up to the competition. Thereby stripping Apple – bit by bit – of its competitive advantage.
Ever since the EU first implemented its Digital Markets Act, it's treated Apple like a global monopoly or rather a disrespectful child that deserves to spend time in a corner.
It's used the strength of the union to force Apple to make technical changes that theoretically benefit its constituents, like a charge port standard (USB-C) and more recently the side-loading of Apps outside the protective arms of the App Store.
I know many cheer these changes. Why should Apple force people to use its App Store or its now retired lightning cable?
Apple has complied but also warned about the dangers of such compliance. When the EU forced sideloading, Apple promised, "the risks will increase." If we haven't seen that happen, it may be because the majority of iPhone owners are still using the trusted and well-regarded App Store.
I consider this a change no one, save the EU and some software companies that pressed the issue, wanted.
In the case of USB-C, I've long believed Apple was heading in that direction anyway but the threat of fines forced Apple's hand and made it accelerate its plans.
Open sesameNow, though, we have the EU demanding that Apple open up nine core iOS features, including push notifications for non-Apple smartwatches, seamless pairing between non-Apple headphones and Apple devices, and AirPlay and AirDrop. In the last instance, the EU is demanding Apple open iOS up to third-party solutions and ensure they work as well as native software.
Naturally, Apple is not happy and shared this comment with TechRadar:
"Today’s decisions wrap us in red tape, slowing down Apple’s ability to innovate for users in Europe and forcing us to give away our new features for free to companies who don’t have to play by the same rules. It’s bad for our products and for our European users. We will continue to work with the European Commission to help them understand our concerns on behalf of our users."
As I'm sure you can gather from the tone, Apple is fed up. This constant stream of EU enforcements, all designed to diminish Apple and hoist up competitors, is ridiculous and increasingly unfair.
Let's zero in on AirDrop as an example.
Drop it like it's hot (Image credit: TechRadar)AirDrop, which lets you quickly share files, photos, and videos between iPhones and other Apple ecosystem devices, arrived more than a decade ago on iOS 7. It was a transformative and brilliant bit of programming that instantly opened up an ad-hoc network between, say, a pair of iPhones. It did require some learning. Open AirDrop settings on phones could result in you unexpectedly receiving an illicit photo (yes, it happened to me once and it was terrible). Apple has since vastly improved AirDrop controls.
Not a lot of people used it at first, but every time I went to a party where I was often taking pictures, I would grab the host and quickly drop the photos onto their phones. They were usually shocked and deeply appreciative.
There was, for years, nothing quite like it on the Android side until Samsung unveiled Quick Share and Google launched Nearby in 2020. The two later merged to become just Quick Share.
There's no doubt Apple's success with AirDrop spurred the development of Quick Share and isn't that exactly how competition is supposed to work? You don't look at one company's successful deployment of technology and then demand that they make it possible for you to deploy a copycat app, and on the successful company's platform no less.
There's no doubt Apple's success with AirDrop spurred the development of Quick Share and isn't that exactly how competition is supposed to work?
But this is what the EU is demanding of Apple. It must make it possible for competitors to compete with Apple on its own platform, and why? Because apparently, they cannot do it without the EU's help.
I actually do not think that's true. Google and Samsung, for instance, are not stepping up to say they do not need this help because it serves them no purpose to do so. If the EU wants to slap Apple, let them. It certainly doesn't harm any of these competitors (until they fall under the EU's watchful gaze).
In the EU's world, there is no difference between competitors. They want a level playing field, even if at an innovation level, one company is outperforming the other.
Ecosystem FTWApple has built a fantastic ecosystem that pays significant benefits to those who live inside of it. Yes, that does in a way define which smartwatch and earbuds I use. But, for more than 20 years, it had no impact on the laptop I carried. I was a dyed-in-the-wool Windows fan and even though I used an iPhone and AirPods, and I wore an Apple Watch, I saw no need to switch to a MacBook.
When I did make the switch, it was to see if I liked the macOS experience better than Windows (spoiler alert: I did), and, yes it turns out that there were instant benefits to the switch, like AirDrop access to files on my iPhone and iPad.
Everything is easier when you have all Apple products but that's not an unfair advantage, it's engineering and excellence. The EU would like to wipe that out and make Apple as average as possible so it's fair for everyone. But that's not fair to Apple and, honestly, not to you, the Apple user, either. You pay a premium for the best programming, the best products, and the best interoperability.
