A research team in China has developed what claims is the fastest reported non-volatile semiconductor memory device to date, with a write speed of one bit every 400 picoseconds.
The unfortunately named “PoX” (Phase-change Oxide), is a two-dimensional graphene-channel flash device developed at Fudan University in Shanghai.
The team built the device using a Dirac graphene channel combined with a charge-trapping stack. It operates faster than the system-level access times typically associated with volatile memory types like SRAM and DRAM, which usually fall between 1 and 10 nanoseconds. A picosecond is one-thousandth of a nanosecond.
Paving the way for its future applicationsVolatile memory like SRAM and DRAM offers high speed but loses data when power is removed. Non-volatile flash retains data without power but tends to operate at higher latencies, often in the tens of microseconds at the NAND level. This makes it less suited for low-latency workloads such as AI inference. The PoX device aims to bridge that gap by combining speed and persistent storage.
The graphene-based device uses a two-dimensional hot-carrier injection mechanism. Its thin-body structure enhances horizontal electric fields, improving carrier acceleration and injection efficiency. At 5V, it achieved write speeds of 400ps and maintained performance over 5.5 million cycles. Long-term retention tests showed data stability over a simulated 10-year period.
“By using AI algorithms to optimize process testing conditions, we have significantly advanced this innovation and paved the way for its future applications,” said Zhou Peng, lead researcher of the study.
"Our technology breakthrough is expected to not only reshape the global storage technology landscape, drive industrial upgrades, and foster new application scenarios, but also provide robust support for China to lead in relevant fields."
Liu Chunsen, also involved in the research, said the team has created a fully functional chip and now aims to integrate it into existing devices.
“The next step involves integrating it into existing smartphones and computers,” he said.
“This way, when deploying local models, we will no longer encounter bottlenecks such as lagging and heating caused by existing storage technology.”
Via Nature
You might also likeThe toddler, a U.S. citizen, was apparently sent to Honduras with her mother and 11-year-old sister, even as a federal judge tried to contact an attorney representing the government.
(Image credit: Michael M. Santiago)
Microsoft has repeatedly announced it will end support for Windows 10 on October 14, 2025 - however, a surprising number of small and medium-sized businesses (SMBs) are still unprepared.
A poll conducted by Canalys revealed over a third (35%) of channel partners said their SMB customers are either unaware of the Windows 10 end-of-service (EoS) deadline or have no plans to upgrade their PCs.
Of that 35%, 21% of SMB customers are aware of the impending Windows 10 EoS but have no upgrade plans, while 14% are completely unaware. Given the security and compliance risks of operating outdated systems after support ends, this lack of awareness and preparation is alarming.
What will this mean for SMBs and users?On the other side of the spectrum, 30% of SMB customers are aware and currently evaluating upgrade options, while only 35% have actively planned to upgrade their systems.
This means nearly two-thirds of SMBs remain passive or uncertain in their approach to the upcoming change. Unfortunately, many businesses do not treat EoS management as an ongoing responsibility, an outlook that urgently needs to shift.
“For customers in these situations, the delay in planning means they are likely to face a higher cost environment when the time comes to refresh their PC fleets,” said Ishan Dutt, Principal Analyst at Canalys.
The firm added global business PC shipments rose 9.4% year-on-year to reach 62.7 million units in Q1 2025, but despite this hardware growth, many businesses are still lagging behind in software preparedness.
The end-of-service will leave millions of business laptops without updates or security patches. Dutt also warned that, as higher tariffs take effect, "subsequent quarters this year are likely to see a slowdown" as prices rise and demand softens.
Businesses waiting much longer may face supply constraints just as endpoint security becomes more critical than ever.
While Microsoft still has work to do in making Windows 11 more appealing, that doesn’t change the reality of Windows 10’s looming deadline - here is a six-step countdown to Windows 10 EoS and how to prepare for it.
You may also likeThere are a couple of pieces of Google Nest thermostat news to bring you this weekend: support is ending for the older 1st and 2nd-gen models, while Google is going to stop selling the thermostat in the EU completely.
First, the end of support for the 1st-gen Nest thermostat (launched in 2011), and the 2nd-gen Nest thermostat (launched in 2012). Google says (via 9to5Google) that there will be no more software updates issued for these devices, from Saturday, October 25, 2025.
At that point you'll no longer be able to control the thermostats from your phone either, and Home/Away modes will stop working too. You'll still be able to adjust modes, schedules, temperatures, and settings on the actual devices, however.
To help soften the blow, Google is offering some upgrade discounts on the latest 4th-gen Nest thermostat for those who have older models: if you're in the US, you can get $130 off, which is almost half price.
