I live in a two coffee-drinker household, and my husband and I don't always agree on what makes a perfect cup of coffee. Luckily, with the Ninja AutoBarista Pro, we don't have to come to a compromise. This machine lets you easily swap out two different kinds of whole beans plus whatever pre-ground beans you like. In addition, you can set up two different user profiles for each kind of coffee beverage you make.
The Ninja AutoBarista Pro is a fully automatic coffee and espresso machine. You put whole beans in, and the machine brews your perfect cup of Espresso, Lungo, Drip Coffee, Americano, Cold-Pressed, Over Ice, Cortado, Flat White, Latte, Cappuccino, Iced Latte, or Cold Brew. In my Ninja AutoBarista Pro review, I mentioned that it comes with two interchangeable coffee bean hoppers and that you could set up two different user profiles for each type of coffee beverage.
(Image credit: Karen Freeman / Future)He likes extra dark roast whereas I prefer more of a medium-dark roast. Thanks to Ninja's two-hopper system, we can each have our own beans and easily swap them out as needed by just switching hoppers. It's that simple.
The first time you put each hopper in place, Grind iQ will run a cycle to determine the perfect grind for each set of beans.
Additionally, there is a pre-ground coffee chute. You can choose to bypass the whole bean hopper if you prefer to use pre-ground beans at any time.
My own personal espresso(Image credit: Karen Freeman / Future)In addition to changing out the beans, you can also save two different user profiles for each type of coffee you can make with the Ninja AutoBarista Pro.
To set up the first user profile, you select a drink, choose the brew strength, temperature, and number of shots. Press the user profile button and the User One indicator will light up. Press and hold that button for a couple of seconds until you hear a confirmation beep. Now you're all set! Do the same thing for User Two, only you'll need to press the button twice so the second user profile is indicated before doing the long press.
Karen Freeman / FutureKaren Freeman / FutureOnce you've set up user profiles, the Ninja AutoBarista Pro will always default to User One. If you're User Two, just press the user profile button twice, so the light above User Two is lit up. Then start your brew.
(Image credit: Karen Freeman / Future)This makes a heck of a lot more sense than having two different coffee machines in one kitchen in order to accommodate two different coffee drinkers' preferences. It couldn't be easier to set up and use; frankly it probably took you longer to read this article than it will take to actually do it.
Tesla has filed a trademark application for ‘Megapod’ as the company begins to expand beyond electric cars, batteries and solar energy. Already with fingers in the autonomous transportation and humanoid robotics pies with Robotaxi and Optimus, the company is now looking to build modular AI data center infrastructure.
Though the filing is based on an intent-to-use application, meaning that no commercial product is available yet, it describes a self-contained AI computing platform that includes servers, AI hardware, networking equipment, power distribution units, cooling and software.
However, the project and associated trademark application has already hit three big walls – the concept already exists, the ‘Megapod’ trademark is already owned by somebody else, and the market itself is highly crowded with Nvidia, Huawei and others already more established.
Megapod could be related to MegapackTesla already uses the ‘Mega’ naming strategy, as evidenced by its Megapack. A battery system that offers a similar commercial proposition to the proposed Megapod, consisting of factory-built complete modules that can be deployed quickly with minimal on-site assembly or construction.
Rather than customers assembling servers, networking, cooling and other infrastructure themselves on-premises, Megapod could arrive as a plug-and-play AI data center, expandable by its modular design.
The news comes around a year after Musk’s company reportedly wound down its Dojo AI training computer project, indicating that it’s no longer gunning for the AI chip market. It now looks like Tesla could be going after more complete physical infrastructure using existing chips, instead.
Mitsubishi already has its own MegaPod, and it possesses a trademark already. And it’s not the first time Musk has faced complications over trademarks, failing to acquire a Robotaxi trademark over it being too generic and facing Cybercab trademark delays after another applicant got in first.
Submer even sells its own MegaPod, described as a data center in a box, adding to the naming complications.
Is there room for Tesla to join the market?Trademarks aside, if Tesla were to launch a Megapod-type product, it would face stiff competition from established rivals. Nvidia’s DGX and HGX platforms are already commonplace in enterprise deployments, and Huawei has also developed its own solutions based around its Ascend accelerators. Server manufacturers like Dell and HPE also have their own hardware.