Everything is easier when you have all Apple products but that's not an unfair advantage, it's engineering and excellence.
You won't get that by mixing and matching some from Apple and some from, for instance, Samsung, even if the EU wants you to. I love many Samsung, Google, OnePlus, and Microsoft products and there is nothing wrong with a non-homogenous setup. There should not, however, be an issue with all-Apple-all-the-time.
The EU needs to step back and get out of the way of smart technology and only act when consumers are being harmed. There was no harm here, just some small companies whining because they weren't winning.
You might think this is an EU-only issue but remember that what starts in Europe usually flies over the Atlantic to the US and eventually all global markets. Put another way, when the EU sneezes, we all catch a cold.
You might also likeIt's not a great feeling, sending a text and then regretting it – instantly, the next morning, or any time in between – and Google Messages looks set to give users a safety net with the ability to remotely delete messages for everyone in a conversation.
This was first spotted last month, but now the folks at Android Authority have actually managed to get it working. This is based on some code digging done in the latest version of Google Messages for Android.
While the feature isn't live for everyone yet, the Android Authority team tweaked the app to get it to display some of the functionality. Deleting a text brings up a dialog asking if you just want to wipe your local copy of it or erase it for all recipients.
If an image is wiped, that brings up a "Message deleted" placeholder in the conversation for everyone who's participating. It seems as though there's a 15-minute window for deleting – so you'll need to be relatively quick.
Bring it backThis is how Google Messages will let you remotely delete RCS messages for everyone ✅ Detail and more screenshots - https://t.co/W06aFByvsA#Google #Android pic.twitter.com/cKHvqe1tmrMarch 19, 2025
The upgrade comes courtesy of RCS Universal Profile v2.7, which Google Messages is in the process of adding support for. The remote delete feature may not be available for devices with older software installed – so bear that in mind for your text chats.
Up until now, deleting a text only removed the message on your own phone. Once it had been delivered and downloaded on the recipient's device(s), there was nothing you could do to bring it back.
That will change when this update finally rolls out in full, though it's not clear exactly when that will be. Considering Android Authority has been able to access some of the screens that show the feature working, it shouldn't be too long now.
Support for this feature varies in other apps: WhatsApp lets you delete sent messages for all recipients, while iMessage lets you delete sent messages, but only your local copy (though you can unsend messages within a two-minute window).
You might also likeEven through Microsoft is seriously exploring nuclear energy as a way to power its data centers – even signing a deal in 2024 to purchase energy from the restarted Three Mile Island (TMI) nuclear plant - it is notably absent from a new Large Energy Users Pledge that supports the global expansion of nuclear capacity.
That pledge has attracted major signatories such as Amazon, Meta, and Google, but neither Microsoft nor Oracle, which is also exploring nuclear energy, are on the list.
Led by the World Nuclear Association, the pledge was first introduced at the World Nuclear Symposium in September 2023, and has gained backing from 14 major global banks and financial institutions, 140 nuclear industry companies, and 31 countries.
Around-the-clock clean energyIts purpose is to drive home nuclear energy’s “essential role in enhancing energy security, resiliency and providing continuous clean energy,” and sets a target to triple global nuclear capacity by 2050.
Nuclear power currently supplies about 9% of the world’s electricity via 439 reactors.
The call to action goes beyond traditional energy applications. It also outlines nuclear's potential to serve high-demand sectors like data centers, where the rise of artificial intelligence has led to soaring energy needs.
While it typically takes at least five years to construct an atomic plant, micro nuclear reactors, expected to be available by the early 2030s, could be a quicker, cheaper solution for powering large-scale computing operations.
"We are proud to sign a pledge in support of tripling nuclear capacity by 2050, as nuclear power will be pivotal in building a reliable, secure, and sustainable energy future," said Lucia Tian, Google’s Head of Clean Energy & Decarbonization Technologies.
"Google will continue to work alongside our partners to accelerate the commercialization of advanced nuclear technologies that can provide the around-the-clock clean energy necessary to meet growing electricity demand around the world."