No-go in Europe The Nest Thermostat E (Image credit: Google)The second bit of news here is that there will be no more new Nest thermostats sold in Europe going forward. The 3rd-gen model and the Nest Thermostat E, which launched in 2015 and 2017 respectively, are going to be all you can get hold of now.
"Heating systems in Europe are unique and have a variety of hardware and software requirements that make it challenging to build for the diverse set of homes," says the statement from Google.
That means the shiny new model, launched last year and described as sporting "a stunning design infused with AI" in our 4th-gen Nest thermostat review, isn't going to be available in Europe.
It's no surprise that consumers are wary of investing in smart home tech with discontinued devices and incompatible standards to deal with – even from the biggest companies in the business. It's an area where Google and others can do a lot better.
You might also likeWatching Netflix with captions on has long been a practice in my home, starting with my youngest, who, as a GenZ, explained how streaming with captions on enables the multi-tasking that is so much a part of their lives.
Back when I first learned about this fast-growing habit, I assumed closed captions or subtitles were solely for people with hearing challenges. I knew my child didn't have any, and when I asked why they were watching Netflix with captions on, they looked at me like I had bananas for arms and told me, "Everyone does it."
That hyperbole led to some research, discovery, and this post I wrote on Medium. For my daughter and their GenZ cohort, captions helped bridge the distracted divide between the phone in their hands and the best streaming content on their TV. I even spoke to mental health professionals who also noted this was becoming common practice.
As I wrote then, my child tried to explain how captions were more than just an aid to understanding:
“It helps me with my ADHD: I can focus on the words, I catch things I missed, and I never have to go back,” she replied. “And I can text while I watch.”
I got it, but I don't think I fully understood until I turned on my own Netflix closed captions. There were two shows, in particular, that made me a convert.
First, Call My Agent, a smart French comedy about a Paris-based talent firm. It ran four seasons, and we got hooked, even though we were reading the whole time.
The second show was Peaky Blinders. Now, this show is in English, but the accents from Birmingham, England, were so thick that when we first tried watching, we gave up halfway through the first episode because we couldn't understand a thing. A few years later, we returned but with captions enabled. That changed everything, and we became huge fans.
One thing, though, about Netflix subtitles has always bothered me: descriptions of sounds.
You get the idea. These audio cues are crucial for the hearing-impaired, but essentially unnecessary for those with full hearing, like me.
Even for GenZers like mine, I don't think the descriptions of these audio-only moments enhanced their viewing experience and, perhaps, were a bit of a distraction.
Netflix's decision to finally add an option for subtitles only is long overdue. The adjustment appears now as a new option under Audio: "English" subtitles, as opposed to "English (CC)".
(Image credit: Future)It's a small change, I know, but I'm certain my family and I will be using it from now on. At least some of us.
You see, while my youngest watches everything with captions, and my wife increasingly watches almost everything with captions, I still do it less so, and my son never does it and finds them distracting.
If I'm being honest, though, I'm finding that captions are useful in more situations than just foreign language and accent-heavy productions. I can no longer quite pick up what people are saying when they're speaking softly, whispering, or, as is often the case, mumbling.
Also, sound mixing often overplays sound effects and overwhelms the dialogue. In lieu of a better sound system, a clear caption is an effective solution. And now, without the extraneous text that tells me "loud explosion," this experience is about to get so much better.
So, thanks, Netflix, for always supporting the hearing-impaired and for now giving us new captioning devotees a sound-effect-free option. I'll be using it a lot.
You might also likeAlexandru Costin is Vice President, Generative AI and Sensei at Adobe.
There was no getting away from Firefly at this year’s Adobe Max London. Already infused across the Creative Cloud suite, the AI image and video generator has been massively upgraded with new tools and features.
Ahead of the events, we sat down with Alexandru Costin, Vice President, Generative AI and Sensei at Adobe, to explore what’s new with Firefly, why stories matter when using the best AI tools, and how professionals can use it to enhance creativity across the board.
At Max, we have the next generation of our image model, two versions of it. We have a vector model, we have the video model. So, a lot of progress on the model from Adobe, commercially safe, high quality, amazing human rendering. A lot of control and a great style engine, et cetera. We are also introducing third-party model integrations.
Our customers told us that they want to stay in our tools, in our workflows. They are still using other models for ideation purposes, or for different personalities. So, we’re announcing OpenAI's GPT image integration and Google's Imagen and Veo 2 in Firefly, and Flux integration in Firefly Boards.
The third big announcement is Firefly Boards is a new capability in the Firefly web application. We look at it as an all-in-one platform for next generation creatives to ideate, create and produce production content. Firefly Boards is an infinite canvas that enables team collaboration, real-time collaboration, commenting, but also deep Gen AI features stepping in, into all of these first-party and third-party models, new capabilities for remixing images.