However, Tesla could bring its broader experience to the market to entice some customers into its ecosystem. Integration with its Megapack could, for example, give it uninterrupted power supply – xAI has already purchased $1 billion worth of Megapacks. Purchasing power and other internal efficiencies could also keep costs low.
While the company doesn’t really have an existing enterprise customer base, AI startups could be sold on its tech.
Integrated cooling could also be a major selling point, with thermal efficiency now nearly as important as chip performance itself. Nvidia, for example, has already introduced next-generation liquid cooling specifically for its Rubin systems.
As for what’s next, given Musk’s track record and those of his companies, we’re probably more likely to learn about any potential Megapod developments via X posts or surprise launches, rather than blog posts and official announcements.
Over the years, there's been one iPhone app that keeps drawing me back. It’s called GarageBand, and since its iOS release in 2011, it has consistently managed to keep its claws stuck into me. There’s something about being able to generate good-sounding music with just a few loops that keeps me dreaming of being a music creator!
But, as good as GarageBand is, it’s not the only kid on the block, and I’ve recently been wondering what the alternatives are. There’s Splash, WalkBand, and FL Studio Mobile, to name only a few, but I’ve recently landed on BandLab as my favorite GarageBand alternative.
BandLab is a free music-making app and one of the quickest ways to turn ideas into release-ready tracks. It’s feature-rich, comprehensive, and easy-to-use, all with a nifty (albeit ad-heavy) interface, and it's simple and intuitive to use.
Homescreen heroesThis is part of a regular series of articles exploring the apps that we couldn't live without. Read them all here.
The BandLab app has enough depth to deliver professional results while also being playful enough to have that GarageBand experimental feel. And as you’d imagine, there are a host of AI music generation tools to get your teeth stuck into as well. This is 2026 after all!
(Image credit: Future / Paul Hatton)Creating music is a breezeThe first step involves creating music. This can be done by uploading an audio file or adding a track. I started from scratch and laid down a drum beat, which I subsequently edited. Creation and editing tools are fast, intuitive, and easy to find, so even though I was new to BandLab, I was able to find my way around without any problem at all.
From there, I entered Studio mode and started laying down multiple tracks, including voice, drum, bass, and guitar. Each instrument comes with its own interface, but with enough consistency between them to not overcomplicate navigation.
Without any formal training, I was able to add effects, crop clips, and perform auto-pitching. With over 300 sound presets, premade drum kits, and 100K+ loop and layer sounds, I effortlessly created a professional-sounding mix.
If at any time I needed to change the settings of my project, I could do so using the Project Settings tab. It's possible to change the tempo, time signature, and project key. Underneath these, there are the app's studio settings, such as changing the input device, which is your phone by default, or whether or not you want a count-in not.
From there, the library of projects becomes your friend. With it, you can manage albums, bands, playlists, and more. It’s also the easiest way to duplicate tracks for creating multiple edits of the same song.
(Image credit: Future / Paul Hatton)Collaborate and shareOne of the best collaboration tools centers around creating music as a band rather than individually. Any project you’ve already created can be assigned to a band, or if you create a new project, then it can be done at the point of creation. Either way, sharing your project lets other band members contribute to the creation process.
With your music created, it’s time to share it. With BandLab, publishing, sharing, and social media tools are built into the very heart of the app experience. Through it, you can easily connect and collaborate with like-minded creators on the BandLab social music platform.
BandLab is much bigger than just your world of music. The Home tab provides access to a vibrant feed of music and videos from other artists. This helped me discover new artists as well as genres of music that I never considered exploring.
(Image credit: Future / Paul Hatton)Go big with BandLab PremiumGetting a BandLab membership unlocks exclusive creation features with AI tools. One premium feature that is well worth the monthly cost is AutoMix, which instantly adjusts a track’s volume and panning for a clean, polished mix. All you have to do is pick a genre, and you get a balanced, polished mix in seconds.
BandLab Pro is available for $180 / £149 per year, or if you want the complete unlocked experience, then you’ll need a BandLab Max membership, which costs $360 / £199 per year.