That message was echoed by Urvi Parekh, Head of Global Energy at Meta. “As global economies expand, the need for a reliable, clean, and resilient energy supply is paramount. Nuclear energy, with its ability to provide continuous power, can help meet this rising demand. We’re excited to join alongside this multi-organizational effort with the Tripling Nuclear Pledge to reiterate our commitment to nuclear energy.”
Brandon Oyer, Head of Americas Energy and Water for AWS, emphasized the urgency of scaling nuclear power. “Accelerating nuclear energy development will be critical to strengthening our nation’s security, meeting future energy demands, and addressing climate change. Amazon supports the World Nuclear Association’s pledge, and is proud to have invested more than $1 billion over the last year in nuclear energy projects and technologies, which is part of our broader Climate Pledge commitment to be net-zero carbon by 2040.”
You can view the Large Energy Users Pledge, which is signed by Meta, Amazon, Google and ten other companies, with a statement of support by Siemens Energy, here (PDF).
You might also likeThrustmaster, a gaming hardware maker that specializes in flight sticks, racing wheels and all manner of genre-specific controllers, has just announced a set of sticks designed for space flight sim titles like Elite Dangerous.
The Thrustmaster Sol-R 1 Flightstick and the Sol-R 2 HOSAS Space Sim Duo are set to release on April 16, 2025 and pre-orders are available now via the brand's website. The Sol-R 1 retails for $219.99 / £159.99. Meanwhile, the Sol-R 2 HOSAS is a beefier package, containing two flight stick modules for $399.99 / £299.99.
The Sol-R range is comprised of a flight stick and a base for which to slot it into. The base features two dials on either side, as well as a set of buttons and switches which collectively allow for a total of 44 programmable actions.
The stick looks incredibly ergonomic, with a hand rest and a thumb grip. Up top you'll find two four-way hat switches, a small thumbstick, two buttons and a thumbwheel dial. There's also a pair of triggers on the underside, presumably used for blasting space bandits into next week. The ergonomic hand rest can also swap sides, making the Sol-R accessible for both right and left-handed folks.
Crucially, Sol-R makes use of Thrustmaster's bespoke Hall effect tech, which these days is a must for providing long-lasting controllers that don't succumb to dreaded stick drift.
Lastly, for those who like to add a little flair to their space sim sessions, the Sol-R base and stick have a combined 11 customizable RGB lighting zones. That'll allow you to change the lighting color of certain buttons for easy visibility. Or alternatively, you can go wild with a multicolored setup for extra style points.
Will the Thrustmaster Sol-R range land on our list of the best PC controllers? That remains to be seen. But at a glance, it looks like a high-quality package that's well-suited for space sim beginners and enthusiasts alike.
You might also like...Ubisoft's long-awaited next entry to the Assassin's Creed franchise is almost here, with Assassin's Creed Shadows launching on PS5, Xbox Series X|S, and PC on March 20 - and while it's a very demanding game even on high-end PC hardware, its performance stability on handheld gaming devices shines through.
Based on several benchmark videos, Assassin's Creed Shadows manages to maintain a stable 30 fps (frames per second) on low and medium presets across Valve's Steam Deck and the Asus ROG Ally respectively. This was notable in Santiago Santiago's (a tester reputable for benchmarking games on multiple GPUs) Steam Deck tests on YouTube - with 'RT Everywhere' enabled (the game's ray tracing global illumination mode), the frame rate rests at a steady 30 to 32 fps at a 1280x800 resolution, and dynamic TAA between a 19% minimum to 56% maximum.
With ray tracing set to 'Hideout Only', similar performance results are evident, with dynamic TAA between 30% and 75%. For a Steam Deck, those are impressive results. However, the only downside is enabling frame generation on Valve's handheld only pushes the frame rate up to 40 fps but increases input lag significantly.
Fortunately, things fare a little differently with the Asus ROG Ally: Intel's XeSS 2.0 can be used on other hardware besides the likes of the MSI Claw 8 AI+, and it works great in Asus' handheld. It's worth noting that AC Shadows doesn't tie frame generation tech with specific upscalers, so it's possible to use XeSS 2.0 while using AMD's Frame Generation.
With XeSS 2.0 performance mode enabled at 1080p 30W TDP on the Asus ROG Ally, Shadows again stays steady at 30 fps with some dips down to 29 fps (evident on DeckWizard on YouTube). When enabling frame gen on the medium graphics preset at 720p and with FSR 3.1 performance mode, the Asus ROG Ally X, (via NotAGameAddict on YouTube) 60 fps can be achieved.