It’s not easy. We've been working on the project concept for like, a year. Actually, that underlying technology, we've been working on for many years, like real-time collaboration with deep integration, with storage, and innovation in Gen AI user experiences, remixing, auto-describing images to create the prompts for you. There's a lot of deep technology that went into it. It looks like magic, and is very easy [to use]. We hope it's so easy. Our goal is to build a complex layer. So for customers, it's like magic, and everything just works.
My favorite feature is integration between image, video, and the rest of the Adobe products. We're trying to build workflows where customers that have an intent in mind, and they want to paint the picture that's in their mind, can use these tools in a really connected way without having to jump through so many hoops to tell their story. Firefly Image 4 offers amazing photo realism, human rendering quality, prompt understanding. You iterate fast.
With Image 4 Ultra, which is our premium model, you can render your image with additional details, and we can take them into the Firefly video model as a keyframe, and create a video from that whole image. Then you can take that video into Adobe Express and make it like an animated banner, add text, add fonts. In Creative Cloud, we have a lot of capabilities that exist already. We're bringing Gen AI inside those workflows, either in Firefly on the web, or directly as an API integration.
But for me, I think the magic is having all of this accessible in an easy way. The Photoshop team is also working on an agentic interface. They call it a new Actions panel. You type in what you want. We have 1000 high-quality actions we've curated for you. There are all these tools in Photoshop that are sometimes hard to discover if you're not an expert, but we're gonna just bring them and apply them for you. I mean, you will learn along the way, but you don't need to know everything before you start. Not only we're helping you achieve your goal, we're also teaching you the ins and outs of Photoshop as we go through this.
It is. It's too powerful to some extent. It has so many controls, it might be intimidating, but with the new Actions panel, we want to take a big chunk of that entry barrier away.
(Image credit: Adobe // Future)Everybody will benefit from this technology in different ways. For creative professionals, it will basically remove some of the tedium, so they can focus on creativity. But with things like Firefly Boards, they will be able to work with teams and clients much better. The client can upload in boards some stylistic ideas, and then you can take it and integrate it very fast in your professional workload.
For consumers, with people that want to spend seconds to create something, with Firefly, you just type in the prompt and we do it for you. It's a great capability.
In the middle, there are the folks learning in their careers, aspiring creative professionals, next generation creatives. And for them, we want to give them both Gen AI capabilities, but also a bridge towards the existing pixel-perfect tools that we have at Adobe. Because we think a mix of those two worlds is the best mix that next generation creatives need to be armed with.
For me, a big opportunity is better understanding of humans, like prompt understanding agentic, having a creative partner to bounce ideas off of. Another thing we're announcing is the [upcoming] Firefly mobile app. This is a companion app that can use many of the Firefly app capabilities, generate text, generate video, et cetera. But also, because it's on mobile, you have access to the camera, you have a microphone, there are many new opportunities to make these interactions easier. So, we're looking into that. We do think next generation creatives are a big target market for us because we want to give them the tools of the trade.
For us, customers are why we get up in the morning every day, they are telling us what they need, and they told us they want more quality, better humans, more control, better stylization. That's what's behind the image model updates. We just want to make them more usable in more workflows for actual production use-cases. Because our model is uniquely positioned to be safe for commercial use, we want customers to use it everywhere.
For video, video is also growing, and many of our customer-base doesn't know how to use the video product. So, making video creation more accessible is another great accelerant for creativity. We want to offer a larger population of people the tools to tap into video and be able to start achieving their goals there. While, of course, inside products like Premiere Pro, we're continuing to integrate deeper, more advanced features, like a couple of weeks ago at NAB, we launched Generative Extend. It won one of the awards. Gen Extend is a 4K extension, enabling professional videographers to basically extend clips so they don't have to reshoot.
What motivates us is helping our customers tell stories, better stories, more diverse stories, and be successful in their careers.
I think through human creativity and engineering, how do they differentiate today? They're all using Photoshop. They do find ways to differentiate because, in reality, Gen AI is a tool designed, at least from an Adobe perspective, to be of service to the creative community, and we want to give them a more powerful tool that should help them level-up their craft.
They're describing it as going from the person editing to a creative director. All of our customers can become directors of these Gen AI tools to help them tell better stories, tell stories faster, et cetera. So, we think the differentiation will still be in the creativity of the human using the tool. And we're seeing so much innovation. We're seeing people using these technologies in ways we haven't even thought about, which is very exciting, always. Mixing them in novel ways. Because that's how you differentiate. And we do think there will always be many ways to express somebody's creativity.
We think creativity comes in a variety of ways, and there are different tools creative people will use and mix together to tell better stories and change culture.
Explore the power of generative AI with Adobe Firefly
Integrated into almost every Adobe app, Firefly is tailor-made for creatives at every level - from professionals to consumers. Want to see how Adobe's generative AI can help you iterate your designs faster? Try out Firefly's tools by clicking here.