I’m a huge Atlus fan. I’ve played through countless games from the legendary Japanese developer, from the oddball sheep-infused puzzler Catherine: Full Body to my favorite Japanese role-playing game (JRPG) ever made, Shin Megami Tensei III Nocturne, which I recently replayed on the PlayStation Portal.
But although I’d typically lean towards the moodier vibe of SMT, I can’t deny that the Persona series is what Atlus is best known for now — and for good reason. Of course, Persona 5 and its refined Royal follow-up saw the series absolutely explode in the West, and these releases sold millions of copies worldwide. But even Persona 3 and Persona 4 (across their numerous versions) are critically acclaimed, beloved releases that really laid the groundwork for P5 to blossom into the politically-charged, mysterious, and vibrant success that it became.
And now, after years of waiting, we finally have a new series entry on the way in Persona 6. The title, which was confirmed at the 2026 Xbox Games Showcase, is set on PlayStation 5, Xbox Series X and Series S, and PC. Although we only got a brief teaser for the game, it actually made me feel very hopeful for the future of the series. But why? And what am I expecting the new game to bring? I’ll reveal all in due course.
A more mature take?Persona 3 and its various editions especially succeeded with their dark tone and setting, mature themes, and use of internal struggle to progress character arcs. (Image credit: Future / Sega)Allow me to lay my cards on the table. I think that Persona 5 was a very good game. The Palaces felt a lot more varied than the dungeons of previous entries, the overhauled user interface was a joy to behold, the life sim elements felt a lot more fleshed out, and that soundtrack? It’s simply iconic. But out of Persona 3, Persona 4, and Persona 5, the latter is unfortunately my least favorite.
Why? Well, it’s largely personal. Of course, I shared the frustrations others had with the hand-holding nature of Morgana in the early game; I understood people’s distaste for the Okumura boss fight, and I also agree with many fans’ critiques of the narrative — which is brilliant in moments, but a little aimless in others.
For me, though, it comes down to something deeper.
See, Persona 3’s cast had to navigate experiences of grief while investigating the chilling Dark Hour. And although it's a bit brighter than P3, Persona 4’s cast is forced to face up to their true selves — even the ugliest parts — and solve a gripping murder mystery case. P5, however, takes a more holistic, societal approach — both in terms of its narrative focus and in the way it explores its cast. And while this is largely executed well, I personally preferred the way previous games centered around internal struggle as well as their generally darker feel.
This was even reflected in the games’ environments. For instance, the stylish urban style of the setting was undoubtedly eye-catching, but the isolating nature of P4’s Inaba and the almost unsettling Tatsumi Port Island in P3 helped the darker, more mature themes bloom. There’s no denying that Persona 5 touches on some mature topics itself — the early portion of the game in particular comes to mind — but it doesn’t have that same feeling of dread that previous games conjured up.
And that brings me to Persona 6. In the teaser, we instantly get a taste of something that leans into the more unsettling roots of the Shin Megami Tensei — and in turn — Persona series.
In a short horror-themed video, we see a green-colored sky, some eerie-looking trees, and a chilling graveyard setting. We also see a headless statue, a distorted collage face, and some creepy extended hands. This is all overlaid with pouring rain, radio static, and some ambient, chilling music. Now that’s how to set the tone.
It’s very clear, then, that Persona 6 is going to lean into a more mature direction. Even the game’s Steam listing describes it as a “pulse-pounding, supernatural adventure,” and while previous entries haven’t been quite as focused on these horror elements, I’m still delighted to see the series getting darker again — it already feels like a step in the right direction.
Of course, you can still expect some light-hearted moments in the life-sim segments, and the brilliant aspects of P5 — including its slick UI and varied dungeon design — will likely return. But I’m already hopeful that Atlus will blend all of these innovations with the moodier tone of previous Persona games — hopefully resulting in a ‘best of both worlds’ experience.
What can I say, even though we don’t have a release date yet, I’m already pretty hyped.
But what are your thoughts? Are you encouraged by the Persona 6 teaser? What do you want to see from the upcoming entry? Let me know your thoughts in the comments.