Perhaps the delays indicate Ubisoft's focus on optimizationIt's clear Ubisoft's Assassin's Creed Shadows certainly isn't the best performance-wise: Ubisoft's new title supposedly struggles to gain above 60 fps at 4K maximum settings with low ray tracing (RT Hideout Only) on an RTX 5090 as reported by DSOGaming. However, slightly lower graphics settings or the use of DLSS 4 should help with improvements (which does sound absurd for an RTX 5090 don't get me wrong).
On weaker hardware, the game's performance is good, particularly while using upscaling or frame-gen tech - and while I don't like the reliance on this from game developers, Shadows seems to utilize this well. Compared to the unacceptable performance of other big AAA releases on PC, this one stands out for good reasons especially since it's playable on handhelds.
This is a title that has been delayed multiple times - and I'm willing to believe that those delays played a big part in refining any major issues, such as performance. If delays are what it takes from PC game devs to ensure we get well-optimized games, I'll take it any day of the week - but given the trend of bad PC ports, I doubt that will happen.
You may also like...If you’ve been eagerly looking forward to the Google Pixel 9a phone, we’ve got some bad news: Google has had to briefly delay its launch in order to investigate a “component quality issue” affecting the device.
We reached out to Google to see what had happened and a company representative told us: “We’re checking on a component quality issue that’s affecting a small number of Pixel 9a devices.” The company apparently did not go into any more detail than that, so it’s unclear what exactly the issue is that’s caused the hold-up.
After announcing the device today, Google originally wanted to launch the Pixel 9a in March, yet that date has now slipped to April. Interestingly, Google isn’t allowing pre-orders on its website despite saying the device will be available within the next few weeks.
With our early hands-on with the Pixel 9a, we could only show the home screen and the design of the device, which is new. That, plus the fact that the device was actually listed for sale in a few locations before it was officially announced earlier today, makes it a bit of an awkward scenario for Google.
@techradar ♬ original sound - TechRadar Heavily leaked (Image credit: Google)The Pixel 9a is Google’s latest mid-range phone, and it’s fair to say that it’s probably been one of the most heavily leaked phones of the last few years. The leaks and reveals were so rampant, in fact, that we knew more or less everything there was to know about it long before Google lifted the lid.
It’s highly unusual for Google to delay a product like this right at the last minute, and you would think that a severe problem such as this would have been discovered earlier in testing. Further, it is rare for Google hardware to be affected in this way, but evidently, some things can slip through the net.
Still, it’s better for Google to delay the Pixel 9a’s launch than to release it and find out the seriousness of its problem only when it reaches the public. Ultimately, a few weeks delay won’t mean much in the grand scheme of things.
You might also likeA bug in the iOS 18.2 Passwords app which left users vulnerable to phishing attacks for over three months after its release, has been fixed, according to an update from Apple.
The flaw was discovered after security researchers at Mysk noticed that their device’s App Privacy Report showed the Passwords App had contacted 130 different websites over insecure HTTP traffic.
The app used the HTTP protocol instead of a more secure HTTPS when opening links and downloading app icons. Upon further investigation, the researchers found that the app also defaulted to opening password reset pages with the unencrypted protocol. This left users vulnerable as an attacker “privileged network access could intercept the HTTP request and redirect the user to a phishing website,” the researchers told 9to5Mac.
Patch nowThe risk in this attack is that cybercriminals will use the vulnerability to carry out social engineering attacks by redirecting victims to insecure websites.
The Password app will now use HTTPS for all connections by default - so ensure your Apple devices are all updated and using iOS 18.2 or later.
Research has shown security attacks on password managers have soared in recent months, with reports finding a threefold increase in malware that targets credentials in password stores.
The attacks are also growing in sophistication , with cybercriminals prioritizing “complex, prolonged, multi-stage attacks” delivered with an all-new generation of malware. This new malware, like infostealers, comes with more persistence, stealth, and automation.
The best, and most secure, password manager tools will safely store, generate, and crucially autofill your website and app passwords. These can help you create and manage your unique and strong passwords without the hassle of having to remember each one.
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