You might also likeEarlier this week, Xiaomi launched the Poco M7 Pro 5G in the UK, the latest entry in the sub-brand’s line of affordable handsets, and a device that brings some neat features to the table for its low £199 price tag.
For far less than even some of the best cheap phones, the M7 Pro 5G offers a 120Hz display, a 5,110mAh battery, and a 50MP Sony camera – nothing about what I’m about to say next suggests that this isn’t solid value for money.
However, Xiaomi has insisted on labeling some of the Poco M7 Pro 5G’s features and components as “flagship” – particularly its IP64 dust and water resistance rating. With respect to Xiaomi, which makes some of the best phones around (even if they’re a pain to get your hands on), that description is fresh out of 2012.
An IP64 rating is not, under any modern definition, flagship-grade for a phone. The most recent true flagships – like the OnePlus 13 – carry IP69 ratings, which promise resistance from powerful jets of heated water and total dust resistance.
In fairness, an IP64-rated phone is still dust-sealed, but that standard only protects against splashes of water with some ingress allowed. That just doesn’t match up against the iPhone 16 Pro Max, Samsung Galaxy S25 Ultra, and Google Pixel 9 Pros of the world, all of which can take a dip in fresh water and emerge unscathed thanks to their IP68 ratings (though we'd still never recommend testing this claim for yourself!).
Furthermore, press materials seen by TechRadar describe the 2x digital zoom function of the M7 Pro 5G's camera system as "flagship-level", and while flagships do utilize in-sensor cropping, the M7 Pro 5G is unlikely to keep up with its relatively smaller 1/1.95-inch sensor. For reference, the iPhone 16 sports a 1/1.56-inch sensor, while its Android rival, the Google Pixel 9, boasts a 1/1.31-inch sensor.
And even if the M7 Pro 5G's 2x digital zoom does somehow match its more expensive rivals, this feature is not described as "flagship-level" on the phone's official web page. That makes me think Xiaomi is either confused about its own product or seeking to influence coverage with terms it won't use in public. Either way, that's an issue.
In fact, the only aspect of the Poco M7 Pro 5G I’d call “flagship” quality, at least without having tested one myself, is its 5,110mAh battery – and yet Xiaomi doesn’t call it so.
The Oppo Reno 12 FS. Nice looking? You bet. A flagship camera phone? Not a chance. (Image credit: Future)It's not just Xiaomi doing this, either. Oppo's UK website describes the Oppo Reno 12 FS camera system as a "flagship camera combo", and as my full Oppo Reno 12 FS review details, that's flat-out untrue.
In fact, the Oppo Reno 12 FS 5G (which otherwise boasts great value for money and serviceable performance) sports a 50MP main camera, an 8MP ultrawide camera, and a 2MP macro camera. If the iPhone 17 Pro Max launches with a 2MP lens in tow, I'll happily give Oppo a retroactive pass for this, but until then, that's simply not flagship-grade hardware.
Smartphone semantics What even is a flagship these days? There are two phones above the iPhone 16 (pictured) in Apple's mobile portfolio (Image credit: Future)What we’re witnessing is a peculiar attempted transformation of language. Flagship was once a literal term, meaning the best phone a company has to offer, but, as I’ve previously discussed, the term has become more vague as companies like Apple and Samsung develop flagship lineups comprising several distinct but related models.
What companies like Xiaomi are attempting to do is push the term one step further into the abstract; to change the meaning of the word “flagship” to one that simply connotes ideas of better performance and higher status, rather than a title given to certain devices by phone makers to reflect the expectations of consumers.
In the plainest terms, these companies would like control of the “flagship” narrative to get you to think better of their mid-range and budget phones.
That’s not necessarily as ominous as it sounds – modern tech marketing relies on imaginative storytelling that highlights the position of devices in our lives. Just look at the real-life stories that opened the September 2024 Apple Event. I’ve no problem with phone makers calling their devices essential, or innovative, or brilliant, because most of the time there’s a good bit of truth to these claims.
However, when it comes to the term “flagship”, it’s important that brand messaging aligns with user expectations, so that customers aren’t misled. Flagship phones are typically big sellers and a big draw for users, so it’s crucial that customers who may not know too much about tech specs aren’t drawn to products that won’t live up to their needs.
The new Poco M7 Pro 5G is a budget phone, through and through – and there’s no shame in that. As much as my magpie-coded brain loves a shiny new flagship, I recommend the Samsung Galaxy A36 to most people I know as they simply don’t care about the latest and greatest specs – I’m sure the Poco M7 Pro will find its own audience of savvy customers, too.
But for the buyer who just wants the latest and greatest phone, and is willing to spend up to $1,200 to get that, the least phone makers can do is keep the term “flagship” to its current definition.