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, June 27 (game #1112).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #1113) - today's words(Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #1113) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #1113) - the answers(Image credit: New York Times)The answers to today's Connections, game #1113, are…
I very nearly collected the games GO, CHESS and DARTS together, but the absence of a fourth stopped me.
I was a long way from seeing the connection THEY HAVE BOARDS between CHESS and DARTS; congratulations if you linked those with CORPORATION and SURFER.
When it came down to eight tiles left I went with the obvious — although I did think the thread between them was words supermarkets use when they want to charge you more for something slightly better.
Yesterday's NYT Connections answers (Saturday, June 27, game #1112)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Strands hints and answers for Saturday, June 27 (game #846).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #847) - hint #1 - today's themeWhat is the theme of today's NYT Strands?• Today's NYT Strands theme is… March in June
NYT Strands today (game #847) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 10 letters
NYT Strands today (game #847) - hint #4 - spangram positionWhat are two sides of the board that today's spangram touches?First side: left, 1st row
Last side: right, 5th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #847) - the answers(Image credit: New York Times)The answers to today's Strands, game #847, are…
March in June initially threw me, as I was thinking of the month of March, then I realized that the March in question must be a parade and, of course June has become synonymous with Pride, so PRIDEMONTH and PARADE appeared as if by magic.
I got RAINBOW next, a little tricky as it involved reading backwards, before slowly making my way around the board.
Pride marches began in 1970 to mark the anniversary of the Stonewall Uprising in New York, but it was another 20 years before Bill Clinton declared June “gay and lesbian month”. 36 years on, it feels more important than ever.
Yesterday's NYT Strands answers (Saturday, June 27, game #846)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
A new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: Quordle hints and answers for Saturday, June 27 (game #1615).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,400 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1616) - hint #1 - VowelsHow many different vowels are in Quordle today?• The number of different vowels in Quordle today is 5*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1616) - hint #2 - repeated lettersDo any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 2.
Quordle today (game #1616) - hint #3 - uncommon lettersDo the letters Q, Z, X or J appear in Quordle today?• Yes. One of Q, Z, X or J appears among today's Quordle answers.
Quordle today (game #1616) - hint #4 - starting letters (1)Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 0.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1616) - hint #5 - starting letters (2)What letters do today's Quordle answers start with?• R
• T
• F
• B
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1616) - the answers(Image credit: Merriam-Webster)The answers to today's Quordle, game #1616, are…
I’m classing today as a return to form, as it’s the first time in a while where my hunches have paid off.
My wild guess was TOPAZ, but having decided that the word had to begin T-O the other options “total” and “today” were ruled out, so I took the leap.
Daily Sequence today (game #1616) - the answers(Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1616, are…
Peter Thiel is among the most prominent figures in the technology industry, having co-founded PayPal in the 90s and Palantir a few years later. Although he's since stepped back from running technology companies, he plays an active role in business, finance – and indeed in politics.
Minimum government, maximum freedomWriting an essay for the Cato Unbound journal nearly 20 years ago, Thiel outlined his political thinking as one that prioritizes the individual – and individual freedoms – above the needs or demands of the majority.
Quote of the dayThis article is part of TechRadar Pro's QOTD project to provide an insight into the minds of the brightest and most recognized figures in the technology industry today and in years gone by. Read the full series here.
In this essay, he explained how he was disillusioned with democratic politics and that it had become an antagonist to "freedom" in the form of free markets and, specifically, the new generation of tech moguls who were in the process of expansion.
The piece, which ran in excess of 2,000 words, courted plenty of attention, as well as controversy, especially given its timing – with society still reeling from the 2008 banking crisis, and concerns over the widening wealth divide heightening.
Democracy dies in darknessMany incidents and actions in the technology world can be traced back to the ideas at the heart of this essay, for example, the breakdown of press freedoms, specifically in the big tech takeover of the creative industries and journalism (see the Washington Post example).
Modern tech companies are also increasingly involved in politics, with Elon Musk, for example, increasingly (whether deliberately or inadvertently) using Starlink to wield influence during geopolitical conflicts.