You might also likeA new Quordle puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: Quordle hints and answers for Saturday, April 26 (game #1188).
Quordle was one of the original Wordle alternatives and is still going strong now more than 1,100 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.
Enjoy playing word games? You can also check out my NYT Connections today and NYT Strands today pages for hints and answers for those puzzles, while Marc's Wordle today column covers the original viral word game.
SPOILER WARNING: Information about Quordle today is below, so don't read on if you don't want to know the answers.
Quordle today (game #1189) - hint #1 - Vowels How many different vowels are in Quordle today?• The number of different vowels in Quordle today is 4*.
* Note that by vowel we mean the five standard vowels (A, E, I, O, U), not Y (which is sometimes counted as a vowel too).
Quordle today (game #1189) - hint #2 - repeated letters Do any of today's Quordle answers contain repeated letters?• The number of Quordle answers containing a repeated letter today is 1.
Quordle today (game #1189) - hint #3 - uncommon letters Do the letters Q, Z, X or J appear in Quordle today?• No. None of Q, Z, X or J appear among today's Quordle answers.
Quordle today (game #1189) - hint #4 - starting letters (1) Do any of today's Quordle puzzles start with the same letter?• The number of today's Quordle answers starting with the same letter is 2.
If you just want to know the answers at this stage, simply scroll down. If you're not ready yet then here's one more clue to make things a lot easier:
Quordle today (game #1189) - hint #5 - starting letters (2) What letters do today's Quordle answers start with?• P
• Y
• C
• C
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
Quordle today (game #1189) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle, game #1189, are…
A head scratcher, but lengthy thinking time aside I managed to get through the run without any wrong guesses.
My good fortune was using a start word that began with a C. Without that headstart I would have been in trouble.
How did you do today? Let me know in the comments below.
Daily Sequence today (game #1189) - the answers (Image credit: Merriam-Webster)The answers to today's Quordle Daily Sequence, game #1189, are…
A new NYT Connections puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Connections hints and answers for Saturday, April 26 (game #685).
Good morning! Let's play Connections, the NYT's clever word game that challenges you to group answers in various categories. It can be tough, so read on if you need Connections hints.
What should you do once you've finished? Why, play some more word games of course. I've also got daily Strands hints and answers and Quordle hints and answers articles if you need help for those too, while Marc's Wordle today page covers the original viral word game.
SPOILER WARNING: Information about NYT Connections today is below, so don't read on if you don't want to know the answers.
NYT Connections today (game #686) - today's words (Image credit: New York Times)Today's NYT Connections words are…
What are some clues for today's NYT Connections groups?
Need more clues?
We're firmly in spoiler territory now, but read on if you want to know what the four theme answers are for today's NYT Connections puzzles…
NYT Connections today (game #686) - hint #2 - group answersWhat are the answers for today's NYT Connections groups?
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Connections today (game #686) - the answers (Image credit: New York Times)The answers to today's Connections, game #686, are…
I regularly use a calculator, have copious amounts of hair on my head, love a salty snack, and regularly shop at Ikea, yet I found today’s puzzle utterly baffling.
CALCULATOR BUTTONS I got straight away, but then came the collapse. First, I thought that there was a group of Victorian authors that I knew nothing about – so I linked LOCK, THATCH, TAKI and TUFT.
I got the "one away!" alert, but still didn’t think about hair and instead persisted with my literature hunch and swapped THATCH for RUFFLE.
After finally getting AMOUNTS OF HAIR I still faltered with just two groups to get – first thinking there was something about bowls. In my defense, cultural difference again thwarted me, as the majority of the products referenced as a SALTY SNACK UNIT, as well as SWEDISH FISH, are rare delicacies in the UK.
How did you do today? Let me know in the comments below.
Yesterday's NYT Connections answers (Saturday, April 26, game #685)NYT Connections is one of several increasingly popular word games made by the New York Times. It challenges you to find groups of four items that share something in common, and each group has a different difficulty level: green is easy, yellow a little harder, blue often quite tough and purple usually very difficult.
On the plus side, you don't technically need to solve the final one, as you'll be able to answer that one by a process of elimination. What's more, you can make up to four mistakes, which gives you a little bit of breathing room.
It's a little more involved than something like Wordle, however, and there are plenty of opportunities for the game to trip you up with tricks. For instance, watch out for homophones and other word games that could disguise the answers.
It's playable for free via the NYT Games site on desktop or mobile.
A new NYT Strands puzzle appears at midnight each day for your time zone – which means that some people are always playing 'today's game' while others are playing 'yesterday's'. If you're looking for Saturday's puzzle instead then click here: NYT Strands hints and answers for Saturday, April 26 (game #419).
Strands is the NYT's latest word game after the likes of Wordle, Spelling Bee and Connections – and it's great fun. It can be difficult, though, so read on for my Strands hints.
Want more word-based fun? Then check out my NYT Connections today and Quordle today pages for hints and answers for those games, and Marc's Wordle today page for the original viral word game.
SPOILER WARNING: Information about NYT Strands today is below, so don't read on if you don't want to know the answers.
NYT Strands today (game #420) - hint #1 - today's theme What is the theme of today's NYT Strands?• Today's NYT Strands theme is… Sleep tight
NYT Strands today (game #420) - hint #2 - clue wordsPlay any of these words to unlock the in-game hints system.
• Spangram has 7 letters
NYT Strands today (game #420) - hint #4 - spangram position What are two sides of the board that today's spangram touches?First side: left, 5th row
Last side: right, 6th row
Right, the answers are below, so DO NOT SCROLL ANY FURTHER IF YOU DON'T WANT TO SEE THEM.
NYT Strands today (game #420) - the answers (Image credit: New York Times)The answers to today's Strands, game #420, are…
My search started off well after quickly getting MASK and EARPLUGS, but then took a devious turn.
Even after getting a hint and the many letters of MELATONIN I struggled connecting the letters, which became the story of all the other words.
You could argue that the theme and spangram are inaccurate and what we were actually looking for today were sleep aids for those among us who struggle to fall asleep without assistance.
I count myself among a growing demographic trying desperately to improve their sleep quality. I actually got measured for my pillow, have a yearly app subscription just so I can listen to the same 10-minute MEDITATION every night, and have earplugs, mask, and aromatherapy spray all at hand should I struggle to reach the land of nod.
How did you do today? Let me know in the comments below.
Yesterday's NYT Strands answers (Saturday, April 26, game #419)Strands is the NYT's not-so-new-any-more word game, following Wordle and Connections. It's now a fully fledged member of the NYT's games stable that has been running for a year and which can be played on the NYT Games site on desktop or mobile.
I've got a full guide to how to play NYT Strands, complete with tips for solving it, so check that out if you're struggling to beat it each day.
In April 1985, a small team at Acorn Computers in Cambridge, UK, set out to rethink what a processor could be. Engineers Sophie Wilson and Steve Furber developed the ARM1 (it originally stood for Advanced RISC Machines), an unassuming chip with just 25,000 transistors, to power the BBC Micro, crafting a 32-bit processor that emphasized reduced instruction sets for faster, more efficient computation.
The design's low power consumption was partially driven by practical constraints, namely the need to run in cheaper plastic packaging. ARM2 soon followed, incorporated into the Acorn Archimedes, the first RISC-based home computer. ARM3 introduced a 4KB cache and further improved performance.
After the spin-off from Acorn in 1990, ARM Ltd. was founded as a joint venture between Acorn, Apple, and VLSI. One early commercial success was the Apple Newton, followed by widespread adoption in mobile phones like the Nokia 6110, which featured the ARM7TDMI.
(Image credit: Arm) Looking to the futureARM6, introduced in 1991, brought full 32-bit processing and an MMU, key to powering GSM mobile phones. In 2005, Armv7 architecture debuted with the Cortex-A8 processor, which brought SIMD (NEON) support and powered many early smartphones.
In 2011, Armv8 introduced 64-bit support and became the foundation for cloud, data center, mobile, and automotive computing. Features like SVE and Helium pushed performance and AI capabilities further.
The 2021 launch of Armv9 marked the architecture's shift into AI-centric workloads. It introduced Scalable Vector Extension 2 (SVE2), Scalable Matrix Extension (SME), and Confidential Compute Architecture (CCA).
These features made it suitable for everything from smartphones with advanced image processing to AI servers handling generative workloads. SME accelerates generative AI and MoE models, while SVE2 brings enhanced AI capability to general-purpose compute.
Arm's compute subsystems (CSS), based on Armv9, now serve client, infrastructure, and automotive markets. By integrating CPUs, interconnects, and memory interfaces, these CSS platforms support rapid development of specialized silicon.
From the original ARM1 with just 25,000 transistors to today’s Armv9 CPUs packing 100 million gates, the architecture has consistently driven computing forward for four decades. Arm-based chips now power over 300 billion devices worldwide, from tiny embedded sensors to full-scale data centers.
With 99% of smartphones running on Arm and growing adoption in IoT, cloud, and AI workloads, the architecture continues to scale thanks to its energy-efficient design and flexible licensing model.
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The GameSir Cyclone 2 is a wireless gamepad compatible with PC, Nintendo Switch, and mobile, thanks to its various connectivity options.
Its design hardly pushes the boat out, with a near-identical form and layout to the Xbox controller. However, the translucent panels and RGB lighting at least add some vibrancy.