Despite Thiel's proclamation to transcend democratic politics via media such as cyberspace or cryptocurrencies, many tech moguls – including the Palantir co-founder – have also made concerted efforts to involve themselves in this process. Musk's direct involvement in the second Trump administration is the most prominent example, but Thiel himself has handpicked candidates to stand in elections, including JD Vance.
Sometimes I feel like the only person who actually liked Kane & Lynch 2: Dog Days. Sure, the old third-person shooter isn’t exactly the most fun to play — but that’s entirely the point.
Under the RadarUnder the Radar is our way of highlighting great games that might have passed you by. Through a regular mix of news stories and features, we'll cover great experiences that we feel haven't found the audience they deserve. Read the full series here.
It’s the gory swansong of two disgusting men, presented entirely through the low-res lens of a handheld camcorder that intentionally leaves you disoriented as you navigate the towering concrete skyscrapers of Shanghai. The game does everything it can to overwhelm, with its fragmented plot told almost entirely in a language that you can’t even understand.
The whole experience is devoted to being as unapologetically miserable as possible, and that’s exactly what makes it so alluring. Like a grimy slasher movie, you just can’t look away. In my eyes, there’s never really been an experience quite like it. That is until now.
Pure rage(Image credit: MicroProse Software)When an ad for Better Than Dead came across my Instagram feed, I instantly knew it was just what I’ve been looking for. The camcorder perspective is the most obvious similarity, although unlike Kane & Lynch 2, the camera in Better Than Dead is being held by the protagonist, so everything unfolds in first-person.
The storytelling is just as raw. The game opens on a visual of a bright blue sky, distorted by the fisheye lens and film grain effects. This serene scene is nothing more than a clever visual trick, a poster plastered to the wall of the cell where our young woman protagonist has been confined.
You look around to discover a mattress covered in blood, gross scraps of discarded food, a filthy squat toilet, and an alluring side table bathed in light from a little lamp.
On it, you find a pistol, accompanied by an unknown message in Chinese and a drawing of a bird fleeing a cage. You don’t need a translation to know the stakes: something horrible is happening here, and this gun is your only way to escape.
(Image credit: MicroProse Software)From there, your rampage begins, sprinting through the corridors of what turns out to be a dodgy porn studio, gunning down members of the triad before eventually bursting out onto the street.
After this, each level has you infiltrating other triad-affiliated locations, like seedy restaurants or shifty back alleys, to take out every gang member in sight. It’s paced almost like a first-person Hotline Miami, with dense layouts and tricky enemy placements that require at least a few goes to learn the ropes, and an emphasis on speed and brutality.
You’ve got a slick slide that helps dodge incoming fire and offers a sliver of bullet time — vital for success as you die in just two hits.
Back for more(Image credit: MicroProse Software)The gunplay isn’t exactly simple, though. Although our protagonist is fueled by pure rage, she’s still untrained with firearms, with swaying hands that make it difficult to land hits on target. Mercifully, ammunition is unlimited, so dumping a whole magazine in the general direction of enemies is the way to go.
Can it be frustrating? Incredibly, but that only increases the satisfaction of pulling off the perfect massacre. Throw in the fact that the game isn’t afraid to touch on some pretty dark subject matter, and I’m feeling the same rush that had me so in love with Kane & Lynch 2.
I can’t fault the presentation either. If you can look past the crude menu UI, the total lack of on-screen icons in the game lends the action a cinematic, realistic feel. The strong camcorder effects and wise decision to pixelate characters’ faces (facial animation is usually a sticking point for lower budget games) do a great job of smoothing out the visuals. Squint, and you could even mistake what’s on screen for real video footage.
The sound design is impeccable as well. Gunfire is meaty, and enemies scream in pain when they’re shot, often dropping to the floor and twitching a little before you finish them off. Given that all of this comes from a solo developer and costs just $14.99 / £13.75 / AU$ 20.95, it’s a pretty impressive achievement.
Better Than Dead is currently in early access via Steam and is receiving frequent updates. There are only a handful of levels now, but in the time I’ve owned the game, the developer has already added the start of a hub world with a handy practice firing range and is constantly tuning things based on player feedback.
Kayne and Lynch 2 fans (I know there are potentially dozens of us out there), this is one to watch.