It’s also hard to fault the Cyclone 2 for build quality. It’s light yet solidly constructed, while the plastics are refined for the most part; however, in some areas – notably the grips – the Cyclone 2 fails to match the premium feel of some of the best PC controllers around.
The buttons, on the other hand, are engineered to a higher standard. I personally liked their mouse-click-esque actuation, which eschews the heavily damped approach of more traditional gamepads – although I’m sure there will be gamers who won’t find this as desirable. Thankfully, the sticks should prove less divisive, as I can’t imagine any who wouldn’t appreciate their smooth operation and premium feel.
One aspect of the Cyclone 2 that’s less impressive, however, is the charging dock. Unlike the excellent dock included with the GameSir Super Nova, the one here is less stable, takes up more real estate, and is too difficult when aligning the charging pins, which can easily result in the Cyclone 2 failing to charge even when seated.
GameSir Connect can be used to customize the functions and features of the Cyclone 2, with a wealth of options available – more so than I’ve seen in other gamepad software, in fact. There are multiple curve profiles and deadzone settings for the sticks and triggers, as well as plenty of rebinding options; you can even substitute motion controls for mouse and joystick inputs.
The Cyclone 2 is also impressive when it comes to performance. Those clicky buttons are certainly responsive, while the D-pad offers slightly more dampening but still provides plenty of feedback – a combination that results in accurate and easy actuation.
(Image credit: Future)The TMR sticks also live up to their promise with their ultra-precise and smooth inputs, while the triggers offer plenty of control despite having less travel and resistance than your typical gamepad.
I didn’t experience any connectivity issues with the Cyclone 2: it linked easily to my PC, Nintendo Switch, and Android smartphone. However, switching between devices on the fly isn’t the most seamless and requires you to memorize various button combinations to achieve this.
I wasn’t able to test the battery life to its limits during my time with the Cyclone 2, but I can say that after a couple of days of varied use, it remained green. Unfortunately, I can’t be more accurate than this, as no percentage is given for battery life in Connect, which is an oversight. GameSir does claim it can last around 10 hours, though, which is on the lower end of the spectrum.
In line with GameSir’s other offerings, the Cyclone 2 is well-priced compared to some of its rivals. It costs the same as the GameSir Super Nova, which uses the technically inferior Hall effect stick technology rather than TMR, but slightly less than the GameSir Tarantula Pro, which has the latter.
GameSir Cyclone 2 review: Price and availabilityThe Cyclone 2 costs $49.99 / £49.99 / AU$79 and is available now in two colorways: Phantom White and Shadow Black. The edition that includes the charging stand is only slightly more at $55.99 / £55.99 / AU$89. All editions come with a 2.4GHz USB-A dongle and a USB-A-to-C cable.
It’s the same price as the Super Nova, another gamepad from GameSir with a similar design and feature set. This uses Hall effect joystick technology, though, which isn’t considered quite as accurate or as energy efficient as TMR.
If you’re after another TMR controller, then GameSir has another offering in the form of the Tarantula Pro. This is more expensive than the Cyclone 2, but not by much, and it has more buttons to play around with. However, it adopts a layout akin to the best PS5 controllers (despite not being compatible with the console), with its symmetrical sticks and long grips, which some gamers may balk at.
GameSir Cyclone 2 review: specs (Image credit: Future) GameSir Cyclone 2 review: design and featuresThe Cyclone 2 has a familiar look and layout, following the fashion of the best Xbox controllers (despite not being compatible with the platform), with its asymmetrical joysticks and thick body.
Two colorways are available to choose from, although I personally prefer the white option with its red and gold accents, which looks more slick than its black counterpart. Both variants feature a translucent front plate and underlying RGB strips, which add more interest to proceedings.
Build quality is impressive too, considering the price of the Cyclone 2. The light yet solid chassis feels good in the hand, as does its smooth texture. There’s some pitting on the handles to aid grip, but this doesn’t feel as luxurious as the rubberized and silicone materials used by more premium gamepads.
The buttons and sticks are all generously spaced apart yet still easy to access, and feel solid with little wobble. The sticks follow suit, and their thumb pads offer sufficient levels of grip and comfort while feeling durable at the same time.
The two back buttons are similarly well-designed, and they perfectly align with my natural finger placement. Combined with their large size and ergonomic shape, they’re more practical than other back buttons I’ve experienced.
One design drawback concerns the charging dock, which is included with certain editions. It tries to adopt a more interesting form with its splayed legs, but this makes it impractical as it takes up an unnecessary amount of space.
(Image credit: Future)It also fails to provide a stable platform for the Cyclone 2, as it’s all too easy to knock the controller from it. What’s more, the charging pins are awkward to align, and there were numerous occasions where I’d failed to seat the pad correctly to initiate charging. The dock included with GameSir Super Nova is far superior, and I wish the same design had been used here.
It’s also a bit of a shame that the face buttons can’t be swapped around to match the platform you’re playing on, as you can with the Super Nova, since the Cyclone 2 lacks the same magnetic, removable face plate.
The Cyclone 2 can be customized using GameSir Connect, the brand’s peripheral software for PC. There are an impressive number of tweaks available here, more so than in other tools I’ve tried. You can rebind the buttons to other controller inputs, or to mouse and keyboard inputs. There’s also a macro creator, and up to three inputs can be assigned to a single button, with Continuous Trigger and Turbo modes available.
There are curve and deadzone adjustments for the triggers and sticks as well, while motion controls have plenty of parameters to tinker with, including the ability to substitute them for joystick inputs or even mouse movements. However, this latter feature failed to work with the first review unit I received, even after troubleshooting, so another test unit was issued, which thankfully did work. Hopefully, this isn’t a pervasive issue, but it’s worth mentioning given it’s a potential cause for concern.
GameSir Cyclone 2 review: performanceIn the main, the Cyclone 2 is a joy to game with. Those clicky face buttons feel very snappy and precise, although I’m sure there will be gamers out there who’ll lament the lack of dampening and prefer the more traditional feel.
The D-pad, however, provides slightly more dampening, but still retains the snappy, tactile feel that provides plenty of feedback. It’s also very easy to use, with plenty of accuracy to avoid mispresses. When playing Tekken 8, it was very conducive to the rapid succession of directions, including quarter-circle rolls, which were comfortable to perform.
What’s more, the TMR joysticks held true to their claim, as they felt smoother and more precise than their Hall effect counterparts – although the difference isn’t massive. This was a real boon when I played FPS games such as Goldeneye 64 on the Switch.
The triggers on the Cyclone 2 are quite light and have less travel than those on other controllers. However, I didn’t have any issues performing controlled movements, such as when modulating the throttle and braking while playing Art of Rally. The motion controls proved accurate as well, as I found when aiming bows in The Legend of Zelda: Tears of the Kingdom.
Connecting the Cyclone 2 to various platforms was easy enough, even via Bluetooth, and was as amenable in this regard as the best Nintendo Switch controllers. Hot-swapping between platforms, however, is a little more onerous, as you have to remember various button combinations for changing modes; at least the Home button LED provides some indication on this front. It’s a shame the Cyclone 2 doesn’t include a handy flip switch on the back to toggle between 2.4GHz and Bluetooth modes, as the Super Nova does. But from a performance perspective, I found little wrong with its connectivity.
I didn’t manage to test the battery of the Cyclone 2 to exhaustion, and rather annoyingly, Connect relies on imprecise color codes rather than percentage points for life remaining.
I can say, though, that after a few days of play, the Cyclone 2 remained green, which seems reasonable. However, having reached out to GameSir, it estimated that the Cyclone 2 can last about 10 hours, which is disappointingly low compared to many other wireless controllers – and surprising given that TMR technology is supposed to be more energy efficient.
(Image credit: Future) Should I buy the GameSir Cyclone 2? Buy it if...You want plenty of customization
I don’t think I’ve come across gamepad software that offers more customizations than Connect – just about every tweak you could want is here.
You want precise inputs
The clicky buttons and ultra-responsive TMR sticks make the Cyclone 2 a sharp and smooth gamepad.
You want plenty of dampening
If you like soft, cushioned button presses, then the Cyclone 2 probably isn’t for you.
You want a long battery life
GameSir’s 10-hour estimate is nothing special, and many other wireless controllers can do better than this.
If you're after some great alternatives to the Cyclone 2, then take a look at these recommendations:
Xbox Wireless Controller
The default for many PC and Xbox players, Microsoft’s first-party pad is simple yet capable. Its ergonomics are excellent, while its ubiquity means you can often find one for well below its original price. It doesn’t have anywhere near the same customization options as the Cyclone 2, though, and relies on traditional potentiometer stick technology.
Read our full Xbox Wireless Controller review
GameSir Tarantula Pro
If you want another TMR option, the Tarantula Pro is a great alternative to the Cyclone 2. We found its performance excellent, offering plenty of precision and feedback, while we were also impressed with its sheer number of buttons and features. It’s more expensive than the Cyclone 2, but not by that much.
Read our full GameSir Tarantula Pro review
How I tested the GameSir Cyclone 2I tested the Cyclone 2 for several days, during which time I used it on PC, Nintendo Switch, and Android.
I played a variety of games, including Tekken 8, Art of Rally, The Legend of Zelda: Tears of the Kingdom, and GoldenEye 64, all of which provide a thorough test for the various inputs of controllers.
I’ve been gaming for over two decades, and during that time, I’ve experienced many different gamepads across many different platforms. I’ve also reviewed a number of controllers previously, including other GameSir models.